Gemini ha dichoSlay the Spire is a solid card game even for someone like me who doesn't typically enjoy the genre, but it is ultimately weighed down by a roguelike structure that feels more like a tactic to stretch the playtime than a genuine design choice. While the core gameplay is fun, the difficulty feels entirely artificial because the only reason the game lasts longer than 40 minutes is the lack of a save system between floors. If you could save your progress, you would likely beat the game on your first attempt, making the forced repetition feel like an overused excuse to inflate the experience. This lack of depth is further highlighted by the art style, which lacks professional polish and often looks like it was created by someone with very limited design notions.
It’s extremely annoying to have bought the World of Assassination version thinking it would include all the content. There are DLC maps visible in the game that still ask for payment when you try to access them. This edition was supposed to be the definitive package. On top of that, I went to download maps/content like Slim Shady or Ambrose Island, and they seem to have been deactivated or were only available for a very limited time.This is what angers me the most. I think the game is good, the story is solid, and Hitman offers a lot of content and replayability. However, I find it incredibly greedy to ask for more money for specific maps when you supposedly already own the 'complete' edition. Edit: Y gave this game a 7but Im downgrading it to a 6 because actually paid content comes in the disk. If you play Freelancer missions you can choose maps that are block-paid content, like Maldivasfor example, so they added paid content maps and missions to the disk and they ask you for payment only to unblock the access, there's no real content downloaded after you pay. **** tricks actually, pennycounting
Lords of the Fallen has a strong visual appeal that immediately brings Dark Souls 1 to mind. The dark fantasy atmosphere works well and on PS5 the game runs at a very solid 60fps, which makes the experience feel smooth and responsive on a technical level.That said, it is impossible to ignore how extremely derivative it is. This is not just a soulslike inspired by FromSoftware. It feels like a one to one copy of Dark Souls. Enemies, menus, UI, overall structure and even the British English voice acting all mirror Dark Souls so closely that it becomes uncomfortable. Playing it feels less like discovering a new take on the genre and more like playing a disguised Dark Souls clone. That is genuinely disappointing.Where the game tries to innovate, the results are weak. The dual world mechanic that lets you shift between two realities feels more like a gimmick than a meaningful evolution, similar in concept to The Medium but without much depth. The inclusion of a difficulty selector is another questionable decision, as it undermines the core design philosophy that makes this genre work.Level design is decent overall, but enemy placement is a clear downgrade compared to Dark Souls. Enemies feel scattered without intent, as if they were randomly dropped into the environment. In Dark Souls, enemy placement serves a purpose and reinforces tension and learning. Here it often feels arbitrary and forgettable.Combat is also problematic. It largely devolves into repeatedly pressing the attack button. Dodging feels poorly tuned, with enemies frequently hitting you even when you evade correctly. The moveset lacks refinement and the system feels unpolished. In terms of combat depth and mechanical quality, it falls far behind Dark **** the end, Lords of the Fallen looks the part and runs well, but it lacks identity, refinement and intentional design. It borrows almost everything from Dark Souls yet fails to reach the same level of quality. As a result, it feels more like a pale imitation than a worthy alternative.
Revisiting Red Dead Redemption through its new remake has been an eye-opening experience, and not in the way I expected. While I fully understand that the original game was released many years ago, and that games of that era operated under different limitations, it’s impossible to ignore the fact that Red Dead Redemption 1 feels dramatically weaker when compared not only to its sequel, Red Dead Redemption 2, but even to titles released around the same time—most notably GTA V, which is overwhelmingly superior in almost every meaningful way. The biggest issue is the story. It feels surprisingly empty, almost hollow, as if major narrative moments were missing or underdeveloped. There’s little emotional weight, especially when contrasted with the richness and depth of RDR2. Instead of feeling swept into the world, I often found myself detached, waiting for something more impactful to happen—and it rarely did. The world itself doesn’t help. The map feels small, confined, and far less alive than you’d expect from a Rockstar game. Activities are limited, exploration feels flat, and overall the experience lacks the vibrancy and dynamism that define the studio’s best open-world titles. In RDR1, everything feels strangely minimalistic, like interacting with an early draft of what the series would eventually become. On top of that, the tone of the game is heavy—almost oppressively so. While westerns often lean into bleakness, here it feels more like a weight that drags the experience down rather than enriching it. Combined with the limited gameplay possibilities, it becomes difficult to stay motivated to keep playing. Ultimately, the remake highlights the game’s age more than it revitalizes its impact. Red Dead Redemption 1 is undeniably important historically, but in 2025—especially after RDR2—it feels flat, empty, and outdated. As much as I respect what it meant in its time, playing it now only reinforces how much better Rockstar has become at building worlds, stories, and characters worth getting lost in.
it's a pitty this game has too many conversations and then it doesn't give you big levels to devour items and become huge. It's based on small levels and they cut you down when the fun starts. I didn't enjoy it, however is not necessarily a bad game.
