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kamuigui

User Overview in Games
3.2Avg. User Score
User Score Distribution
positive
9(32%)
mixed
0(0%)
negative
19(68%)
Lowest User Score

Games Scores

May 22, 2026
Silent Hill 2
0
User Scorekamuigui
May 22, 2026
Silent Hill 2 Remake understands the surface of Silent Hill, but completely misses its soul. I genuinely cannot believe this is the version of Silent Hill 2 that Konami decided to put out after years of pretending they suddenly care about the franchise again. This remake feels less like a respectful revival of one of the greatest psychological horror games ever made and more like a corporate product assembled by people who only understood Silent Hill through screenshots, YouTube essays, and sales projections. And honestly, none of this is surprising if you’ve been paying attention to Konami for the last decade. This is the same company that milked Metal Gear until there was nothing left, pushed Kojima out the door, squeezed money out of every possible pixel, then left one of gaming’s most beloved franchises rotting in a basement somewhere while pretending **** machines were an acceptable replacement. Now they’re doing the exact same thing with Silent Hill. Instead of protecting one of the most important horror games ever made, they handed it to Bloober Team, a studio that constantly feels out of its depth trying to imitate psychological horror without understanding subtlety, pacing, or emotional weight. Whoever thought giving Silent Hill 2 to such an amateur and inconsistent developer was a good idea honestly should not be working in the games industry. And the result speaks for itself. Yes, visually the remake can look impressive sometimes. The fog, lighting, and environmental detail occasionally create strong moments. But graphics alone do not carry Silent Hill 2. The original game became legendary because of atmosphere, symbolism, restraint, music, camera work, and deeply uncomfortable emotional storytelling. This remake constantly fumbles those elements. The direction is shockingly bland. So many iconic scenes lost their impact because the remake replaces subtle cinematography with generic over-the-shoulder modern horror framing. Important emotional moments feel weaker, flatter, and weirdly sterile. Characters no longer feel like broken human beings trapped in grief and trauma, they feel like actors trying very hard to perform “sad horror game dialogue.” James especially suffers from this. In the original, his awkwardness, silence, and emotional numbness felt intentional and disturbing. Here, he often just feels lifeless. Maria loses a lot of the dangerous, manipulative energy that made her fascinating, and several conversations that originally carried emotional ambiguity now feel painfully overexplained or stripped down. And then there’s the gameplay. The combat is dreadful. Heavy, repetitive, awkward, and stretched far beyond what this game needed. Silent Hill 2 was never about satisfying combat, but the remake somehow manages to make every encounter feel both annoying and exhausting at the same time. Enemies absorb ridiculous punishment, melee feels sloppy, and the constant fighting destroys tension instead of building it. The game confuses “more enemies” with “more horror.” Worse, the remake is bloated. Entire sections drag endlessly with repetitive corridors, unnecessary combat encounters, and puzzles that feel less psychologically engaging and more like chores designed to artificially extend playtime. At several points it genuinely feels like you spend hours wandering through dark hallways waiting for the game to remember it’s supposed to have a story. And despite all the extra length, the emotional impact is somehow weaker. That is probably the most unforgivable thing about this remake. Silent Hill 2 was not beloved because it was scary. It was beloved because it was devastating. The original felt intimate, personal, oppressive, and deeply human. This remake often feels like Silent Hill filtered through modern AAA design trends, louder, safer, less subtle, less intelligent. Konami clearly saw dollar signs instead of artistic responsibility. They wanted a recognizable title with modern graphics, easy marketing, deluxe editions, and nostalgia bait. And fans keep rewarding them for it. Honestly, at this point, people giving Konami money after everything they’ve done almost feels like some kind of humiliation fetish. The company keeps spitting directly in fans’ faces and people still line up cheering. Instead of preserving the original properly, they remade it purely because remakes are profitable right now. Not because they had a creative vision. Not because they deeply respected the material. Just because Silent Hill became valuable again. And that’s exactly what this remake feels like, valuable IP handled by people more interested in monetizing nostalgia than understanding why the original mattered in the first place. Silent Hill 2 deserved better than this. Much better.
report-review Report
PC
May 22, 2026
Silent Hill 2
0
User Scorekamuigui
May 22, 2026
Silent Hill 2 Remake understands the surface of Silent Hill, but completely misses its soul. I genuinely cannot believe this is the version of Silent Hill 2 that Konami decided to put out after years of pretending they suddenly care about the franchise again. This remake feels less like a respectful revival of one of the greatest psychological horror games ever made and more like a corporate product assembled by people who only understood Silent Hill through screenshots, YouTube essays, and sales projections. And honestly, none of this is surprising if you’ve been paying attention to Konami for the last decade. This is the same company that milked Metal Gear until there was nothing left, pushed Kojima out the door, squeezed money out of every possible pixel, then left one of gaming’s most beloved franchises rotting in a basement somewhere while pretending **** machines were an acceptable replacement. Now they’re doing the exact same thing with Silent Hill. Instead of protecting one of the most important horror games ever made, they handed it to Bloober Team, a studio that constantly feels out of its depth trying to imitate psychological horror without understanding subtlety, pacing, or emotional weight. Whoever thought giving Silent Hill 2 to such an amateur and inconsistent developer was a good idea honestly should not be working in the games industry. And the result speaks for itself. Yes, visually the remake can look impressive sometimes. The fog, lighting, and environmental detail occasionally create strong moments. But graphics alone do not carry Silent Hill 2. The original game became legendary because of atmosphere, symbolism, restraint, music, camera work, and deeply uncomfortable emotional storytelling. This remake constantly fumbles those elements. The direction is shockingly bland. So many iconic scenes lost their impact because the remake replaces subtle cinematography with generic over-the-shoulder modern horror framing. Important emotional moments feel weaker, flatter, and weirdly sterile. Characters no longer feel like broken human beings trapped in grief and trauma, they feel like actors trying very hard to perform “sad horror game dialogue.” James especially suffers from this. In the original, his