XOZcomingFRooX
User Overview in Games
5.6Avg. User Score
User Score Distribution
positive
6(29%)
mixed
8(38%)
negative
7(33%)
Highest User Score
Lowest User Score
Games Scores
May 30, 2026
Xbox Series X4
May 30, 2026
I am sometimes amazed by just how old consoles are way better than the latest ones. I don't give a crap about how "advanced" the hardware is; that's the bare minimum. I care about basic features that make the console easy and fun to use. Thanks for letting me use the keyboard for the browser, but why does the implementation of the Edge browser feel like a downgrade from the one I have on PC? And don't get me started on the recording feature of this bulky brick. Somehow, the PS4 could let me record a max of 1 hour, with little to configure, and upload it to YouTube.
And yet the Xbox Series X can only record 1 minute at max and has no feature to upload the video to YouTube, so I have to buy a dedicated USB to record my f*cking gameplay, put it in my PC, and upload it from there. I wish it were only this problem, but apparently, the whole recording feature is buggy as hell. Sometimes the console will decide to stop the recording randomly, and sometimes the console allows you to record for over a minute with the USB.
The result is that you just recorded nothing. The console gets confused because it can't properly tell if the USB is still connected or not, despite literally f*cking notifying you when you connect and disconnect that little thing. So when you supposedly record over a minute on the console's storage, the recorded footage just disappears, and you have no idea whether the storage is now filled with phantom recording footage or not.
Xbox Series X
Apr 25, 2026
Aragami: Shadow Edition8
Apr 25, 2026
I am a bit 10 years late to this review, but I really want to stress how much of a masterpiece this game is.
Aragami 1 is the first Indie game that made me realize the potential of what a small team of passionate developers can do, unlike the corporate video game companies that make generic AAA video game slop.
While this game might lack in some areas, in terms of "standard", it excels at everything else.
Let me explain to you why # Art over rEaListic Graphics This game is 10 years old and was built in the now-outdated Unity Engine (AI says version 5.4), but because the team made the characters look "cartoonish" for lack of a better term, the game can easily withstand the wits of time in terms of how it looks. It's the same reason why I can still play DMC3, which looks anime-ish rather than looking realistic, unlike DMC5
Aragami's art style kinda reminds me of Samurai Jack, since when I think of Aragami's core ability, I am reminded of the Samurai Jack episode with "shinobi, warrior of the night," where a ninja hides in the shadows. Speaking of abilities, let's talk about gameplay # Gameplay (Noncontextual controls)
The gameplay of Aragami 1 is its greatest strength and is the sole reason why I consider Aragami the best stealth game I've ever played. Tenchu had the cool ninja characters, but the controls in WoH/Fatal-Shadows are just not that good.
The Hitman games feel more like a puzzle stealth game rather than an action-stealth game
Ghost of Tsushima is an open-world slop that copies modern Assassin's Creed slop. Aragami, on the other hand, is a traditional level-based game that gives players tools to sneak around enemies and kill them stealthily if needed.
The best part about the controls of Aragami is that it has minimal contextual requirements to perform.Some games are very contextual when it comes to performing anything, instead of building "gamey physics" to let players play around with the mechanics.Other than that, the extra abilities given to the player might make the game easy later on, but it makes the gameplay more fun rather than "boring" because it's unchallenging.
Try clearing all levels on the hard difficulty while killing all enemies is so much fun.Besides that, there is the small stuff I wish to praise # The small stuff (Story & music) So let's praise the one thing that I liked about the game, and I wished they had played with the lore they created in Aragami 2 ## The story
The story of the game revolves around the main 2 characters: Yamiko and her sidekick spirit, Aragami (the player).
As you progress in the story, you get to know these 2 characters while the game gives you traditional cutscenes, the lore about the past, and the world they inhabit.
For those who listen closely to the guards, you might have found out that more people can control the "essence" of other elements that are not light and dark.
In the castle level, at the start, 2 guards speak about the Earth benders, although they use a different term to describe "benders."
This means that the world of Aragami is essentially an alternate universe like Avatar.
Other than that, I am very glad that I took my time to understand the plot, which paid off in the end.
And I wish that one day, the company that made this game would be resurrected, pun intended XD. ## Soundtrack
The soundtrack of Aragami reminds me of the good old times when the West had this image of easy Asia, where everything was about martial arts, ninjas, samurai, chi or "ki", and of course, the theory of elements (water, earth, fire, air, light, and darkness)
It's nice.
Nothing too out of the ordinary, but still have to give it a point of praise ## Nitpicks
My only nitpicks are the following:
- I wish they could have implemented split-screen co-op and not just online
- Maybe toss in 1-2 enemy types, because there are a total of 2 (regular guards with swords, and Archers)
- Kinda wished we had at least 2 more levels to have a total of 15 levels, instead of 13.
- Yamiko's boss fight ends too quickly. I wish the level could test our mastery of the abilities we have gained so far. # Summary
I really wanna thank the Indie team that created this game, and I really hate myself for only now playing this game, after 10 fucJing years (yes, I said fucJ).
