zotune
User Overview in Games
6.9Avg. User Score
User Score Distribution
positive
14(37%)
mixed
22(58%)
negative
2(5%)
Highest User Score
Lowest User Score
Games Scores
Jun 24, 2015
Batman: Arkham Knight0
Jun 24, 2015
I don't understand how they could possibly port it this horribly. I have a 980 and I get 35-60 fps on lowest settings. Very disappointed, worse than unity.
PC
Oct 20, 2012
Dishonored8
Oct 20, 2012
Dishonored is a game that excels in many aspects, and although the plot is nothing more complicated than Mario games, it is still able to involve you with its rich and intriguing narrative. The gameplay, albeit too easy at times, is always fun and truly emphasizes the idea of playing a game in any way you want. The art direction is one of the most gritty and original since Half-Life 2, and certain areas in the game look like true works of art. The gameplay adds and improves upon everything that was present in games like The Elder Scrolls V: Skyrim, such as looting, swordplay and enemy AI. Unlike what some people may say, Dishonored doesn't necessarily punish you for assassinating people, as long as you make a couple of humane choices and refrain from going out of your way to kill every enemy you come across. The cast of characters are all interesting, and all interact with you in unique and different ways, allowing you to interpret their intentions and get involved in the story as it plays out. The only drawbacks for me was that I felt a bit overpowered at times, and I didn't feel that certain abilities and upgrades were made in such a way that they were a necessity - an experienced player would likely be able to finish the game without any. I also felt the ending could have provided more closure after countless hours of expectations as you involve yourself in the story - depending on what decisions you make throughout. Then again, this is a game set in a world that is yours to play with and approach in your own way, so its up to you to make the most out of it by focusing on the journey, not the destination.
PC
Oct 11, 2012
Grand Theft Auto: Vice City0
Oct 11, 2012
If I'm going to finish Vice City, I'm going to need some painkillers. The only complement I have to give to this game is for the music. Worst combat I've ever tried in a video game, honestly. In addition it consists of terrible camera angles, if there's a guy next to you, you have to start looking around in first person like a moron, because the aim-assist doesn't work from where the camera is placed at any given time. What does it depend on then you ask? The direction the character is facing, which is ridiculous. Which brings me to my next complaint. Why did they bind the aiming to the left analog stick with the rifles, making only the aim-assist weapons like the shotgun bearable, was it their goal to make the controllers dramatically different in comparison to every other game in the world to make it a challenge for all the wrong reasons? I can handle a challenge, but not because of bad controls, that's completely the wrong way to go about it. And the pacing isn't very good either, games should be about applying what you've learned so far as you gradually become better, which is not present here, it's all about successfully bypassing the randomness that is the city. Graphics were superior in GTA 3. the missions feel like doing chores, and honestly I couldn't care less about the story - seems to me some wannabe gangster story for teenagers. You will also find your imminent death right around the corner just because your car happens to flip over, or a cop comes around the corner. Speaking of cops, they are the most aggressive police force in history, if you get stuck with your car you can bet your ass they are going to drive into it in full speed, resulting in it flipping upside down starting to burn immediately, or you can even try running in an attempt to seek for a new car only to find that the only cars are police ones. Unless of course you happen to be close to a Paint Garage where they are watching you from the outside, showing how little emphasis has been put on realism. I recently played Mass Effect 1 which is known to have an inferior combat system to the sequel, but it is nothing compared to this. I can't go past 2 missions without wanting to throw the controller at my brand new TV. Even when I get a Mission Accomplished screen I don't feel like I've accomplished **** and it just so happened that during that particular attempt I didn't have a car hit me from the side when passing an intersection, or that for once the camera angle happened to be pointing at enemies and potential roadblocks. I'd like to meet this fella who came up with the idea to bind the right analog stick to first person scenery, what on earth was he thinking. Trying to go into a alleyway with this