Jogo sensacional e muito longo. Levei 75 horas para zera-lo. É um jogo bem difícil, tanto nos parkour de plataforma, quanto nos bossies ou inimigos comuns, mas é um desafio que vale a pena e vc se sente recompensado. Sua gameplay é bem mais fluida que o HK original, o arpão de seda que a Hornet tem, tmb deixa a gameplay mais interessante na minha opinião, então eu acho que a jogabilidade teve um upgrade, apesar que eu ainda prefiro as OST do primeiro jogo. As primeiras horas de Silksong tmb são bem mais legais que o original. A história é legalzinha, apesar de meio abstrata, com a mãe seda controlando tudo com fios de sedo e combina muito bem com a ambientação, tendo cada mapa uma história por trás. De ponto negativo, esse jogo te fazer mtas quests secundárias chatas para ir pro ato 3, mtos bossies tem runbacks chatos e o mais importante, é quase impossível avançar nesse jogo sem olhar um guia, principalmente do ato 2 em diante. É simplesmente muito confuso o mapa e tem muitas entradas super-secretas que é IMPOSSÍVEL descobrir sozinho. Mas nenhum desses pontos negativos estragam a experiência sensacional que é esse jogo, provavelmente o melhor metrodivanea de todos.
Um bom jogo História 7/10 - A história tem várias decisões questionáveis mas gosto do jeito que ela é original ao contar a história. Em resumo, temos 2 protagonistas jogáveis, a Ellie e a Abby. Sendo que a Abby quer vingança contra o Joel pq o médico vaga-lume que ele matou no final do jogo passado era o pai amado dela. A Abby mata o Joel e ai a Ellie jura vingança contra a Abby. A parte mais interessante da história é que qdo vc joga com a Ellie, vc vai matando todos amigos da Abby, mata até os cachorros de forma sanguinolenta e depois quando vc joga com a Abby, vc percebe a perversidade que fez. E o jogo passa bem esse sentimento que a vingança é vazia e só muita gente morre atoa sem sentido. Durante a história da Abby, ela se afeiçoa a um garoto da facção inimiga dela, chamado Lev e acaba abandonando tudo para ajuda-lo. O paralelo é Joel + Ellie no 1° jogo mas a Abby é uma personagem mais fraca que o Joel, acho até meio questionável as decisões que ela toma. Enquanto a Abby estava nessa jornada, a Ellie e o Tommy matavam todos amigos da Abby mas quando ela volta ela vai atrás deles, o que culmina na batalha final, em que a Abby deixa a Ellie viver. O final do jogo eu achei já meio cansativo essa tematica e mal feito. A Ellie não consegue dormir e acaba abandonando sua namorada (Dina) para ir se vingar da Abby que foi capturada em Santa Barbara por uma gangue. Ironicamente, Ellie acaba salvando ela e mesmo podendo mata-la, a liberta. Sinceramente, o final da história ficou mal feito, além da temática de vingança já estar cansada, a decisão da Ellie não fez sentido, se pelo menos ela tivesse visto a relação da Abby com o Lev mas ela mal viu. Outro problema do final é que a história é totalmente vazia, pra Ellie ela fica sozinha e a Abby não sabemos se conseguiu encontrar os vaga-lumes. Gameplay 9/10 - Basicamente é igual ao jogo passado só que aprimorado. O sistema de stealth e combate funcionam muito bem, gosto bastante que o jogo te dá recursos escassos e te obriga a variar de armas durante o combate. Além disso, a diversidade entre combater infectados e soldados é bem legal. Os infectados, dependendo do ambiente, parece um filme de terror ou um jogo de zombie, já contra os soldados, parece um jogo de stealth normal A ambientação do jogo também está bem melhor, com os cenários mais bonitos com mais detalhes.
Um jogo muito simples mas muito criativo em resumo. Basicamente, esse jogo é uma plataforma 2D focada em derrotar bossies atirando neles. Até existem fases no estilo Mario 2d (run and gun), de tentar passar um mundo de plataforma linear mas são pouquissimos (o que é uma pena pq eu adoro essas fases). O jogo é mais focado em boss battle e executa bem isso, os bossies são parecem impossíveis até você aprender o moveset deles, dai eles ficam só dificeis mesmo. Cada boss é único e bem criativo. Inclusive, o que chama mais atenção nesse jogo e carrega ele de ser mais um jogo generico, é sua estetica, ele tem um tema de desenho animado antigo e isso ficou genial, o narrador, as animações do boss, as musicas, tudo com essa estética. Sobre a história, é um dos pontos fracos do jogo, ela praticamente não existe, é nível Mario 2D de salvar a princessa Peach. Aqui você deve pro diabo e precisa coletar almas para ele para ele te perdoar.