awkwardness, silence, and emotional numbness felt intentional and disturbing. Here, he often just feels lifeless. Maria loses a lot of the dangerous, manipulative energy that made her fascinating, and several conversations that originally carried emotional ambiguity now feel painfully overexplained or stripped down. And then there’s the gameplay. The combat is dreadful. Heavy, repetitive, awkward, and stretched far beyond what this game needed. Silent Hill 2 was never about satisfying combat, but the remake somehow manages to make every encounter feel both annoying and exhausting at the same time. Enemies absorb ridiculous punishment, melee feels sloppy, and the constant fighting destroys tension instead of building it. The game confuses “more enemies” with “more horror.” Worse, the remake is bloated. Entire sections drag endlessly with repetitive corridors, unnecessary combat encounters, and puzzles that feel less psychologically engaging and more like chores designed to artificially extend playtime. At several points it genuinely feels like you spend hours wandering through dark hallways waiting for the game to remember it’s supposed to have a story. And despite all the extra length, the emotional impact is somehow weaker. That is probably the most unforgivable thing about this remake. Silent Hill 2 was not beloved because it was scary. It was beloved because it was devastating. The original felt intimate, personal, oppressive, and deeply human. This remake often feels like Silent Hill filtered through modern AAA design trends, louder, safer, less subtle, less intelligent. Konami clearly saw dollar signs instead of artistic responsibility. They wanted a recognizable title with modern graphics, easy marketing, deluxe editions, and nostalgia bait. And fans keep rewarding them for it. Honestly, at this point, people giving Konami money after everything they’ve done almost feels like some kind of humiliation fetish. The company keeps spitting directly in fans’ faces and people still line up cheering. Instead of preserving the original properly, they remade it purely because remakes are profitable right now. Not because they had a creative vision. Not because they deeply respected the material. Just because Silent Hill became valuable again. And that’s exactly what this remake feels like, valuable IP handled by people more interested in monetizing nostalgia than understanding why the original mattered in the first place. Silent Hill 2 deserved better than this. Much better.
report-review Report
Xbox Series X
May 22, 2026
Silent Hill 2
0
User Scorekamuigui
May 22, 2026
Silent Hill 2 Remake understands the surface of Silent Hill, but completely misses its soul. I genuinely cannot believe this is the version of Silent Hill 2 that Konami decided to put out after years of pretending they suddenly care about the franchise again. This remake feels less like a respectful revival of one of the greatest psychological horror games ever made and more like a corporate product assembled by people who only understood Silent Hill through screenshots, YouTube essays, and sales projections. And honestly, none of this is surprising if you’ve been paying attention to Konami for the last decade. This is the same company that milked Metal Gear until there was nothing left, pushed Kojima out the door, squeezed money out of every possible pixel, then left one of gaming’s most beloved franchises rotting in a basement somewhere while pretending **** machines were an acceptable replacement. Now they’re doing the exact same thing with Silent Hill. Instead of protecting one of the most important horror games ever made, they handed it to Bloober Team, a studio that constantly feels out of its depth trying to imitate psychological horror without understanding subtlety, pacing, or emotional weight. Whoever thought giving Silent Hill 2 to such an amateur and inconsistent developer was a good idea honestly should not be working in the games industry. And the result speaks for itself. Yes, visually the remake can look impressive sometimes. The fog, lighting, and environmental detail occasionally create strong moments. But graphics alone do not carry Silent Hill 2. The original game became legendary because of atmosphere, symbolism, restraint, music, camera work, and deeply uncomfortable emotional storytelling. This remake constantly fumbles those elements. The direction is shockingly bland. So many iconic scenes lost their impact because the remake replaces subtle cinematography with generic over-the-shoulder modern horror framing. Important emotional moments feel weaker, flatter, and weirdly sterile. Characters no longer feel like broken human beings trapped in grief and trauma, they feel like actors trying very hard to perform “sad horror game dialogue.” James especially suffers from this. In the original, his awkwardness, silence, and emotional numbness felt intentional and disturbing. Here, he often just feels lifeless. Maria loses a lot of the dangerous, manipulative energy that made her fascinating, and several conversations that originally carried emotional ambiguity now feel painfully overexplained or stripped down. And then there’s the gameplay. The combat is dreadful. Heavy, repetitive, awkward, and stretched far beyond what this game needed. Silent Hill 2 was never about satisfying combat, but the remake somehow manages to make every encounter feel both annoying and exhausting at the same time. Enemies absorb ridiculous punishment, melee feels sloppy, and the constant fighting destroys tension instead of building it. The game confuses “more enemies” with “more horror.” Worse, the remake is bloated. Entire sections drag endlessly with repetitive corridors, unnecessary combat encounters, and puzzles that feel less psychologically engaging and more like chores designed to artificially extend playtime. At several points it genuinely feels like you spend hours wandering through dark hallways waiting for the game to remember it’s supposed to have a story. And despite all the extra length, the emotional impact is somehow weaker. That is probably the most unforgivable thing about this remake. Silent Hill 2 was not beloved because it was scary. It was beloved because it was devastating. The original felt intimate, personal, oppressive, and deeply human. This remake often feels like Silent Hill filtered through modern AAA design trends, louder, safer, less subtle, less intelligent. Konami clearly saw dollar signs instead of artistic responsibility. They wanted a recognizable title with modern graphics, easy marketing, deluxe editions, and nostalgia bait. And fans keep rewarding them for it. Honestly, at this point, people giving Konami money after everything they’ve done almost feels like some kind of humiliation fetish. The company keeps spitting directly in fans’ faces and people still line up cheering. Instead of preserving the original properly, they remade it purely because remakes are profitable right now. Not because they had a creative vision. Not because they deeply respected the material. Just because Silent Hill became valuable again. And that’s exactly what this remake feels like, valuable IP handled by people more interested in monetizing nostalgia than understanding why the original mattered in the first place. Silent Hill 2 deserved better than this. Much better.