camera system is suicide, because you can't see what you're shooting at. I'm 27% into the story and this game is already giving me more headaches than playing through God of War, which is a harder game, but at least when you die you are able to blame yourself - it is not an experience comparable to the coincidental deaths in Vice City. The map is godawful and doesn't show what direction you're heading, which makes me realise this is an old game that hasn't aged very **** you **** up a mission, most of your time will be spent afterwards doing the exact same thing over and over until you reach the last part of the mission again. It's a waste of time, just let me restart where the challenge starts, it's not a challenge driving to the mission so why would I want to do it all over again? The taxi waiting outside is intended to take care of this problem, but you still have to enter the mission, and then drive to wherever you have to go, leading to myself wasting enormous amounts of spare time. I'm currently stuck on a mission because I didn't run back and save after every successful mission, leading to my character losing his weapons every now and then, and me having to repurchase them. Now I can't afford the properties to move on past mission V, which the game made no effort to inform me of, and I'm left with options like having to drive around in cab to collect hundreds of thousand dollars, which unfortunately is something I'm not willing to do on my spare time. Rockstar's concepts with this game was something along the lines of: Here's a timer for 15 minutes, I see you happened to get the first 14 minutes right and you are now driving over a bridge, we programmed this sequence so that the driver in the opposite lane will now switch lanes so that your car flips through the air and into the water - leading you to die a slow and painful death. We made this decision because lacking remorse, and feel that you should have to play all our missions at least twice, just to make the game appear longer and more "hardcore".
PlayStation 2
Sep 21, 2012
Halo 3: ODST5
Sep 21, 2012
For me this game is not up to par with those that came before it. Running around trying to find beacons gets repetitive early on, as well as the level design being used over and over again - like earlier Halo games. The storyline change is what happens when the developer has finished and closed a trilogy, yet the fans want more - and so they had to come up with an alternate storyline. The narrative certainly is, for the most part, what separates this game from the others - unfortunately though I didn't find it very engaging and otherwise the game doesn't add anything that wasn't already there in past titles. I also found the presentation to be too dark at times, and the hud takes up too much of the screen. In addition I found the gameplay to become too repetitive. Upon trying to play through the Halo games chronologically, I have hardly seen any new opponents or breakthrough gameplay elements since the original Halo. It was decent fun at certain moments, I'll give it that - though sadly my optimism for this game just isn't anything more than that.
Xbox 360
Sep 13, 2012
Sleeping Dogs6
Sep 13, 2012
I thoroughly enjoyed this game, though parts of it could have been more polished, I found it to be a lot of fun overall. Unfortunately not as good as its competition, though comes pretty damn close. The combat system is, although satisfying, not as well executed as Batman: Arkham City. The driving is fun, but not as crazy as Saints Row. The story however, is quite intriguing, and the characters you meet have huge personalities. The soundtrack is just incredible too, and fits perfectly with my musical taste. Lets hope to see more of this franchise in the future, where they possibly have worked most of the kinks out.
PlayStation 3
Jul 21, 2012
Tom Clancy's Splinter Cell: Conviction7
Jul 21, 2012
Consisting of perhaps the greatest cover-system in gaming, and the best graphics I've seen on the 360 to date - with a solid frame-rate to boot. Splinter Cell Conviction takes a major leap forward with this proper next-gen revision. Ubisoft finally found a perfect Checkpoint balance, and gameplay pace. The level design got a bit repetitive, but looked visually appealing. The character are more relatable and the narrative is better than ever - even the animations all look wonderful. Though the game does become too action-oriented for my taste at times, it certainly sets the standard for sequels to come, being a great new start for the franchise. Ubisoft did well on betting on the Unreal engine with their brand new vision, and in my opinion this was a franchise that needed a change, which certain people may not agree with - though personally they checked all the boxes for me, so I can't really complain.