My faith in the gaming industry has been restored, and the only games I'll be looking forward to playing are Indie games.
I just wish that Aragami 2 had continued the mechanics of the first game.
Nintendo Switch
May 20, 2026
Aragami9
May 20, 2026
[SPOILER ALERT: This review contains spoilers.]
PlayStation 4
Apr 25, 2026
Aragami: Nightfall8
Apr 25, 2026
I have no idea why so many reviewers dislike the DLC.
I loved Hyo and Shinobu, and the spice of new abilities I can use. I wish I could have played local COOP with a friend, but that's not too bad.
The story hinted that Shinobu survived, and they could have made her the MC of Aragami 2. For some reason, the developers insisted on creating Generigami 2 instead....
PlayStation 4
Apr 25, 2026
Aragami 26
Apr 25, 2026
[SPOILER ALERT: This review contains spoilers.]
Xbox Series X
Apr 8, 2026
Naruto x Boruto: Ultimate Ninja Storm Connections1
Apr 8, 2026
I'm probably one of the only "bombers" who played Storm 2 when it was released.
Although many regard it as the Peak of the Storm series, this was actually the beginning of the downfall of the Naruto Storm series. In Storm 1, we had:
- A true open world
- All characters, including the awakening versions, had a full moveset (up, down, side, neutral, tilt)
- The awakening version had ultimate attacks.
- And each awakening version character could be selected from the start (just like you could be SSJ4 Goku in BD3) Such standards were too high for CC2 to follow up, so in Storm 2:
- You couldn't select awakening version characters couldn't be selected
- We got awakening version characters with a bare-bones moveset with no ultimate attack.
- And an "open-world" that was some bootleg fixed camera Resident Evil, where you walk around to do "side quests." And since then, each new iteration of the Storm series took more and more features out, and focused on the online competitive BS rather than allowing players to have fun with characters like the Raging-Blast and Budekai Tenkaichi, the Dragon Ball games. Now, in Connections, this is what I find:
- Characters' tilt moves now cost meter because they're "chakra" moves for some reason
- Combo exploits are so broken that you don't need to dash-cancel
- Aweakening mode duration is now much shorter than it ever was before
- And of course, no side-combos, except for KMC Naruto from Storm Generations. The side-combos were plucked out of the Storm series since S3, if I remember correctly.
- For some reason, the Adult characters have the exact moveset of their Shipppuden counterpart, but that doesn't stop publishers from lying about having a giacantic roster, by making adult characters have a dedicated slot at the character select screen
- And yet you have millions version of Sasuke, Naruto, and Obito with different movesets - BUT OH NO, DON'T YOU DARE MAKE AN Obito Team with the 3 different masks - because... now basic logic must be applied. The last point really annoys me, honestly.
What's the point of blocking players from picking different types of versions of Naruto or Sasuke or whatever in offline matches?!
It's not like they have the exact moveset!
Why can't I pick Kid Obito, with Masked Man, along with Tobi?! Why can I only do that in the latest Dragon Ball game, Sparking Zero?
I just don't understand CC2, honestly.
They are just keeping the ancient codebase of the Storm game that they spawned in 2008!!!!
And they've never made a better game since then!!!
That's like 18 YEARS, MY NINJA!
F-ing 18 YEARS of laziness and prioritizing one shot cutsenses and very bare-bones boss battles that every casual tourist goes bananas because now they have an excuse to not watch the series. I hate the gaming community, with all my heart.
The number of games ruined because of casuals who don't know what to value in gaming is truly frustrating. And I didn't even mention the lazy story they made in this game, which had one COOL female Uchiha character (NOT SARADA OF COURSE), which they, CC2, didn't F-ing include in the character roster to select and play with.
How can you be this lazy!!!!!!!!!!!! HOW!!!!!!!!!! 18 YEARS!!! MY NINJA!!!!! Not to mention the very baby-level survival mode, which puts you on the same map, against the same AI that keeps running away from me, no matter which character he has. I'm already tired of triple AAA games being either another open-world slop or another Dark Souls-like game.
Why can't CC2 just let the Storm Series Die (along with its clone, Demon Slayer) and finally built a new game engine from zero? Is that too hard for game developers these days?
You have a freaking AI that can speed development of mechanics!
F-ing use it! Because I do!
Xbox Series X
Apr 3, 2026
Ninja Gaiden 42
Apr 3, 2026
This is a shame to all hack and slash that improved the genre, and it is a worse Ninja Gaiden game than Ninja Gaiden 3 vanilla. Not only that, for some reason, Team Ninja did not wanna make this game, and instead gave it to Platinum Games, which proved to be a lazy company that took the same Bayo/Nier combat mechanics and half-a$$ inserted NG2 mechanics, in the most lazy way possible. It's funny how despite Itegaki making the most unique action game in almost 20 YEARS AGO, neither Team Ninja nor Plastic games were able to elevate those mechanics further. The core unique combat/meta-game of the OG NG2 was learning to use the iframe moves right, while quickly killing enemies left and right. And yet, for some f-ing reason, ever since NGS2, they never tried to improve this. So, despite being well known as the best one, and lying to people about the "definitive" edition to NG2, aka NG2 Black, we, the fans, at least expected them to improve that formula in NG4. But what we got WAS NOT NG4 or even NG3 - it was Nier Gaiden Shinto Priest Wiafu with lame "side missions" with forced walk-sections, which Ratchet style grinding rails sections XD How can you do you?! The combat in this game is almost non-existent in most levels, and when you control Yakumo for 90% of the game, he feels so floaty! Oh! And enemies just tank Izuna drops like they did since Sigma 2, F-Off! But what really ticked me off? When I realized that this game wanted me to play like I am Dark-Souls Parry games!