report-review Report
PlayStation 5
May 22, 2026
Marathon
0
User Scorekamuigui
May 22, 2026
Bungie didn’t just lose the plot with Marathon, they lost their identity. After spending time with Marathon, I honestly believe this game is going to be remembered less as Bungie’s “next big thing” and more as the moment people finally realized the studio they once loved is gone. Completely gone. This is not the Bungie that made Halo. This barely even feels like the Bungie that made early Destiny. This feels like a studio creatively hollowed out, desperately chasing trends while Sony squeezes every last dollar out of what remains. And the worst part is that Marathon is not simply disappointing, it’s exhausting. The first thing that hits you is the presentation, and not in a good way. The entire game looks like visual noise. Menus are overloaded with random fonts, awkward spacing, tiny unreadable elements, and enough UI clutter to make your eyes hurt after ten minutes. It feels less like a professional AAA interface and more like a graphic design student trying to show off every font pack they downloaded overnight. Nothing is intuitive, nothing flows naturally, and the constant visual overload becomes genuinely irritating. Then you get into the actual gameplay and realize there’s barely anything here worth tolerating all that for. The gunplay feels like recycled Destiny 2 leftovers stitched together into an extraction shooter nobody asked for. Even some of the files and mechanics feel suspiciously similar. The movement is fine, the shooting is technically competent, but Bungie has been recycling this exact formula for years now. There is no innovation, no excitement, no personality. Marathon feels assembled in a corporate boardroom by people analyzing engagement charts instead of making a videogame. And the balancing is awful. The TTK is absurdly sweaty, clearly designed only for hardcore streamers and unemployed PvP addicts who treat every match like an esports tournament. Casual players are absolutely not welcome here. Every fight feels like getting lasered instantly by people who already memorized every angle and movement exploit during the beta. Add in suspicious aiming behavior and constant complaints about aim assist and possible cheating problems, and PvP quickly becomes miserable. But naturally, Bungie made sure the monetization systems work perfectly. The MTX situation is disgusting. This is a paid game filled with premium currencies, expensive skins, battle pass nonsense, bundles, and artificial pricing designed so you never have the exact amount needed. You buy one pack, then realize you’re slightly short, so you need another. Classic manipulative live service garbage. Bungie somehow managed to make Destiny 2’s monetization look restrained by comparison, which is honestly impressive in the worst possible way. And speaking of Destiny 2, Marathon becomes even more frustrating when you remember what Bungie sacrificed to make this thing. Destiny 2 was already collapsing under ridiculous grinding, repetitive weekly chores, cut content, terrible PvP balance, and some of the dumbest decisions in modern gaming history, including vaulting entire campaigns and DLC people actually paid for. Imagine deleting the original main story from your game and acting like that’s normal. The best parts of Destiny’s lore were hidden inside lore tabs, documents, and voice recordings instead of real playable content, and now Marathon somehow doubles down on that same sterile design philosophy. Honestly, I’m happy I quit Destiny 2 after The Witch Queen. Watching Bungie abandon that game to chase this extraction shooter trend feels pathetic. Marathon money should have gone toward fixing Destiny 2 instead of funding another live-service experiment nobody wanted. The art direction is another disaster. Character designs are ugly, lifeless, and weirdly sterile. The game tries so hard to look “stylish” and “futuristic” that it loops around into complete visual nonsense. Weapons look generic, environments blend together, and nothing has a memorable identity. It constantly feels like AI-generated sci-fi aesthetics glued together without any understanding of what made Bungie worlds iconic in the first place. Even the atmosphere feels dead. Marathon lacks soul. There’s no mystery pulling you in, no emotional hook, no sense of adventure. It’s just queue, loot, extract, repeat. Over and over. Another live service treadmill pretending to be a meaningful experience. And maybe that’s the saddest part. Bungie sold its soul to Sony, and now both Marathon and Destiny 2 feel like casualties of corporate obsession with engagement metrics, battle passes, and monetization. Sony didn’t save Bungie, they accelerated its collapse. Marathon is not the future of shooters. It’s a warning sign. And when this thing inevitably flops hard a few months after launch, Bungie will have nobody to blame except themselves.