Um ótimo jogo de plataforma. Ele tem controles simples mas funcionais e um modelo de plataforma que você morre zilhões de vezes mas cada sala nova é um checkpoint, então o jogo basicamente exercita sua memoria muscular pra passar de cada fase, principalmente no final,tem salas muito difíceis, mas pra quem gosta do desafio como eu é legal. Sobre a história, ela é bem filosofica e aberta, já que a montanha que o jogo se passa faz seus sentimentos se tornarem reais e a protagonista tem baixa auto estima e ataque de panico, assim subir a montanha é uma forma dela superar isso, mesmo que parte dela tenha medo. É uma história bem original mas nada absurda. Minha conclusão é que é um jogo bem divertido mas esquecível. Hollow Knight causa mais impacto pela sua trilha sonora superior, gameplay mais elaborado e design mais original (com base em insetos)
Jogo excelente, considerado por muitos o melhore jogo indie de todos os tempos. O destaque do jogo na minha opinião é na ambientação e criatividade, ele é um jogo absolutamente único, claro que já vimos muito insetos em jogos 2D mas fazer um jogo inteiro com esse temática só que mais pegada pro estilo sombrio foi muito original. A ambientação é toda numa civilização de insetos, com inimigos sendo apenas de insetos (moscas, vermes, lagartas, abelhas, aranhas, etc), mas com uma variedade imensa. Os chefes tmb são muito bem desenhados, destaque pro Dung Defender, Hornet, Mantis Lord e Soul Master. Os mapas também são bem diversos, temos tanto os bem escuros e tenebrosos como Ancient Basin, Abyss e Deepnest como os com cores vivas e bonitas como Crystal Peak, Greenpath, Queen's Garden e Fog Caynon. O gameplay é muito preciso e gostoso de se jogar, no começo é um pouco chato porque você não tem tanto poderes, já que vai ganhando aos poucos (dash, magia, escalar paredes, double jump, dash invulnerável) mas depois de ter pelo menos o dash e a magia o combate fica muito bom e só melhora. A única parte que eu não gostei mesmo do jogo foi o começo, foi muito muito muito frustrante, quase quitei e não voltei, porque além da gameplay/combate ser uma merda porque não havia poderes, o jogo não falava onde tinha que ir, eu ficava só perambulando de um lado pro outro em Forgotten Crossroads sem saber o que fazer, inclusive é consenso que essa é a pior parte do jogo, a falta de um tutorial ou indicativo de onde ir fez muita falta. E sobre a história eu não achei que ela é ruim, mas ela é estilo Dark Souls, contada nas entrelinhas, dificilmente vc vai entender a história só jogando o jogo, precisará ver vídeos ou ler a wikia. Pessoalmente, não sou fan dessa forma de contar a história. Acredito que o jogo poderia ter mais npcs contando a história do jogo de forma direta. Além disso, outra coisa que eu não gosto tanto é que o personagem principal (o Knight) é completamente vazio (não fala uma palavra e não tem motivação própria) , é só um recipiente falho pra selar a Radiance. Não gosto de personagens vazios, a Hornet por exemplo parece ser um personagem bem mais legal, por isso estou ansioso para Silksong.
Tive que droppar depois de jogar umas 5 horas. O jogo é basicamente um labirinto que vc fica de um lado pro outro andando pra achar a saida e tendo que ficar reenfrentando os inimigos um atrás do outro. Nada me chamou a atenção, o combate me pareceu ser chato (ficar apertando um botão pra desviar e outro pra atacar repetitivamente), a história genérica e a gameplay muito chata já que vc fica se perdendo toda hora. A única coisa que eu gostei foi o design do protagonista, o resto, só decepção.
8.5/10 - jogaço, um dos jogos mais superestimado de todos, review dando nota ruins mas o jogo é muito bom. História 8.5/10 - A história do jogo é bem longaaa, mas ela consegue se manter na maior parte do tempo interessante, acho que essa é uma das maiores qualidades dela. A história se passa num mundo pós/durante apocalipse zombie devido a um vírus. O protagonista é Deacon St John um ex-militar e ex-motoqueiro que foi separado de sua esposa, Sarah quando estourou o apocalipse e ele pensou que ela havia morrido, agora ele vaga com seu mais fiel amigo, Boozer sendo um "vagabundo" ou mercenário nesse mundo pós-apocaliptico. O interessante sobre a história é que ela não conta sobre algo grandioso, a história é focada na vida do Deacon mesmo e dos seus dramas mais próximos, a história começa com o Boozer tendo seu braço machucado por uma gangue e o braço se infectando e piorando cada vez mais até que o braço tem que ser amputado e o Boozer fica em depressão e tenta até se suicidar , vamos acompanhando lentamente esse drama, no topo disso Deacon vai fazendo missões nos 3 acampamentos da região norte, temos o 1° acampamento que é do Cooper, um conspiracionista que tem uma rádio, o 2° da Tucker que é uma pessoa que escraviza as pessoas que vão pra lá, mas paga bastante dinheiro pro Deacon por cada pessoa que ele manda pra lá e o 3°, do Iron Mike, um pacifista que se revoltou com o Deacon pq ele ajudava a Tucker, ele é uma pessoa bondosa até demais para liderar e por causa disso Skizzo, o chefe da guarda do acampamento do Iron Mike tenta trai-lo constantemente, inclusive, ele trai o Deacon entregando pra gangue de loucos que machucou o braço do Boozer, mas Deacon dá a volta por cima, vence todos seus inimigos, aniquilando inclusive a gangue inimiga, todavia Iron Mike sendo o pacifista que é solta o Skizzo e manda ele fugir. Enquanto tudo isso ocorre ainda tem o arco da busca da Sarah e do O'brian que é o mais chatinho da história. Deacon conhece um agente do governo chamado O'brian que em troca de missões de espionagem promete achar informações sobre sua mulher, o problema é que é muito enrolado essas missões e demora muito até acharmos a Sarah pois ela só aparece lá pro final do jogo, inclusive, o jogo me trollou direitinho eu cheguei realmente a pensar que ela tava morta de tanto tempo que demorou pra ela aparecer. No