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Amigian

User Overview in Games
5.7Avg. User Score
User Score Distribution
positive
6(26%)
mixed
12(52%)
negative
5(22%)
Highest User Score
Lowest User Score

Games Scores

Mar 23, 2016
Alekhine's Gun
2
User ScoreAmigian
Mar 23, 2016
Before playing I read the users reviews here, so I can't say that I wasn't fairly warned. Like another user mentioned, the game seems to be trying to emulate Hitman Blood Money, but goes ahead and bungles all the things that made the aforesaid game pleasing and is a technical nightmare to ****'t get me wrong there were aspects of the game that sometimes had flashes of inspiration like the lock picking and the art direction was good enough to carry off some decent atmosphere but all the mistakes like the broken AI where NPCs rely on cone sight distance and nearly only become suspicious from your costume and not what you are doing. More words would be a waste of time, this game crashes and burns spectacularly - twice my video card totally dropped out and I had to completely power offon the computer to get a picture back...sounds unpleasant doesn't it? In the log file for the game it says the renderer is a debug **** game seems to be in alpha stage. Fair warning.
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PC
Mar 17, 2016
E.T. Armies
10
User ScoreAmigian
Mar 17, 2016
Quotation forthcoming. yep.
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PC
Feb 10, 2016
Dying Light: The Following
6
User ScoreAmigian
Feb 10, 2016
Chances are if you enjoyed Dying Light, you will be perfectly satisfied with The Following. However, I still feel the finer points of realising a truly successful open-world game have not been addressed and if you want further detail just read my Dying Light review here on Metacritic, as I feel the same criticisms largely still apply. The Following presents a fair chunk of real estate for you to explore, and you may think those crazy Poles must have worked their a$$es off on it, but in actuality there is a sneaking suspicion of some cut and paste recycling from the Call of Juarez series. It is an interesting point I feel, that the new mode of transportation presented with the Buggie is actually another remnant of Techland's lineage of FPS as Buggies featured in their first shooter from 2003, funnily enough called 'Chrome', however the implementation here brings to mind more influence from Rage than anything else. With the video game industry in its current state of drought, The Following shines brightly enough in the vast fields of rough to warrant your investigation
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PC
Feb 10, 2016
Solarix
5
User ScoreAmigian
Feb 10, 2016
At times the atmosphere is quite well realised, like the 'Aliens' inspired outpost with torrential rain fall or searching a derelict space craft in a swampy marsh region. If you can accept a game that does not have AAA values, you may find Solarix a strangely compelling proposition. Since the game first came out there has been several updates, so if there was ever a good time to try Solarix, now is it
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PC
Sep 23, 2015
ZombiU
4
User ScoreAmigian
Sep 23, 2015
I haven't played the game enough to form a solid opinion since the first time I played I thought the game auto saved, but when I went back to it all my progress was gone...since I have read it is necessary to use the bed to save . I don't judge games by the graphics, because GTA San Andreas didn't have state of the art gfx and it was great, but somehow Zombi manages to be unusually grotty, even by 2003 standards it looks pretty nasty and there are other problems with glitches and no mouse smoothing which resulted in me getting a head ache when playing. I am not sure I want to continue playing since the game makes me feel a bit physically ill, but the game probably does contain some good ideas, the scanner thing like Metroid Prime was kinda' neat. Like I said, I can't give a legitimate opinion because I haven't played it enough, but in a post Dying Light world, Zombi really seems to bring you back down to earth.. -Amigian aka Akkroid.
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PC
Jul 26, 2015
Blues and Bullets
8
User ScoreAmigian
Jul 26, 2015
My sentiments are pretty much the same as NemoZon, aside from the poison though, I respect my liver so I'll take the OJ thanks. To shed some light on the history of this title, it started out life as a free game called 'THE LAST DANCE' by looser team and now it has had some spit & polish applied as an episodic Steam serial. When I first started playing the art style reminded me primarily of Frank Miller's Sin City, and the story beats played along to that kind of tone & other like-minded projects like **** Punch I suppose. The game starts out with simple interactive storytelling, walk there, click that, then there is a little on-rails shooting followed by more walking clicking and investigating sort of akin to Condemned 2 or Murder Soul Suspect, whereas you can't really go wrong but you still go through the procedure of examining items etc. The best thing about Blues and Bullets is the engaging plot bolstered by the sharp writing & sardonic sense of humour which grabs you by the throat and drags you into the proceedings. The striking art style, again, much in the vein of Sin City, is quite professionally done, the character models resemble a good quality Max Payne 2 mod and I don't have any genuine complaints therein. Mosey on over to Steam and find out whether the Dame is loaded or not, I for two have baited breath for the next episode!