I really enjoyed Silent Hill 2. I never played the original, so everything in the remake was completely new to me, and honestly, I think it’s a fantastic game. The atmosphere, the story, and the tension all worked incredibly well.That said, I’m giving it a 9/10 instead of a 10 for one simple reason: it’s way too dark. I could barely see anything most of the time. I actually had to turn off every single light in my home just to make out what was happening on screen. It’s a bit too black for its own good.Still, despite the visibility issues, it’s a great experience and definitely worth playing.
I think it’s a fun game. It took me a bit to understand the gameplay mechanics, but it felt a bit short — in the end, it’s just 3 maps and a final boss. After that, the game “expects” you to replay it, and when you reach the end again, there’s a different final boss and such, with different difficulty levels. But at that point, I just didn’t feel like playing **** main thing I don’t like is that it doesn’t have much tactical depth. It’s not a bad game, BUT I think it’s one of those tactical games that rely on your turn going perfectly — and if it doesn’t, you have to repeat the entire turn.
This game looked promising — aesthetically really cool, I like the pixel art. But when playing it on console, it was really hard to read; the colors are very dark and don’t have much contrast.Gameplay-wise, it’s pretty bad. I don’t like roguelike elements. I thought it would have a story or something, but it’s actually just the typical game where you have to fight the same monsters over and over again, and if you die, you start back at level 0, losing your run where you were already at level **** reminds me of those old Atari games where you couldn’t save your progress. They use those mechanics to artificially make the game last longer. If you could save your progress, the game would last about two hours.
This game **** in the sense that it's so addictive, and you have to spend too many hours playing, doing the same thing over and over again. It's cool, you access levels, set up defensive turrets... and that's it. There's not much else to it. You either die quickly, or you beat it.
I honestly didn’t enjoy this game at all. It feels like a very uninspired take on the series, with repetitive environments and none of the magic you’d expect from a Prince of Persia title. The franchise has been declining with each new installment, and this one sadly continues that **** roguelike mechanics are especially disappointing — clunky, shallow, and far from engaging. Coming from a studio with such a strong track record (Dead Cells), I was expecting something fresh and exciting, but instead it feels rushed and underwhelming. For me, The Rogue Prince of Persia completely misses the mark.
I really tried to get into Returnal, but I don’t think it’s the kind of game for me. The roguelike structure just doesn’t click — I find myself repeating the same areas and encounters, and instead of feeling rewarding, it quickly becomes tedious. I can see why people praise its atmosphere, visuals, and gameplay, but personally it feels more frustrating than fun. For me, it’s not about the difficulty, it’s that the repetition makes the experience less engaging.
I played in PS5. Graphically very good, playability very good. It is more like an Uncharted kind of game, but that's not something bad. From the middle of the game to the end the story gets chopped, you find Aztecs in Perú, you find European kind of Catacumbs in Perú as well... I didn't like the infantilization of the dungeons, I get this is a fantasy game, however I expected more in-deep knowledge about history.
Very good Campus builder. I played in PS5, console controls are good. Graphics are good. If you like this kind og fames you will enjoy this one, the best SEGA is doing nowadays.
The beginning of the game seems impressive to me, but I thought the game had an open world, I had read about it in reviews, and I've been playing for 15 hours in some hangars that look like an abandoned hospital... The game is cool, but I miss the open world that it's supposed to have.
I was really drawn to the idea of an RPG with 100 playable heroes, and I liked the art style. But I found the game's story unbearable. A pile of stupid dialogue between overly infantilized characters with no rhyme or reason. I ultimately uninstalled it after about 10 hours of play because I found it ridiculous to play, again, because of its story, which is stupid.
