
60
For all its exterior charm, Park Patrol is a game built largely on repetition and slow steps.
86
The appeal of the characters will draw you through an initial period of confusion and into a genuinely excellente DS title. [JPN Import; Oct 2007, p.70]
85
Like the original GameCube "Chibi-Robo", the Chibi sequel is a leisurely affair with gentle messages. [Nov 2007, p.102]
6
+Build your own park+Progressing actually feels progressive+Graphics are impressive for DS title~Driven by building, not questing~Very different game compared to rest of series~Characters are weirder / more one dimesional- Even more repetitive dialogue / tasks compared to first game- Beginning is heavily backtracking / grinding- Too heavy on touch screen controls
10
I am quite shock that Chibi-Robo got his first game on the DS and it was kinda good, Ienjoyed it.
6
Chibi-Robo's manufacturer is sending units of a planeteer version of its tiny robots to every park in the world to combat the constant degradation of these environments caused by a villain called Miasmo. The main objective here is to revitalize these parks to make them pleasant to the population You start the game with a seed and a syringe with water. By planting a flower, you're given happy points, that works like the currency of the game. With these points, you buy new furnitures to the park, plant tress and other stuff. It is also used to buy new gadgets to Chibi-Robo like batteries that last long and vehicles to move around quickly. Aside from planting flowers, you can earn happy points by completing some tasks to supporting characters you find around the street outside the park, such as find missing objects, feed and recharge them. They also sell several things and services by trading happy points like repair broken bridges, set playgrounds, etc. The game has a day/night cycle that last about 15-20 minutes. At the end of the day, you're given a resume of your achievements, and for every person that attended the park the last day, you earn new happy points The whole mechanic resembles somewhat SimCity, it's very fun and addictive at first. However, as you play, you start to feel that you're progressing too slowly. There's so much to do, but so little time. As you're trying to make your park prettier and interesting, there's so much interruption that distracts you from your main objective like worrying about fighting Miasmo's minions that want to sabotage your work, find plugs to recharge your battery that drops quickly and complete tasks to earn happy points to buy new things to the park. When you're free to go on fixing the park, you notice that day cycle is ending, and there's not much time to do the things you want to. That kind of situation happens frequently and will surely make some people getting tired of it. It's a pity, cause it had a lot of potential, but the turtle speed pace kills it.
Chibi-Robo! Park Patrol
DS
Released On:
Sep 24, 2007
Metascore
Generally Favorable
78
User score
Mixed or Average
7.3
My Score
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All Platforms
Metascore
Generally Favorable
57% Positive
8 Reviews
8 Reviews
43% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
90
Most surprising of all? This magnificent game, cream of the DS crop, is only available at Wal-Mart. If not for this sad lack of faith, I would expect Chibi-Robo to become one of Nintendo's brightest new mascots, transitioning between genres and systems while retaining a core gameplay structure.
85
Like the original GameCube "Chibi-Robo", the Chibi sequel is a leisurely affair with gentle messages. [Nov 2007, p.102]
User score
Mixed or Average
53% Positive
8 Ratings
8 Ratings
40% Mixed
6 Ratings
6 Ratings
7% Negative
1 Rating
1 Rating
Apr 29, 2019
10
I am quite shock that Chibi-Robo got his first game on the DS and it was kinda good, Ienjoyed it.
Oct 4, 2010
8
Loads of fun on the go! I used to play the original Chibi-robo on the Gamecube and love this game on the DS! The graphics are pretty well done for a 2007 DS title and it definitely retains the charm that the Gamecube title had! Chibi-robo ought to be a real robot to do my gardening too..
80
If you can handle the game's particular style (provided you live close enough to a Wal-Mart to buy one -- that's the only place you can get it), you'll find this a surprisingly well-designed game that offers significant playtime, will nurture latent gardening addictions, and will give you the goofiest "god game" experience you've had in a long, long time.
78
It's surprising that Chibi-Robo: Park Patrol is only going to be available at one retailer, because the game is actually quite good. Not great, but definitely a surprisingly decent experience.
70
A game with much more emotional depth to it than you might expect. [Chrismas 2007, p.116]
70
It is surprisingly fun, challenging and addictive despite its near terminally cute premise.
60
For all its exterior charm, Park Patrol is a game built largely on repetition and slow steps.
Nov 11, 2023
6
+Build your own park+Progressing actually feels progressive+Graphics are impressive for DS title~Driven by building, not questing~Very different game compared to rest of series~Characters are weirder / more one dimesional- Even more repetitive dialogue / tasks compared to first game- Beginning is heavily backtracking / grinding- Too heavy on touch screen controls
Dec 6, 2015
6
Chibi-Robo's manufacturer is sending units of a planeteer version of its tiny robots to every park in the world to combat the constant degradation of these environments caused by a villain called Miasmo. The main objective here is to revitalize these parks to make them pleasant to the population You start the game with a seed and a syringe with water. By planting a flower, you're given happy points, that works like the currency of the game. With these points, you buy new furnitures to the park, plant tress and other stuff. It is also used to buy new gadgets to Chibi-Robo like batteries that last long and vehicles to move around quickly. Aside from planting flowers, you can earn happy points by completing some tasks to supporting characters you find around the street outside the park, such as find missing objects, feed and recharge them. They also sell several things and services by trading happy points like repair broken bridges, set playgrounds, etc. The game has a day/night cycle that last about 15-20 minutes. At the end of the day, you're given a resume of your achievements, and for every person that attended the park the last day, you earn new happy points The whole mechanic resembles somewhat SimCity, it's very fun and addictive at first. However, as you play, you start to feel that you're progressing too slowly. There's so much to do, but so little time. As you're trying to make your park prettier and interesting, there's so much interruption that distracts you from your main objective like worrying about fighting Miasmo's minions that want to sabotage your work, find plugs to recharge your battery that drops quickly and complete tasks to earn happy points to buy new things to the park. When you're free to go on fixing the park, you notice that day cycle is ending, and there's not much time to do the things you want to. That kind of situation happens frequently and will surely make some people getting tired of it. It's a pity, cause it had a lot of potential, but the turtle speed pace kills it.
SummaryIn the last Chibi-Robo adventure, our diminutive hero restored happiness to the Sanderson home, but in this DS sequel, he’s taking on the great outdoors. Playground equipment in the park is mysteriously disappearing and the flowers in the park have been transformed by evil monsters. It's up to Chibi-Robo to save the day and make the park... Read More
Rated Efor Everyone





