I realized that when I played the first boss, I had 2 options to play "cOoL":
1. Do RED attack when the enemy flashes
2. Parry and press HEAVY attack to stun the enemy with any attack
Now, I said F*ck that parry, I'll just connect the 2 RED attacks.
But the first is, Yakuma $hitty "Blood" mode is slow AF. F-Off plastic game! Don't make it SLOW and drain some "blood" gauge! I've had enough with lazy boss fight designs that throw in super armor to make that so-called challenging, by basically making the boss not reactive to player attacks! NG2 at least had bosses that reacted to your attacks - when they felt like it. But when you boss fight design is the same and is downright bad and forced action game player to play like a lame Dark Souls one - THAT'S WHERE I DRAW THE LINE A$$H0LE$! Other than that, here's the rest of the $hitty things this wanna-be NG game has:
- A wanna-be miko priests which is designed to be way too sexually provocative
- Levels are either too white, too grey, or too grey-green and are not varied and beautiful. Why make the same mistake DMC5 did?
- Why is Ryu playable 20% of the game
- Why does Yakumo steal Ryu's moveset? Is there a point to this?
- Side missions concept in a classic hack-and-slash game DOES NOT WORK
- Forced walking sections! How do you make such a mistake?!
- Having Dark-Souls parry BS mechanics in an NG game is an insult, and I'll repeat it as many times as I want to Overall, it's clear from this point that the developers at Plastic Games are either incompetent to make brand new and stable mechanics that are NOT taken from the Bayonetta games, or... they were super lazy, since it seems that this game was on a tight budget. The unknown and/or "rare" cast English voice actors said as much, but the air combo you can do in NG4 is pretty identical to the one I could do in Nier Automata, which came out in 2016.
Xbox Series X
Mar 25, 2026
ION Shift3
Mar 25, 2026
This was soo good, and I am not kidding.
Playing as a cool looking alien, hopping around and killing space guards is fun as heck, and I like the traps set by to force the player to either play strategically or trust their instincts to quick attack and run back to cover. But you know why I gave it such a bad score?
It's because of the mix of 2 things that don't go hand in hand:
- Hard a$$ platforming sections that require speed-runner skills
- Along with the 1-Hit-Kill (1HK) Add on top of these 2 the bad checkpoints place in these sections and half of the playtime revolves around dying 50 times to do this BS platforming sections.
Even Ninja Gaiden Ragebound, DID NOT do this. This made the game so annoying to play, because the movement controls are not that perfect AS THE DEVELOP THINKS! My f-ing G-d! Can you please have the brain cell not to put that **** it please! Your game was soo awesome for and I really wanted to give this 10/10 or atleast give it a fair critic.
But being stuck on those **** sections, unable to enjoy the stealth combat sections made me curse the game devs that thought of this in the first place. I can't stress this enough!
I really wanted to finish this game on the hard difficulty and jump to the hardest for the challenge.
But the bad sections are made worse in those sections. If you're gonna make ION Shift 2, DON'T PUT STRESSFUL PLATFORMING SECTIONS PLEASE!
Or, if you really wanna put them, GIVE ME A G-D DAMN HEALTH BAR PLEASE!
Xbox Series X
Oct 23, 2025
Ninja Gaiden: Ragebound7
Oct 23, 2025
Ragebound is a sequel to the old-school Ninja Gaiden game for the NES with minor adjustments in terms of balance.
The NES games were brutally difficult. Sometimes for good reasons and sometimes not.
In this modern iteration, the balance tweaks are great.
Some salty old-school gamers might say the game is easy and you can speedrun the game, but in all honesty, the average and above-average gamers will get fairly challenged in most cases.
Nonetheless, the game offers additional difficulty modifiers if you crave a little more challenge, which is what I did against the non-boss enemies.
Anyway, let's sum up the good, the bad, and the wasted potential. Pros:
- Great OST
- Great characters (Kenji & Kumori have nice chemistry)
- Simple story and straight to the action
- Moveset is quite varied
- Demon enemies are fun
- Bonus levels Cons:
- Human enemies **** & are annoying
- The **** touch get hit thing is dumb AF !! Wasted Potential:
- Why is there no **** 2 player COOP!
- Without the BS Touch-hit thing, the game could have been great I know that some enemies don't have an official attack animation, but a f*cking enemy is standing still, and I just so happen to touch his body, that doesn't f*cking mean I should get hit. It's literally the only reason why I refuse to play this on hard.
