Kingpinn02
User Overview in Games
8Avg. User Score
User Score Distribution
positive
9(69%)
mixed
4(31%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Mar 17, 2018
Kirby: Triple Deluxe8
Mar 17, 2018
SHORT VERSION: A fun and simple platformer. Perfect if you want to feel relaxed. Before I had gotten my 3DS, I honestly didn't have a strong interest in video games. Most of the games I've played on it are usually the first ones I've played of their respective series. Kirby: Triple Deluxe is no exception, it's my first Kirby. I heard that Kirby games are usually simple and not to challenging, so I purposely went in to this one expecting to feel relaxed. GAME-PLAY: Yep, it's definitely simple. Kirby goes through stage by platforming and consuming his enemies. There isn't to much to it besides that, it's a simple platformer that manages to be fun without being to challenging. You can consume enemies to get power ups. Even thought you're often more then capable of going through the stage without using any, the power ups are just really fun to use any ways. The game also features bosses, usually at the end of a world. They aren't that hard, but, again, they're still fun to fight. I will say this, though. Without spoiling anything, the final boss is actually surprisingly challenging. Not outright extremely difficult, but challenging enough where you might lose a life or two. FINAL THOUGHTS: I went in expecting a simple relaxing experience, and that's what I got (for the most part). But even with the relaxing difficulty of the stages, the final boss really surprised me with the added challenge it brought. If you're going to get this game, just keep in mind that it isn't difficult and it isn't trying to be. This is the kind of game you play to unwind and have simple fun.
3DS
Mar 17, 2018
Blaster Master Zero9
Mar 17, 2018
SHORT VERSION: It's an awesome sidescroller and super addicting! Being born over decade after the release of the NES, it goes without saying that I was never able to experience the original Blaster Master. That being said, I have played and enjoyed many titles by Inti Creates including the Mega Man Zero series and the two Shantae games they co-developed. I had high hopes for this game after discovering their involvement. GAME-PLAY: You pilot a tank called "Sophia III" and use it to explore various areas to fight bosses and find hidden upgrades. Sophia controls great, it's an awesome feeling to jump around and shoot an unsuspecting enemy. The best part about Sophia would have to be the upgrades you can find. These abilities, such as hovering, underwater mobility, and wall climbing, make it even more convenient to explore and are just really fun to use overall. Besides Sophia, there are certain portions of the game where you control her pilot, Jason, in an overhead view when exploring caves to small for Sophia to enter. Jason is equipped with a blaster rifle that upgrades when he picks up pink pellets and downgrades whenever he is hit. Upgrades can come pretty easily since it isn't hard to find pink pellets, but that's why it downgrades with only one hit until you find the necessary upgrade that makes it two hits. I usually get overwhelmed by exploration games, but there's radar that let's you know when you're close to an objective. On top of which, every area has a room with an area map hidden in it. Finding this map helps you locate unexplored parts of the area. I almost felt like a pirate searching for treasure whenever I found these XD. FINAL THOUGHTS: Blaster Master Zero's an amazing game with areas that are a blast to explore and a tank that's an even bigger blast to control. Part of me is now considering giving the original game from how much fun I had. Wait a second... a reboot to a dormant series with lackluster sequels that mainly bases it's self on the original and has the word "Zero" in it's name... OH MY GOSH, IT'S STAR FOX ZERO!!!