Xbox 360
Jul 15, 2012
Tom Clancy's Splinter Cell: Double Agent5
Jul 15, 2012
Double Agent doesn't feel like a next-generation game in terms of its presentation, nor does it innovate enough to bring the franchise into a new generation. The story is richer than ever, but the gameplay suffers from enormous frame rate problems and came across as more or less identical to previous titles - expect from a few new icons and minor changes here and there. The time limits seems like they have been put in place because the developers were out of intuitive gameplay ideas, and the night vision goggles have been rendered worse than the previous games with its wide lens approach. The war zone levels didn't quite fit the stealth genre, certainly not with the current style of gameplay, and I no longer felt like I was in control of my surroundings. The checkpoints are not frequent enough, and there are no opportunity to quick save, so saving becomes quite tedious after a while with its eventual 15 second loading time. This game was obviously made for Xbox and simply ported to the 360 at a higher resolution. Ubisoft has already done far better with their previous titles. A shame really.
Xbox 360
Jul 1, 2012
Alan Wake8
Jul 1, 2012
Alan Wake encapsulates imagination. And with such comes great originality. The story has a tendency to go a bit all over the place, though overall it comes across as something few developers dare to explore these days - a brand new vision. The characters have strong personalities, and the atmosphere draws you into the world with a presentation that holds up well even by today's standards. The gameplay succeeds in being quite different from the norm, and although it doesn't vary as much as I would have liked it to throughout the game, it manages to remain challenging and enjoyable. Personally I would have liked a Focus button that did not require me to hold it down for minutes on end, and a more alarming notification of enemies approaching from behind - though this is nitpicking really. I'm not yet certain where Remedy is going with the narrative, but consider me intrigued. All in all Alan Wake is a rarity, and its approach to episodic content reminiscent of television shows should be encouraged throughout the video gaming industry where fit. Much props to Remedy for taking their time to fulfill their vision, and perhaps it will help encourage the rest of the industry to take some notes on how originality is achieved - instead of having the only remaining ambition in this sequel-filled industry being the constantly reappearing selling point "bigger and better".
Xbox 360
May 26, 2012
Max Payne 37
May 26, 2012
With gripping action, top-notch animations, and a brand new setting, Rockstar delivers a re-envisioned Max Payne. The graphics do not set any industry standards, but they hold up quite well - although the combat animations are quite groundbreaking. Unfortunately I happened to encounter some glitches where the textures failed to load, and the sound disappeared, though compared to earlier Rockstar titles it wasn't that bad. It could also get frustrating at times with scarce checkpoints far in-between and having the weapon reset after cutscenes - this could be related to the transitions from cutscenes to gameplay though. The developers try to make combat easier when the player is struggling by handing out painkillers and ammo after a certain amount of deaths, though if you happen to enter a cutscene without it, you might find yourself purposely attempting suicide only to take advantage of this - which is not very intuitive. The last stand element where you are given the option of using a painkiller if killing the enemy who shot you is quite handy, but if there's an obstacle in your way or you're out of ammo, it becomes quite tedious as it only leaves you having to watch your inevitable death in slow-motion. The clues and things you find along the way don't really add much to the story, but can be quite enjoyable and a nice touch for players who like to explore. Rockstar is definitely one of the few developers who could take on a plot like Max Payne with such amibitiousness. And although it's not very realistic, they are able to involve you in the story with great use of narration and action-driven editing, as you enter on a mind bending journey likely to stick with you after it ends.