I am sorry, but when a human woman soldier is standing or crouching, and Kenji accidentally touches a PP, that doesn't **** mean he should "get hit", OKAY! I am just glad I can finally move on to NG4 and not this.
If they continue this 2D action game, please remove this mechanic on enemies that can actually have an attack animation.
PC
Jul 7, 2024
Tenchu: Fatal Shadows8
Jul 7, 2024
It's funny how main stream media give this game a mixed score but praise the hell out of WOH.
Funny, enough, it seems that the User score is actually quite different and positive.
So anyways, after rage quitting WOH because it's just **** and inconsistent, I decided to give Fatal Shadows a try, hoping the game at least gives me an option to pause the menu and reset mission if I lose my grand-master ranking.
And lucky enough, it did XD.
Another great point I have to mention is the consistency of the grappling hook.
Unlike In Wrath of My Ass, Fatal Shadows actually has a working function grappling hook that 95% of the time will work.
AND Another great point I have to give is with the stealth assassination indicator.
In WOH, sometimes you might not get the assassination animation and get "notice" although you perfectly stealth killed the bastard.
This was especially annoying because then you were in the state of "?!" which mean guards are on high alert.
In Fatal Shadows, the happened way less more often and I was able to get smooth stealth kills.
Now besides praising this game for being better that WOH, I do have to mention the problems that are still there:
- The spider Ability is still useless
- The "HAND CLAWS" item is pretty much like the useless spider a ability, only you're "climbing walls" - which is a lie, since you can only hold on to a wall... You still need to fight the camera if you're using the default control buttons map.
But, with a little button map setup, and a Razor Wolverine Control, I was able to experience the game the best way possible.
But if I would have to give this game it's true pros, it would be 2 the different playstyles between Ayame and Rin.
While Ayame is fast and agile, Rin is slower but more technical.
Rin's Abilities give the play a completely unique play style from Both Ayame and Rikimaru from WOH.
The game also rewards players for completing the game in any difficulty, and has a tutorial missions for a player to learn just in case.
I guess the only negative is story, since the VA is still poor compared to the Japanes VA.
And it doesn't help that the game never saves the VA selected in the menu.
Seriously, the game can save the outfit I select but help saved the select language?
The ****?
So..... ummm.. another plus would ****, Ayame actaully looks great in the game, compared to WOH.
Overall, if the stupid "main stream" critics would give this game the stink, we would have gotten more Tenchu games for the **** well....
PlayStation 2
Jul 7, 2024
Tenchu: Wrath of Heaven3
Jul 7, 2024
I generally don't understand the criticism towards Fatal Shadows, because when I played both Tenchu WOH and FS, I felt completely the opposite.I played the US version of this game and for some reason, it doesn't have the option to restart a mission in the pause menu while playing any mission.More over than that, the amount of times I tried using the grappling hook only to not grab the ledge for the stupidest reason was enough to set my rage to over 9000.Another critic I have for this game (but also for Fatal Shadow) is the spider ****'s so useless that I honestly don't know why they made it so **** one more thing I have to mention are the enemy placements and enemy's sense of vision.Playing the cave level on first playthrough was a nightmare.Enemies have a good vision and their so far away, so how the **** am I suppose to stealth kill them?Not to mention the useless of the spider wall ability and the grappling hook's inconsistency to work properly.I tried playing a little bit more with Ayame, and then I just gave up, since she doesn't offer much difference from Rikimaru.Funny enough, her play style in Fatal Shadows is quite expressive and shows her speed and agility.This is quite constrant to Rin from Fatal Shadows who plays a little slower then Ayame but exceeds in other aspects.Overall, I hated this game.I would have given it more change like Fatal Shadows if the bugs weren't ****-WHY-IS-THERE-NO-OPTION-TO-RESET-MISSION-ON-PAUSE-MENU !!!!P.S.I forgot to mention that this game (and Sadly even Fatal Shadows) has one of the worst camera controls I have ever **** can barely control the camera properly and the default controls sure don't make up for it when you try to use a quick grappling hook to espace before getting spotted for when you just tryin to know who's behind a ****'s especially annoying when you crouch and stand on the edge of any high **** game's camera assumes you want to look down always while in that **** you wanna look watches a head, you have to hold the right analog stick down to direct the camera **** all honestly, now that I am thinking about it, AC1 actually address this issue with a camera that is free to **** to mention that the game let's you get consistent wall climbing and Air Assassinations.Okay, I am done **** on this game XD
PlayStation 2
Jul 29, 2023
Ratchet: Deadlocked9
Jul 29, 2023