3DS
Mar 17, 2018
Mighty Gunvolt Burst8
Mar 17, 2018
SHORT VERSION: Another awesome and addicting side-scroller by Inti-Creates, and a redemption for Beck and his siblings. Even though I personally never got to play Mighty No. 9, it's failure was a grand disappointment for many Mega Man fans. After years of no new titles from the Blue Bomber, our supposed spiritual successor ended up being an underwhelming and overall mediocre game. Mighty Gunvolt Burst is not only a sequel to Mighty Gunvolt, a bonus game given to anyone that bought Azure Striker Gunvolt at the time, but it also appears to be a complete re-imagining of Mighty No. 9 since it reuses the first nine stages and bosses of the game and puts it's own spin on it. Could this be the game that MN9 should've been? The game plays almost exactly like a traditional Mega Man in the sense that both characters jump and shoot through 8 stages while fighting each stages respective bosses. Each stage plays out in typical Mega Man fashion by having a different aesthetic and level gimmick, The main thing that differentiates this game from Mega Man is the weapon creation system. Hidden throughout each stage is a weapon upgrade that can be used to create your own weapons. You want weapon with a heat element that looks like a cold element and shoots in a wave like motion? You can do it. It's really addicting to look for these upgrades and just make yourself feel extremely overpowered. Of course, there's a catch in the form of cost points. each upgrade requires a set amount of points to use. You start off with only a few, but you can find upgrades for more which are also hidden in stages. On top of the weapon upgrades, there's even an upgrade for your character once you find the "Aerial Action" module. Depending on your cost points, Beck has the ability to dash from one to three times while Gunvolt can double to quadruple jump. FINAL THOUGHTS: Mighty Gunvolt Burst was able to achieve what Mighty No. 9 couldn't: it feels like a modern Mega Man. It has the same set up while adding something new to make itself feel innovative. I highly recommend this game to anyone that is a Mega Man fan and got disappointed by Mighty No. 9. It's funny, I'm actually really looking forward to what ever game Beck will appear in next!
3DS
Mar 16, 2018
Layton's Mystery Journey: Katrielle and The Millionaires' Conspiracy7
Mar 16, 2018
Short Version: I enjoyed it for the simple adventure it was trying to be, but it's hard to ignore how inconsequential each episode feels in the plot as a whole. I've been a fan of the Layton series ever since I got my 3DS. I think I'm in the minority when I say that I felt the prequel trilogy was more interesting then the classics, likely because I started with them. Regardless of which Layton games we prefer, I think all fans were excited with the announcement of Lady Layton, later titled "Mystery Journey". It was going to pass on the torch to his daughter, Katrielle, and introduced a new mystery with the famed professor going missing. After finishing the game, my thoughts were mostly positive at first, but after giving it more thought, I started having mixed feelings. I'll start with the positives, I feel like this game has really good writing and the best humor in series. The jokes made me laugh and I really liked the use English terms and slang like "donkey years". I also felt that the cast of characters were likable. Katrielle's a very chipper yet intelligent protagonist, Sherl's a lovable grump, and Ernest, Emiliana, and everyone else were just super fun to be around. Unfortunately, I feel like the game didn't properly take advantage of it's episodic format. The cases feel too self contained to be connected to one another. There's still a sense of continuity with most cases involving one of the titular millionaires, but even so, none of the cases ever involved or hinted at a "conspiracy" until the end. This would be fine for something like a TV show, but in a story driven video game, it can feel like none of the chapters really matter. Without spoiling too much, the second to last case's title made me think something crazy was going to happen that could lead to major stakes in the final case. Instead, everything that happens in the second to last case is solved at the very end of it, having no effect on the final case whatsoever. It's SO inconsequential, that I feel like cutting this case out of the game would have effected NOTHING, even more so than any of the other cases in the game which at least have the excuse of introducing the millionaires one by one and giving other characters interesting backgrounds (there's this other one involving the Inspector's wife that's complete filler, but at the very least I give it credit making itself obvious filler and not teasing me in to thinking it was important). I didn't hate this game, there were things that I really liked as a Layton fan and none of the characters stood out as particularly unlikable. Most of the cases, if treated as individual stories like TV show episodes to a cartoon, can be seen as fun and charming on their own. Also, I did really like the final case since there was a twist that I genuinely didn't see coming. But the reason I didn't see that twist coming was because they never built up to the ending with the cases and instead chose to make feel inconsequential. The least they could've done were slight hints, but they didn't even give that much. I can't in good faith recommend this to a newcomer, which was the developer's intention for this game, since it would make for a terrible first impression of the Layton series. It's hard to even recommend it on it's own merits since I could see many people being bored with the lack of an overarching plot in an episodic game of all things. I can only really recommend this to Layton fans who are willing to lower their expectations.