Xbox 360
May 12, 2012
Tom Clancy's Splinter Cell Classic Trilogy HD6
May 12, 2012
Certainly a lot of value in these three games - that said, the remastering could have been better. I encountered frame-rate problems on the first two titles to the point where it was close to unplayable - due to the developer's decision to do them in a resolution of 1080p, instead of 720p such as the third title, which would have been more sufficient. The narrative on all of the games were lackluster as well, and I found some of the endings to come out of nowhere, leaving me unsatisfied when compared to my excitement leading up to them. After a while the plot and the gameplay became quite repetitive as well, with few new gameplay elements. I also found myself using the Night Vision goggles most of the time because it was impossible to see anything otherwise due to the dark level-design that surrounded me. Moreover, all of the cutscenes were of poor quality, and although they got better for each game, it was obvious the developers tried to cover up the lack of detail in the animation by darkening everything - half the time I could hardly tell what was happening visually. Furthermore, the audio had its share of issues, whereas I couldn't hear the dialogue a lot of the time because the music or ambience was so overpowering - on some of the games this was not adjustable in the options either. And at certain points I was on the verge of having a heart attack upon setting of mines in the game, even more so than Deus Ex: Human Revolution, because the volume was at least twice as high than the rest of the audio production. All in all a decent collection, and great for those such as myself who had yet to play the games in their entirety. That said, there were a lot of missed opportunities with this collection, and Ubisoft could have done so much more. Compared to other PS3 remasters in recent memory, this felt quite subpar.
PlayStation 3
Apr 1, 2012
Rayman Origins8
Apr 1, 2012
Rayman Origins is a terrific platformer with a coop that makes it even more fantastic. The controls are flawless, and it is the certainly the best looking 2D game to date - the soundtrack and voice-work are also hilarious. Without a shadow of a doubt one of the richest and most fun experiences I've had in recent memory. Do not miss out on this great game, play it with a friend and you will both be in for a ton of fun.
Xbox 360
Mar 12, 2012
Mass Effect 38
Mar 12, 2012
The new standard of decision-making and storytelling in games, Mass Effect 3 sets an example of a narrative which will make you consider your decisions thoroughly, or regret otherwise. The Clint Mansell composed music is emotional and the soundtrack pays homage to many sci-fi series of the past with its electronic touch - the presentation is also exquisitely refined with vastly improved lighting and art design which far exceeds most games. That being said, besides an otherwise improved combat system, the enemies are quite dull and mainly runs towards you in a very outdated and unintelligent fashion. I also resent the idea of having to purchase the Day 1 DLC, especially in this case since it involves a major story arc which should have been part of the game in the first place - and I refuse to endorse the abuse of loyal fans who have become invested in the story thus far, and are being exploited monetarily in order to have complete narrative experience. To purposely leave out the answers to some of the most important questions in this otherwise wonderful sci-fi universe comes across as non-appreciation towards loyal fans, and I cannot with my principles intact overlook such an inconsiderate move upon giving a numerical score - in addition to the publisher's behavior towards Windows fans who were not able to buy the game for their Steam library along with previous installments and the rest of their collection, making the whole process very inconvenient for them as consumers. In regards to previous installments it is an improvement in certain aspects such as the leveling system, at the same time however, Mass Effect 3 also appears more dumbed down by introducing genre stereotypes such as characters who seem to have been put in place only to appeal to a more casual audience - instead of remaining true to the initial values of the series. To conclude, this is quite possibly one of my favorite sci-fi universes, and I cannot recommend the journey enough. Though towards the end of the ride I didn't truly feel like I was given complete closure, and the game wasn't quite the improvement Mass Effect 2 was either. All in all I don't think I'm alone in conveying my dislike for the way BioWare has decided to treat their loyal fans. I would still recommend the game to those who would like to see how it all ends, though I would add to that recommendation and advise to disregard the DLC, and perhaps buy the game at a later date - when it's much cheaper. Because otherwise publishers such as EA will continue to set a bad example by withholding important content for monetary gain in order to exploit gamers.