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PC
Jun 28, 2015
Dying Light
8
User ScoreAmigian
Jun 28, 2015
Having played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying **** night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed game in the works before Dead Island called 'Day of the Mutant' an open-world survival horror set in the Nevada desert, this was in the early-mid 2000s so the basic idea had been kicking around in the minds of the devs for quite some time. I remember when Dead Island was announced and it promised an intense zombie apocalypse where you would have to use all your resources just to survive and forming allegiances with factions to aid you...maybe just like stalker shoc my expectations were a touch high, and while I had a good time with DI, I still wondered if the ultimate zombie survival sim I could imagine would ever grace my monitor screen. It would seem like with Dying Light it has made some significant staggering zombie steps in the right direction, but not quite the volatile leap forward it probably should have been. Many parallels can be brought to light with the aforementioned stalker, chiefly the npc interaction - let us not mince words, the people that populate DL just don't feel real...remember in stalker every time you visited the bar, the same flies are there, no one is coming or going, the ambient voice on a timer saying "I just want to forget everything", and it is exactly like this on every visit. Similarly in DL it doesn't feel like a living, breathing world...there is a guy sitting in his kitchen perpetually eating beans, will he every spring into action? Maybe he has his own agenda of ending the apocalypse when he finally gets relief after his supernatural meal reaches its end. In the end the npc's feel like traffic lights rather than any semblance of people, the game world just won't move forward unless you jump through these hoops, and that is even a line that is uttered in some form by the protagonist! The same criticism can be leveled at many other games, but the point is sweeping over the smaller details really hurts the atmosphere of any game with a legitimate goal of immersing the player in the game world. The core characters are typically broad stereotypes, but are notably carefully sketched so as to make the cut-scenes somewhat engaging and even a bit funny thanks to the trademark cheeky brash humour that is often the case with Eastern European productions, it is refreshing when so many US developed games take themselves way too seriously. Even though I am only 10% into the game I can see the eventual twists coming a mile a way, but who knows, maybe it will surprise me. Another aspect of the game that disappointed me was how the weapons, or what weapons you have access to is so stringently controlled by leveling the survival rank. If you elected not to dive into the story missions head first and just wanted to explore Harran on your own terms for a while as I did, I can assure that you won't find anything better than a lead pipe no matter how deep into a zombie invested area you fight your way into, you fought hard and reached the chest requiring hard lock picking, what wonders lay inside!? Yep, you guessed it, a lead pipe. This is a major oversight of the developers, e.g. in Fallout 3 you might keep wandering over many a hill, searching the nooks and crannies, fight your way through a mutant infested cave and at the end of the tunnel is a super laser weapon and you can pick it up, it is yours! you went out of your way exploring and were duly rewarded. In DL that aspect of an open world is nearly completely lost, just plough through the story missions to gain access to more powerful gear..sorry, this just comes off as stupid game design, probably as a result of Techland's interpretation of criticism that was dealt at Dead Island. Finally, the AI has been glossed over in much the same way as in Crysis 2 which had woeful enemy behaviour out of the box. For example when you encounter thugs at a certain distance they just stand there in a braced position, waiting for you to make the first move. If I throw an exploding ninja star at a guys head, you think it may have an exploding watermelon effect, but rather he has WB style cartoon scorch marks on his face!...I wondered why WB published this game. Okay,enough rants for today, but those are just some things that should have been addressed with DL, given Techland's experience they still haven't quite nailed down what precise ingredients make a truly great survival horror zombie experience. Obviously I still have a long way to go with this game, and I am going to just enjoy what it has to offer, if anything it is certainly fun to play, and at the end of the day that is a pretty important statement. I hope you enjoy the game! -Amigian aka GhostoftheNavigator
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PC
Jun 26, 2015
Alone in the Dark: Illumination
6
User ScoreAmigian
Jun 26, 2015