This game is good for those of us who played it back in the day to remember this great gem, but it doesn't really offer anything new. Yes, you have fun, and it's a nice reminder of the past, but I don't think it will attract new players, nor do I think it's a convincing move for the franchise going forward. I breezed through it once, and I'm glad I didn't pay the €40 it cost, instead playing it on a subscription game plan.
The game is pretty mediocre. If you don't play with friends, you're forced to play with people who disconnect mid-game or aren't team players, and therefore you're doomed to lose. The gameplay itself is pretty good; you zip around quickly, collecting weapons and gear, and you face off against some bosses. It doesn't come out with a local co-op mode, so it may take a while until they update and include it. Finally, something that's happened, and was expected, is that now that people have beaten the game, they've stopped playing it. So, two weeks after its release, hardly anyone is playing it anymore, and it takes a long time to find a match. It's not worth it for €40.
This game is extremely boring. The 3 points out of then I gave to the game is all related to the graphic artistic style which is incredible. the game is incredible beauty, stunning. But the rest is garbage. The game keeps you playing over rails, it is not an open world anyhow despite it looks like. It is disgracefully easy to play even if you play on difficulty mode just because they have only make it more difficult in the fights. The rest it is still going through invisible rails, like an infinite tutorial. After the first 20 or 30 minutes you start skipping dialogues because the are insufrible. The combat sytem is "OK" but too repetitive and easy... The concept of tanks batteling is interesting but the execution is poor and the fact that you have the feeling of playing a never ending tutorial, makes it even worst.
This is one of this generation's game. It took everybody for surprise when released but is a masterpiece. 8h long game, doesnt get boring, every mission is different, story mode campaing is really good, keeps you entertained. And the best part, the game feels like a game. You don't feel like in a Game with deep skilltrees where you select new skillpoints for "frag granade" or unlock "energy sword". You just play with its limited resources, don't unlock anything else, the game finishes and that's it. A 10/10.
I really didn’t want to give this game a bad score — that’s why I’m giving it a 5. I believe this type of game is incredibly rare: well-produced, clearly made with care, and designed specifically for two players. That deserves recognition. But the truth is… I didn’t enjoy it. Giving it less than a 5 felt unfair to the effort behind it.What I wanted to love, but didn’tI truly wanted to like this game. But I didn’t. The characters are unlikeable — and they’re meant to be. It reminded me of Abby from The Last of Us Part II. But there’s a difference: in a movie, you can dislike a character and still keep watching. In a game, when you actively don’t want to play anymore, that’s it — the game doesn’t move forward.Both main characters are bratty kids with absurd, unrelatable problems. They spend most of the story yelling, being annoying, and feeling like caricatures. The further the story progresses, the more absurd and disconnected it feels. At some point I just thought: what is this even about? There’s a villain, apparently, but I couldn’t even tell what their motivation was.Honestly, if this had been a single-player game, I would’ve dropped it as soon as the skeleton shark scene appeared.Repetitive gameplay in uninspiring worldsUnlike It Takes Two — which was full of magic and masterful storytelling — Split Fiction feels like it’s constantly trying to impress you… and failing. You’re dragged through worlds designed by these pretentious protagonists, with gameplay that quickly becomes repetitive:Wall **** jumpingSlidesDouble jump + dashEach section introduces one new “innovative” mechanic — like turning into a ball or using magnetic powers — but the core loop never changes. Every level ends with a boss fight, which tries to emulate Elden Ring-style epicness, but instead feels overblown and cringy.A disappointing follow-upIt Takes Two was a 10/10 for me. I absolutely loved it. But with Split Fiction, it feels like success went to their heads. It’s an uninspired, flavorless game that I simply didn’t want to play. And that really frustrates me — because I wanted this to be an 11/10. Instead, I’m giving it a 5. Not because I enjoyed it… but because I respect the craft behind it.
