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Summary(Downloadable Content) Your memories of the battle of Ostagar will haunt you for years to come. It laid waste to your order and claimed the lives of many great men and women, including the brash young King Cailan and your mentor, Duncan. Now, there are rumors that a fellow survivor of the battle has escaped from captivity and is seeking the Grey... Read More
Rated M
Rated Mfor Mature

Developer:BioWare

Dragon Age: Origins - Return to Ostagar

Released On: 
Jan 13, 2010
Metascore
69
User score
7.0
My Score
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Metascore
69
57% Positive
4 Reviews
29% Mixed
2 Reviews
14% Negative
1 Review
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  • Negative Reviews
90
CPUGamer
The existence of a big-budget, very traditional computer role-playing game (CRPG) alone makes Dragon Age: Origins a huge accomplishment.
85
IGN
Return to Ostagar doesn't add anything revolutionary to the Dragon Age experience. You'll know exactly what you're in for from the moment you load it up. With that said, it's every bit as good as the content that came with the original game, and it gives the Warden a chance to tie up one of the campaign's loose ends.
User score
7.0
35% Positive
35 Ratings
57% Mixed
57 Ratings
8% Negative
8 Ratings
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  • Positive Reviews
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Nov 25, 2025
10
Guisa
Some places we return to for answers, others for closure. Return to Ostagar may be a smaller piece of content, but it carries a kind of emotional weight that fans will immediately feel. It is less about adding something groundbreaking and more about giving players a chance to revisit one of the most important locations in the story, a place tied to loss, loyalty and the early steps of the Grey Warden journey. Closure. The DLC leans into the sense of returning to a battlefield that shaped the entire narrative of Origins. Walking through the ruins feels meaningful, almost like rediscovering pages of a book you thought you already knew by heart. The atmosphere is heavy and somber, but in a way that fits the story’s tone instead of dragging it down. From a gameplay perspective, it is straightforward, which can be a good thing. The fights are familiar, the pacing is quick and there is no unnecessary padding. For players who enjoy tightening up loose ends or collecting gear with lore attached to it, this DLC scratches that specific itch without overstaying its welcome. While it does not reinvent mechanics or introduce shocking twists, what it offers is a sense of closure. For many players, the events at Ostagar were a defining moment in the story, and being able to return, confront what happened and recover key items feels surprisingly satisfying. It is a short trip, but one that respects the emotional beats of the main game. Visually and tonally, it stays consistent with the base game. The music and environment design help reinforce the feeling that this is a place shaped by tragedy, but also by heroism. Even without major new features, the DLC manages to deliver a mood that fits perfectly within the world of Origins. Overall, Return to Ostagar works best as a thoughtful epilogue to a chapter that never fully closed. It is a brief experience, but if you loved Dragon Age: Origins and you want one more moment to revisit where everything began, it is absolutely worth the journey. A small but heartfelt return to one of the story’s most meaningful places.
Jun 27, 2018
8
SrPepe
La verdad que es un gran y necesario DLC, que recompensa al jugador con buenos items y nos dejan vivir una pequeña ceremonia emocional. Corto, pero preciso.
85
Gamer's Hell
When all is said and done, a playthrough of Return to Ostagar moves quickly with plenty of enemies to dispatch. Though it's a short ride, it's a sweet one that is a welcome reason to pick the game up again if you've finished the main story, and is certainly worth the money. Though, if you're still somewhere in the middle of the tale, even better: Return to Ostagar will also help to set up the rest of your journey through Dragon Age.
75
Pelit (Finland)
Dragon Age: Origins - Return to Ostagar is little more than a short sightseeing quest in the snow-covered ruins of Ostagar. A few hours' worth of fighting the same old enemies doesn't quite cut it as good DLC, but thankfully the pricing is in line with this. [Mar 2010]
70
GameZone
It doesn’t bring anything new to gameplay, but considering DA:O’s battle system was already pretty darn good, no one can fault them for not trying anything new.
50
Multiplayer.it
A short and insipid dlc which doesn't add nothing to the original game. Five dollars are just too many for this kind of experience.
30
PC Gamer UK
An absolutely worthless addition to the game. [Apr 2010, p.107]
See All 7 Critic Reviews
Dec 13, 2012
7
Rox22
Some pretty good weapons and armor in this DLC. While the narrative is rather short, it does add a level of depth, particularly if you have Allison & Wynne in your party. Overall: Not brilliant, but a decent DLC that at least adds to the main story.
Mar 11, 2011
7
animefan1976
While being too short, it really was a decent story. Returning to where a tragic battle was fought was a meaningful experience if you are a roleplayer.
Aug 24, 2013
5
Orctownorc
How could the once great Bioware produce game that were suddenly getting blasted with red review scores? It all seemed to start soon after they were **** into the 'Evil Empire, EA. They started to add something to their games called DLC. Presumably these letters stand for 'Done Like Crap'. Because they sure were. Almost every bit of DLC for Dragon Age and Mass Effect was a rip-off plain and simple. Some of it offered overpowered items. Some of it offered a couple of hours of game time. None of it evolved the game in question. For Dragon Age, a largely plot driven game, the DLC was lamentably bad. Please remember that in my new scoring system 5/10 0/10 in the old reckoning. Let's hope if Bioware continues with DLC in the future they eventually learn to make it worthwhile for the PLAYERS, not just a way of ripping-off their customers. THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: ****
Oct 23, 2019
4
BreezyEzy
Just one location with good weapons and armor that I completed the game with. That's all. I'm serious.
See All 100 User Reviews
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  • PC
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Jan 13, 2010
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