Xbox 360
Feb 29, 2012
Halo 37
Feb 29, 2012
Halo 3 starts of slow, but comes with constantly increasing suspense, hitting a terrific climax towards the end. The game has its share of vehicle problems, but the first person combat holds up very well, and the story and the characters are more relatable than ever. Perhaps the most impressive is how the narrative manages to avoid many cliches and comes packed with one surprise after the other. The game is also more cinematic and diverse than ever, and features enthralling music to back it up. Ending the trilogy in the most classy manner possible, with gameplay nods to its predecessors, Bungie has set an example for Sci-Fi games for years to come. That being said, the third installment in the Halo franchise didn't add much to anything with exception to the narrative, and some additional vehicles and weapon mechanics, leaving the remainders of the game more or less the same. It also lacked the graphical and enemy AI impressions of a next-gen release, and didn't truly enter into any territory where the franchise hasn't already been before.
Xbox 360
Feb 3, 2012
Halo 27
Feb 3, 2012
Halo 2 is a more versatile journey than the first game, and it comes with brand new characters, gameplay elements and weapons that improve upon the original. I encountered some bugs with a frozen image over the display when emulating the Original Xbox version on Xbox 360, but other than that the game performed very well. Although not up to par with the likes of Half-Life 2 technically, it is still quite an impressive game in regards to the art design, pacing and music. The story has some interesting elements here and there as well, and the characters are more relatable than ever before. However, the narrative felt a bit stretched out, and went back and forth a lot. The gameplay also lacked something to look forward to after a while, and became very repetitive. And it didn't help that the developers, similarly to the first, rehashed a lot of the level design, in addition to tossing the same enemies at you over and over again. And although I didn't need a walkthrough, I wouldn't mind being given better directions, especially in areas where you are supposed to pass by enemy fire and trying to figure out where to go. Similarly to Halo: Combat Evolved, I didn't appreciate the flying and driving as much either, since the controls are quite clunky and getting through enemy fire alive in this particular type of combat can often be more of a coincidence than determined by skill. Furthermore, the enemy AI is not very impressive, and basically runs towards you or shots at you while waiting from a distance. In the end though, this is arguably one of the richest experiences on the original Xbox, but not a giant leap forward from an already remarkable game.
Xbox
Jan 21, 2012
God of War Collection7
Jan 21, 2012
What an excellent remastered rendition of the series. These are perhaps unforgiving games without remorse, but certainly ones that leave you with a sense of accomplishment once you do get past the challenges they come with - due to the fact that it progresses in such a way that you get better by each attempt. With wonderful art design, hard-hitting music, and more over-the-top button mashing than most games, God of War is one of those series where you truly feel glad it's over when the credits finally scroll down your screen - yet it also somehow manages to leave you wanting more. On the downside, the puzzles were a bit too difficult at times due to poor judgement on camera angles and lack of emphasis on highlighting important items. The weapon load out and upgrade system could use some more refinement as well, and I often found myself not using any of the secondary weapons I picked up because that would mean I would have to upgrade and rely on them throughout - and the whole upgrade system could be more lucid. Furthermore, I wouldn't mind an optional Auto-Save feature and fully re-rendered cutscenes throughout, seeing as this is a 2009 release. I also didn't particularly enjoy having to see a scene over and over again because I didn't hit and time five analog stick quicktime events in a row on the first installment - if you miss one, don't expect an alternate clip that is not your immediate death. Last note, the game shouldn't ask me every time if I want to Retry from Checkpoint, considering I've never once quit a game that way, and I doubt anyone else have either, it seems like removing it altogether would be the more obvious solution.
PlayStation 3
Jan 9, 2012
Halo: Combat Evolved Anniversary7
Jan 9, 2012
Halo: Combat Evolved proves why it redefined first person shooters on consoles and made the Xbox go from being just another gaming platform to something we resemble with this extraordinary sci-fi universe. The music is phenomenal, the pacing is top notch, and the melee system and grenade options are more enjoyable than most games. The price point is a little high, but considering the care that has been given when remastering the franchise, setting a fine example of how to rerelease an old game, one cannot complain. That they decided to add the option to play with retro graphics shows how much the developers care about the fans of the original game. Sadly however, the campaign is a little bit on the short side and the characters portrayed in the story aren't very relatable nor do they have much depth. In addition, the map design is rehashed a lot, and you often find yourself returning to familiar places over and over again. Ammo and health is scarce as well, leading you having to run to the next checkpoint a lot of times without being able to take down your opponents - and the invisible enemies which spawn behind you have too much of an edge, especially considering how awkwardly your teammates approach them. In conclusion, by playing through this game I can begin to fathom the cult following of the franchise, because it consists of a silky smooth combat system with creative level design, and enlightens me as to why it was one best experiences to ever come out on the original Xbox.