report-review Report
PC
May 22, 2026
Marathon
0
User Scorekamuigui
May 22, 2026
Bungie didn’t just lose the plot with Marathon, they lost their identity. After spending time with Marathon, I honestly believe this game is going to be remembered less as Bungie’s “next big thing” and more as the moment people finally realized the studio they once loved is gone. Completely gone. This is not the Bungie that made Halo. This barely even feels like the Bungie that made early Destiny. This feels like a studio creatively hollowed out, desperately chasing trends while Sony squeezes every last dollar out of what remains. And the worst part is that Marathon is not simply disappointing, it’s exhausting. The first thing that hits you is the presentation, and not in a good way. The entire game looks like visual noise. Menus are overloaded with random fonts, awkward spacing, tiny unreadable elements, and enough UI clutter to make your eyes hurt after ten minutes. It feels less like a professional AAA interface and more like a graphic design student trying to show off every font pack they downloaded overnight. Nothing is intuitive, nothing flows naturally, and the constant visual overload becomes genuinely irritating. Then you get into the actual gameplay and realize there’s barely anything here worth tolerating all that for. The gunplay feels like recycled Destiny 2 leftovers stitched together into an extraction shooter nobody asked for. Even some of the files and mechanics feel suspiciously similar. The movement is fine, the shooting is technically competent, but Bungie has been recycling this exact formula for years now. There is no innovation, no excitement, no personality. Marathon feels assembled in a corporate boardroom by people analyzing engagement charts instead of making a videogame. And the balancing is awful. The TTK is absurdly sweaty, clearly designed only for hardcore streamers and unemployed PvP addicts who treat every match like an esports tournament. Casual players are absolutely not welcome here. Every fight feels like getting lasered instantly by people who already memorized every angle and movement exploit during the beta. Add in suspicious aiming behavior and constant complaints about aim assist and possible cheating problems, and PvP quickly becomes miserable. But naturally, Bungie made sure the monetization systems work perfectly. The MTX situation is disgusting. This is a paid game filled with premium currencies, expensive skins, battle pass nonsense, bundles, and artificial pricing designed so you never have the exact amount needed. You buy one pack, then realize you’re slightly short, so you need another. Classic manipulative live service garbage. Bungie somehow managed to make Destiny 2’s monetization look restrained by comparison, which is honestly impressive in the worst possible way. And speaking of Destiny 2, Marathon becomes even more frustrating when you remember what Bungie sacrificed to make this thing. Destiny 2 was already collapsing under ridiculous grinding, repetitive weekly chores, cut content, terrible PvP balance, and some of the dumbest decisions in modern gaming history, including vaulting entire campaigns and DLC people actually paid for. Imagine deleting the original main story from your game and acting like that’s normal. The best parts of Destiny’s lore were hidden inside lore tabs, documents, and voice recordings instead of real playable content, and now Marathon somehow doubles down on that same sterile design philosophy. Honestly, I’m happy I quit Destiny 2 after The Witch Queen. Watching Bungie abandon that game to chase this extraction shooter trend feels pathetic. Marathon money should have gone toward fixing Destiny 2 instead of funding another live-service experiment nobody wanted. The art direction is another disaster. Character designs are ugly, lifeless, and weirdly sterile. The game tries so hard to look “stylish” and “futuristic” that it loops around into complete visual nonsense. Weapons look generic, environments blend together, and nothing has a memorable identity. It constantly feels like AI-generated sci-fi aesthetics glued together without any understanding of what made Bungie worlds iconic in the first place. Even the atmosphere feels dead. Marathon lacks soul. There’s no mystery pulling you in, no emotional hook, no sense of adventure. It’s just queue, loot, extract, repeat. Over and over. Another live service treadmill pretending to be a meaningful experience. And maybe that’s the saddest part. Bungie sold its soul to Sony, and now both Marathon and Destiny 2 feel like casualties of corporate obsession with engagement metrics, battle passes, and monetization. Sony didn’t save Bungie, they accelerated its collapse. Marathon is not the future of shooters. It’s a warning sign. And when this thing inevitably flops hard a few months after launch, Bungie will have nobody to blame except themselves.
report-review Report
Xbox Series X
May 22, 2026
Marathon
0
User Scorekamuigui
May 22, 2026
Bungie didn’t just lose the plot with Marathon, they lost their identity. After spending time with Marathon, I honestly believe this game is going to be remembered less as Bungie’s “next big thing” and more as the moment people finally realized the studio they once loved is gone. Completely gone. This is not the Bungie that made Halo. This barely even feels like the Bungie that made early Destiny. This feels like a studio creatively hollowed out, desperately chasing trends while Sony squeezes every last dollar out of what remains. And the worst part is that Marathon is not simply disappointing, it’s exhausting. The first thing that hits you is the presentation, and not in a good way. The entire game looks like visual noise. Menus are overloaded with random fonts, awkward spacing, tiny unreadable elements, and enough UI clutter to make your eyes hurt after ten minutes. It feels less like a professional AAA interface and more like a graphic design student trying to show off every font pack they downloaded overnight. Nothing is intuitive, nothing flows naturally, and the constant visual overload becomes genuinely irritating. Then you get into the actual gameplay and realize there’s barely anything here worth tolerating all that for. The gunplay feels like recycled Destiny 2 leftovers stitched together into an extraction shooter nobody asked for. Even some of the files and mechanics feel suspiciously similar. The movement is fine, the shooting is technically competent, but Bungie has been recycling this exact formula for years now. There is no innovation, no excitement, no personality. Marathon feels assembled in a corporate boardroom by people analyzing engagement charts instead of making a videogame. And the balancing is awful. The TTK is absurdly sweaty, clearly designed only for hardcore streamers and unemployed PvP addicts who treat every match like an esports tournament. Casual players are absolutely not welcome here. Every fight feels like getting lasered instantly by people who already memorized every angle and movement exploit during the beta. Add in suspicious aiming behavior and constant complaints about aim assist and possible cheating problems, and PvP quickly becomes miserable. But naturally, Bungie made sure the monetization systems work perfectly. The MTX situation is disgusting. This is a paid game filled with premium currencies, expensive skins, battle pass nonsense, bundles, and artificial pricing designed so you never have the exact amount needed. You buy one pack, then realize you’re slightly short, so you need another. Classic manipulative live service garbage. Bungie somehow managed to make Destiny 2’s monetization look restrained by comparison, which is honestly impressive in the worst possible way. And speaking of Destiny 2, Marathon becomes even more frustrating when you remember what Bungie sacrificed to make this thing. Destiny 2 was already collapsing under ridiculous grinding, repetitive weekly chores, cut content, terrible PvP balance, and some of the dumbest decisions in modern gaming history, including vaulting entire campaigns and DLC people actually paid for. Imagine deleting the original main story from your game and acting like that’s normal. The best parts of Destiny’s lore were hidden inside lore tabs, documents, and voice recordings instead of real playable content, and now Marathon somehow doubles down on that same sterile design philosophy. Honestly, I’m happy I quit Destiny 2 after The Witch Queen. Watching Bungie abandon that game to chase this extraction shooter trend feels pathetic. Marathon money should have gone toward fixing Destiny 2 instead of funding another live-service experiment nobody wanted. The art direction is another disaster. Character designs are ugly, lifeless, and weirdly sterile. The game tries so hard to look “stylish” and “futuristic” that it loops around into complete visual nonsense. Weapons look generic, environments blend together, and nothing has a memorable identity. It constantly feels like AI-generated sci-fi aesthetics glued together without any understanding of what made Bungie worlds iconic in the first place. Even the atmosphere feels dead. Marathon lacks soul. There’s no mystery pulling you in, no emotional hook, no sense of adventure. It’s just queue, loot, extract, repeat. Over and over. Another live service treadmill pretending to be a meaningful experience. And maybe that’s the saddest part. Bungie sold its soul to Sony, and now both Marathon and Destiny 2 feel like casualties of corporate obsession with engagement metrics, battle passes, and monetization. Sony didn’t save Bungie, they accelerated its collapse. Marathon is not the future of shooters. It’s a warning sign. And when this thing inevitably flops hard a few months after launch, Bungie will have nobody to blame except themselves.
