93
None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended.
60
This game should end around the 6th hour – which is roughly the middle of the campaign – when artsy visuals and fairy tale charm concealing the rather shallow content cease to suffice and the originally relaxing pace starts to make you drowsy. [06/2014, p.52]
88
Its unique look and charms will stick with you long after you've finished the game, and long after you've forgotten most of the other RPGs that you played before it.
8
A true videogame gem - not too flashy or too big; instead it's charms with beautyful presentation, clever game mechanics and perfect balancing! Probably my Ubisoft-Favourite! Especially as a change too the awesome AC-open worlds, which I love to experience, but after every game I feel totally overfed like after a asian food buffet. This is the kind of games we need more of!
7
Positif :
+ histoire féerique, classique mais efficace
+ jolie esthétique de conte illustré à l'aquarelle
+ textes en vers plutôt bien écrits
+ combats stratégiques, au tour par tour avec une timeline
+ musiques délicates
+ possibilité de NG+ Négatif :
- manque de profondeur pour un RPG
- bestiaire quelconque et peu varié
- des DLC payants
8
POSITIVES:
Great art design.
Innovative, fun and strategic turn based combat.
All dialoges are rhymed to sell that fable vibe and narrative.
Shorter that the average RPG.
Finding all the tresures is addictive.
Perfect difficulty balance which is rewarding, with even difficulty selection.
Lot of nice quality of life that does not make the game to easy or braindead.
NEGATIVES:
For a game with a decently intricate 2D world and exploration, is a big mistake the fact that there is no real map.
The enemies are way to easy to avoid and they all drop the same things, there is also no bestiary or anything of the sort, so what happens is that you end up fighting only when you want to grind, except for bosses, it's not the game that chooses when you fight, it is you, and I would prefer it that was not the case.
Child of Light
Released On:
Apr 29, 2014
Metascore
Generally Favorable
82
User score
Generally Favorable
8.0
My Score
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All Platforms
Based on 16 Critic Reviews
77
Based on 32 Critic Reviews
82
Based on 46 Critic Reviews
82
Wii U
Based on 7 Critic Reviews
84
Based on 5 Critic Reviews
74
Based on 6 Critic Reviews
89
PlayStation Vita
Based on 15 Critic Reviews
83
Based on 12 Critic Reviews
84
Metascore
Generally Favorable
82
89% Positive
41 Reviews
41 Reviews
11% Mixed
5 Reviews
5 Reviews
0% Negative
0 Reviews
0 Reviews
Apr 30, 2014
100
A shining example of the powers of adventure, and what a well-realised fairy-tale world can do for a gaming experience. Child of Light is magnificent journey that deserves both your attention and your time.
May 16, 2014
90
If you haven’t yet gone on the Child of Light journey I implore you to stop reading now and go play this game.
User score
Generally Favorable
8.0
74% Positive
562 Ratings
562 Ratings
19% Mixed
140 Ratings
140 Ratings
7% Negative
53 Ratings
53 Ratings
Apr 18, 2025
10
The best game from Ubisoft in the last decade. It's got a fantastic art style and amazing music. It's got a really good plot and the rpg gameplay is a lot of fun. I recommend everyone gives this a go especially now as it often gets really cheap in the sales.
Mar 15, 2024
10
Игра необычпйно красивая , уникальная стилистика. Кайф. Хорошая рошаговая система боя.
Apr 30, 2014
90
With superior balancing and pacing, a unique sense of awe and wonder, and a traditional role-playing theme to boot, it’s hard to complain.
Jun 7, 2014
81
A beautiful and heartfelt testament to the JRPG formula, even if it misses a few key beats. [July 2014, p.62]
Apr 28, 2014
80
Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft - and a welcome reminder that the industry's major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.
Apr 28, 2014
50
It’s a game that, for all the intricacy of its systems and the charm of its painterly world, feels oddly empty.
Dec 11, 2023
10
Child of Light is a wonderful RPG made with the battle system of Grandia and artistic drive of a poet. From start to finish, Child of Light makes itself known as being a super pretty game with very flowery language. The large majority of characters speaking in an A, B, C, B rhythm really also helps submit to it's fairy tale aesthetic. Even the cast of characters feel they come out of a children's book with them having problems like a mouse having to search for treasure, a monster that is scary looking, but is super helpful and friendly, and Aurora herself being a lost princess trying to find her way back home. For the most part the game is light in tone, but it does have it's dark moments that really help with the idea of growing in this game. In fact the majority of the characters often have a growth moment or realization thanks to Aurora's **** top of the neat little story, Child of Light also has an interesting combat system where defending is entirely a viable option, and one that I honestly haven't seen repeated in any game before or since. Combat is akin to Grandia's timeline based attacks where each character has to wait for their turn to attack till they hit the end part of the gauge, and can even bump back certain characters if they time their attacks well. Each character is given a different set of abilities, attacks, and buffs that help make for interesting team set ups. Aurora is always out and is often your most powerful unit on the team, but the way you can pair her with others gives you options on how you want to play. From having support through debuffs or healing to just having another attacking party member or anything in between. Child of Light has a shockingly robust amount of options with it's minimal design choices. There are even different skill trees and bonus gems that can help suit your play style and how you want each member to grow. Heck, there is even a way to fuse bonus gems that given into stronger effects or entirely different ones if you **** the end, Child of Light is a labor of love, and something I am very happy to have played. From it's looks, to it's charm, and especially to it's combat; Child of Light is a game with a lot of thought behind it. If you haven't given it a chance yet, I suggest trying it as soon as you can.
Mar 22, 2026
7
Positif :
+ histoire féerique, classique mais efficace
+ jolie esthétique de conte illustré à l'aquarelle
+ textes en vers plutôt bien écrits
+ combats stratégiques, au tour par tour avec une timeline
+ musiques délicates
+ possibilité de NG+ Négatif :
- manque de profondeur pour un RPG
- bestiaire quelconque et peu varié
- des DLC payants
May 30, 2020
7
This is a beautiful game with good music, but the battles and exploration in a map could be more interesting.
Jun 30, 2014
4
I didn't like it and it's not because i only like one type of game, i like many types of games. I just found this games repetitive and overall boring. The turn based combat was fun the first 30 times but then after it just felt like a chore and i tried to avoid it. The story was a bit mixed i didn't understand a lot, no fun for me but you might enjoy it. Give it a go anyway.
Oct 7, 2017
3
Games are about gameplay. They are not about charming visuals. They are not about characters. They are not about the story. Gameplay in Child of Light is f* boring. I had played for about 2 hours before I abandoned it. Combat mechanic seems interesting for a second, then you just started to use the simplest strategy. Combats are repetitive and after twenty, you simply don't want to do it anymore. Sadly, that's the only thing you can do, apart from flying, which is even more boring than fighting. Glad I got it with PS Plus, and not bought it.
SummaryChild of Light is a digital download, 2D side-scrolling role-playing game inspired by the art style of Studio Ghibli.
Rated E +10for Everyone +10
Platforms:
- PC
- Xbox One
- PlayStation 4
- Wii U
- Xbox 360
- PlayStation 3
- PlayStation Vita
- Nintendo Switch
Initial Release Date:Apr 29, 2014
Developer:
Publisher:




