RD is the last Ratchet (and Clack) game to be released in the PS2 era and the last game that was developed by the OG devs, unlike with the future R&C games for PS3, PS4 and now PS5. Why am I saying this? Well, because this is the last series to feature R&C against a world that is infested in corrupt celebrities and businessmen who think about fame and fortune first. But enough about the story, how's the rest? ---- Music ---- Awesome back then, awesome even now. I use it for jogging. ---- Art Design ---- The guns look sick, the area battles look fairly good. If you wanna know why it's good, just look at the guns ---- Gameplay (The meat of the review) ---- Havin' finished RD for the 4th time in my life, there's no doubt why I got addicted to this game back then and now. The game gives me a streamlined weapon pack to use but this time, with added mods that allow you to customize you strategy and thus play style. It's all good and even better are a variety of enemies that can actually hit you unlike in modern shooters these days. I will say that my only issue with the gameplay is the sections with all vehicles. They're very out of place for me, and it breaks fun out of lvl-ing you weapons. I know they're cool and all, but this is not Halo, where the weapons stay the same way. Another minor nitpick I have are you "combat bots". On one hand. they look cool and are handy to not break the pace of the action, i.e. they're the ones that hack & spin bolts with their ratchet. But on the other hand, they don't really make the game more fun. In all honestly, it's way better to play COOP with a friend than playin with the bots. And again, they don't bring a problem, but the don't bring anything else to the table. Other than that, this game is the first game to feature a difficulty option which actually gives me personally an excuse to play the game again in challenge mode. Because, personally, I didn't have the urge to play R&C2 even though it was so good. ---- By the way... ---- If you ever pick this game on the PS3 somehow, never, AND I REPEAT, never press the multiplayer on the main menu. It causes a glitch which disables the freeze time when switching weapons in single player. This also happens in R&C3, a bug that was never fixed by the team that ported the old R&C to the PS3 ---- Overall ---- This game is way wayyyy better than any shooter game out there, and it can out right rival Doom Eternal and Doom 2016 with it's weapon variety. Yes yes, it's not that difficult, but it's way more fun than the new Doom is. Because if there's a major difference between the old and new, is that the new always tried to be fun 1st and then challenging.
PlayStation 3
Feb 3, 2023
Ratchet & Clank Collection9
Feb 3, 2023
When I was a child, I played the a lot of Ratchet and Clank 3 and Deadlock on the PS2 and it was a blast. So as for someone who didn't play the 1st and 2nd, I would say that I was curious to know how they played. And man oh man, they both great in their own way. Further more, I actually really enjoyed the exploration in the 1st and 2nd games that was very missing in the 3nd game. The OST in the 1st game has some really bangers and certified hood classics. The 2nd and 3rd have a lot last hits on the OST, but still not that as the Ratchet games on the PS3 and.. the remake YUK. Also, I have to gush about the RYNO in 2nd and 1st game. They're such a game breaker and I love them. The 3rd RYNO was always an issue for because when you to MAX LVL5, the weapon becomes useless against bosses and just erases everything on screen that isn't a boss. ANYWAY, before this review becomes a love letter to the old Ratchet games, lets to a simple bullet list on why these games are a MUST to play. Pros (for all) - Always have a variety of gameplay (will expand upon below) - Art style keeps the game alive because it doesn't rely on shiny realistic games - The weapons are just awesome and are not the same. WAY BETTER Than any Borderland games' weapons which are all the same. Each weapon is unique and has it's own charm to it. - Unique enemy variety - Nice stories (well except the 3rd, which can't choose between "Squishy" supremacy or classic alien race that wants to conquer the galaxy) - And of of course, Banger OSTs Pros for the 1st - The exploration aspect was really fun - No LVL for weapons was actually a good thing because then, I can actually use the right weapons for the job and not invest my time on lamer weapons I'll never use (like the Infector in 3) - Hoverboard Races where really fun, and I wish they kept it!!! - The music is always a banger Cons for the 1st - No strafing really makes the combat annoying. Pros for the 2nd - Has the best RYNO of all - Combat arena - Strafing - I can actually afford the RYNO in challenge mode - No useless weapons like in the 1st - Has a ton of side activities like space battles, and old fashion races Cons for the 2nd - While the level system isn't as annoying as the 3rd, the fire alterations can actually make the weapons less useful like Lava Gun - The races are pretty meh compared to the hoverboard races. they should have expanded upon the hoverboard mechanics more. Pros for the 3rd - Extra weapon slot that was missing in the 2nd game for the old weapons. - The Hypershot was a great gadget that fuses Swingshot and Dynamo to one tool. Also you don't need to equip it to use it. - Multiplayer... well it was a Pro.. - Weapon discount if you play the 2rd and the 1st Cons - RYNO 5th level - Story is confused - Alien conversions gimmick is boring - Sometimes glitchy - The usage of bonus boxes and inferno is not fully fleshed out. Could use some work to make it interesting. Anyway, buy the HD remake, and don't play Rift Apart, it's Woke
PlayStation 3
Jul 12, 2022
Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles5
Jul 12, 2022