3DS
Sep 12, 2016
Xenoblade Chronicles10
Sep 12, 2016
SHORT VERSION: This game is amazing! Every RPG fan should give it a try. I never played the Wii version (why spend $65 on it when I can spend $40... plus an extra $200 for a New 3DS). I have two younger brothers that use the Wii U a lot for multiplayer games giving me little time to play a long RPG, and since I really wanted to play, I saved up the money to buy a New 3DS. Much like everyone else, I first found out about it through Shulk's inclusion in Super Smash Bros. GAMEPLAY: This is my first RPG that isn't turn based. The real time combat is really fun and not that hard to get used to. Shulk's foresight ability allows him to look in to the future and see if an ally is about to get severely wounded allowing you enough time to plan a counter attack. When the party gauge is full, you can perform a chain attack to severely damage your opponents. You can't have a review without mentioning the large and breath taking overworld. It's huge and magnificently gorgeous at times. It can take anyone hours to explore. STORY: I tried to go in to this game knowing as little as possible. I won't say any detail about the plot other then it's absolutely fantastic with lovable characters. It's serious, funny, sad, and very complex with it's themes. FINAL THOUGHTS: This is an amazing game that I recommend to anyone that hasn't played yet. If you already own the Wii version, I've heard from others on the internet that it's basically the same game without any major chamges.
3DS
Aug 9, 2016
Mega Man Legends8
Aug 9, 2016
(Disclaimer: The version I played was a ROM on a Nintendo 64 emulator. If you own a Nintendo 64 or a console that can play Mega Man Legends, please get the official version of the game.) SHORT VERSION: The controls take a bit of getting used to, but it's still an overall really fun game. The first time I heard about Mega Man Legends 3's cancellation, I knew very little about the series. I don't own any PlayStation consoles, so I can't buy and play the originals myself. As much as I would have preferred to play official versions of the game, I tried to play them on a PS1 emulator only to give up due to the complications of setting it up. I was left with one last resort: downloading the port of the first game on the Nintendo 64, Mega Man 64, since the emulator is easier to set up. I remember hearing that it was considered inferior to the PS1 original, but the only complaints I found were that it didn't add anything new to the PS1 version and minor content had to be cut or "lessened". GAME-PLAY: When you start off, it's a bit clunky since left and right on the analog stick move the camera left and right while "L" and "R" is what physically moves you left and right. However, I was able to get used to this control set-up pretty quickly. I would later learn how to target, strafe, and circle around enemies. The name of the game is exploration, unlike most Mega Man games that concentrate on 2D side-scrolling. For every sub-city you enter, all you have to do is explore the area, destroy a couple Reaverbots, and locate three keys to access the treasure of that city while fighting a boss at the end. There's no major puzzles like there would be in Zelda, all the game asks you to do is explore the area. What I like about the sub-cities is that they're small enough so that you don't get frustrated or lost but big enough so that you don't finish it to quickly. Another big part of the game is the boss battles. Whenever you're near the end of a sub-city or facing the Bonne family, you're pitted against a massive robot. these battles can feel pretty grand as you try to find a strategy to defeat them. STORY: Our story takes place in a world covered by endless water. Mega Man Volnutt is a digger living on the airship "The Flutter" with his spotter Roll Caskett and her grand father Barrell Caskett. Diggers visit various islands in hopes of discovering treasure. One day, the Flutter crash lands on Kattelox Island. The group decides to use this as an opportunity to explore the ruins and sub-cities in search for treasure. Meanwhile, the Bonne family of pirates is also hoping to find treasure! The plot's nice and simple and doesn't rely on anything complex until the end. It's mainly just entertaining interactions with Mega Man and the Bonne family as they slowly start respecting him as a rival. While the voice acting isn't perfect, the cheesiness of it helps show off the tone this game is going for. This cheesiness is perfect when it comes to the over the top reactions of Tiesel Bonne, leader of the Bonne family. FINAL THOUGHTS: Even though this port is considered inferior to the original, I still had a lot of fun playing this game. While the controls feel a bit dated, I personally feel that it's aged pretty well. I like that it goes for a more simple tone and doesn't try to over complicate things for you. You can play the game at your own pace and have a lot of fun just exploring the sub-cities. I don't know how many problems were fixed in The Misadventures of Tron Bonne and Mega Man Legends 2 since I can't play them, but I feel the series can really benefit from having a modern take with tighter and improved controls. Now, more then ever, I want Mega Man Legends 3 to be released. Not as someone who wants to get Volnutt off the moon (apparently, it's a Legends 2 cliffhanger), but as someone who sees an exciting opportunity for an amazing game.
