80
It's the shoot 'em up of shoot 'em ups. Star Fox 64 shouldn't be seen as a sequel to the SNES Star Fox, however. It's more of a director's cut to an old, great film.
95
It features nice graphics, wonderful sound, addictive gameplay, and a lot of replay value.
91
A very pretty reprise of the original Star Fox story, but with new stuff. [Jan 2004, p.189]
6
6- Good.
Just finished a really fun night of experiencing Star Fox 64 for the first time. Played through the campaign 3 times to try different routes and see every level, but I could see myself going again not too long from now. The game holds up incredibly well, the simple visual style has helped it to remain crisp and readable during gameplay. The characters are fun and you get quite a bit of characterization just from their banter. Andross is incredibly creepy and scary for a space monkey. The gameplay holds up and is enjoyable 80% of the time, outside of some small jank that I experienced, along with the open-air dogfights that weren’t as well made as the on-rails levels. Also the default NSO controls were not fun to use. Change them if you play on NSO. The game has incredible atmosphere and felt like an instant classic. But however impressive it is that they packed this much sauce in what is basically a 5 hour game, it’s still a 5 hour game. The mechanics, the level design, the characters, and the story are all incredibly lean to accommodate such a small game. I don’t think I’ve played a shorter single-player console game in my life. Each of those elements merit a deeper exploration- more meat on the bones. I still commend the team for what they accomplished in so few levels, with so few characters, and such little dialogue. There’s no fat here making the game endlessly replayable.
10
Star Fox 64 isn't remembered as a classic simply because it was one of the best games on the Nintendo 64. It's remembered because it perfectly combined gameplay, storytelling, memorable characters, and replayability in a way that still holds up today.What made Star Fox 64 truly special wasn't just its graphics or technology for its time—it was the countless small details that came together to create an unforgettable experience.
Every member of Team Star Fox had a distinct **** was a young, courageous leader who could sometimes come across as overly confident.Falco was proud, competitive, and constantly challenged Fox.Slippy was naïve but served as the emotional heart of the team.Peppy was the experienced veteran who acted as a mentor and father figure.Even the villains stood out. Wolf embodied pride and rivalry. Pigma was sarcastic and treacherous. Leon was cold and calculating. Andrew's arrogance reflected someone who believed his connection to Andross made him superior.Every character felt unique the moment they spoke.
The voice acting wasn't realistic—and that was exactly why it worked.Every character had a memorable **** enemies mocked you.Falco constantly challenged **** 64's robotic voice immediately made him recognizable.Andross sounded terrifying, powerful, and completely **** goal wasn't **** goal was **** it succeeded.
The story wasn't overly complex, but it didn't need to ****'s journey to stop Andross while overcoming the loss of his father was more than enough to keep players emotionally invested.James McCloud rarely appeared during the game, yet his presence was felt throughout the entire adventure.That made his appearance near the end one of the most emotional moments in the game.
Every planet had its own identity.Corneria felt like your home.Aquas truly felt like an alien ocean.Solar looked and felt like a living inferno.Titania was a vast desert filled with mysterious creatures.Zoness reflected a world scarred by war and pollution.Area 6 felt like the final military defense before reaching Andross himself.Even the mysterious X, Y, and Z Galaxies encouraged players to imagine what existed beyond what the game actually showed.
One of Star Fox 64's greatest achievements was how it told its story without interrupting the action.Characters talked while you played.They called for help.They argued.They celebrated victories.Enemies taunted you.Everything happened in real time while you remained in **** was an incredibly modern way of telling a story long before it became common in video games.
Your choices mattered.Saving teammates unlocked different routes.Destroying specific targets changed entire missions.Star Wolf even returned with visible injuries after your first encounter.Small details like these made the world feel alive and believable.
Every boss had its own identity.They weren't simply enemies with large health bars.Some were gigantic war machines.Others were horrifying biological experiments created by Andross.Each battle introduced different mechanics and memorable moments that kept the game feeling fresh from beginning to end.
The moment Andross' gigantic floating head appeared, you immediately understood you were facing something **** dark, surreal environment amplified that feeling.Then came one of the greatest surprises in Nintendo history: behind the massive head was a living **** was shocking, unsettling, and completely unexpected.Andross wasn't just the final **** was the culmination of everything the game had been building toward from the very beginning.
Even after defeating Andross, the game still had one final surprise.James McCloud returning to guide Fox through the collapsing tunnels remains one of the most emotional moments in Nintendo history.Escaping the exploding base while the victory music played created an incredible feeling of relief and accomplishment.Then came the heartfelt reactions from Falco, Slippy, and Peppy upon seeing Fox alive.Finally, the image of Fox looking into the stars in search of his father closed the adventure with the perfect balance of hope, nostalgia, and ****'s a finale that many players still remember decades later.
Star Fox 64 became a classic for far more than its gameplay.Every planet had its own identity.Every character had a memorable personality.Every line of dialogue helped build the world.Every small detail made the Lylat System feel **** game proves that timeless experiences aren't created by graphics alone—they're created through unforgettable characters, meaningful storytelling, attention to detail, and genuine emotion.That's why, more than 25 years after its release, Star Fox 64 is still widely regarded as the greatest game in the series and one of Nintendo's finest achievements.
