
PlayStation 5 User Reviews
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7.8
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Generally Favorable
positive
716(72%)
mixed
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Showing 313 User Reviews
Aug 1, 2026
9
Extremely fun game with amazing graphics. Housemarque did a great job. The weapons feel awesome, i like the enemies especially the boss fights, i do feel Saros much easier than Returnal, adding the shield makes for fun combat, the environments also cool but I fell of the map many times.
Aug 1, 2026
9
It’s the perfection of Returnal. All the problem of Returnal has been solved. The art direction is amazing, Carcosa is wonderful, the story is very deep, the secondary character are not so good, but Arjun and Nitya are very great. Game design and level design top. Raccommanded
May 1, 2026
0
The usual exclusive slop that Sony loves to deliver to its players, nothing new, but this time with a even more cringey story
Jul 29, 2026
9
Mit SAROS beweist Housemarque, dass man die Lehren aus Returnal gezogen hat, ohne die eigene Stärke zu verwässern. Carcosa ist geheimnisvoll, gefährlich und abwechslungsreich, das Gunplay sitzt hervorragend und der Roguelite-Loop aus Runs, Upgrades und Bosskämpfen funktioniert nahezu tadellos. Besonders das Lucenit-System sorgt dafür, dass Niederlagen weniger hart bestraft werden und dennoch jeder Fortschritt verdient bleibt. Schwächen leistet sich SAROS vor allem in der Erzählung, da die Nebenfiguren zu früh an Bedeutung verlieren und dadurch emotional weniger hängen bleibt, als es Arjuns Suche nach Nitya eigentlich verdient hätte. Trotzdem ist SAROS ein starker, atmosphärischer und spielerisch exzellenter Nachfolger im Geiste von Returnal, der zugänglicher ausfällt, aber noch immer ordentlich zubeißen kann. Wertung: 87% Das gesamte Review findet ihr auf unserer Website skillpoint_at
Jul 26, 2026
6
Good game, smooth gameplay, great graphics **** plot ruins it all, because is LIFELESS **** they even had an idea when they started to write down a decent story ? When you start to play is intriguing but the more you play the more become absurd and boring. A good plot is a VITAL part ****, and unfortunately, Saros lacks of that. Also the soundtracks are meh, the weapons are not well balanced ( i ended up using the same two types for the whole game ).
Jul 26, 2026
6
Returnal es mucho mejor, más entretenido y divertido. Los entornos no tienen un diseño atractivo, las armas no son satisfactorias y los personajes son terribles
Jul 20, 2026
8
Despite the story being awful the game has some really fun levels to explore and shoot your way through. I did find the bosses a bit too easy though.
Jul 15, 2026
8
Muchísimo mejor que returnal pero es que nada que ver ha mejorado en todo para mí este es uno de los mejores juegos Shooter que he jugado si no te gusto el anterior prueba este igualmente porque estoy seguro de que te gustará aparte que es mucho más fácil sin ser fácil.
Jul 15, 2026
6
Terrible, stupid and woke story and characters, but good shooting, game progression and level design. Could be really awesome game with giving more to game than politics.
Jul 8, 2026
0
A hollow, derivative slog. Saros feels like Housemarque put their entire design philosophy into a blender and forgot to add the soul. The 'bullet hell' mechanics are just a chaotic mess of visual noise, and the narrative is so paper-thin it’s practically invisible. It’s an exhausting, repetitive grind that proves even a talented studio can lose its way when chasing trends. Save your time and your sanity—this is easily the most forgettable title in the current PlayStation lineup
Jul 7, 2026
10
I wanted more of Returnal and I got something even better, words fail to describe how much I enjoyed this.