final do jogo, Deacon descobre o paradeiro da Sarah e vai para o Sul busca-la, descobrindo que ela está num 4° acampamento, de uma Milicia de um comandante fundamentalista religioso, lá ele vai fazendo missões pra Milicia e pra Sarah, porém quando eles decidem ir embora o Comandante louco, depois de ver a morte do médico do acampamento por um drogado que Deacon salvou, decide recriar a Arca de Noé, prendendo todas pessoas inteligentes numa caverna, o que dificulta muito a vida do Deacon, porém ele tenta fugir de lá mesmo assim, porém é impedido pela chegada do Skizzo no acampamento e acaba fugindo. O comandante fica tão louco que ataca o acampamento do Iron Mike e o Skizzo o mata, no seu leito de morte, Mike vê que deveria ter matado o Skizzo, porém Deacon lidera todos, destroi a Milicia e resgata Sarah e eles vivem felizes. Eu gosto da narrativa da história, focado no drama humano e parecendo bem real com vários personagens com sentimentos naturais, apesar que minhas 2 criticas são o arco da busca da Sarah com O'brian que é longo demais e a falta de personagens carismaticos (não que os personagens sejam ruins mas não são tão gostáveis quanto de um RDR2). Gameplay 9.5/10 - um jogo de terceira pessoa quase impecável, o combate é muito gostoso, com diversas opções de armas e craftaveis. Gosto tanto do combate contra humanos como contra zombies, mas o mais original mesmo é contra zombies, enfretamos hordas imensas deles e podemos criar estrategias para derrota-las como ir botando armadilhas, explodindo barris explosivos, passando por lugares estreitos e matando vários com uma Sniper .50, etc... O mesmo se aplica pra Zombies Hulk-like ou ursos contaminados. Mundo aberto - 7/10 O calcanhar de aquiles do jogo, eu acredito que faltou dedicação na elaboração do mundo aberto. O ponto positivo que eu mais gostei é como ele é perigoso, vc pode ser atacado a qualquer momento por ladrões, lobos contaminados, zombies, etc... O que eu não gostei é como a interação humana no mundo aberto é praticamente inexistente, a única interação é ser atacado como eu falei ou salvar uns refens em cenas muito mal scripatadas, literalmente não há como interagir de outra forma, perderam uma bela oportunidade de achar sobreviventes, conversar com eles ou até msm sinto falta do que fizeram em The Last of Us como achar cartas dos sobreviventes contando histórias, além disso o apolipse é muito mal explicado no geral.
6.5/10 overall. This game is literally a joke in itself that is my conclusion after playing the Epilogue and almost every ending in this game. The gameplay is basically you controlling an empty character named Stanley and going walking while the narrator tells the things you should do, then you have to decide if you obey or not and based on the player's choice we go to one of the dozens of endings this game has. The narrator is crazy and things can turn out to be all crazy ways, for instance in one ending the narrator explodes the entire office (and he trolls making you press buttons to stop the countdown), another is revealed that Stanley is hallucinating all things, another the narrator gets lost and resets the game. In conclusion, there is no story, you can't deduce what is happening, it is all a joke. The part that I liked the most was "the new content and sequel saga", at least, these parts had some meaning, they joke about how the game industry sells games with little to no new content at full prices. The game is very creative, yes, but it is meaningless, some jokes are fun, and I had some surprises playing the game but some parts were kind of tiresome. Also, this game is danm too short, I've finished it (mostly without help) in just 3-4 hours. 6.5/10 overall
It was a great experience, super creative game. Story 8/10. The story is about a cat that falls by accident in a big hole and gets trapped in some type of futuristic robotic world that is sealed from the exterior world. In this world, robots live as people in a city that resembles a human city, with favelas (inequality), stores, robots singing, dancing, talking, drinking, and being oppressed by other robots. In that context, we find another robot that is actually, plot twist, the last human in the world, and with him, we communicate with other robots and discover little by little what happened in this world. In a nutshell, this is a dystopian world in which every human died from a plague but the robots that served them evolved to inherit the human's habits. The story isn't the best one but works very well, especially the mystery of discovering things slowly. The only thing it lacked was a longer duration since it took just 5h30 to finish it and maybe less disposable characters, since every character except the human-robot and the cat are disposable (even the human is disposable in the ending), and all of them are disposed of without a plausible reason. Gameplay 8/10 No doubt this is one of the most creative games I've played in my life. Playing as a cat is very interesting and creative but that is not the only thing that makes this game so creative, it is how he constantly introduces you of new mechanics and discards them, so they don't feel tiresome, for instance first you play just as a cat, then a cat + robot, then you have to flee from "mini-kirby" enemies type, then they give you a weapon that can kill them, then they remove this type of enemy and introduce a sentinel type of enemy. But the gameplay consists more of solving puzzles. The puzzles are mostly well done they aren't hard enough to search in the Google the solution but they aren't so easy that you don't feel good for solving them. Also, there are many situations you need the cat agility, speed and size to solve the puzzle/issue and that feels good. But, there are some parts with puzzles that aren't so well done IMO and although the gameplay mechanics aren't tiresome these parts can be. Overall, it was a great experience.