9
Para muchos el star fox con el que iniciamos, me parece un juego estupendo, divertido, una excelente banda sonora, si bien no es perfecto me parece un autentico juegazo
Star Fox 64
Nintendo 64
Released On:
Jul 1, 1997
Metascore
Generally Favorable
88
User score
Generally Favorable
8.7
My Score
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All Platforms
Metascore
Generally Favorable
88
94% Positive
15 Reviews
15 Reviews
6% Mixed
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0 Reviews
100
Furious flying, controller-melting action, gorgeous graphics, and weird adversaries launch StarFox 64 into the stratosphere.
90
Notable for its use of real-time speech during the action
User score
Generally Favorable
8.7
86% Positive
363 Ratings
363 Ratings
13% Mixed
53 Ratings
53 Ratings
2% Negative
8 Ratings
8 Ratings
Jun 26, 2026
10
Star Fox 64 isn't remembered as a classic simply because it was one of the best games on the Nintendo 64. It's remembered because it perfectly combined gameplay, storytelling, memorable characters, and replayability in a way that still holds up today.What made Star Fox 64 truly special wasn't just its graphics or technology for its time—it was the countless small details that came together to create an unforgettable experience.
Every member of Team Star Fox had a distinct **** was a young, courageous leader who could sometimes come across as overly confident.Falco was proud, competitive, and constantly challenged Fox.Slippy was naïve but served as the emotional heart of the team.Peppy was the experienced veteran who acted as a mentor and father figure.Even the villains stood out. Wolf embodied pride and rivalry. Pigma was sarcastic and treacherous. Leon was cold and calculating. Andrew's arrogance reflected someone who believed his connection to Andross made him superior.Every character felt unique the moment they spoke.
The voice acting wasn't realistic—and that was exactly why it worked.Every character had a memorable **** enemies mocked you.Falco constantly challenged **** 64's robotic voice immediately made him recognizable.Andross sounded terrifying, powerful, and completely **** goal wasn't **** goal was **** it succeeded.
The story wasn't overly complex, but it didn't need to ****'s journey to stop Andross while overcoming the loss of his father was more than enough to keep players emotionally invested.James McCloud rarely appeared during the game, yet his presence was felt throughout the entire adventure.That made his appearance near the end one of the most emotional moments in the game.
Every planet had its own identity.Corneria felt like your home.Aquas truly felt like an alien ocean.Solar looked and felt like a living inferno.Titania was a vast desert filled with mysterious creatures.Zoness reflected a world scarred by war and pollution.Area 6 felt like the final military defense before reaching Andross himself.Even the mysterious X, Y, and Z Galaxies encouraged players to imagine what existed beyond what the game actually showed.
One of Star Fox 64's greatest achievements was how it told its story without interrupting the action.Characters talked while you played.They called for help.They argued.They celebrated victories.Enemies taunted you.Everything happened in real time while you remained in **** was an incredibly modern way of telling a story long before it became common in video games.
Your choices mattered.Saving teammates unlocked different routes.Destroying specific targets changed entire missions.Star Wolf even returned with visible injuries after your first encounter.Small details like these made the world feel alive and believable.
Every boss had its own identity.They weren't simply enemies with large health bars.Some were gigantic war machines.Others were horrifying biological experiments created by Andross.Each battle introduced different mechanics and memorable moments that kept the game feeling fresh from beginning to end.
The moment Andross' gigantic floating head appeared, you immediately understood you were facing something **** dark, surreal environment amplified that feeling.Then came one of the greatest surprises in Nintendo history: behind the massive head was a living **** was shocking, unsettling, and completely unexpected.Andross wasn't just the final **** was the culmination of everything the game had been building toward from the very beginning.
Even after defeating Andross, the game still had one final surprise.James McCloud returning to guide Fox through the collapsing tunnels remains one of the most emotional moments in Nintendo history.Escaping the exploding base while the victory music played created an incredible feeling of relief and accomplishment.Then came the heartfelt reactions from Falco, Slippy, and Peppy upon seeing Fox alive.Finally, the image of Fox looking into the stars in search of his father closed the adventure with the perfect balance of hope, nostalgia, and ****'s a finale that many players still remember decades later.
Star Fox 64 became a classic for far more than its gameplay.Every planet had its own identity.Every character had a memorable personality.Every line of dialogue helped build the world.Every small detail made the Lylat System feel **** game proves that timeless experiences aren't created by graphics alone—they're created through unforgettable characters, meaningful storytelling, attention to detail, and genuine emotion.That's why, more than 25 years after its release, Star Fox 64 is still widely regarded as the greatest game in the series and one of Nintendo's finest achievements.
May 17, 2026
10
Great controls & gameplay. memorable voice acting. only fun stages and very replayable. i wish it was longer.