Ah yes, Cyber Connect 2, my favorite.. oh wait, was my last favorite anime game company out there. Remember when Anime fighting games had their unique quirk in battles unlike regular fighting games? Yea me 2, it was on PS2 and disappeared since. Let's quick review this, since this game offers little than what it's suppose to do. - Story Same as Naruto game's story mode, where you have literally walking levels to points and click stuff. This added with QTE min-games.. and the same battles with the same QTE animations. It's easy and you can defeat the story while sleeping.. it's honestly amazing just how the game industry has fallen from such quality. Just leave the story after you finish it and play the main feature which is.. well battling, Ya know. - The character selection One of the main things an anime game needs, is a BIG cast of characters to play with, to fulfill your dream battle you never got to see in the anime/manga. Sadly, CC2 doubled down on that part, keep in mind these guys HAD of characters to create since the 1st season aired. The has, from the time I write this review, 18 FREE characters which DOES NOT INCLUDE the school characters, which have essentially the same moveset as the OG characters.... that's a dirty move CC2, you once had 3 types of Naruto and Sasuke, but at least eat iteration had a different moveset and alt-forms, now you double down again in you quality? These guys couldn't come up with a special moveset for Kanao, but for Murata, a dull looking character made the comedy moveset. Just great. And what about Rui's spider siblings? No moveset for them? Or the drummer Demon? Or how about giving all the other lower rank demons a filler moveset? Gee, I don't wanna work hard for even slightly hard, let's just copy + paste the main characters with "KAWAII GAKUSEI" outfits.... Dissapointing - Gameplay The only part that is goo-- wait what am I talking about? this is again just another downgrade from the Naruto games. While it has it's own mechanics, as an Anime fighting game, it lacks in variety in gameplay styles between each character. Not to mention that CC2 could have build a complete new fighting game that was 100% different from their Naruto games, but no, it actually has the same base meta game from these games, It's just that now there's no substitute justu and your buddy rescues you from a combo. The game doesn't make me feel like I'm playing as a demon slayer or a Demon, it feels like just another Naruto game with a Demon Slayer mod on top of it. Naruto had it's "animeish" reasons for it's mechanics, where as Demon slayer has no feature that simulates anything that is related to being a demon slayer. Summary.. Wake me up, when an anime game is declared to be better the DBZ BT3, okay? Until then... breath or whatever
PlayStation 4
Jul 12, 2022
Assassin's Creed7
Jul 12, 2022
AC1 is the only true AC game that is that actually about Assassin's Creed. Yes, that also means that AC2 is not an Assassin's Creed game. AC2 was the one of the games that popularized open world games with endless boring side quests, more collectables and bombastic stories. But we're here to discuss AC1, not ramble about mediocre open world games that attracted us when we were teenagers. Let's begin, shall we?
Xbox 360
Jul 12, 2022
Gears of War 47
Jul 12, 2022
GoW in general is very nostalgic for me, especially GoW2. Sadly, for me that is, I still have lag to annoy me in GoW4, however there are different pros and cons this time. - Story Mode Most lame GoW story, with the exception of GoW5 with the "POLITICAL MESSAGE". I honesty didn't hate nor liked it. It's flat. Much like its characters. Much like its "new enemies" but with no variety. The main issue is that the developers had no clue how to make GoW again, since the Locust were defeated. So instead making different enemies (like DB-Robots vs GOG), the tried to half ass their way to create a "new war" with the Swarm. Now, the swarm, have barely no explanation for their existence and the game doesn't even at least display difference from the Locust. They all go with skirts with shotguns screaming "human" instead of "ground walker". There's literally nothing. Even the enemy that holds the Bow has no unique look to him. Just a skirt and a hoodie. The main "new" characters are .. K, I guess. Kait looks cute (and in 5 looks like a ****) JD Fenix is really bland and doesn't represent the GoW theme. And Del.... is Finn for the new Star wars. I have nothing to say, just play story once and leave it there. - Versus Sweaty, Snarky and lots of old school MLG culture. It's amazing how Halo, who once was flooded with the MLG culture, is now filled with a different community (for the better), but Gears kept both it's original audience + Esports culture. I couldn't become an expect Gears play, since the Shotgun meta essentially revolved around connection speed and too much sweat. Back in Gears 2 + 3, I just rocked the HammerBurst. Now, since the sweaty community remained unlike the rest of us, the Hammerburst was removed from the default weapons category, and went back to be a power weapon. The power of the community man.... it's something - Horde (the reason why I still play this) Gears 2's horde was... whatever Gears 3's horde was in the right direction And 4 just brings a whole new way to play Gears4 with the classes and fortification. I honestly wish I could have my own premade team for harder difficulties of Horde, but I'm old now. But It's fine, since I can play Normal mode casually and have my 2 hours fun. The only issue is really with the playbase for horde, when total noobs join in, or mid quitters quit in the first rounds, it really **** and when everybody leaves it's just no fun at all. If you have a friend, and one that is good at playing Gears, play split screen, it's hella fun. Summary: Gears 4 has it's different pros and cons, which are different from the other classic gears games. It has the best horde mode from the 5 that have It has an OK versus being dedicated to the OG fans And it has a story mode.... which it's FLAT Get in Xbox Game pass.