I don't understand why people are so down on this game, sure the title is misleading, it could have just as easily been called 'Polygon Warriors from PS2 era go Nutzoid' but I digress. If you take the game on its own merits and put AITD out of your mind, you might have some fun with this little Indie offering. In the game you can choose from three characters - Mechanic, Priest & Witch, I chose the last one who can cast some spells like a hand-thrown lightning bolt. The game-play overall is rather simplistic, often with maze like levels with fetch-return type quests to undertake e.g. grab some dynamite to blow a hole in the wall, the items to collect always can be tracked by a glowing outline that is seen even through the architecture. Dotted about the maps are light sources such as lamps and barrels that can be activated, and when the nasties are in the light they are vulnerable to your attacks, furthermore as the Witch you can enchant the light so it does extra damage to the hordes, which I thought was kinda' neat .The idea of using light as leverage over the demons evokes Alan Wake, but don't be misconceived, this plays nothing like aforesaid game, but more like a twisted lovechild with Vampire Rain, or something to that effect. It must be said, you might die a few times to begin with...well, truthfully a lot, it is a **** fest, at least on medium or hard anyway. With that being said, the idea is to grind and slowly level up your characters abilities to somewhat alleviate the difficulty on those higher levels, even if you die it isn't a total loss since you are still dealt the skill points for what you managed in the session. It is sort of like how in those EDF games some levels feel beyond your grasp to defeat on the harder levels until you have earned better equipment to tackle them with from other levels. The game's story is told through clumps or text at the beginning of levels and also the protagonist may have some comments (also text only) during play, I suppose Atari wasn't willing to shell out for voice actors, the cheap so-and-so's. Head over to Steam and illuminate the devs day with a thoughtful purchase, I for one would like to know what PURE FPS will do next! *You may need a third-party app to map all controls to your gamepad * Interesting fact, PURE FPS was formed by the founding members of Plastic Piranha, they had one unreleased game -Amigian aka Akkroid
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PC
Jun 24, 2015
Batman: Arkham Knight
1
User ScoreAmigian
Jun 24, 2015
Well, the Batman game franchise has become a bloated cash-cow, risk free game design makes for a pretty predictable **** you are new to the series you may garner enjoyment from it, but for me the format has become too stale even with the Batmobile shoehorned into the proceedings. Batman is in dire need of a clean slate.
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PC
Jun 6, 2015
Darkest of Days
6
User ScoreAmigian
Jun 6, 2015
Say what you want about Darkest of Days, most people do, but I didn't think it was bad at all, quite entertaining in fact. The game engine is quite impressive with the amount of stuff than can be rendered on screen at once, and the physics and particle effects are particularly good...I was running a paltry 9600 GT when I played this with gpu physX at 1400 by 900 and the frame rate was pretty solid. The weapon models look authentic and the swirling gunsmoke is so realistic you could almost smell it. You can blow chunks out of the ground with cannons and other explosives, and the ragdolls that go flying in every direction is quite spectacular and the way they slump against tree stumps brings the realism further. The sci-fi aspect of the story is neat even if a bit unfocused but it brings rise to some cool laser weapons and there are the key figures to rescue in order to change history & others to assassinate that have a purple glow around **** makes for quite compelling stuff. The maps in the game can be quite large and you can wander a fair way off track, it sort of can feel like playing one of the alpha versions of s.t.a.l.k.e.r. in that respect. Something interesting, I just played Civil War Secret Missions the other day, and it is remarkably similar to this game but obviously it doesn't have the time travel fiction aspects which gives DoD an edge. If you are even remotely interested in Darkest of Days give it a go, I haven't finished it myself yet, maybe the Pompeii levels are completely awesome for all I know
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PC
May 28, 2015
Painkiller: Hell & Damnation
10
User ScoreAmigian
May 28, 2015
I still haven't played the retail of this yet, however I worked on this game from ground zero and the beta testing phase. I conceived the idea for the soul catcher weapon and contributed some other input on weapon behaviour, monster design and other general stuff. I want to thank everyone here who gave positive ratings & reviews, since it was made by a small passionate team, and when I say small as far as beta feedback for the single-player you could count them on your fingers. I am really looking forward to putting this one through its paces in a few days time, so anyone else interested head on over to Steam, get a good deal & support the devs! : > )
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PC
May 27, 2015
Carmageddon: Reincarnation
5
User ScoreAmigian
May 27, 2015
I haven't played this yet because I am still waiting for my new rig to **** point of me saying that is the system requirements for this game are just insane, and it looks like 2004 era graphics, something like Half-Life 2 with HDR lighting. I am sure people with low-spec machines that like Carma will be seething or splashing out for new hw, or both
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PC
May 25, 2015
Galactic Civilizations III
9
User ScoreAmigian
May 25, 2015
****, you just gotta' love em' eh? You buy one of their desktop tarting suites and the license only lasts a year and then you have to buy it all over again...pretty crap service if you ask me. What can I say about Galactic Civilizations 3? Well, maybe, just a very slim outside chance, you might probably maybe prefer playing Serious Sam 3...head over to Steam and treat yourself!