Nintendo 64
Aug 5, 2016
Sonic Adventure 26
Aug 5, 2016
SHORT VERSION: It's by no means terrible, but the game really hasn't aged well. Whenever I talk about Sonic with friends, this game is usually brought up. Most of them have fond memories of playing Sonic Adventure 2: Battle on the GameCube. I never grew up with a GameCube, so I was never able to experience it for myself. So I decided to finally give it a try with the Steam release. GAME-PLAY: Levels are made up of three game modes: high speed platforming with Sonic or Shadow, treasure hunting with Knuckles or Rouge, and controlling a mech while shooting everything in sight with Tails and Dr. Eggman. Sonic/Shadow: These parts are pretty fun when you have a good flow as you're speeding through the level, performing homing attacks on enemies, etc. However, I'd sometimes run in to cheap deaths which can get pretty obnoxious, but it was still overall fun. Knuckles/Rouge: These would have to be the ABSOLUTE WORST parts of the game! You're supposed to look for three items in often extremely large areas making them very tedious to find. To make matters worse, the locations are completely random and the radar only tracks one item at a time. Tails/Eggman: From what I hear, a lot of people hate these parts either a little less or just as much as much as the Knuckles/Rouge stages. But surprisingly, they're my favorite parts of the game. It's just you in a mech shooting everything in sight as you platform your way through the level, simple but fun. Apparently people have trouble platforming, but I was playing it just fine. The camera angles and the beeping noise when locking on to enemies can get annoying at first, but I got used to it. STORY: From what I hear, I a lot of people really like this story. But I think everyone's starting to notice how cheesy and flawed it is. It's actually pretty fun to roast on it by noticing all the plot holes and how inconsistent it can be with what to focus on. This is all topped off by the hilarious voice acting that's absolutely terrible. But it gets better! Since the cut-scenes were made to follow the Japanese voices, the English voices often seem like they're speaking over or interrupting other characters. There's a scene where a space shuttle is about to crash and you can't tell if everyone's supposed to be freaking out on purpose or just unintentionally interrupting each other! I'm not ranting on it like I did with my admittedly large LBX review for two reasons. One: I already knew what I was getting myself in to thanks to a review I saw. Two: I feel SA2 is so hilariously bad in terms of story and voice acting that it's more then deserving of someone to buy it just to make fun of it (it also helps that it's just $10, even lower during a sale). FINAL THOUGHTS: Unfortunately, I don't think the game is as good as others claim. It can still be really fun to play, but I feel it's pretty dated in terms of some game-play decisions like cheap deaths and the dreadful Knuckles/Rouge stages. I have a feeling I would've loved this game if I grew up with it like everyone else, but it just feels dated by my modern standards. If you're willing to get this game out of curiosity, just keep in mind that you may get frustrated at the parts that feel dated. If you want to make fun of the story, I'd say it's worth the ten dollars, but you should also keep the dated parts of the gameplay in mind.