report-review Report
PlayStation 5
May 22, 2026
Digimon Story Time Stranger
0
User Scorekamuigui
May 22, 2026
By the time Digimon Story: Time Stranger finally becomes good, you’re already exhausted.I genuinely do not understand the overwhelmingly positive reception this game has been getting, because after spending dozens of hours with Digimon Story: Time Stranger, I walked away feeling more frustrated than entertained. Beneath the flashy Digimon models and addictive evolution system is a painfully bloated, badly paced RPG that constantly fights against the player instead of rewarding **** first major issue is pacing, and honestly, it’s terrible. The game takes forever to get going. Not “slow burn” forever, I mean genuinely exhausting forever. The story drags, the dialogue never stops, and The Operator constantly talking in your ear absolutely murders any sense of momentum or atmosphere. Every few minutes the game interrupts itself to explain something unnecessary, repeat information, or force another dull conversation. It feels like the developers were terrified of letting the player actually play the **** when you finally do play, the experience is wildly inconsistent. Combat starts fun enough, the Digivolution system is still addictive, and collecting Digimon remains satisfying, but the game quickly collapses under its own grind. The EXP gain is absurdly low, even by JRPG standards. There is a difference between “long” and “artificially padded,” and Time Stranger crosses that line constantly. A single-player RPG should not feel like unpaid labor. After a while, the repetitive battles, endless backtracking, and constant leveling requirements become mentally draining.Ironically, Bandai already knows this, because the paid Deluxe Mega+ content completely destroys the balance of the game. If you spend extra money, the difficulty practically disappears. So not only is the game grindy by default, it also feels blatantly pay to win. In a single-player JRPG. That is embarrassing.Speaking of money, Bandai’s DLC strategy here is ridiculous. The base game is already overpriced, then you open the store page and find a mountain of microtransactions stacked on top of it. Costumes, boosts, extras, packs everywhere. Bandai acts like they’re Sony charging premium blockbuster prices, except this game absolutely does not have that level of polish, production value, or technical quality. Keep **** quest design might honestly be the worst part. There are missions asking you to collect 13 or 15 hidden objects that do not even appear on the map. The game calls this “exploration,” but in reality it’s just wasting the player’s time. Then there’s the infamous fruit quests. A fruit is hanging from a nearby tree, you literally have flying Digimon with you, and somehow THEY cannot grab it. No, YOU have to slowly climb up and get it yourself. Then there’s another fruit. Then another. Whoever designed these quests should never be allowed near game design again because this feels like **** presentation doesn’t help either. The English dub is horrendous. Completely lifeless performances, awkward delivery, random energy levels, it honestly sounds like they grabbed strangers off the street and handed them a script five minutes before recording. American anime dubbing already has a bad reputation sometimes, but this might be one of the roughest examples I’ve heard in years.Technically, the game also feels outdated. Some environments look decent enough, and the Digimon models themselves are good, but the dungeons are repetitive, the world design is extremely linear, and parts of the interface feel weirdly cheap for a supposedly premium RPG. There are moments where the game almost finds its footing, especially near the end of the mid-game and into the final third, where the stakes finally rise and the story becomes more engaging. But by then, I was mostly relieved the experience was almost over. Honestly, I wish I had only paid for the last third of the game, because that’s the only section that feels remotely polished.What frustrates me most is that there actually was potential here. The Digimon roster is fantastic, the evolution mechanics are still satisfying, and underneath all the padding there is the skeleton **** good RPG. But the endless grind, horrible pacing, lazy quest design, aggressive monetization, weak storytelling, and insultingly easy pay-to-win balance completely suffocate that potential.Digimon fans deserved better than this. Much better.