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PC
May 25, 2015
Mortal Kombat X
5
User ScoreAmigian
May 25, 2015
The last MK game I played was was the 2011 game on PS3, and I thought it felt a little like a public domain game, a bit rough around the edges and for me the thrill was definitely gone, but then again the basic idea wasn't invigorated much. Now we are in 2015 and to me it seemed Boon & Co. were already running out of ideas by MK3, but here we are anyway. I don't really like one on one fighters anymore, nevertheless I don't think MK 10 is a game of Tomb Raider proportions...
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PC
May 21, 2015
Wolfenstein: The Old Blood
0
User ScoreAmigian
May 21, 2015
Old Blood indeed! Aside for a few new monsters and weapons this is the same old grind as the main campaign. This was just released as a stop-gap before the new DOOM DOOM! DOOM! DOOM! DOOM! DOOM! DOOM is ****, yes sir! Don't waste your money on this, trust me
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PC
May 20, 2015
The Precursors
7
User ScoreAmigian
May 20, 2015
I played this game a few years ago, and I still remember my experience with it pretty clearly. It is an unusual mix of fps, rpg and Elite style space combat & trading...probably each element of the game individually isn't super strong but when you take it all together it gels fairly well and I remember spending a couple of happy weeks glued to the monitor. The graphics are certainly not bad, overall it is quite colourful and there are some really neat looking aliens to encounter friendly or otherwise, also some of the environments like the elevated tree-top village was really memorable for me. Something to note about the gfx is that it has an imposed film-grain effect similar to Manhunt, but there is a patch to remove it, well at least for the Russian version afailk. When you converse with characters it is not so unlike Fallout 3, and similarly many characters look the same, there are quite a few npc sub quests to take on, probably more of the fetch-return variety, but it is quite fun driving around sand dunes or forests in the sort of Halo inspired buggies. I remember one mission where you are asked by a businessman to spy on his rivals by planting bug devices in their establishments, so there are some rather unique quests peppered throughout that bolster interest. Probably at the start of the game it is difficult to gauge how the game plays throughout since it is just a simple fps scenario but when you head into town and begin meeting characters and learning about the lores of the game world things start to take shape and your interest grows. The planet hopping aspect of the game when you begin interstellar travel it reminded me of course of the aforementioned Elite but also Star Flight ( which you may be familiar with from pc,Amiga or Genesis) in that some planets are actually fairly barren with nothing to do but others are teaming with Alien flora and fauna, but it is basically a crap-shoot and you just can explore to your hearts content - it is a pretty big game world. I would definitely recommend trying this game if you are looking for an interesting sci-fi open-world fps-rpg hybrid, sure there are some deficiencies & bug-bears just like any other game of this size, but I think if you persevere the journey certainly has it's own rewards. There has been an English localised version out for a few years now, and alternatively there is Wesp5's patches for the original version, so there is really no reason not to give this a try! -Amigian aka Akkroid
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PC
May 20, 2015
Grand Theft Auto V
5
User ScoreAmigian
May 20, 2015
Wow! What can I say, I can't understand the hype surrounding the PC version of GTA V, since anyone remotely interested in the game would have played it already on console, since the ps3 and 360 are so cheap these days. I know I am in the extreme minority, but I wasn't at all impressed by this game, I mean in GTA 4 they removed some great features introduced in San Andreas, so what does Rockstar do for an encore? remove more features instead of introducing meaningful new ones...cripes, there are still buildings that cannot be entered...talk about a realistic game world! One of the things I really liked about San Andreas was the light hearted humour without being too brash, but still daring enough to be funny, where as GTA V is filled with characters and scenarios that are just plain depressing. Franklin is just a boring CJ 2.0 and Trevor has apparently been directly lifted from Kane & Lynch, not hard to figure out which one. You can call me cynical if you like, but for a game made in 2013, or even by Rockstar's own lofty standards, it is a pretty weak attempt ****, sorely lacking in true innovation or particularly clever **** is just a lazy piece of software that depended on selling in droves purely by names sake. I still love GTA3-San Andreas seeya' Amigian aka Akkroid
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PC
May 20, 2015
The Witcher 3: Wild Hunt
5
User ScoreAmigian
May 20, 2015
Well, I can't objectively review this game, because, let's face it, I haven't actually played it. That being said, if you are the kind of person that is prone to cutting off ties with all of humanity in order to play Skyrim, then I'm quite sure Witcher 3 is your bag. However, for me personally, I would rather play something like s.t.a.l.k.e.r. Lost Alpha, honestly - it is free and I'm sure you will be just as immersed in the rich environment and exciting **** don't take my word for it, head over to Moddb snag the download and judge for yourself Peace -Amigian aka Akkroid
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PC
Aug 22, 2012
Inversion
8
User ScoreAmigian
