
80
It's easy enough to get into and fun enough to play for hours at a time, even when you aren't advancing the main story. Very nicely done.
79
The RPG elements do add more to the title. I was starting to get tired of the same old card duel on the Game Boy Advance, now you can have a nice little story to go along with the duels.
78
The lack of magic and trap cards hinders the early portion of the game. Those who are patient enough to get through the introductory duels are in for some challenging duels.
4
Just a more punishing version of Sacred Cards. The only thing they really changed was adding its own original story. You aren't missing much.
5
Bad in case of game design. To play through the main game needs a lot of grind since the deck capacity and available cards are strongly restricted while your opponents dont have any of those restrictions. Spending hours to fight yugi etc. countless times is a prerequisite to beat the main story. Instead of giving your opponents nice diverse decks in the postgame, they all have pretty much the same deck with the same cards since they all have monster reborn, swords of revealing light, change of heart, torrental tribute and harpie’s feather duster 3 x each while the player is only allowed to have one ot those cards and has handicaps all the time because the duelist level and the deck cost of those cards are astronomically high. Without Ra phoenix mode, slipher or obelisk there is almost no possibility to win since all your monster cards are stolen by the opponent, directly destroyed by traps or your traps are wiped out constantly in the hall of eternity. Also you cant attack for 9 rounds. It is possible to win using the god cards but this kills the complete enjoyment of building your own strategic deck. And to do so needs really a lot of time to get to those duelist levels and deck capacities. I can recommend the prequel The Sacred Cards but Reshef of destruction is really bad designed. It is not strategically hard but it is highly restrictive in options which requires a ton of time to invest.
4
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Yu-Gi-Oh! Reshef of Destruction
Game Boy Advance
Released On:
Jun 29, 2004
Metascore
Mixed or Average
61
User score
Mixed or Average
6.1
My Score
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All Platforms
Metascore
Mixed or Average
61
42% Positive
5 Reviews
5 Reviews
42% Mixed
5 Reviews
5 Reviews
17% Negative
2 Reviews
2 Reviews
90
NOT for the faint of heart or Yu-Gi noobs. Konami made this one directly for its target audience and in doing so have created a fantasic and indepth RPG that will delight purveyors of the card game for many hours.
79
The RPG elements do add more to the title. I was starting to get tired of the same old card duel on the Game Boy Advance, now you can have a nice little story to go along with the duels.
User score
Mixed or Average
6.1
24% Positive
4 Ratings
4 Ratings
53% Mixed
9 Ratings
9 Ratings
24% Negative
4 Ratings
4 Ratings
Oct 5, 2015
6
A funish extension of the previous game but it follows it's own (kinda meh) story unlike previous one, and the difficulty is ramped up, especially near the end. Only for those who really liked the previous game and wanted more.
May 15, 2022
5
Bad in case of game design. To play through the main game needs a lot of grind since the deck capacity and available cards are strongly restricted while your opponents dont have any of those restrictions. Spending hours to fight yugi etc. countless times is a prerequisite to beat the main story. Instead of giving your opponents nice diverse decks in the postgame, they all have pretty much the same deck with the same cards since they all have monster reborn, swords of revealing light, change of heart, torrental tribute and harpie’s feather duster 3 x each while the player is only allowed to have one ot those cards and has handicaps all the time because the duelist level and the deck cost of those cards are astronomically high. Without Ra phoenix mode, slipher or obelisk there is almost no possibility to win since all your monster cards are stolen by the opponent, directly destroyed by traps or your traps are wiped out constantly in the hall of eternity. Also you cant attack for 9 rounds. It is possible to win using the god cards but this kills the complete enjoyment of building your own strategic deck. And to do so needs really a lot of time to get to those duelist levels and deck capacities. I can recommend the prequel The Sacred Cards but Reshef of destruction is really bad designed. It is not strategically hard but it is highly restrictive in options which requires a ton of time to invest.
75
What makes this style of Yu-Gi-Oh so compelling is the fact that you finally have some story and purpose that best follows the popular anime TV series.
65
Better than the original. Too bad it’s not a huge leap over it. It’s still a mediocre card-based RPG, and there are a few annoying gameplay elements whose inclusion leaves me puzzled.
62
For all the Yu-Gi-Oh fans out there, it is 10 out of 10, but unfortunately, not everybody is.
52
If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
20
The best part of Reshef of Destruciton is the three free trading cards that come with the game.
Oct 10, 2020
5
As a sequel to The Sacred Cards, they artificially made the game longer by increasing the amount of grinding you'll have to do which in my opinion isn't the way to solve the problem of the previous game which was it being too easy and too short
Jun 6, 2025
4
Just a more punishing version of Sacred Cards. The only thing they really changed was adding its own original story. You aren't missing much.
Sep 6, 2021
4
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SummaryIn your return to Battle City, you begin another mission to retrieve stolen millennium cards that can destroy the world. Yu-Gi-Oh! Reshef of Destruction features an all-new storyline that sets you off on a quest to stop Reshef from drowning the world in darkness. Since the game's battles are fought with cards, you must build a strong dec... Read More
Rated Efor Everyone





