Jul 6, 2026
10
Saros is an outstanding evolution of the formula that made Returnal so special.What I appreciate the most is the incredibly addictive and perfectly balanced gameplay loop. Every run feels intense, meaningful, and rewarding, and the game constantly pushes you to try again instead of frustrating you. The combat is fast, responsive, and satisfying, with that “just one more run” feeling that makes it very hard to put down.Visually, Saros is absolutely stunning. The art direction, atmosphere, effects, and overall presentation are top-tier, and on PS5 Pro the game looks fantastic while also running beautifully. The performance is excellent, which makes the already precise gameplay feel even better.I also really appreciate how the developers clearly learned from Returnal. Even when you die, you never feel like your time was wasted. There is always a sense of progress, whether through knowledge, upgrades, shortcuts, or simply becoming better at the game. Because of that, the game naturally becomes more manageable over time in a very satisfying way. It keeps the challenge, but makes the journey feel fair and **** me, Saros delivers exactly what I wanted: a challenging, polished, visually spectacular, and highly addictive action experience that respects the player’s time while still keeping the tension and excitement high.10/10 — an incredible game and one of the best PS5 Pro experiences so far.
Jul 4, 2026
9
Saros was the sequel to Returnal in everything but name. The high octane combat, the desolate alien planet, the eldritch bosses, and the mysterious story all mixed in one formula I loved years ago has returned in a whole new, wonderful way. Unlike Returnal which had a story that was isolated and required a lot of interpretation, Saros is a very direct narrative filled with a cast of interesting characters. While some of the themes require reading between the lines, you're always aware of what is going on and it is made clear very early on that everything you're seeing and doing is actually happening. You are a man on a quest to find his wife, trying not to succumb to the madness everyone who enters the planet falls prey to. Everything from the monsters and bosses to planet itself is directly inspired by eldritch horror, and the levels they go through to stay true to this theme are both chilling and thrilling. Combat is largely the same as Returnal, but this game is much kinder. There is a new skill tree feature that allows your character to grow from each failure, and even a modifier system to make the game easier or harder depending on your preferences. You even get a second chance perk if you fall during a run, which makes this much more approachable for players new to the roguelike genre. These quality of life updates made each run more enjoyable, allowing me to enjoy the flashy bullet-hell encounters and intense boss battles without the added pressure of massive rework if I failed. On a technical level, this game also didn't crash nearly as much as its predecessor, though there was one annoying bug that did halt me for quite some time until I became aware of it. It is difficult to say if Saros has surpassed Returnal, since it really did feel as though I was in familiar territory the entire time. While it may have lacked the novelty of an exciting new concept Housemarque introduced in 2021, the more straightforward story and new additions to gameplay easily made this new title an equal match in my mind. I definitely recommend Saros to anyone who is in for an intense time, and if you like it and want something more challenging, Returnal is still just as good now as it ever was.
Jul 2, 2026
10
Outro jogo digno de 10 feito pela Housemarque. Saros mantém toda competência que Returnal teve e acrescentou novos elementos de gameplay e uma excelente narrativa para a obra. De maneira geral, Saros é mais acessível aos jogadores sem muita experiência com jogos rogueLIKE, o tornando mais próximo de um jogo rogueLITE, porém ainda muito desafiador. Em Saros, você mantém certas habilidades em sua progressão, ao contrário de Returnal que é muito mais punitivo e te tira toda sua evolução na morte. A platina também está mais tranquila em relação aos coletáveis.