report-review Report
PC
May 22, 2026
Digimon Story Time Stranger
0
User Scorekamuigui
May 22, 2026
By the time Digimon Story: Time Stranger finally becomes good, you’re already exhausted.I genuinely do not understand the overwhelmingly positive reception this game has been getting, because after spending dozens of hours with Digimon Story: Time Stranger, I walked away feeling more frustrated than entertained. Beneath the flashy Digimon models and addictive evolution system is a painfully bloated, badly paced RPG that constantly fights against the player instead of rewarding **** first major issue is pacing, and honestly, it’s terrible. The game takes forever to get going. Not “slow burn” forever, I mean genuinely exhausting forever. The story drags, the dialogue never stops, and The Operator constantly talking in your ear absolutely murders any sense of momentum or atmosphere. Every few minutes the game interrupts itself to explain something unnecessary, repeat information, or force another dull conversation. It feels like the developers were terrified of letting the player actually play the **** when you finally do play, the experience is wildly inconsistent. Combat starts fun enough, the Digivolution system is still addictive, and collecting Digimon remains satisfying, but the game quickly collapses under its own grind. The EXP gain is absurdly low, even by JRPG standards. There is a difference between “long” and “artificially padded,” and Time Stranger crosses that line constantly. A single-player RPG should not feel like unpaid labor. After a while, the repetitive battles, endless backtracking, and constant leveling requirements become mentally draining.Ironically, Bandai already knows this, because the paid Deluxe Mega+ content completely destroys the balance of the game. If you spend extra money, the difficulty practically disappears. So not only is the game grindy by default, it also feels blatantly pay to win. In a single-player JRPG. That is embarrassing.Speaking of money, Bandai’s DLC strategy here is ridiculous. The base game is already overpriced, then you open the store page and find a mountain of microtransactions stacked on top of it. Costumes, boosts, extras, packs everywhere. Bandai acts like they’re Sony charging premium blockbuster prices, except this game absolutely does not have that level of polish, production value, or technical quality. Keep **** quest design might honestly be the worst part. There are missions asking you to collect 13 or 15 hidden objects that do not even appear on the map. The game calls this “exploration,” but in reality it’s just wasting the player’s time. Then there’s the infamous fruit quests. A fruit is hanging from a nearby tree, you literally have flying Digimon with you, and somehow THEY cannot grab it. No, YOU have to slowly climb up and get it yourself. Then there’s another fruit. Then another. Whoever designed these quests should never be allowed near game design again because this feels like **** presentation doesn’t help either. The English dub is horrendous. Completely lifeless performances, awkward delivery, random energy levels, it honestly sounds like they grabbed strangers off the street and handed them a script five minutes before recording. American anime dubbing already has a bad reputation sometimes, but this might be one of the roughest examples I’ve heard in years.Technically, the game also feels outdated. Some environments look decent enough, and the Digimon models themselves are good, but the dungeons are repetitive, the world design is extremely linear, and parts of the interface feel weirdly cheap for a supposedly premium RPG. There are moments where the game almost finds its footing, especially near the end of the mid-game and into the final third, where the stakes finally rise and the story becomes more engaging. But by then, I was mostly relieved the experience was almost over. Honestly, I wish I had only paid for the last third of the game, because that’s the only section that feels remotely polished.What frustrates me most is that there actually was potential here. The Digimon roster is fantastic, the evolution mechanics are still satisfying, and underneath all the padding there is the skeleton **** good RPG. But the endless grind, horrible pacing, lazy quest design, aggressive monetization, weak storytelling, and insultingly easy pay-to-win balance completely suffocate that potential.Digimon fans deserved better than this. Much better.
report-review Report
Xbox Series X
May 22, 2026
Digimon Story Time Stranger
0
User Scorekamuigui
May 22, 2026
By the time Digimon Story: Time Stranger finally becomes good, you’re already exhausted. I genuinely do not understand the overwhelmingly positive reception this game has been getting, because after spending dozens of hours with Digimon Story: Time Stranger, I walked away feeling more frustrated than entertained. Beneath the flashy Digimon models and addictive evolution system is a painfully bloated, badly paced RPG that constantly fights against the player instead of rewarding them. The first major issue is pacing, and honestly, it’s terrible. The game takes forever to get going. Not “slow burn” forever, I mean genuinely exhausting forever. The story drags, the dialogue never stops, and The Operator constantly talking in your ear absolutely murders any sense of momentum or atmosphere. Every few minutes the game interrupts itself to explain something unnecessary, repeat information, or force another dull conversation. It feels like the developers were terrified of letting the player actually play the game. And when you finally do play, the experience is wildly inconsistent. Combat starts fun enough, the Digivolution system is still addictive, and collecting Digimon remains satisfying, but the game quickly collapses under its own grind. The EXP gain is absurdly low, even by JRPG standards. There is a difference between “long” and “artificially padded,” and Time Stranger crosses that line constantly. A single-player RPG should not feel like unpaid labor. After a while, the repetitive battles, endless backtracking, and constant leveling requirements become mentally draining. Ironically, Bandai already knows this, because the paid Deluxe Mega+ content completely destroys the balance of the game. If you spend extra money, the difficulty practically disappears. So not only is the game grindy by default, it also feels blatantly pay to win. In a single-player JRPG. That is embarrassing. Speaking of money, Bandai’s DLC strategy here is ridiculous. The base game is already overpriced, then you open the store page and find a mountain of microtransactions stacked on top of it. Costumes, boosts, extras, packs everywhere. Bandai acts like they’re Sony charging premium blockbuster prices, except this game absolutely does not have that level of polish, production value, or technical quality. Keep dreaming. The quest design might honestly be the worst part. There are missions asking you to collect 13 or 15 hidden objects that do not even appear on the map. The game calls this “exploration,” but in reality it’s just wasting the player’s time. Then there’s the infamous fruit quests. A fruit is hanging from a nearby tree, you literally have flying Digimon with you, and somehow THEY cannot grab it. No, YOU have to slowly climb up and get it yourself. Then there’s another fruit. Then another. Whoever designed these quests should never be allowed near game design again because this feels like parody. The presentation doesn’t help either. The English dub is horrendous. Completely lifeless performances, awkward delivery, random energy levels, it honestly sounds like they grabbed strangers off the street and handed them a script five minutes before recording. American anime dubbing already has a bad reputation sometimes, but this might be one of the roughest examples I’ve heard in years. Technically, the game also feels outdated. Some environments look decent enough, and the Digimon models themselves are good, but the dungeons are repetitive, the world design is extremely linear, and parts of the interface feel weirdly cheap for a supposedly premium RPG. There are moments where the game almost finds its footing, especially near the end of the mid-game and into the final third, where the stakes finally rise and the story becomes more engaging. But by then, I was mostly relieved the experience was almost over. Honestly, I wish I had only paid for the last third of the game, because that’s the only section that feels remotely polished. What frustrates me most is that there actually was potential here. The Digimon roster is fantastic, the evolution mechanics are still satisfying, and underneath all the padding there is the skeleton **** good RPG. But the endless grind, horrible pacing, lazy quest design, aggressive monetization, weak storytelling, and insultingly easy pay-to-win balance completely suffocate that potential. Digimon fans deserved better than this. Much better.