One of the best games that I've played in my life and before I played this game I wasn't even a fan of Harry Potter franchise. Combat 9/10 The combat feels very good, basically it revolves around making combos and rewarding the player for that, you both gain more energy for ancient magic when you make a large sequence of combo without being damaged and, of course, you can combo yours spells, like you can cast leviosa on an enemy and them depulso to throw him from a cliff. You can transform an enemy into an explosive barrel and throw it into another enemy, there are many combos. And the enemies, generally have one or two spells that they are weak in some window, like an enemy that attacks with the tongue is vulnerable if you cast leviosa on this tongue when he is gonna attack, then you can cut off his tongue with diffindo. 9/10 open-world - truly it surprised me. It is one of the best open-world that I've ever seen. It has so many details, especially in Hogwarts and the Hogsmeade village, they are so beautiful, Hogwarts seems exactly like in the movie with moving frames and armor statues, and even peeves there. The towers and the rooms are so well represented, it really feels like a real Hogwarts. Also, there are many puzzles in Zelda/Genshin style, like there is a torch, then you cast incendio, now there is fire in the torch and you gain some XP, or there are many flying papers scattered and you cast accio to catch then and you are reward with some XP. Also, there are many secrets rooms and puzzles. I really like this type of exploration, it feels very good. Hogsmeade village is also very cool with many beautiful stores, especially the candy and prank stories. The rest of the world is really big but kinda empty, there are a lot of "Ubisoft-style activities", like a lot of repetitive activities scattered on a huge map that seems a constant ctrl+c and ctrl+v. Story 7.5/10 - one of the aspects that disappointed me. The story isn't bad but the characters are so lame. It was an interesting choice to make the game way before Harry Potter events but I really missed seem some old characters. The main villain is so cliche he is Globin that wants to conquer everything and he isn't even developed, the professors are those types of personas who are always helping us, especially professor Fig, but honestly, that isn't so fun, I missed someone like Severus Snape in the Harry Potter franchise to create some drama. The Director is literally a clown with zero importance in the story. But, I must say, at least the guardians story is somewhat interesting, but the main-quest it would be 6.5/7 There are also three main side quests with 3 characters: Poppy, Sebastian and Naty, in many moments they are even better than the main quest. They develop these characters and although they aren't top tier either, they are cool, especially Poppy and Sebastian's quest, at the very least I could sympathize with them. Also, one more aspect that this game copied from Genshin was the "illusion of choice", it has many dialogue options but it doesn't change anything.
That isn't a new game, it is just a DLC of the previous game and it managed to be worse both in the combat and the story. Almost all mechanics in this game are the same as the previous one, the only thing that changes are some animations, and in the combat we have 4 gadgets instead of 8 to offset that Miles has new powers. Personally, I prefer the combat in the previous game, I really missed that gadget that shot a weeb that pushed the enemies. The story isn't bad but is worse than the previous game. It is a cliche story and this game doesn't have a single memorable character, different from the previous game that had Dr. Octavius' story and some other cool villains. Also, Mary Jane was a cool character. They don't even appear in this game. Just like the first game, this one also has an empty open world that only works for weeb swing and some random crimes.
7.5/10 A good platform game. For me, the coolest aspect of this game is the song and the design. There are some stages with vibrant songs like uptown funk where the song matches the level design, for instance when the song gets more vigorous the ground makes Sackboy jump into the air and there are some paper dolls dancing in the background. But it is just a few stages that are like that, not all, which is a shame. About the gameplay, it is ok, just generic 3D stages. It isn't bad but I think some stages lack some creativity, it just isn't as creative as the Mario 3D Games like Super Mario Galaxy or Odyssey. The story is also super generic, basically just an excuse for the adventure to take place. It is a shame because here it could easily win the Mario franchise that has a generic story too but it just copied it, playing safe. The story is just about defeating Vex a 100% Manichaean bad villain that wants to conquer the world. But at least the dub is good and although it is a super simple story it can entertain. When you play safe, at least you can't go totally wrong.
Overall 7.5/10 Story - 8/10 - fascinating, it really uses well the Cyberpunk element, especially with those philosophical questions about saving a person's mind in a computer or altering someone's mind. It sometimes appears as a black mirror episode, both in the main story and sometimes in the sidequests, those sci-fi/philosophical/creepy parts are the best ones of the story. It has also very good characters, the main character has some personality (it isn't just a blank person) and the other characters are all likable, even the villains are interesting. But at same time I couldn't have a sentimental bond like with some really memorable characters like Arthur Morgan (RDR2) or Kratos (from the New GOW). At the end of the day, the characters are interesting but nothing above that.