Jun 28, 2026
7
Après ma découvert de Returnal en début d’année j’avais hâte de jouer à Saros qui est ça suite spirituel et j’en ressort à la fois satisfait mais à la fois aussi un peu frustré. Point positif - Housemarque sont définitivement très fort lorsqu’il s’agit de faire un système de gunfight ultra grisant et addictif mais qui reste lisible malgré le nombre de choses qui se passe à l’écran. - le rythme du jeu est très bon, les combats sont bien rapide,nerveux et impactant et renforce le côté addictif du jeu - les boss en terme de mise en scène et de paterns sont largement mieux que ceux de returnal et ils sont très agréable à affronter - La DA est vraiment très jolie et immersive - l’ambiance sonore générale de Saros (son ambiant, son des armes, des ennemis…) est très bien réussi et renforce lui aussi l’immersion du jeu. Point négatif - Malgré que ce jeu s’appelle Saros il ressemble beaucoup trop à un potentiel Returnal 2 et n’arrive pas assez à ce démarquer par rapport à Returnal. - L’histoire du jeu est pas très bien écrite et les perso pas forcément intéressant non plus. - le gros point noir de saros et qui le rend frustrant est que j’ai trouvé l’aspect rogue-lite du jeu assez moyen dans ces mécaniques : Système de reliques quasiment inutile, très peu de variété entre chaque run ce qui rend le jeu trop redondant, aucune sensation de crée des build fort. Ce qui est d’autant plus frustrant est que dans ces mécaniques de rogue-lite je trouve que Saros est moins abouti que Returnal. - Saros a pas mal de problèmes d’équilibrage : une arme beaucoup trop cheater par rapport aux autres, aucun intérêt à passer par les biomes précédents dans une run car cela a quasiment aucun impact sur notre construction de build, des corruption de reliques beaucoup trop contraignant par rapport à leur bénéfice ce qui a pour effet que la plupart du temps ils n’y aucun intérêt à prendre ces reliques. Pour conclure je suis un peu confus avec ce Saros car en terme de shooter c’est un excellent jeu ultra kiffant à jouer mais en terme de rogue-lite c’est un jeu assez moyen qui se rate sur quasiment tout ce qui fait un bon rogue-lite.
Jun 26, 2026
10
After the first few hours, I would rate it 8/10, but after finishing the game, I have to admit this is a masterpiece.
Jun 22, 2026
10
Ein Spiel was mich nach einer gewissen Anlaufzeit absolut in den Bann gezogen hat. Spielerisch wirklich der Hammer und die Story hat mir auch seeehr gut gefallen. Wem düsterer Sci-Fi mit Lovecraft Elementen zusagt und wer Lust auf knallharte Action hat, muss hier zugreifen.
Jun 20, 2026
0
It is hard to express how much I hated this game and how angry I was to have purchased it. The game is boring, repetitive, and has an story that is dull and lifeless. It is a waste of your time. I would have refunded my purchase if Sony's policy were not so terrible.
Jun 18, 2026
2
I’m not sure I’d waste this amount of money on another Housemarque game ever again.
They don’t put much into their games. You play one giant level where even guns start to feel the same and you wish there was a “no story” button because whenever the story pops it’s ugly face in you want to throw the console out the window but you keep playing until you realize you’ve played it all over and over and over again.
Jun 17, 2026
6
The story really leaves a lot to be desired, and isn't as gripping as I was expecting it to be. I haven't played Returnal, so I'm not sure if this is something that should've been expected, but I was seriously let down by the gun variety in this game. There are only really 3-4 viable weapon options. The skill tree is also incredibly basic, with very few unique character abilities that you can sink points into. 90% of it is giving you the option of adding to your health pool, currency collection rate, or increasing power. Additionally, the metroidvania-esque blocking off of certain areas does get under your skin at some points, especially since there's no real reason to track back to previous locations to unlock those areas with new equipment. Overall... this was very meh.
Jun 16, 2026
10
This is a fantastic game that thoroughly kicked my ass. This was the first time I’ve played through a roguelite game and my inexperience showed. I played the first 20 hours Without any training wheels, by accident. Meaning I went through the first 4 biomes with using modifiers. Not because I didn’t want to but because I didn’t know about them to make it easier for myself. I also didn’t do myself any favors by just starting right back in the biome in last died in. This had me severally under-leveled and those first four biomes were rough because of it. I just assumed this game was brutally tough and accepted that because the gameplay was so much fun. Once I started a couple runs from the first biome and kept going from there the game became sooooo much ch more manageable and I started having even more fun. I had so much fun that I’m actually going for the platinum, which I’ve only ever done 2 other times. I’m usually ready to move on to the next game after completing the main story but the gameplay is so great that I’m not ready to put it down yet. The gunplay is fantastic in this game, each fun has great weight and action. The movement is addicting. You basically fly through the air like a super hero. The game is visually stunning. The soundtrack is great. I highly recommend playing this game, even if you’re new to the genre like me. It’s a great game.