This is not a bad game and I think most of critics in western media come from the idea people was expecting something like a RDR2 based in Japan and the game is just not it. Graphically, they say the game is outdated, but I think it's being judged like Ghost of Tsushima, which is a game that has nothing to do with it. This game is more comparable to Samurai Warrior. The game is a Japan based game, made from Japanese people, to Japanese people. This is certainly not a western videogame. Rise of the Ronin feels like Tenchu or Nioh. Combat is polished, accurate, and well structured. I think combat indeed is the marrow of the entire game. The pitty are the rest of the things...Which I think got the worst part: Story is not quite there... Boring, repetitive storyline. You soon start to skip dialogues. Skill tree is irrelevant, was accumulating skill points until I realised there were 17points left to spend. You're don't really have to spend it, skills don't do any difference. While on the one hand, it's nice that the game is quite long (70 hours of gameplay in my case). The reality is that most people found this game absurdly long. And as I say, this is a result of the game's repetitiveness. If it weren't so repetitive, if it wasn't all about "moving forward killing everyone with swords," perhaps the 60 or 70 hours of gameplay wouldn't be something many people would find objectionable. All things considered, I think this game is a 7/10. And I think it deserves more credit than it got. It's definitely one of the best games of this generation.
Very repetitive. At the end you just clean the dirt, play some games and get the cash to get more arcade machines or space... Videogames in the arcades are cool copies from the original games. I have enjoyed playing some mini games a lot.
Fake Multiplayer is bad but I guess not many people play this game nowadays. Despite the game is very funny, I dont like the fact the game last 2 hours gameplay.
The game starts with a very high difficulty because the game has no save points nor are you given weapons. From the middle of the game onwards, this changes and you do have abundant ammunition, as well as save points. Therefore, what I initially thought had to do with the game's difficulty, now that I've finished it, I see it more as a design flaw. I think they poorly designed the game stages, because the game seems much more difficult at the beginning than at the end, simply because it has no save points or weapons. Beyond that, it's a great game that is heavily inspired by Resident Evil, but with dinosaurs. It's a very well-made survival horror game, and at the time, I was sad not to be able to play it, but now I'm discovering that it was a great game. On the downside, I'll say that the game relies heavily on you investigating and interacting with the environment by reading documents, jotting down clues on papers with a pen, and solving puzzles, but as of today, the puzzles feel repetitive and uninspired. They basically put a key to a lock in a manuscript over and over again. Some of the crane minigames are quite well done. Finally, I'd like to say that I don't think the game would have been a good remake, and that's why Capcom hasn't done a remake of the franchise. The game's difficulty is based on the tediousness of the camera and the investigation you have to do with documents, which often blend into the background. You have to keep "talking" to seemingly empty shelves or random monitors until one of them gives you a clue you can use. But today, with a shoulder-mounted camera and yellow paint to highlight interactable objects, I think it would be like the Resident Evil 3 Remake, which lasts three-quarters of an hour of gameplay. I think Dino Crisis would also last three-quarters of an hour, and I don't think it's worth remaking.
This game is a bit ****. I started thinking "alright looking good", good graphics, good dialogues full o swearing. However when you get into the first level to kill the bountyhunter you see what is all about. It feels like you're playing Ratchet & Clank in first person, made by an obese blue hair **** in his late 30s that collects funkopops. It really feels like a plataformer action from ps2 full of unappropriate dialogues.
Very fun to play, very easy to learn. Not even close to the GOTY area in my opinion. I think many people is interested because Poker itself, is a fun game to play. The game is very easy, you only have the Poker rules plus some extra jokers and tarot cards to multiply your points. So I think if you are not used to card games it may look very impressive, also if you have perception of yourself higher than it really is, You might think you're really, really smart while playing Balatro, but the reality is that it's just a simple game. It's not like you're particularly smart. Once you finish the game there no much route left for you, I dropped the game after finishing the first run, in 7 hours gameplay.
I was really expecting this game to be good, I even bought it on release at full price. In some ways the game is fantastic, it is exactly what I was expecting from the combat and art parts of the game. it feels very enjoyable. But I think there was a lack of thinking (not a lack of effor) when it comes to the story mode. Story mode itself is very long and self explainatory for the newbyes as for the old schoolers. However the "what if..." that are suppossed to bring a fresh air to stories we all already know, fall appart and dont really shine. I was expecting way more creativity. But the worst part of the game is the coop mode. You can't launch a game like this with no local coop mode, and also the online coop mode is trash. Tournaments are not well thought, nobody wants to do tournaments because there's too much waiting for nothing. Single character fights are just the 3 or 4 characters that are OP all time, because they're OP. And DP mode is the place were people is apparently playing the most, but is not enough. Bandai Nampo should have done an online multiplayer like Tekken, not this.
Very boring. I was thinking the game could be scaring because I like PS1 graphics but is a run game. Kind of rogue like game and I wasn't expecting that.