Aug 22, 2012
From the outset, the pace of the game is quite fractured, with lots of cut scenes interrupting around each corner, sort of like how it is in Vampire Rain. The action is fairly slow to start with, you get to shoot a few bad guys, initially it feels pretty much like any other TPS, although something that wasn't so typical was the limb loss feature - you can shoot off arms and legs or even pop off heads accompanied by crimson juice flowing freely, which looks really cool in action - especially in the later Zero-G sections. The proprietary Sabre engine is really a big asset to the game, the environments are suitably detailed and littered with things just waiting to be destroyed, there are some big action moments in the game - at one point you get the opportunity to level a huge building with a mounted turret - the game uses the Havok physics engine to great effect, I didn't get any serious slow downs or hiccups, overall the game seemed much better optimized than say the PC version of Saints Row The Third. Of course, not too far into the game you get hold of an Inversion device from a fallen Lutadore, and it more or less lets you throw out a stasis field that makes gravity pull things up or down. You are required to use the Inversion ability at predefined points, such as knocking away barriers or creating makeshift bridges. The real fun comes into its own when you get to throw cars at crowds of enemies, or even use reverse gravity to crush unsuspecting minions with overhanging crates and junk, which is pretty neat. Probably the most adrenaline fueled sequences are the frequent Boss battles, which require a lot of running about and throwing stuff, there is usually a simple routine to beat each encounter, but it is still pretty hectic. In single player your CPU controlled partner Leo doesn't really pull his weight, but remains handy during these fights because he can distract the enemies while you get on with the task at hand. Taking a cue from Army of Two, sometimes you encounter sliding doors that have to be held open for your buddy, or provide boosts to get to elevated areas and such. To be honest, Inversion grabs some inspiration from just about every major action game from the last seven years, and it is to the games credit that even with combining a menagerie of ideas the game still has a working coherency and I was always very interested to see what would happen next after each passing hour. I suppose how much you enjoy Inversion depends on your willingness to just have fun with what if offers. It is true that in most instances it is easier 'just to shoot', the guns are kind of generic so if you want to experiment with the inversion powers pulling enemies into the air, throwing them around, setting up explosive barrels, just try out different tactics you know, it is really kinda cool to play around with. I had a good time with this game, so all I can do is recommend you try it out for yourself!
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PC
Jun 29, 2012
Dead Island: Ryder White
6
User ScoreAmigian
Jun 29, 2012
I have to say, I was really taken by the original Dead Island campaign. Sure there were some foibles, but ultimately it delivered on the promise of giving you the opportunity of dismembering zombies in an ultra violent fashion to the backdrop of a tropical paradise and it was great fun. Ryder White is basically more of the same, but notably with a different focus, this time round leaning towards a more linear scripted nature, moreover sacrificing the RPG elements like the open ended errands, side quests and character leveling. In this prequel of sorts, you take on the role of the title grunt and after a shaky crash landing due to the pilot turning zombie, White is thrown straight into the murky zombie invested city streets of Moresby. What starts out as an order to contain the situation by forcibly severing the bridge out of the city turns into a personal mission when White contacts his wife Emily, who informs him she has had a run in with a rather fresh **** needless to say you can probably figure out where this is leading. Gameplay wise, this is basically very similar to Land of the Dead Road to Fiddler's Green, there is a bigger emphasis on guns this time around, ammo & grenades are dotted around more liberally like a standard FPS game. Of course, since ammo was so scant in the original campaign it was a dilemma economising bullets - now you can go loco on the hordes with a variety of sidearms, and it surely will put a wicked grin on your face. However, even though there are plenty of moments of pure bravado, you want to take heed since the checkpoint system has been readjusted so instead of being spawned where you died, you are now dragged back to the spot where the checkpoint occurred. So what this boils down to is that you probably wont want to wander off the beaten track too often, but this isn't such a bad thing, as mentioned earlier, all the stopping power needed is ripe for the picking along the way. The level design is completely straightforward, there are the usual setup situations like shootouts with raskols and mounted gun turret shooting galleries, which still can be fun but there could have been something new or different. Also there are a couple of sections with endlessly spawning zombies where you just have to survive a set amount of time, and it just feels like lazy design. Overall, this is a faster pace condensed Dead Island experience that provides controlled bursts of gung ho thrills and expands on the plot somewhat regarding the origin of the outbreak and such. It is a fairly short add-on, it will only last about one evening if you don't care about achievements or hunting down all the schematics. No great shakes, but it can pass a few pleasant hours.