The gameplay is 4/10, it is basically rock climbing, with some puzzles and getting lost a lot without knowing where to go. I don't know why this game can't have a decent system to warn the player where he should go, also isn't funny 5 hours of repetitive rock climbing. On top of that, there are some quick time events. The combat is 5.5/10. It is basically a generic third-person shooter with a bad stealth system and is kinda repetitive too. From the beginning to the almost ending it feels the same **** just killing a horde of mercenaries over and over with pretty much the same weapons, just in the end of the game there are new relevant weapons like an RPG, but that only happens in chapter 20-21 Story 6/10 (Spoilers alert) - The story is about a seek for a pirate treasure (Avery treasury). Sam (Nathan's brother whom he thought had died) has returned saying that he was released from prison by Alcazar (a drug cartel leader) in exchange for him to find and give him half of Avery's treasure. Nathan lies to his wife and tries to help his brother. In the seeking, we meet the villain Rafe that a playboy with an inferiority complex because he inherited the fortune from his father and never conquered anything. He hates especially Drake because he envies his talent as a treasury seeker, so he wants badly to discover Avery's treasury. Needless to say, that villain isn't anything special her partner, Nadine is more interesting but she doesn't show much of her personality. IMO the beginning and the ending are ok but the middle is damn too long and bad, it is basically Nate and Sam seeking the treasury going from many places with lots of boring puzzles and rock climbing, and nothing really interesting happening it is the same **** "oh the treasury isn't here we need to go to another place". That happens in chapters 6-14. Also, I must say the story is too danm unrealistic, Nathan appears to be a Super-Hero because the scenes of action are too ridiculous, Nathan and his friends make things impossible like jumping from car to car in a chase with dozens of mercenaries shooting him with guns. In chapter 15 the story has the biggest twist. There isn't Alcazar, Sam lied to Nathan, actually Rafe released him from prison but he betrayed him. From that moment at least the story becomes way less repetitive. Nathan's wife saves him and helps them with Sully too. Alas, it is just the generic ending, they find the treasury, defeat the villain and they lived happily ever after. IMO, the story is just 6/10. Graphics is 8/10. It is the best part of the game, especially the character models, they are so real. Final word - I've played on PC and it was my first Uncharted game, I was so hyped to play this game that everyone said was a masterpiece. Unfortunately, I was disappointed. I don't see anything special in this game.
Gameplay 9/10 - for me, the best part about this game is how fluid and natural it feels to swing over the city with the web, it is nearly perfect. The only part that feels clunky is walking over the walls. Combat 7.5/10 - at first I really liked the combat, especially when I discovered a new cool combo with the gadgets or with Spider-man movements but after some hours played I think it is kinda repetitive. I think it lacks some Super-Villains, they only appear in the story. Stealth 9/10 - it really surprised me, but the stealth system is really good in this game Story 8/10 - The best part are the villains, they feel like real human beings, also the direction is really good they know how to make a good scene and how to use Spider-Man powers in a really cinematographic way. But I feel that Peter is one of the worst characters, he is so kind that feels unreal, it is so exaggerated. In the end, he even sacrifices aunt May for the sake of saving some hundred unknown persons, and in the whole story, he is just too kind to be true. Also, I've felt the story is kinda short and the game has some secondary missions but most of them aren't anything special (just one main secondary mission with cutscenes) and we won't have many anyways. Open-world - 6/10 - It is the worst part of the game. I know that isn't the focus of the game but I think the open world is too bad. The NPCS are bots that can't interact with you. The activities in the world are just collecting some items, listen to the Radio with JJJ always blaming Spider-Man for everything (in the beginning is cool but after 20 hours it gets too repetitive), and some boring mini-games, the best part are taskmaster missions. But IMO, the open world is really outdated, it lacks more interaction with NPCs and some random missions and encounters. The game has some assaults, robberies and aleatory events but they are too simple and repetitive, it would be cool if it had some story, at least in two or three of them. Graphics 7/10 - for me it is ok. I don't see anything too good or bad. Overall - 8.5/10 - In a nutshell, a great game but it gets kinda repetitive. --- About the DLC, it is divided into 3 parts Part 1 is like 8/10, part 2 is 7/10 but part 3 is really not only in the story but the sidequests and combat
I'm only giving 0 score because it is the minimum, the true is, this game deserves -50000 score as well it deserves to be boycott in the way that never ever happened before. Enough of this **** we have to be listen!!!!
I have many things to talk about this game. If you like long reviews, you are gonna like this one. First of all, the graphics and the performance. I had many issues, even though I played 1.08 version and my PC isn't so bad (i5-10400 and RX 580). The performance of this game really ****, some places my FPS just dropped to 10, especially in a city called Merdiana. Also, there are many bugs in the textures and texture flickering, sometimes I couldn't even see the ground I was walking on. So it really bothers me. And the graphics are horrible, sometimes was like a PS2 game, I think it is because the textures are bugged but since it is 1.08 version it is simply unforgivable. So my score is 1/10.
First of all, I don't even bother to play ranked, it simply isn't worth it, it just stresses and not even the skin for Gold elo is worth the stress, IMO. That said, every time I've entered in the queue I don't know if the next match I will have fun or I'll only get frustated. There are matches that are really funny, when I play Fizz and make a cool play or play Chogath or Quinn and got really fed, it is cool. Also, there are exciting matches that are very balanced and you have to play well to win. But there are also terrible matches, where you get fu**ed, sometimes the enemy Jungle camps you or the game is just unbalanced and your team is literally r*ped, there are also trolls and anything like that and the fact that you can't quit the game or you will be punished is REALLY frustrating.
