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The Yawhg

PC Critic Reviews

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66
Metascore
Mixed or Average
positive
1(13%)
mixed
7(88%)
negative
0(0%)
Showing 8 Critic Reviews
Jun 18, 2013
75
Destructoid
Whether $10 gives you enough value for a mechanically simple, short game is down to you. It's rare to to play a game that has such simple mechanics but resonates in the memory for so long.
Mar 7, 2014
72
PC Gamer
Witty interactive storytelling that’s best with a group and weakens significantly after a few brief playthroughs.
Sep 4, 2013
70
D+PAD Magazine
The game is short, as I said before the page break; you’re able to race through events in a matter of minutes, which is why this is better played with multiple players to make awful choices together. Ten dollars feels like a lot for a short, independent game, but the amount of different options and the varied repercussions for single actions make it feel like better value than the great but ultimately linear Dear Esther or 30 Flights of Loving.
Apr 18, 2014
70
Games.cz
Interactive storytelling proceeding differently every time you play the game. It's short, uncompromising, and if you value games for their ability to tell stories in interactive fashion, you should not miss your opportunity to meet The Yawhg. Just wait for the right moment and the right discount to buy the game because The Yawhg is also a hell of a lot of a short title.
May 7, 2014
65
Riot Pixels
The Yawhg is original enough to draw the attention of your guests away from Wii Sports, but if you like to read stories alone, this game is not for you.
Jul 26, 2013
60
Edge Magazine
It only takes a couple of playthroughs for events to start recurring, and that severely diminishes The Yawhg’s spell, but it can’t take away the charm with which Carrol and Sommer’s game weaves together fairy tales.
Mar 17, 2014
60
GameSpot
Here again, there's humor and occasional pathos to be found in The Yawhg's brevity, but it's just not very moving to be told that you were a strong leader, or that you never found love, in as many words.
Jul 23, 2014
55
CD-Action
The game was designed with high replay value in mind (one playthrough lasts ca. 15 minutes), but the second time I played it part of the situations repeated and with every subsequent attempt it got worse. [06/2014, p.61]
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