Xbox 360
Jan 5, 2012
Fallout 37
Jan 5, 2012
Taking me nearly 50 hours to complete the GOTY edition, Fallout 3 is one massive game. The DLC's seemed sort of random and went all over the place, but certainly added value to the game. The game froze up on me a couple of times, and with the exception of the VATS targeting system, the gameplay isn't the best of it's class - the combat system is vast in options but nowhere close to as smooth as most modern shooters. The engine is very impressive however, and although no element of Fallout 3 appears to be perfected, it's what makes the game so ambitious and huge - allowing developer Bethesda to experiment with so many things that enables their games to stand out from the crowd. And the player being able to chose how to play the game is a fine example of such, allowing the player become further engaged in the story with a more unique and personal experience. However, looking through thousands of boxes and running errands gets tiresome after a while, and these are just two examples out of hundreds where the game has a tendency to become repetitive - especially considering its length. Furthermore, with the exception of its vastness, the story seemed to be lacking in comparison to the Mass Effect series - which also have far superior Character Models, Enemy AI, as well as a talking Main Character. All in all I enjoyed the game and appreciate the developers efforts, but Fallout 3 could use a little more polish, which is one of the primary reasons it doesn't appeal to the casual gamer.
Xbox 360
Dec 28, 2011
Saints Row: The Third7
Dec 28, 2011
More over-the-top than ever, Saints Row: The Third is one hell of a joyride. There are an incredible amount of side-quests available, and the game rewards you for doing them by giving you some assistance in regards to Weapons and Abilities - which is quite useful when playing through the Main Storyline on a Harder difficulty setting. The artistic style is better than it has ever been, resulting in a very colorful game, and pretty much everything except Character Modification, Crib Customization and Clothing is broader than previous installments. Technically the game is very impressive as well, not needing an Aim-Assist system like GTA IV due to the frame-rate being more consistent. The developers at Volition have also learned a thing or two (or 50?) from GTA IV such as revamped controls, as well as adding alternate story lines. The lack of a cover-system is somewhat disappointing though, but the game is designed with run-and-gun in mind, so it still holds up quite well. Furthermore, The Third has many surprising and funny moments, and the writers went to great lengths to surprise and amuse the player constantly with its non-realistic and bizarre narrative. When it comes down to it though, what truly differentiates it from the GTA series is the pacing of the game, and how you start of from the top and get powerful weapons and gadgets early on. And the Awesome Button, which allows you to do things like jump through the front window of a car to steal it is just ridiculous - being a fine example **** that does not take itself too seriously. In addition Volition has some intuitive moments, making an in-game GPS system with arrows inside the world of where to turn, which is something even Rockstar should take into account for GTA V. Unfortunately however, and similarly to the prequel, The Season Pass DLC is again way overpriced, costing as much as the game itself. In conclusion, Saints Row: The Third is a lot of fun to play, and for sheer entertainment value, I'm sure it will hit many gamers' soft-spots for that very reason. Though maybe some of the effort that went into making weird gadgets and weapons, should have been used making a longer and more fulfilling storyline.
PlayStation 3
Dec 21, 2011
LIMBO8
Dec 21, 2011
Without a single word of dialogue and hardly any sound or assistance, Limbo captures me instantly and takes me on a journey through the dark, in hope of finding some light at the end. With clever puzzles supported by simplistic controls, this game lets you focus on the task at hand, and is a dark beauty with an atmosphere unlike anything else.