Xbox One
Apr 27, 2022
Ghost of Tsushima5
Apr 27, 2022
Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay. You might call it the RDR2 of Japan, and you would be half right. Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn. Lets start reviewing, shall we? So... let's get one thing straight, the story is as good as you want to think. It's basically the "Oh, following the Bushido Code is no good when your enemy give 0 f*cks about it" so you basically become a Nin- sorry "GhOst".. Funny thing is, the game actually lets you freely to choose you style of Combat. - "Samurai Mode" which is combat which has potential but its buggy 'cause they had to put the money into the "open world" BS - "The Ghost" which is you basic Farcry 3 skills, only this time the enemies are dump in some cases (sometimes they see a comrade's corpse and don't react :/ ) - And technically Archery, which is way to good in this game since you get easy headshots with the slow-mo Anyway, even if you choose to NOT abandoned the Bushido code, the game will regard you as the GhOst 'cause why bothet making branches. Why bother? well that's easy, much like GoW4, GoT also thinks that havin' mediocre feature from every genre will make the game better. And let's not forget the amounts of ToDos in this game to keep you busy and make you like you money's well spent in this game, yay, I really wanted to play 40+ hours chasing foxes, birds and goddamn outposts. Some of you might say "but what about the side quests with the mini stories? with the characters you meet along the way?" to which I say... What about them? Do you remember every single time you had to walk around and talked with them? and strolled with them? Was it worth it to see your character standing still, talking to the side character? Don't you want to see a cutscene that shows way more character personality? And I ain't even a story guy in video games, because you know... I want to PLAY, not read a "script". By "script" I mean Cory Barlog's vision of a "video game" leaving the game out Before I go over to my main critic, I got thing to say to this game. Did you really have to "uglify" the Japanese women? Especially the Mikos, which look like native Americans. Where's my Kikyo dammit XD? That's pretty Woke move you did there.... But seriously, but why did you make the Mikos look so ugly? Googling Japanese Mikos finds me YOUNG (not old **** punch) women usually look good and cute. But no, let's appeal to the Woke BS, and put in Old hags, stuck up **** (yea, **** Yuna, her character is not in the slightest acting Japanese) or just plain ugly. Hugh... *sign* I finally released my anger on that part. But you know, with all the hate I bring to this review, I actually some pros for GoT. - The sword stances are very Unique for me. - The movement is good - And the game does have a charm, much like AC1. The main problem I have with GoT is the fact that it had to be another dull open world game that doesn't even try to make it interesting. The exploration is still boring. Yes I though that the "guiding wind" would solve the issue as well, but as it turns out, it's still forces you to open the map menu, select the point you want to go, and go. It's just that now you can actually look at the fields' and forests and not stare at a mini map. But that still defeats the whole purposes of exploration and navigation which are suppose to be the building of making a fun open world. And even then, riding with you horse from A to B is still dull. So you know what, maybe it's time Playstation "exclusives" will stop the open world crap and focus mainly on their gameplay. Because here's the potential I see in GoT, which is the combat stealth. If SP developed linear levels that let them to design interesting combat areas, they would have surely improved the gameplay. Instead of polluting an open world with boring ToDo list I have seen in other million open world trash games... you know.. So here's my ending statement. Wake me up, when clunky combat in video games is ancient history. Or, Wake me up, when open world games actually have no compress to guide you and the exploration is apart of the main gameplay.
PlayStation 4
Apr 27, 2022
Ghost of Tsushima: Director's Cut5
Apr 27, 2022
Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay. You might call it the RDR2 of Japan, and you would be half right. Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn. Lets start reviewing, shall we? So... let's get one thing straight, the story is as good as you want to think. It's basically the "Oh, following the Bushido Code is no good when your enemy give 0 f*cks about it" so you basically become a Nin- sorry "GhOst".. Funny thing is, the game actually lets you freely to choose you style of Combat. - "Samurai Mode" which is combat which has potential but its buggy 'cause they had to put the money into the "open world" BS - "The Ghost" which is you basic Farcry 3 skills, only this time the enemies are dump in some cases (sometimes they see a comrade's corpse and don't react :/ ) - And technically Archery, which is way to good in this game since you get easy headshots with the slow-mo Anyway, even if you choose to NOT abandoned the Bushido code, the game will regard you as the GhOst 'cause why bothet making branches. Why bother? well that's easy, much like GoW4, GoT also thinks that havin' mediocre feature from every genre will make the game better. And let's not forget the amounts of ToDos in this game to keep you busy and make you like you money's well spent in this game, yay, I really wanted to play 40+ hours chasing foxes, birds and goddamn outposts. Some of you might say "but what about the side quests with the mini stories? with the characters you meet along the way?" to which I say... What about them? Do you remeber every single time you had to walk around and talked with them? and strolled with them? Was it worth it to see your character standing still, talking to the side character? Don't you want to see a cutscene that shows way more character personality? And I ain't even a story guy in video games, because you know, I want to PLAY, not read a "script". By "script" I mean Cory Barlog's vision of a "video game" leaving the game out Before I go over to my main critic, I got thing to say to this game. Did you really have to "uglify" the Japanese women? Especially the Mikos, which look like native Americans. Where's my Kikyo dammit XD? That's pretty Woke move you did there.... But seriously, but why did you make the Mikos look so ugly? Googling Japanese Mikos finds me YOUNG (not old **** punch) women usually look good and cute. But no, let's appeal to the Woke BS, and put in Old hags, stuck up vitch (yea, Vitch Yuna, her character is not in the slightest acting Japanese) or just plain ugly. Hugh... *sign* I finally released my anger on that part. But you know, with all the hate I bring to this review, I actually some pros for GoT. - The sword stances are very Unique for me. - The movement is good - And the game does have a charm, much like AC1. The main problem I have with GoT is the fact that it had to be another dull open world game that doesn't even try to make it interesting. The exploration is still boring. Yes I though that the "guiding wind" would solve the issue as well, but as it turns out, it's still forces you to open the map menu, select the point you want to go, and go. It's just that now you can actually look at the fields' and forests and not stare at a mini map. But that still defeats the whole purposes of exploration and navigation which are suppose to be the building of making a fun open world. And even then, riding with you horse from A to B is still dull. So you know what, maybe it's time Playstation "exclusives" will stop the open world crap and focus mainly on their gameplay. Because here's the potential I see in GoT, which is the combat stealth. If SP developed linear levels that let them to design interesting combat areas, they would have surely improved the gameplay. Instead of polluting an open world with boring ToDo list I have seen in other million open world trash games... you know.. So here's my ending statement. Wake me up, when clunky combat in video games is ancient history. Or, Wake me up, when open world games actually have no compress to guide you and the exploration is apart of the main gameplay.