This game was a surprise but not for good. When you thought SEGA couldn't get more lower, then you discover this piece of crap. I bought the game, original and in disc edition. I though It was going to be good. First you see the voice acting is horrendous. Then the story is nonsense. Graphics are not from this generation, and that wouldn't be a problem if the rest is OK but in this case it is taking points out. After the first impressions, the best description for the game is "Asset Flip". the game looks like an asset flip, like if somebody has downloaded a SONIC character .obj and is animating the character in Unreal using random assets from the asset store. The world look that way, flipped. The soundtrack is unlisteneable. Levels where you actually play SONIC, inside the portals, they aren't anyhow realted to the worldmpa. The worldmap itself is hollow. You have to skill up your SONIC and eventually it turned Super Sayan lol... Honestly I'm not giving this game a 0/10 because a 0 would be a crashing error or the game not booting.
The best game playstation made this generation so far. A good game for the whole family, with a lot of nostalgia. Soundtrack is outstanding. I completed 100% in 16 hours. Good duration. I think this is a game to finish along a weekend.
This game is probably one of the best of it's genre, detective kind of game. It is really well thought in every way. There are no more detective games as good as this one. It could have been a bit more polished in different aspects such as, there's no way to skip a cinematic, if you fail the interview with the suspect and you want to retry for one question you would have to reload the game and do all the things in mission you have done, it doesn't quick save before the interview basically, and you can't save the game at your will, you can't get into the menu and press "save game" you have to go further in the storyline to find an automatic save. All this complains are minor quality of live changes but they dont affect critically how good the game is.
Very boring videogame. Some mechanics are kind of cool, like when you walk through comics and the art style is very polished... However didn't enjoy the story, and the ending is just... I didn't like it
I think it is a very interesting game, very fun twin sticks shooter. It's great to incorporate local co-op multiplayer up to 4 players. It's one on those games that you can upgrade weapons or equipment from round to round. There is a lack of lore from a well designed character like the protagonist is. The protagonist potato screams a need of a lore, and I feel a goo simple player story mode could have benefited the game experience.
This game is fantastic. Looks like a Pixar's film. The only one thing I didn't like is to be playing in PC instead of PS5.I have waited for years to have it on ps5 and finally I decided to play it on computer because it may never appear on ps5. A pity to be honest.
This videogame offers what is expected, a good story. It is a graphic novel, you go through corridors solving puzzles and getting into cutscenes. Just what it was advertised. the story is just amazing. I don't want to do any spoilers but I absolutely recommend this game. If you are into novel books, and good stories in general.
I think this is hands down the best downloadable content/DLC I've ever seen. It has a slightly high price, I bought it initially for €40 which could be the price of a complete video game, but if you like Elden Ring I think it is worth it. It provides many hours of gameplay between weapons, summons, armor, enemies and story. The map is massive and the design of the levels and the map itself is very well done, as always. Maybe the DLC ends a little abruptly, I would have preferred another ending, but it is what it is. There are a lot of areas of the map that are a little empty, but they are empty compared to the base game, and I don't think they are empty, but rather the DLC has a different design. I think they wanted the areas of the map to be much more open and clear instead of narrow and full of things to discover. I think it is not a lack of content by any means, but a change in the design, also to differentiate it from the base **** my opinion, the DLC is perfect as it is, a masterpiece that, together with the base game, becomes an essential part of the history of video games.
The game isn't bad,but it isn't goot either. I find it really boring and despite I like the artistic style it keeps very boring to continue playing, I had forced myself into playing giving second chances to a game I don't find funny. The mechanics are cool, fishing and upgrading your boat is a good beginning but I don't get the motivations of the game whatsoever.
Lacks of action. Has too many puzzles. I thought this game was more like Zelda, about exploring, interacting, action, discovery, etc... But it's 90% puzzles. You don't really have any incentive to go anywhere, you just pick a bunch of collectibles along the way to make you understand a bit of your surroundings. If I has given a 4 out of 10 to this game is because I like the artistic style. It is cute.
Aesthetically is impressive. It has a retro style that it is really catchy, however, it is boring af. You just go straight to the end of the game doing silly puzzles. Remembers me Celeste, but even worst. The 4/10 points are entirely related to the graphics and artistic vision.