90
Pure harmony. Its minor flaws are more than proportionally corrected by its many great features and almost all of the elements (story, graphics, gameplay) come together to form one of the most artistically cohesive videogames in recent times.
87
Takes the never-say-die shooter genre to new levels of complexity, sleek design, and gameplay control. StarFox 64 represents the next leap in the evolution of Nintendo games.
85
There's no question that Miyamoto has raised the bar on arcade-style 3D space shooters once again.
81
While 32-bit consoles have seen a drift back to the old 2-D scrolling shoot-'em-ups, Star Fox updates the format for the 21st century. It's a stunning, state-of-the-art space opera.
70
This game surpasses the 16 bit original in more ways than graphics. Overall, a strong game with some serious flaws.
May 14, 2026
10
Oh Man I love this game on every of it's aspects
Music
Ganmeplay
Story
Multiplayer
Voice acting For the date It was beautiful...
Aug 26, 2018
7
Un buen juego para la Nintendo 64. Se me ha hecho corto aunque es bastante rejugable debido a las diferentes rutas para llegar al final. La conversión para 3DS no esta nada mal
Jul 24, 2026
6
6- Good.
Just finished a really fun night of experiencing Star Fox 64 for the first time. Played through the campaign 3 times to try different routes and see every level, but I could see myself going again not too long from now. The game holds up incredibly well, the simple visual style has helped it to remain crisp and readable during gameplay. The characters are fun and you get quite a bit of characterization just from their banter. Andross is incredibly creepy and scary for a space monkey. The gameplay holds up and is enjoyable 80% of the time, outside of some small jank that I experienced, along with the open-air dogfights that weren’t as well made as the on-rails levels. Also the default NSO controls were not fun to use. Change them if you play on NSO. The game has incredible atmosphere and felt like an instant classic. But however impressive it is that they packed this much sauce in what is basically a 5 hour game, it’s still a 5 hour game. The mechanics, the level design, the characters, and the story are all incredibly lean to accommodate such a small game. I don’t think I’ve played a shorter single-player console game in my life. Each of those elements merit a deeper exploration- more meat on the bones. I still commend the team for what they accomplished in so few levels, with so few characters, and such little dialogue. There’s no fat here making the game endlessly replayable.
Feb 7, 2011
2
I was so disappointed by this game that I registered on this site just so that I can warn other people, because this game has yet to receive an honest review. What we have here is a turd wrapped in gold. As a big fan of Starfox for the SNES, as well as Starfox 2 for the SNES, I thought it would be perfectly natural for me to enjoy Starfox 64 for the N64. Ooh how naive I was. This is easily not only the worse Starfox I have ever played, but also the worse N64 shooter that I have played as well. Honestly, I am still in shock over how absolutely awful this game turned out to be. You see, the worse thing about this game is all of the hype and praise that surrounds it. You get the impression that not only is this a fantastic N64 game, but one of the best! At first, it is a very good game. However, once you get into it, you realize how this is a video game that is clearly a victim of genuinely terrible game design. Everything is way too easy at first, it's dead obvious. So how did the game designers fix this? You would be right to think that they simply made it more challenging later on, but sadly this is not true. The route that the designers chose to make this game more challenging was to simply make it cheap, and cheap as hell. That's right, you will not lose due to your own skill, no, if you lose, it will be due to some poor and/or cheap design choice. To top it all off, the final boss is nothing but a giant, detached, floating monkey head with giant, detached, floating hands. I think that pretty well explains the story for this game as well. With the 3DS coming out soon, and a 3DS version announced, I got this game to see what the hype is all about. Please, don't buy into the hype. There is nothing good and/or special to be found here.
Aug 29, 2021
1
Star Fox 64 oh boy where to begin. Well as it turns out Foxs can't drive, seriously when is the last time you've seen a fox steer a plane or whatever they are called. Rumble Pack? What exactly is it rumbling, the only thing rumbling right now is my stomach, I haven't eaten yet today because I got so mad at this game. Laser? - But why, and when are they needed when you got ... Bombs - HELL YA BRUDDER KKonaW Braking? - I wanna go fast, not slow. Boosting? - Damn right Fly Straight? - More Like Fly under the radar Peppy - AWW MUSTID, YOU GOTTA PUT A LITTLE SEASNIN ON DAT THANG. Slippy - Sliders Falco - F U is what I wrote in 2nd grade, got sent to the time-out corner on a metal chair. Wolf - on Wall Street Plastic Utopia is better than this game that I can attest, but, I do know it beats out the rest. For now, I depart, while I go to malo mart. This is the end, but, I need to first go around the bend. It's not easy, but, I do know it seems cheesy. Just because you won't doesn't mean you can't have a boat. Trees are neat, but, I bet you can't handle this sick beat.
SummaryThe Lylat system has been invaded! Join Fox McCloud and his Star Fox team as they fight to save the galaxy from the clutches of the evil Andross. Travel to many different 3-D worlds. Battle the enemy in the air and on the ground and listen in as Fox McCloud interacts with a cast of characters.




