I've got super disappointed with this game, after all, FC4 is one of my favorite games of all time. But FC5 screwed the franchise up. FC4 was an evolution of FC3, some people didn't like the story but at least everything that was in FC3 was in FC4, they just add new things (like vehicles, new takedowns animations, weapons, etc) FC5 on the other hand simply removed many cool things from FC4, especially the healing animations that were cool as **** and many options of takedown. I've loved those things and I've got super disappointed, without those things, FC5 becomes just a generic third-person shooter game. The only special thing in FC5 is the possibility of bringing allies in your fights. I didn't like this mechanic because they are OP and they removed the challenge of the game. It was so fun and challenging in the previous FCs just trying to kill everyone at stealth with the many takedowns as possible. Now your "guns for hire" just do everything for you. The story is also bad. The beginning is cool but after that is just a downfall since you don't care at all about the protagonist (he is literally a nobody without a story) and your allies are just comic relief so you can't take them seriously, you can't even take the story seriously.
It is just another AC, a franchise that should be dead, IMO the story of AC franchise simply never ends just to Ubisoft profits on its name every year. It really hurts me that Ubisoft games nowadays have so bad stories since I think Watch Dogs 1, Far Cry 3 and 4 and the Original AC games had one of the best games stories of all time. If they wanna make a game about a Greek story why just don't they make a brand-new game? It could be about the 300 Spartans against the Persians, but NOOO, they just want to milk their cash cow, Assasins Creed until it is completely dead. That said, the game gameplay isn't bad, the stealth is just like any other generic AC, which is a good system. The combat is the most different part, now it has an RPG level system and your character has special skills with cooldown, like a fast thrust that deals massive damage to everyone on the way or a single target skill that thrown down an enemy. The open world is immense but empty. The only thing you have to do is just the same Ubisoft useless collectible and get some new weapons and armors for no purpose at all. The sidequests style is a copy of The Witcher 3.
For me, it is the best roguelike game ever. It has a terrifying story and at the same time very good and intriguing. The way the story mix religious aspects like the Seven Deadly Sins, Devils, and Angels are phenomenal. The soundtrack is also excellent. The gameplay is the best part, each new item you get can change completely the gameplay, so every single match on this game feels different. It is insane how you can play this game for months and never get tired of it.
It is a good pastime. I like to do my dailies commissions and farm some artifacts while hearing an podcast since the game doesn't really need the full awareness of the player but I really only play because of the rewards (primogens), it isn't funny at all to farm the same set for de 908th or to do the same stupid commission to protect a Ballon for the 67th time. The story of the game is just a miss or hit, some are good, others are not. One thing annoying is the amount of unnecessary dialogues this game has that doesn't add anything to the stories or the event and it is just an annoying thing between you and 60 free primogens that 80% of the time is just worth it 1/3 of a wish that you get a literally useless 3* weapon. Many people complain about the gatcha system and I agree it **** sometimes. I had my bad moments but also has lucky moments. I like this system simply because I am 100% F2P and honestly I have all characters that I need to beat any challenge in this game and if I managed to get this without paying 1 cent, at least for me, this system worked just fine so I don't have any reason to complain. I think people have to know, they can't have all characters in the game. They need 2 top-tier DPS and pull for good supports only. The combat system is cool, many people say they don't like the Spiral Abyss, I like it. I pretty much always get 36* on every abyss reset, not because 50 primogens are a great reward (they are trash) but because I like the challenge that only floor 12 (and sometimes floor 11) bring to the game. I always wanted more content like Spiral Abyss or new floors but Mihoyo never brought it. It is a shame, so I can only play Spiral Abyss every 2 weeks. The exploration of this game is one of my favorite parts. I like to solve puzzles and explore the world and the maps of this game is really beautiful. It is a shame that the content ends so fast. The graphics of this game are ok, the models of the characters are kinda bad, they lack models of musculus type of characters. Actually, they pretty much only have 3 models of characters, child characters, teen characters and adult characters. All are slim.
Basically, this game is Dark Souls 3 in open-world. IDK why so many people flattered this game like it was revolutionary. Story 2/10 - It has the same flaws as DS3, it has a story too subjective and I think Elden Ring's story managed to be even worse than DS because at least in Dark Souls the story was more philosophical and it gave meaning to certain things like why the Ashen One and the enemies don't really die. Also, there is no sense of progression, I don't even know why the character want to be the Elden Ring and why he need to fight so many enemies in the way. Surely my biggest disappointment about Elden Ring was the story since George R martin helped in the story production, I was expecting a story like Sekiro, not a DS3 story copy but way worse. Combat and gameplay 8/10 - it is the same way as DS3 but with more weapons, spells, and items and more elements (like your horse). I felt that the open world was very cool at first but after 15-20 hours of gameplay I didn't like it so much anymore, I rather play in the closed maps but well designed (and the game has many maps like that so it is fine too). One thing that keeps the same **** is that you obtain dozens of cool weapons with unique ash of war but you can't use 90% of them because you need to re-do your whole build and that is so difficult for no reason. Overall, it is a great game, it is really really long (it took me 107 hours to finish it) and with almost endless maps, secrets, enemies and bosses. I can see the devs really put their heart into this game. So my final score is 7/10.