PC
Aug 1, 2016
Hyrule Warriors8
Aug 1, 2016
SHORT VERSION: The game is really addicting and I'd recommend it to anyone that won't mind repetition. I never owned the Wii U version since I don't get as much games because my younger brothers hog up the Wii U. I was excited to hear that there would be a 3DS version since I wanted something mindless to take a break from all the long and philosophical RPGs and retro platformers I have. BTW, I own a New 3DS so I didn't experience any major framerate problems. GAME PLAY: Everyone says it's mostly mindless slashing, and while they're right, there is also lot of strategy to this (I don't blame them, it's easy to forget when you get 1,000 KOs). Each mission involves completing multiple objectives at a time, it seems overwhelming at first but it's never anything you can't do. When you're finished with the story mode, Adventure Mode becomes the reason this game is so addicting. It's a bunch of challenges that reward you with extra characters and new weapons. STORY: There are five different "campaigns": The main story, Ganon's story, Cia's story, and two new stories involving Linkle and the Wind Waker. The main story is about Link and the rest of the warriors attempting to stop the main villain, Cia. It's not as complex as the stories of the main series games, but it was interesting enough for me to want to know what happened next. Ganon's story is an epilogue that starts with him building an army. The final boss was pretty cool. However, I would've liked for them to add more villains from the series like Vaati or Twinrova. Cia's story is a prologue that explains how she met Wizzro and Volga. Other then that, I didn't find it that interesting. Linkle's story takes place during the main story and involves the titular character believing herself to be the legendary hero. I was most excited for this story, but unfortunately it disappointed me because it didn't go anywhere or explain anything about a certain plot item. Lastly is the Wind Waker epilogue taking place after Ganon's story. It's a nice ending that features Wind Waker characters and the final boss was fun to fight. As a whole, it's a simple and not very complex story, but wacky enough to have fun with. I often joke around that it feels more like an insane Zelda fan-fiction then a cinematic story from the main series games. FINAL THOUGHTS: In the end, I had a lot of fun with this game and I'm continuing to play it almost everyday. I'm currently trying to unlock all the characters and special weapons, so wish me luck!
3DS
Aug 1, 2016
Fire Emblem Fates: Special Edition9
Aug 1, 2016
(I do not own Fire Emblem Fates: Special Edition. Instead, I have Fire Emblem Fates: Birthright along with the other 2 versions as DLC, I'm posting my review here so I can speak about all three as one game.) SHORT VERSION: It's an awesome strategy game that improves upon its predecessor. My first entry in the Fire Emblem series, as well as a lot of peoples first entry, was Awakening. It was a really fun strategy game with an interesting enough story to keep me playing. Awakening was intended to be the last in the series due to low sales of previous entries, but it's popularity singlehandedly saved the series and ensured the development of a sequel. GAME PLAY: Battles take place on a grid where you control your units individually to face an enemy, heal an allied unit, or wait in place. Due to the strategic nature of these battles, taking on an enemy might often take less than 1 or 2 hits to defeat them depending on how strong your units are. The real challenge comes from HOW MANY enemies and reinforcements you face as well as the obstacles presented on the map. This is where the game's strategy comes in as you decide which units are strong in enough to fight which enemies and how best to deal with obstacles. When you aren't battling, you're given a customizable area called "MyCastle". In this mode, you're allowed to create buildings, with dragon points earned after battles, that sell useful items such as weapons and accessories for units. A lot of time can be spent on this mode even after you complete the story. It's worth noting that each version of Fates, along with featuring a different story depending on your choice, has a different difficulty style for different types of players. Birthright is easier and recommended for newcomers, Conquest is harder and recommended for series veterans, and Revelation is a middle ground that's challenging but not impossible. Overall, I'd consider Revelation to be the best of the Fates trio in terms of game-play since it concentrates more on the obstacles on the map so that you can strategize on how to work with them. While the other two versions are still fun, Birthright can sometimes feel to easy and Conquest can feel to brutal. STORY: Your Avatar has been raised their whole life by the royal family of Nohr, having strong relationships with each of their siblings. Later on, they discover that at a young age they were kidnapped by Nohr's mad king Garon from their birth nation Hoshido. At this point, they must choose to side with either their birth family in Hoshido (Birthright), their adopted family in Nohr (Conquest), or refuse to join either side (Revelation). Each side offers an interesting perspective with differing consequences depending on your choice. The story as a whole is a lot more complex then Awakening's plot since it deals the Avatar's feelings on fighting against his family members. However, without spoiling anything, I personally consider Revelation to be the weakest of the three in terms of story (even though I ironically find it to be the strongest in game-play). I feel it doesn't really go in to enough detail about certain things related to the setting and the main antagonist. FINAL THOUGHTS: In my opinion, Fates made a lot of improvements over Awakening. The story is more complex and MyCastle is a lot of fun to customize. For newcomers, I'd recommend starting with Birthright to get a feel for the game play and to see if you'd be interested enough to purchase the other 2 versions.