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PlayStation 5
Apr 7, 2026
Assassin's Creed Shadows: Claws of Awaji
0
User Scorekamuigui
Apr 7, 2026
Dumb and lazy side quests, massive bloated maps filled with an ocean of question marks leading to absolutely nothing meaningful, endless busywork, pointless collectibles, activities designed to waste time and inflate gameplay time, microtransactions, FOMO, packs, shareholder-approved monetization strategies, filling the map with hundreds of collectibles and then selling maps for real money to find those collectibles. You are not a player to Ubisoft. Ubisoft does not make games for people anymore. You are a number in a spreadsheet and how they can milk you and monetize you the most. Ubisoft make games for white old CEOs who never played a game in their lifes and for the shareholders. The whole scout system is disgusting. It's made to burnout you and make you buy the maps for real money. Really? Hide the map markers behind a real money map? You can even buy points for the skill tree! POINTS! Imagine if Ghost of Tsushima sold you skill tree points for real money? Imagine if you need to use real money to unlock skills in Skyrim? THIS IS DISGUSTING. Requiescat en pace, Ubisoft. Hexe will probably be this crap. I hope you all choke in every cent you all make with monetizations.
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PC
Apr 7, 2026
Assassin's Creed Shadows
0
User Scorekamuigui
Apr 7, 2026
Dumb and lazy side quests, massive bloated maps filled with an ocean of question marks leading to absolutely nothing meaningful, endless busywork, pointless collectibles, activities designed to waste time and inflate gameplay time, microtransactions, FOMO, packs, shareholder-approved monetization strategies, filling the map with hundreds of collectibles and then selling maps for real money to find those collectibles. You are not a player to Ubisoft. Ubisoft does not make games for people anymore. You are a number in a spreadsheet and how they can milk you and monetize you the most. Ubisoft make games for white old CEOs who never played a game in their lifes and for the shareholders. The whole scout system is disgusting. It's made to burnout you and make you buy the maps for real money. Really? Hide the map markers behind a real money map? You can even buy points for the skill tree! POINTS! Imagine if Ghost of Tsushima sold you skill tree points for real money? Imagine if you need to use real money to unlock skills in Skyrim? THIS IS DISGUSTING. Requiescat en pace, Ubisoft. Hexe will probably be this crap. I hope you all choke in every cent you all make with monetizations."
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PC
Oct 21, 2025
Cyberpunk 2077: Phantom Liberty
10
User Scorekamuigui
Oct 21, 2025
They could have sold this as a totally new game, but they didn't. Instead, they just expanded on something that was already incredible, polished, and (almost) bug-free. It's impossible to explain just how good Phantom Liberty is.
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PC
Oct 21, 2025
Cyberpunk 2077
10
User Scorekamuigui
Oct 21, 2025
No one would have imagined that this game would turn out to be so good. A story **** that could easily have been canceled, becoming one of the best games of this generation.
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PC
Jul 2, 2025
Death Stranding 2: On The Beach
10
User Scorekamuigui
Jul 2, 2025
This ia just unbelievable. One amazing lore, story, metaphors and symbolism can get even bigger and better. This is not a game. This an absolute masterpiece. A work ****.
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PlayStation 5
Dec 13, 2024
Baldur's Gate 3
10
User Scorekamuigui
Dec 13, 2024
You all should be review bombing **** games with microtransactions that thinks you are a product instead of a person. <3
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PC
Nov 2, 2024
Dragon Age: The Veilguard
10
User Scorekamuigui
Nov 2, 2024
a game that is amazing and has huge potential to be GOTY for sure,
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Xbox Series X
Nov 2, 2024
Dragon Age: The Veilguard
10
User Scorekamuigui
Nov 2, 2024
a game that is amazing and has huge potential to be GOTY for sure,
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PlayStation 5
Nov 2, 2024
Dragon Age: The Veilguard
10
User Scorekamuigui
Nov 2, 2024
Don't you think it's funny how fragile masculinity is so easily offended?The hate train has already left. Read up on "The Spiral of Silence Theory" and it will all make sense in any game being released these days. Remember, 99% of the negative criticism of Veilguard comes from cis, white, incel, straight men who have such a fragile masculinity that they can't cope with black, lgbt+ and female characters simply existing in a game. The game aren't even about that. These people love to mouth foaming about "woke" so hard that they don't even know what really means. If they want Dragon Age to have sexdolls with bouncing boobies and giant male straight characters like any Korean game, they are in the wrong franchise. And I haven't even started to talk about the fact that they're going crazy because we can choose our pronouns lol. Most of these reviews DON'T EVEN BOUGHT THE GAME I THE FIRST PLACE. If they really don't like it, why do they care so much about a franchise that has always been pro-LGBT+ from the start? It's funny that most of these guys are on Grindr with a picture of their chest without showing their face, while their wives think they're nice guys, but ah, I digress. Anyway, the low reviews that aren't openly racist, misogynistic, homophobic or transphobic (since it's a crime to be openly racist in most countries) are taking any bad aspect (and some are just making it up) just to trashtalk and spread hate about the game - a game that is amazing and has huge potential to be GOTY for sure, which is making these people even crazier. You can choose what you want to believe: a incel nerd with a sad and low life, or the real fanbase who follows the game since the beggining. Keep review bombing, losers. The engajement is really helping. Also, in time: 5/5 - CGM 5/5 - Eurogamer 10 - XboxEra 10 - Press Start 10 - Game Rant 10 - ButWhyTho 9.5 - TechRaptor 9 - IGN 9 - GamesRadar 9 - COGConnected 8.5 - Dualshockers 8 - PushSquare 4/5 - Dexerto 4/5 - TheGamer 3/5 - VGC 3/5 - VG247 MC: 84 OC: 85 CRY LOUDER, HATERSZZZZZZZZ! LOSE LOUDER!