Xbox 360
Dec 19, 2011
Saints Row 27
Dec 19, 2011
There's so much content in this game, having an incredible amount of things to do, and you are able to customize just about anything in addition to being able to choose from a wast selection of ways to level up. And the game has a fun factor that is beyond most games. It's not a critical darling because it doesn't try to be, instead what it succeeds at is bringing as much over-the-top nonsense action as possible for your enjoyment. That said, the DLC content was way overpriced.
Xbox 360
Dec 14, 2011
Saints Row (2006)7
Dec 14, 2011
Great fun, though a little repetitive, especially doing the activities all the time. But at least the game lets you explore outside the main story. Some bugs here and there, but overall a very entertaining game. Not of the same quality as GTA IV, but the developers knows it, and wanted to make a game that was more over-the-top than taking on the realistic approach.
Xbox 360
Dec 7, 2011
Mass Effect7
Dec 7, 2011
Although the combat isn't as good as the sequel, the story is top-notch. The upgrade system is overly complex than what is necessary, and the FPS isn't constant at all. I was also annoyed how I had to find an old save to play the DLC because I couldn't return to the ship during the end - and most of my recent saves were from the end mission. This led me to have to play the DLC with terrible upgrades (from early on), which made the combat turn out to be a much greater challenge. In conclusion, a great game, but lacking in comparison to the second installment.
Xbox 360
Nov 29, 2011
Call of Duty: Modern Warfare 37
Nov 29, 2011
The BF3 campaign is a joke compared to the story of the Single Player in this MW3. Sure the Frost Bite 2 engine is new and shiny, but it runs poorly on consoles and the game lacks creativity both artistically and in terms of game play. And DICE goes on about the limitations of consoles, yet Naughty Dog proves them wrong by outshining them on PS3 graphically with Uncharted 3, even impressing some PC gamers - I'm sure. I was bored quite abruptly with Battlefield 3, the Single Player campaign was dull and the story was too similar to Black Ops' - the only thing I found any enjoyment in was playing Co-Op with a friend. On MW3 I was actually more impressed with the Presentation than I was expecting, especially considering that everything was running at 60 FPS around the even most intense moments. The rating here is unfair, it's become a trend to hate on something that's popular, and I can't say I'm surprised. There is so much content in this game, and so many hours of enjoyment. In regards to Single Player it ties up the story of the Modern Warfare trilogy, otherwise it's more of the same with lots of improvement, which is not a bad thing really. EA has treated their customers poorly by limiting their game to certain stores, and has said that they are going to ruin the Call Of Duty franchise once and for all like they did with Guitar Hero. So I'm not sure the haters of CoD know who they are following here, because this kind of attitude is damaging to the industry as whole.
Xbox 360
Nov 28, 2011
RAGE5
Nov 28, 2011
The ID Tech 5 engine suffers from enormous amounts of texture pop-ins to get the game to run at 60 FPS. The loading/saving times are atrocious, and the saving system felt outdated - the game also didn't feel the need to assist me during combat and gave me the middle finger if I happened to forget to buy ammo for a mission. I once died from jumping on an elevator going downwards because of the fall damage, which makes no sense according to the laws of physics. The story wasn't even vaguely interesting, and the missions seemed sort of random and didn't build up to anything. The game had so much content that didn't add to the main storyline, and a lot of weapons/equipment to choose from without a good load-out system to back it up during combat. The over-the-top scary music felt forced and annoying, similarly with the low-pitch speaking British enemies. A lot of things in the FPS genre has been improved upon since the days of Doom, and id Software has chosen not to implement a lot of contemporary ideas, such as a talking Main Character, in addition to a modern Checkpoint system - which is understandable in stealth games which requires a lot of planning and decision making, but not in a Modern Shooter. And the ideas they have chosen to take on often lacks in comparisons to competitors, such as the mini-map GPS system, RPG elements, different ammo types, and vehicle combat. Most of the story revolves around doing errands for other characters, leaving only a couple of hours for the actual Main Story. The ending didn't give me any closure, and seemed like they just decided to wrap it up and call it the day once the engine was polished and ran smoothly on all systems. That said, the ID Tech 5 engine is the only good thing to write home about in regards to this release, and although it has many flaws, it also has moments of beauty, such as the scenery present when walking about in the wasteland - and the combat isn't half-bad either. The enemy AI is perhaps more intelligent than most other games. Though in comparison to all the other shooters this year, this game falls short.