3DS
Aug 1, 2016
The Legend of Zelda: A Link Between Worlds10
Aug 1, 2016
SHORT VERSION: So much fun is to be had solving puzzling dungeons and fighting challenging bosses. This is a must buy! This was my first Zelda, what a way to start. I haven't played Link to the Past, this game's predecessor, but I can easily assume this game did it justice. GAME PLAY: Each dungeon has interesting puzzles that involve using certain equipment and the wall merging ability. The puzzles are the just the right amount of difficulty, being both challenging and newcomer friendly. The bosses kind of feel like puzzles themselves, forcing you to use a certain item and find out when's the right time to use it or dodge attacks. STORY: I wouldn't call it the best video game story ever, but it was so well presented that I stayed with it the whole way. Hyrule and Lorule are both very interesting places with a pretty deep lore involving their origins and the legends of the Triforce pieces. Other then that, the story isn't to complex. But it's still pretty enjoyable with how it's presented. FINAL THOUGHTS; As my intro to the series, I consider it my favorite so far. Because of it, I've been looking to try out other games in the series. I recommend this to anyone that loves puzzles but doesn't want a masochistic challenge. If you've been interested in giving the series a try, this is a great place to start.
3DS
Aug 1, 2016
Pokemon Super Mystery Dungeon8
Aug 1, 2016
SHORT VERSION: It's repetitive, but you'll find it addicting if you don't care. The story is also really cute, though Pokemon fans will get more enjoyment from it. This is my first Mystery Dungeon game, and I had a really good time with it. GAME PLAY: Since the dungeons are randomly generated, exploring them can get addicting. But it's more then likely you'll find the exit in the same room you've spawned in, but it only happens a few times and can feel like a nice break when you're trying to complete a long dungeon. The battle system can feel a bit tedious when you have to walk to an enemy just to hit them, but it's simple enough to get used to quickly. STORY: I found the story to be really cute at times. People say it starts a bit slow, but I like to think of the beginning part like a Ghibli movie since you're really just getting to know everyone in the village while taking care of minor problems. The story's not that complex and there is a lot of underdeveloped characters that serve more as fan-service for Pokemon fans, but what makes the story shine is it's main focus: the relationship between the player and the partner characters. They both get in to cute shenanigans and grow to care for each other as the story progresses. I really wanted to see them succeed. FINAL THOUGHTS: For the first game I've played, it really impressed me. It's honestly not hard to see why it gets mixed reviews with the sometimes tedious battle system and repetitive dungeon layouts. But I was never bothered by these problems and quickly got used to them. I recommend this game more to Pokemon fans, especially if they haven't played previous Mystery Dungeons. There is a lot of fan-service with all the legendary Pokemon they introduce, even if they feel underdeveloped. Newcomers might like it if they can get past the story's simple moments, but I feel they would get easily distracted by underdeveloped Pokemon they've never heard of.
3DS
Jul 25, 2016
Yo-kai Watch7
Jul 25, 2016
SHORT VERSION: It has it's fun moments despite it's simplicity, but I wouldn't call it a "must play". I know the rating for "7" appears mixed, but I'm actually more positive about this game (I just don't feel it's good enough for an "8"). After playing LBX: Little Battlers eXperience, it left a bad impression on me with it's ridiculous story. This worried me since I had also got Yo-Kai Watch, made by the same developer Level-5. I heard about it's popularity in Japan and comparisons to Pokemon, so it had made me curious on whether I'd like it or not. GAME-PLAY: Battles feel simple yet fun with this sort-of roulette wheel that allows you to decide which three Yo-Kai will help out in a battle. They all fight by themselves, but you'll have to make sure their health doesn't get low and when will be the right time to perform a Soultimate Attack which can deal a lot of damage to enemies. Boss fights can be really fun and even strategic at times since you have to target certain parts of them for the Yo-Kai to hit. The process of befriending Yo-Kai can feel really tedious most of the time. Since there's no "Yo-Kai Balls", they only befriend you by chance after every battle. You can increase your chances by giving them food, but it doesn't work most of the time. STORY: Unlike LBX, which tried to hard to be a complex plot only turning itself in to something ridiculous, Yo-kai has a simpler story. For most of the beginning and middle, it doesn't involve trying to save the world or anything like that, It's just you helping friends with problems and befriending more Yo-Kai. At times, it felt pretty similar in tone to Kiki's