
SummaryColor, aim and speed matter most in this new take on classic arcade style gameplay! Monster Bomber challenges you to power up and fling different colored balls on the Touch Screen to hit rapidly descending, multi-colored monsters on the top screen. Destroy all monsters and you pass the stage but if they reach you first, it's game over. Use the st... Read More
Rated Efor Everyone
Developer:Taito Corporation
Monster Bomber
DS
Released On:
Nov 28, 2006
Metascore
Mixed or Average
55
User score
Available after 4 ratings
tbd
My Score
Drag or tap to give a rating
Hover and click to give a rating
Where to Buy
All Platforms
Metascore
Mixed or Average
55
0% Positive
0 Reviews
0 Reviews
67% Mixed
4 Reviews
4 Reviews
33% Negative
2 Reviews
2 Reviews
69
Monster Bomber isn't as complicated as some puzzlers, but its quick pace and hands-on nature are undeniably appealing.
60
Monster Bomber provides a few different modes to enjoy the alien-popping action, but they all end up the same way - bursting aliens. It's precisely what you'd want out of such a game, but is so limited that anything more than a few plays stretched across several days might be too much.
58
The aiming is too imprecise to be less than an irritation and the different game modes are too similar to each other to be interesting. [Feb 2007, p.82]
50
Monster Bomber's gameplay is too picky and arbitrary-feeling to really develop a flow, and it ends up feeling like a once-simple concept has gotten stretched to the point of distracting complication.
45
A shallow game that loses its appeal almost immediately. The core gameplay makes good use of the stylus, but the aliens move around so much that pulling off combos requires more luck than skill.
40
The multiplayer mode is more a case of surviving the longest than exhibiting any competitive skill (in which case, why not just play Survival mode?), and while those who get stuck in will find plenty of stages and difficulty levels to work through, it's all still quite basic even after a few tortured hours, and the occasional lazy design decision (like refusing to accept chains bigger than those asked for in "get 4 chains of 4" style scenarios) conspire with the general lack of urgency to turn you off completely.
User score
Available after 4 ratings
tbd
100% Positive
1 Rating
1 Rating
0% Mixed
0 Ratings
0 Ratings
0% Negative
0 Ratings
0 Ratings





