7.5/10. It is a good roguelike game. But I still think The Binding of Isaac is still superior. The greatest differences between this game to other roguelike are two things: 1- Each time you fail or escape you can collect some items that will make your character stronger in the next runs (darkness, jewelry, titan blood, diamonds, keys). So every new run you will be stronger and stronger. So, in the first runs, it is quite impossible to even defeat the 2nd boss but once you arrive at 35th-40th run you can pretty much always win because you will be super strong if you use everything the game gives you. 2- The story is the great differential, although it isn't an awesome story it has some charismatic characters, and the most important thing, the story makes sense, it justifies why you return to the beggining after you die and why you have to escape the underworld over and over again and the characters react the way you died in the last run. IMO, that is really clever. For me, this game lost some points because I've felt it is kinda repetitive. It only has 6 weapons (btw I escaped the underworld with every one of the weapons) and most of the buffs (it is called boons in this game) are generic. Only some hammer buffs really can change the way you play (and after some aspects buffs that are predefined buffs) and you can only get 2 hammer buffs per run. I feel The Binding of Isaac has a much more combination of interesting buffs and skills meanwhile in Hades, the buffs are much more generics, generally speaking, they just buff your numbers not the way you play. Also, the enemies are way too repetitive, you always fight the same enemies over and over and it is boring especially on the 1st and 2nd floor because they are too easy when you already have escaped at least 1-2 runs. On the other hand, in The Binding of Isaac the game won't get easy because you start your run more powerful, rather you learned how to play and improved yourself (also you need lucky with the buffs, the as same as Hades with the boons). But still, for a pass time it is a cool game.
It is a good game but I don't see anything so special. I didn't like it so much the story, the gameplay is the same as any GTA but with better graphics. The only innovation in this game is that now we have 3 protagonists, each with his unique "superpower"
It is a good game, I can see the amount of effort that the developers put into this game. The only thing I didn't like was the story. I've felt a lack **** story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play. The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately. Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun. The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
It is like FC4 but with fewer things (takedowns animations, weapons, vehicles, worse graphics, etc). Even FC4's story I think is better (I know that is an extremely unpopular opinion). For me Vaz is the most overhyped villain in the videogame industry, he is just a crazy person that isn't even the final boss and appears just a few times in the game, I think it is only 3 times
Oh boy, that was the first Souls series game that I've played and I didn't believe it would change my whole gamer view. I never thought I was a player who liked so much difficulty before playing Dark Souls. I always played games on the normal difficulty or maybe in the 2nd higher but Dark Souls you don't have the choice which is a great thing. My first impressions of the game, I was astonished at how good was the combat system. It is indeed a very simple combat system, you don't have many combat moves you can just light, heavy and plunge attack, dodge and defend and parry and use some magic. But the combat system is so polished and accurate you actually feel the weight of your weapon when it collides in the enemy shield and the moves are very precise so when you die you know the mistake was yours alone. The great variety of weapons offsets the lack of combat moves you can characters can do. The exploration and difficulty are both in the same boat. You can die for anything, enemies can come out from a door and kill you by surprise. Enemies on the roof can jump on you and attack you by surprise. You have to be 24/7 alert. And the interesting part is that when you die, you lose your Souls (that are used to level up your character) but if you return to where you died you can retrieve it. That mechanic is so interesting and when you die makes you play safe and strategically to do not lose your souls. The graphics of this game is beautiful (especially Boreal Valley) and each map is unique. Also, the way the game reveals shortcuts as you progress is a masterpiece. So, if the game is so good, why don't you give 10/10? The answer is, I don't like the way the story is told. It isn't for my taste. You play with a character with no story and everything is so philosophical and abstract. Unless you search videos on Youtube, there is a little story in this game and you only can theorize about it. And I am a very story, skewed player. I like games with memorable gameplay mechanics (like Dark Souls) but that also have memorable stories like RDR2, GOW, FC4, etc.
It is a great game. It has a story that is very philosophical, although it can be sometimes not very believable. And it is very original since it has many endings and the ending A and B are pretty much the same but playing with different characters. That is pretty original. It has one of the best OST in pretty much all games and with the original storytelling that I've mentioned, it hits really different than every other game that I've played, it is a good sensation. The graphics are good. But the bad part is the combat, it isn't bad but it isn't good. It is just ok. It is a hack and slash with a simple dodge bottom. I don't like the combat system so simple and I think the game had much to improve in this aspect. God of War is an example of an awesome hack and slash combat system.
9.5/10 game it is almost perfect. It has fun gameplay with many different moves and combat styles and very depth lore with a cinematographic story but what really takes the cake is Kratos evolution as a person, now he isn't just a killing machine, he tries to redeem himself through his son Atreus and every time they talk it is just beautiful. I loved all the dialogues throughout the game and they talk pretty much all the time. The only issue I had with this game is the beggning, I think at the start the game is too difficult, even for me, a Souls series fan. You don't have many moves and you have to fight enemies that you don't have yet the tools to deal with them, like enemies that shoot projectiles but you don't have the skill to redirect their projectiles or you have to kill Nightmares but they need the Chaos Blade for easy killing or the Witches needs more arrows that Atreus have. But once you arrive at mid-game these problems simply go away and in the late game, the game becomes easy. BTW, I've played all the game on the 2nd hardest difficulty. Another thing that I really think they need to improve is the number of enemies, especially more epics bossies. This game has few bosses throughout the story, I think it is the GOW with the less quantity of epic bossies (Gods, Dragons, mythologic creatures). In the late game we can fight the nine Valkyries, but don't let this number fool you, their moveset is practically identical, they are just a cheap reskin. But the fight against them is really cool, it is a really good late-game challenge. It is a shame there aren't so many more bosses because the combat system is awesome
Bully 2 is a Masterpiece. The game is so good that even now in 2022, more than 15 after its release the game is still funnier to play than most of the recent AAA games. It has one of the livest open worlds that I've ever seen, the fact that it sets in a school with different gangs of students (Nerds, Bullies, Richs boys, etc.) makes it seems so real. Even the city is so alive with workers, rich and poor districts, it is all so well thought out. The story is also one of the best of all Rockstar games. IMO, it is better than any GTA story, maybe it is only worse than RDR2 story with many memorable characters and a great ending. Also, the OST is by far the best one in any game that I've played, the main theme is so good that I could hear for days straight. The graphics are obviously outdated but for its released time probably it was one of the best. The combat system for me is better than any GTA. I like way more that use the bare hands and non-lethal weapons to fight than lethal weapons. Lethal weapons are so boring, you just shot and the enemy is dead, bare hands are way funnier.