Delivery Service since it's just you completing everyday tasks (albeit, with strange methods). That being said, the characters can also feel pretty bland and forgettable since you really only help each one out with one task and never have to interact with them again. Because of this, some Yo-kai start off interesting but are never developed. Jibanyan used to be a kitten owned by a girl named Amy, but this subplot is never explored. Kyubi is made out like a jerk but he ends up having no relevance besides helping you in the end because he feels like it. FINAL THOUGHTS: To my comfort, Yo-Kai Watch ended up being a better game then LBX. It was simple, and it didn't try to be anything more then that. However, this also backfired at certain story moments that made it feel generic. I don't regret playing it, but would I have gotten something else? Eh... most likely. Would I get any of the other installments should they ever get localized? Nah, the first one is enough for me. If you're a Pokemon fan, you might like it, but you're honestly better off getting Super Mystery Dungeon and waiting for Sun & Moon. Anyone over the age of 12 might just end up finding it to simple to hold their attention
3DS
Jul 25, 2016
LBX: Little Battlers eXperience6
Jul 25, 2016
SHORT VERSION: I'd only recommend it to kids under 10 since they won't mind the ridiculous story. I knew people were ignoring this game, but it was made by Level 5 so I wanted to give it the benefit of the doubt. I was hoping I would find a hidden gem, but I ended up regretting not asking for something else. GAME-PLAY: It's not necessarily a bad game at all, the game play is pretty average. You press "Y" to keep punching your opponent until he's on the ground and gets up again. There's more to it then that like dodging attacks and using ranged weapons, but that's mostly the whole gist of it and although it can feel very repetitive, it can also feel really satisfying. When I was finished with the game, however, I personally didn't feel invested enough to keep playing and upgrading my LBX. Even though there's a multiplayer mode, it's limited to anyone that owns the game. Since this isn't anything popular like like Mario Kart or Super Smash Bros., I don't have a single friend that owns it. To make matters worse, there's no online mode or download play option, so there really isn't much to do besides fighting CPUs STORY: What really killed it for me was the story, it's a cheesy kid's anime with so many cliches and characters that might as well be literal cardboard cutouts. I don't mind cheesy stories if there told well, but I got disinterested really fast. I understand it was obviously made for kids, but I was expecting more from the creators of the Layton (who surprisingly enough, makes a cameo) series. You can get a lot of laughs from making fun of how ridiculous it is, but it's not worth $40-30. I really want to talk about these characters, and since I don't care for the story at all, I'm not putting a check on the spoiler warning box. So, SPOILERS AHEAD, even though I don't think anyone else should care. This story tries to stuff in so many characters, so many of them feel like they should've been cut out. There's an address book in the menu just to list all of the characters, I guess so you don't forget any of them from how bland they are. There's two guys that give you missions at this cafe, and you later find out that the only reason one of them exists is just so the game can go "WOW! He was evil this whole time!". There's another character that betrays you because she has this sick relative. It's barely mentioned again, and she joins the good guys again any way so it felt very unnecessary. I should also mention the amount of groups and teams that exist either to make one character seem important or... just for the sake of existing I suppose. The Hands of Hans, those hacker guys that work for Master Otaku, Team Rocket clones, ANOTHER group of hackers, the list goes on. And I HAVE to mention the ending. After you beat the final boss and the villain guy sacrifices himself to save you in an escape pod, your character says a speech... and it ends. You never find out what happens to the characters or any resolution like that. Not that I really cared about them, but even by **** kids anime standards, this was a huge let down. Oh wait, there WAS something. After the credits finish, you get a cutscene of the main character running to an LBX match in the park with a bunch of kids that were never mentioned in the story! FINAL THOUGHTS: In the end, the only one to really blame is myself for expecting to much. I saw Level 5's name, and I expected it to be great. If you're a kid under the age of 10, this is actually a decent entry-level RPG since I'm sure you wouldn't mind the story that much (being made for kids like you) and it also isn't as hard as other modern RPGs. If you're older then that, I'd recommend giving it a pass. Though, if your interested in playing to make fun of the ridiculous story, try to get it for as low of a price as you can find.
3DS