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PC
Sep 12, 2023
Dying Light 2 Stay Human: Bloody Ties
0
User Scorekamuigui
Sep 12, 2023
Techland must be happy **** Tencent's balls by adding microtransactions to the game. This is absurd and ridiculous. These predatory microtransactional behavior MUST STOP! I am blocking all Techland social media from every channel I have. I will not be part of this nor I want to see any company who works like that. Disgusting.
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PC
Sep 12, 2023
Dying Light 2 Stay Human
0
User Scorekamuigui
Sep 12, 2023
Techland must be happy **** Tencent's balls by adding microtransactions to the game. This is absurd and ridiculous. These predatory microtransactional behavior MUST STOP! I am blocking all Techland social media from every channel I have. I will not be part of this nor I want to see any company who works like that. Disgusting.
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PlayStation 5
Jul 20, 2023
Diablo IV
0
User Scorekamuigui
Jul 20, 2023
It is inconceivable that we pay a lot of money for a game and the company simply does not give a damn about its customers and consumers. The vast majority of the public, on all channels, on all social networks, did not like the changes and nerfs, every day asking everywhere for Blizzard to change and improve what they did and they just don't care about us. First they messed up WoW, then Overwatch, and now Diablo. That was the final nail in the coffin. It's unbelievable. I refuse to support a company that doesn't care about making a good game and just makes changes that make everything worse. Blizzard, I uninstalled Diablo and every other Blizzard game I had and I'm not going back. They lost a customer of years. My money Blizzard will no longer have.
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PC
Jul 20, 2023
Diablo IV
0
User Scorekamuigui
Jul 20, 2023
It is inconceivable that we pay a lot of money for a game and the company simply does not give a damn about its customers and consumers. The vast majority of the public, on all channels, on all social networks, did not like the changes and nerfs, every day asking everywhere for Blizzard to change and improve what they did and they just don't care about us. First they messed up WoW, then Overwatch, and now Diablo. That was the final nail in the coffin. It's unbelievable. I refuse to support a company that doesn't care about making a good game and just makes changes that make everything worse. Blizzard, I uninstalled Diablo and every other Blizzard game I had and I'm not going back. They lost a customer of years. My money Blizzard will no longer have.
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PlayStation 4
Jul 20, 2023
Diablo IV
0
User Scorekamuigui
Jul 20, 2023
It is inconceivable that we pay a lot of money for a game and the company simply does not give a damn about its customers and consumers. The vast majority of the public, on all channels, on all social networks, did not like the changes and nerfs, every day asking everywhere for Blizzard to change and improve what they did and they just don't care about us. First they messed up WoW, then Overwatch, and now Diablo. That was the final nail in the coffin. It's unbelievable. I refuse to support a company that doesn't care about making a good game and just makes changes that make everything worse. Blizzard, I uninstalled Diablo and every other Blizzard game I had and I'm not going back. They lost a customer of years. My money Blizzard will no longer have.
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Xbox One
Jul 20, 2023
Diablo IV
0
User Scorekamuigui
Jul 20, 2023
It is inconceivable that we pay a lot of money for a game and the company simply does not give a damn about its customers and consumers. The vast majority of the public, on all channels, on all social networks, did not like the changes and nerfs, every day asking everywhere for Blizzard to change and improve what they did and they just don't care about us. First they messed up WoW, then Overwatch, and now Diablo. That was the final nail in the coffin. It's unbelievable. I refuse to support a company that doesn't care about making a good game and just makes changes that make everything worse. Blizzard, I uninstalled Diablo and every other Blizzard game I had and I'm not going back. They lost a customer of years. My money Blizzard will no longer have.
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Xbox Series X
Jul 20, 2023
Diablo IV
0
User Scorekamuigui
Jul 20, 2023
It is inconceivable that we pay a lot of money for a game and the company simply does not give a damn about its customers and consumers. The vast majority of the public, on all channels, on all social networks, did not like the changes and nerfs, every day asking everywhere for Blizzard to change and improve what they did and they just don't care about us. First they messed up WoW, then Overwatch, and now Diablo. That was the final nail in the coffin. It's unbelievable. I refuse to support a company that doesn't care about making a good game and just makes changes that make everything worse. Blizzard, I uninstalled Diablo and every other Blizzard game I had and I'm not going back. They lost a customer of years. My money Blizzard will no longer have.
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PlayStation 5
Jun 7, 2022
Diablo Immortal
0
User Scorekamuigui
Jun 7, 2022
It is a complete shame to see what the Diablo franchise has become. It is shameful and unacceptable to see how low Blizzard and Activision have sunk. I've never seen a predatory behavior so hard like this one. Its a complete P2W! It's disgusting.
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iOS (iPhone/iPad)
Aug 18, 2021
Immortals Fenyx Rising
10
User Scorekamuigui
Aug 18, 2021
I've spent the day playing Immortals Fenyx Rising and I'm having a BLAST! This game is amazing, and ridiculously fun! I remember watching the live when they announced it, the bad reception on chat, all those trolls and mean words, like Ubisoft is not allowed to do something different, not allowed to go into the world of cartoonish graphics or marvel-like sarcastic and funny scenes. I'm LMAO loud with Zeus and Prometheus talking. The armors and weapons I get so far was beautiful, and the combat and gameplay was solid and really really nice. I don't remember the last game I've spent most of the time playing smiling and laughing all the time. One of my best purchases of the year for sure. To all developers who design the game play and writers who thought in the story and the conversations between characters: congratulations and thank you. ️ EDIT: and OMFG I can transmog EVERYTHING! Thanks for let me look like exactly how I want, when I want, how many times I want it (and without have to paying for it).
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PlayStation 5
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