Graphics are **** the game is very boring. I kept skipping the story and dialogues since the game started. Combat system is good for the last hour, then it becomes boring, all combats looks the same andarticulate the fights takes you a hell of a time.
This game is an absolute crap,don't waste your time and money. I won't bother explaining details but when you start a game, telling you a story you don't care, and you dont have a skip button, then you know you have a problem. The videogame itself is a platforming that doesn't add anything to the formula.
Why is this game a 10/10? There are many things that do not convince me about this video game, for example the combat system, which, although entertaining, is not at all what one would expect from a title in the Final Fantasy franchise. The combat system is more typical of a Hack and Slash type video game, where also like Hack and Slash it is not the best either, it is worse than any Devil May Cry in that sense. Furthermore, the group combat system is simply non-existent, you play with Clive, the protagonist, and the others are characters that accompany you doing their things but you can't even control them properly, or raise their skills or anything, they are simply companions but the game It only revolves around Clive as far as battles are concerned.Clive's stats are a meaningless thing either, when you level up in combat after gaining experience, certain stats go up, but they are not relevant to anything in the game at all. They do not care. You can finish the game by hitting the "Square" button all the time. There are also no equipment restrictions by level, for example you cannot equip a sword because your strength is level 24 and you need to be level 26 to wield it. So the character's stats are completely **** relation to the main story, which would be the most important part of the game, I personally liked it. I find the story quite entertaining, very Game of Thrones style. And at this point it may be the only one where it is still a Final Fantasy, that story where when a cinematic appears your hair stands on end.I found the game very entertaining and enjoyable, although that was not exactly what I was looking for. I would have liked it more if it had been a little thicker, in the sense of elaborating a little more on the increase in the characters' abilities, etc... But within what it offers, it is very entertaining and amuses me, which is **** music is something highly acclaimed in the video game and the soundtrack sounds phenomenal. Game level design in my opinion is poorly designed. Every single stage you go through despite looks amazing and beautiful it is just like a corridor where you go from one point to another and you kill some enemies. They could have learned a bit from FromSoftware games in terms of level design, I don't know, different doors or ways to go that you don't feel like walking a straight line all the time. The "Cities"... They are not cities, they are villages maximum... Where are the cities in this game where you can speak with people, discover things, read lore of the game in some items... I don't know, to play some role game. They're just some bunch of secondary missions and one store or sometimes not even a store, they don't sell you anything, why is that? That leads me to the Secondary missions point in this game, they are not well builded. Seriously, if your secondary missions are "Go there and kill wasps and come back I pay you" just dont put it in the game. They are 100% unnecessary and don add anything to the game. But there are others that add a bit of lore to the game. Language decissions are something that doesn't really affect me but I thing they've made a mistake with spanish. Since they have chosen British English as for the english voices instead of american because the game is based in medieval Europe, then I don't understand why they choose spanish mexican for the spanish version of the language instead of Spain Spanish, which is the european version. But like I said it doesn't affect me since I am playing the game in english, however, a decission I don't get to understand. Graphically is not the most impressive game ever created. Graphics are common, nothing really special abou it. But in some area (one area in specific)I've noticed graphics go low in comparison with the rest of the game. In your main base, Characters like Vivian looks like from PS3 with Oblivion animations. I think in this area they had to hurry to get the job done and they couldn't polished it more. It doesn't look bad bad, but even Clive looks worst in this area. I am playing the game in performance mode and despite I don't have an FPS counter where I can see real time FPS of the game, I can say the game is smooth and well in all aspects as per performance is referred. The whole economy, vendor and gear leveling system is pretty much a detractor of this game. It's like DEVs didn't really want to get into RPG mechanics so they put the system in place more as a "we don't know what else to do here" type of thing. The money system and all game economy is very poorly designed.
Disappointed. The game is another twin sticks shooter, top-view, randomised game. You do runs against the same levels once and again and again and again... You collect stuff on your different runs so that you can upgrade your character and perform better. You can breed axolotls that will become playable characters. But the game don't really include any new mechanic at all. It is just another killing-killing top view game with nothing special to offer. I payed €13 for this game which I think is fair, but I won't recommend this game.
It isnt really fun to play.Once you start crafting ships and could reach deep waters I Don't know why but the game loses it's interest. The main story isn't great and at the end is just another game Were you grind and farm materials all time. You can spend 200 h doing nothing.