PlayStation 4
Feb 7, 2022
God of War3
Feb 7, 2022
God of War 4 is luckiest game to ever exist in the gaming history. Back in 2017 and up until now, games nowadays are released half finished, buggy and filled with micro-transactions BS and other untraditional business models that don't reward gamers that want to be good at the game. It manages to both please the propaganda media with it's agenda to replace every gaming aspect with movie-sob scenes with minimal gameplay & gameplay difficulty as possible And the majority of the gamers who since then have long dropped any standard expectations of a video game to have. - It provides the wanna be TLOU1 story with the son-father relationship, only with barely any sense of story direction - It provides a new combat that is different from the original, yet it's barely polished and tested, so they added in the LVL system bullsh-i-t to let players grind their way to the finish line - Provides more than 6 hours of play by having dull side missions that only serve to damage even more the directionless plot - Graphics look nice, but 60FPS be damned, let's stick to 30FPS. Don't worry if you're a PC player. Sony really isn't trying to save it's dying console brand anyway Besides that, the game lacks in obvious areas where's the old GoW games didn't: - Enemy variety - Boss variety - A **** JUMP button It's no surprise why Shuhei Yoshida "was horrified" when he 1st saw the game. It didn't live up to the GoW standards, and with Cory's fascination for writing "a script" and not a "game script", it's no wonder why video games strayed away from their core purpose. I.E. ..... TO DELIVER A FUN GAME TO PLAY So how come, with all these level of mediocre mechanics, did the gaming community still endorse this? For the the simple reason that GoW4 is a video-game product that is sold in the traditional way that doesn't asks more money from the player. - It's finished - Tested (alteast to the level it's serviceable) - Offers more than enough content to justify its price - And as I said before, you buy it, you get it. There's no catch. It's atleast honest. Wake me up, when clunky combat in video games is ancient history.
PlayStation 4
Oct 13, 2018
Gears of War: Ultimate Edition6
Oct 13, 2018
WARNING! RANT INCOMING GoW1 on XB360 was awesome at his times because he was the 1st. I played it and had fun (until you realize that lag in 2006 was your worst enemy because your hit-scan bullets where flying everywhere because the time it took for the host to register your shots) The movement was also clunky and shotguns could headshot from far away because of .... somethings... So.. how do improve it in the "ULTiMaTe eDiTioN" ?! , simple make everything the same but change only the good things the game had -_- Sadly, I was late for this party as well, as I started playing the game on PC in 2018. Luckily I still remember well my childhood with this game (this was one of my favorite series after all). So I can still give my critic on things that were NOT fixed. Lets begin, shall we ? - Movement is the same as it was in GoW1. If you played the other titles chances are you know that they improved VASTLY from GoW1 to GoW2 in movement. This game , as a "remaster", decided to of course leave the clunky movement. * You ofter get stuck in wall trying to roll out of it. * Delayed input due to 3 actions can be performed (which was improved in 2-4) * AI friends is dump and the "command" system pretty much is useless * The enemy AI is annoying as I remember them. Often times the pop out of cover when your obviously not aiming at them. * And the stupid tilted aiming is brought to GoW1 even thou it wasn't (try aiming your sniper at an enemy's head, and when he shoots first, your aim is "tilted". This was not in GoW1 but why not put it anyway. But implement the movement from GoW2 ? NAH who needs it , RIGHT ? FU) * Also, how come they couldn't implement a split screen in 2016 ? Like back in 2006 and it was released for PC I could forgive, but for the "Ultimate Edition" to NOT feature in again in the same god damn platform ? FU guys (lets not forget GoW4 has split screen... but for campaign only -_- ) I finished the game on hardcore and never touched it again because the online in PC is dead and no cross platform, so **** me, right ? It was nice play the game after so many years that I switched my XB360 to PS3 (Killzone 2 was the **** what can I say)
Xbox One