20
I can’t imagine why anyone would play this terrible game and I can’t understand why Gaiman wanted to be associated with it. [Sept 2014, p.63]
20
Wayward Manor may be the worst game I've played this year.
40
Unfortunately, each action is made exasperating by fudgey animation cycles which cause expected actions to defy your clicks for a few seconds as they play out. [Oct 2014, p.81]
8
I sat down with Wayward Manor for an afternoon only knowing that the game was a puzzle casual style game with quirky art. For older audience, like myself, I suggest looking at the challenges. At first look, I was able to breeze right though the levels but when I focused on getting the achievement unlocked, then I saw that the game had more depth. I suggest that anyone that picks up this game to give it to their younger child or try to tackle the challenges because that is where the real entertainment can be found. There are some bugs but nothing that didn't keep me from completing the game.
1
I can't remember ever having played a commercial game that was completely unenjoyable. Usually there's something there: a nice environment in which to wander, at least one nice gameplay aspect, some fun character work. Not so with Wayward Manor. I suppose you could say that Neil Gaiman's writing style provides a few decent turns of phrase, but they can't allay such a relentlessly repetitious clanger as this. The game is about 2.5 hours long, and you'll wish it was shorter. It is the opposite of fun. I helped to crowdfund this game, so I have every reason to tell myself it's good in order to feel like less of a mug, but it's really not. Originally, this game asked for funding in July 2013 and promised a Fall 2013 release. It sailed through further release targets, and told the community right up until release day that it hadn't been able to supply gameplay videos because the team was focussed on "making the game awesome". Review copies didn't go out until a few hours before the keys went public, with good reason given the sub-50% reviews it's now receiving. That's not a nice way to treat investors or new customers.
10
An impressive first effort in the gaming world from Mr. Gaiman. The story is engrossing, with a similar tone to Coraline and The Graveyard Book— perfectly fit for the inquisitive (and slightly macabre) teen. The gameplay offers simplistic, yet subtly challenging puzzles. There's a sense of mystery left at the end, one that makes me yearn for more. A pure gaming experience.
Wayward Manor
Released On:
Jul 15, 2014
Metascore
Generally Unfavorable
41
User score
Generally Unfavorable
4.4
My Score
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All Platforms
Metascore
Generally Unfavorable
41
0% Positive
0 Reviews
0 Reviews
26% Mixed
6 Reviews
6 Reviews
74% Negative
17 Reviews
17 Reviews
Jul 24, 2014
70
With a game that looks and sounds as good as Wayward Manor, it’s hard to believe that the gameplay was rushed giving hardcore gamers something to moan about.
Jul 21, 2014
50
My time with Wayward Manor felt more like a trial than a macabre puzzle adventure about a haunted house. Wayward Manor isn’t frightening, but it sure scared me away.
User score
Generally Unfavorable
4.4
35% Positive
6 Ratings
6 Ratings
0% Mixed
0 Ratings
0 Ratings
65% Negative
11 Ratings
11 Ratings
Jul 17, 2014
10
An impressive first effort in the gaming world from Mr. Gaiman. The story is engrossing, with a similar tone to Coraline and The Graveyard Book— perfectly fit for the inquisitive (and slightly macabre) teen. The gameplay offers simplistic, yet subtly challenging puzzles. There's a sense of mystery left at the end, one that makes me yearn for more. A pure gaming experience.
Jul 18, 2014
8
I sat down with Wayward Manor for an afternoon only knowing that the game was a puzzle casual style game with quirky art. For older audience, like myself, I suggest looking at the challenges. At first look, I was able to breeze right though the levels but when I focused on getting the achievement unlocked, then I saw that the game had more depth. I suggest that anyone that picks up this game to give it to their younger child or try to tackle the challenges because that is where the real entertainment can be found. There are some bugs but nothing that didn't keep me from completing the game.
Aug 18, 2014
40
The ghost of Wayward Manor surely has lots of limitations, and ends up being haunted by all the wasted potential of the game.
Aug 7, 2014
30
It’s hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It’s more of a mystery than the actual story of Wayward Manor itself.
Jul 22, 2014
30
The game was meant to put players into a spooky kind of mindset, but everything about it is just frightfully boring.
Jul 17, 2014
1
I can't remember ever having played a commercial game that was completely unenjoyable. Usually there's something there: a nice environment in which to wander, at least one nice gameplay aspect, some fun character work. Not so with Wayward Manor. I suppose you could say that Neil Gaiman's writing style provides a few decent turns of phrase, but they can't allay such a relentlessly repetitious clanger as this. The game is about 2.5 hours long, and you'll wish it was shorter. It is the opposite of fun. I helped to crowdfund this game, so I have every reason to tell myself it's good in order to feel like less of a mug, but it's really not. Originally, this game asked for funding in July 2013 and promised a Fall 2013 release. It sailed through further release targets, and told the community right up until release day that it hadn't been able to supply gameplay videos because the team was focussed on "making the game awesome". Review copies didn't go out until a few hours before the keys went public, with good reason given the sub-50% reviews it's now receiving. That's not a nice way to treat investors or new customers.




