Masterpiece gameplay 10/10. It has an insane amount of puzzles, powers up and a variety of worlds, all are unique and interesting. There is no way someone will play this game and won't like at least one puzzle or one part of it. The bad part about this game is the same as pretty much all other Mario's games, the story is lackluster, it is like a story on a porn movie it is just there because it needs to be. C'mon, the game was released in 2017, I think it is time for a more depth story. At the end of the day, it doesn't matter how good are the puzzles and the challenges, if the story isn't good the game is forgettable and just a pastime and for that, Mario Odyssey works perfectly
As a Souls series veteran, I was really surprised by how good is the gameplay of this game. It is a lot faster than DS and has three different types of dodges and those features make de combat system a lot more fun. The ambientation is incredible with gorgeous scenarios (Fountainhead Palace) and the variety of enemies and especially bosses is incredible there are bossies of different types and shapes, and all are very cool to face. The story when I played I really liked but after that, I forgot. It has some good plot twists but is a forgettable story because you don't have the same attachment to the characters as the games with really good stories that work on the characters that build up your attachment over time, like Atreus and Kratos relationship on God of War or the relationship among Arthur and his gang on RDR2. Here in Sekiro, I don't know exactly the protagonist and his Master (Kuro) and the game doesn't build up either, so the plot twists are cool, the story is cool but is forgettable because you don't really like the characters.
Unfortunately, I didn't play the first one (the game that everybody says is way better). But in my experience, The Fractured but Whole is a fun game. The gameplay is fun, it is simple but it demands some strategy for certain types of enemies, like using the right character or positioning your character right. IMO, it is 7.5/10 The story is ok, it has many references to South Park, if you didn't watch some episode of South Park, like me, it could be a little strange, since I am sure there are things I didn't understand because of that. But the main plot is ok 7/10 with many superhero references and funny lines and references throughout the game but is pretty much a forgettable plot. The open world and exploration are the worst part of this game. The houses are pretty much identical and the puzzles are boring and don't give the player useful rewards just cosmetics and collectibles that are useless. Spending hours solving boring puzzles and walking from point A to B to C and going back to A isn't funny at all, and gets boring quickly. So 3/10.
It is a good game, I can see the amount of effort that the developers put into this game. The only thing I didn't like was the story. I've felt a lack **** story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play. The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately. Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun. The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
One of my favorite games of all time. It is a fun game. The gameplay and the story are awesome. The story for me is 10/10. The main story follows Ajay Ghale, a young Kyrati-American, as he is caught in a civil war involving Kyrat's Royal Army, controlled by tyrannical king Pagan Min, and a rebel movement called the Golden Path. And there are many plot twists and different finals, but I think the best part was to choose between Annita and Sabal. The final is really interesting either way and it is one of the few games I really liked the story. The gameplay is also incredible, the player has so many takedowns options and they all are fun and simple to execute as every game should be. It is sensational trying to invade an enemy base just to try to kill everyone with takedowns, it is the best part of the game. Also, I really love the healings animation. Also, I've played Far Cry 3 and I like way more the 4. I think pretty much all things were improved, even the story I think the 4 is better.
It is one of my favorite games of all time. I know it has many flaws like the physics of driving is really bad and the graphics of the game was downgraded but none of these things affected my enjoyment at all. Watch Dogs has one of the things I love the most in the games. A great story, I loved the story of this game from beginning to the end, Aiden Pierce is a badass vigilante fighting evil gangs using technology and his hacking skills. It is an incredible story very cinematographic and with a good plot. The gameplay isn't bad either, the stealth system is great the hack skills are cool, and a good innovation. The open world is kinda empty and dead, there are not many things to do aside from missions but at end of the day, the only thing that matters is personal enjoyment. So, if you like me that like a good story with a badass protagonist and good stealth gameplay with FC3 takedowns style, I think it is worth giving a shot in Watch Dogs.
I'm only giving 0 score because it is the minimum, the true is, this game deserves -50000 score as well it deserves to be boycott in the way that never ever happened before. Enough of this **** we have to be listen!!!
This game has the best stealth mechanics I've ever seen and the combats mechanics aren't bad either, but all of this greatness has been eclipsed by the repeatability and lack of history. The map seems small plus you always do the same type of mission, or extract a soldier or kill a guy or steal something on the same place. In a nutshell: if you don't bother getting yourself doing the same stealth missions 50h you can like this game otherwise no.