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PC
May 20, 2012
Hard Reset
6
User ScoreAmigian
May 20, 2012
Hard Reset is a decent game, the balance isn't perfect, but you have to give these guys credit for at least throwing some interesting ideas out there. The upgrade system is implemented quite well, there are some tough choices to be made, and what upgrade paths you choose will ultimately affect how difficult the final boss will be to bring down.
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PC
Mar 28, 2012
Painkiller: Recurring Evil
4
User ScoreAmigian
Mar 28, 2012
This is a small fan made project intended for die-hard fans of the PainKiller games. There are five new maps and the rest of the content is recycled from past games, however I think one new weapon is included but was disabled when I played the game on release. I believe this entry came about because of some positive response from the previous "Redemption" entry. Please note that Recurring Evil has some serious issues on x64 platforms, though these may have been resolved since through updates.
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PC
Mar 26, 2012
Deep Black: Reloaded
6
User ScoreAmigian
Mar 26, 2012
Colonel Velasco: "Watch your ass lieutenant." Lt. Pierce: "I'd rather watch yours, it's much nicer..". If Baird's rambling about lava emulsions had you yawning in GoW, then this is just one of the corker exchanges in store for you in Deep Black. It is not terribly difficult to trace this games' source inspirations, of course Red Ocean (2007) springs to mind - obviously the focus on H2O, deliciously convoluted dialogues and precisely one instance where the game suggests stealth and it is almost mirrored from the aforesaid game. But funnily enough, the most fundamental emulation is drawn from the TPS game-play of Vicious Cycle's Eat Lead: The Return of Matt Hazard. The similarity in the way both games play is uncanny, right down to the AI behaviour - some enemies hang behind cover, others wander into the open and some rush you. And just like Matt Hazard, melee is decidedly clumsy and if there are too many goons around it is real easy to get snuffed because of the awkward hand-to-hand mechanic. The chief difference between the two was in Matt Hazard it was possible to slide into & between cover. However, Deep Black is a game all about compromise, you are dealt a situation with a fairly rigid stream of events and it is up to you to come up with the best solution hopefully resulting in you being the last man standing before the next **** believe me, Deep Black can be a real **** goddess with the checkpoint spacing. However, in essence, this is the beauty of the game, the lateral thinking involved - what combination of weapons work best? Maybe it would be wise to hold out on collecting that ammo stash, Should I use that turret or keep grinding from cover? Should I push forwards and try to douse the enemies with Grenades? Deep Black is a game that asks all these questions & rewards the thinking player. You know that old adage "fools rush in" this game lives by that credo, the cautious player is duly rewarded with steady progress. Even though the bulk of the proceedings is grinding through waves of hostiles on land, of course the proverbial hook is the under water sections - these look really fantastic to be honest, the rippling haze effects married with frothing lava pits aglow creates an interesting contrast, and the added depth perception simulation consolidates the complete effect. In these particular sections as well as dealing with frogmen there are also some rather pesky scout drones, some of which can be reprogrammed to fight on your side by means of a tethered harpoon hacking device. Also, the harpoon is used to open underwater gates and doors. All these procedures are done in the tutorial section of the game and are not deviated from throughout the campaign. In sum, Deep Black is a fairly accomplished arcade style shooter built around strict routines to be conquered and I still found it satisfying putting the finishing touches on 'X' boss or simply surviving the hordes, it almost harkens back to hardcore games from yesteryear like Contra, and I like that. Sure, Deep Black is an indie game so some quirks were an inevitability but honestly there was nothing too severe in my opinion. The production values are definitely above average of its type and I was genuinely surprised by the quality of the surround sound & music. Yeah okay, the games' story is for the birds, though I don't see the point in holding it up to scrutiny, and besides some of the one-liners are an absolute riot. So if you are looking for a simple, immaculate arcade TPS or just want to know more about Freudian torpedoes, I feel DBR is really worth considering taking the plunge. it is a bit of a marathon so I recommend taking it in smallish doses and you should be fine.
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