PlayStation 3
Nov 20, 2011
Uncharted 3: Drake's Deception9
Nov 20, 2011
Upon playing the Dessert level I was reminiscent of being a kid and watching Benchmark demos back in the day, getting a glimpse of the future of gaming, and being in awe of the footage I was watching. This game surpassed some of those demos for me, and at certain points it was unreal to me that I was actually playing a video game. The waves impact with the elements around the levels, and the water floating back and forth on the surface as the rain poured down, took my breath away. Climbing on the walls of a ship, not knowing which way is up was disorienting and intriguing. Chasing someone through the corridors of an old town and seeing the care that has gone into the polygons in the background is one of the things that truly separates Uncharted 3 from the competition. The game as a whole consists of so many beautiful moments, both in regards to the the story and the presentation. Combining elements of regret, loyalty, and adventure. The story is about a man with an unclear motivation, on a pursuit of buried secrets of the past, and the narrative builds around how his ambitions affect the people around him, allowing the player to get involved in the characters, and relate to them, which is unusually deep for a video game. Naughty Dog as a studio has grown so much in the last years, and they have accomplished most of the challenges they have bestowed upon themselves for this game. Some have claimed the game is too cinematic and linear, but considering that it's what the Adventure genre has always been about, it's kind of like saying a comedy film made you laugh too much. In truth, the Uncharted series doesn't really do much that hasn't been done before, but rather builds upon the best elements of gaming and perfects it - taking it to a whole other level. Although not the same leap forward as Uncharted 2, the game is certainly not any less ambitious. And to say that this game has succeeded my expectations would be an understatement.
PlayStation 3
Nov 20, 2011
Assassin's Creed: Revelations7
Nov 20, 2011
An excellent game that is the most complete Assassin's Creed yet, though not a big leap forward compared to Assassin's Creed 2 when it came out. The story concludes and there are some interesting twists here and there, but it is time for Ubisoft to reinvent themselves. Even though I enjoyed this game, quality over quantity will ensure much better games onwards.
PlayStation 3
Nov 10, 2011
Batman: Arkham City9
Nov 10, 2011
What a great game, everything has been improved upon since the original. I was quite amazed of what seemed like an endless stream of combos and gadgets. And the Combat System is the best of its class, the animations and work gone into it are truly breathtaking - even on Secondary Characters such as Catwoman. I thoroughly enjoyed this game from beginning to end, and although they were not up to par with the likes of Assassin's Creed, I still found the Side Missions quite entertaining.
Xbox 360
Nov 10, 2011
Battlefield 35
Nov 10, 2011
The Single Player campaign was a joke. The Multiplayer was boring and consisted of running around for minutes only to get shot at from some camper from far away. The Engine suffers from enormous amounts of pop-ins and blurry textures on consoles. The servers were down at launch, and honestly, the only part of this game I thoroughly enjoyed was playing Co-Op with a friend. I regret buying this to be quite honest, I got it cheap, but I still feel bad about buying it. Though I'm not surprised to be honest, I recall buying Bad Company 2 because a friend recommended it, and I ended up playing it for an hour or two. Come to think of it, I don't think I've ever played any Battlefield game I've purchased for more than a couple of hours each - not a lot of value for the money invested. Get working on Mirror's Edge 2 DICE, at least that game had amazing creativity, though get some new writers please - all your games suffer from mediocre storytelling.
Xbox 360