Jun 14, 2026
9
SAROS impressively demonstrates why Housemarque has become one of the industry's most interesting action game studios. The developers refine their proven formula in almost every key area, creating a gaming experience that remains captivating for hours on end. The excellent combat system, rewarding progression, and outstanding technical execution form the foundation of a shooter that ranks among the best in the genre for the current console generation. While minor shortcomings regarding enemy variety and long-term engagement prevent it from achieving a perfect score, they do nothing to diminish the excellent overall impression. SAROS is not a game designed to please everyone; it demands concentration, patience, and a willingness to accept setbacks. However, those who embrace it will experience one of the most intense and mechanically compelling action titles of recent years.
Jun 9, 2026
10
A solid 10/10 experience from visuals to Audio as well as cohesion this world is easy to get lost in & the gameplay feels so immersive
Jun 9, 2026
10
Amazing game. Super fun. Must play. I loved Returnal and, admittedly, I was concerned after the first few hours if Saros would be as good/enjoyable. Well, I was wrong. The game is as good or better. It has the same intuitive controls (with some minor changes/ enhancements) and goes harder than before. The progression was great and had super challenging bosses. The final boss was a grind but totally a respectable challenge. The biomes were all creative and stunning. It was worth every penny and am happy to give Housemarque my money.
Jun 9, 2026
9
28 hours later, I can safely say you should play this game. Well.done Housemarque
Jun 6, 2026
7
No sé si voy por el último o penúltimo bioma de Saros, y aunque al principio estaba bien y era un juego muy disfrutable, estoy empezando a saturarme de ver y repetir siempre lo mismo una y otra vez. Aunque con cada ciclo te vas haciendo cada vez más fuerte, se fuerza al jugador a repetir todo el recorrido desde el principio, recogiendo objetos que vayan mejorando tu equipo y llegar preparado al final. Si te transportas directamente al final, no tendrás suficiente poder o muy justoEntiendo que esta la mecánica real de Saros, pero a su vez es su propio enemigo. Me sé tan de memoria los biomas que estoy empezando a perder la motivación de seguir. Voy ya en modo tan automático que ni los disfruto. Incluso me sé de memoria dónde están los enemigos, cuántos son y qué van a hacer. empieza a ser monótono. El hecho de poder alcanzar salas antes inaccesibles a medida que vas aprendiendo nuevos movimientos no es suficiente para evita la sensación de repetitividad.
Jun 5, 2026
9
A jogabilidade de Saros é um primor, uma das melhores que já vi em todos esses anos em que jogo video game.
Jun 2, 2026
9
Gameplay is so much fun. Unfortunately there are some mechanics in the game I don’t like and that make no sense to me.
If you start from the passage into a biom the game can be very difficult. If you never return to passage and just run through every biom you get stronger and stronger and game can get way too easy. Sometimes felt like cheating. Makes no sense to me. Why do I return weaker from the passage without even dying? And why can I become so strong that the game and every boss is way too easy? This means I have to start from the beginning every time a biom is too difficult. On the other hand I have to return to the passage after every biom if I don’t want to miss story content. And if I like a challenge and not an easy peasy game I have to go back to the passage, too. In addition to this, there are automatically aiming weapons that super strong. No reason to choose the pistol or pump gun in my opinion. All in all I think I don’t like the balancing so much. Except this Saros is an awesome game and differs from many other games out there. Refreshing and sometimes can be challenging.
May 1, 2026
2
The gameplay is excellent, really polished and fun. But the story was a big disappointment for me. I expected a dark metaphysical sci-fi horror story like Returnal, instead I got a heavy relationship drama with lots of modern personal drama and messaging (topics: homosexuality, gender pronouns, strong female lead characters, gender fluidity, strong people of color, toxic masculinity...) - it all resolves to this soap opera trash. It just didn’t fit the atmosphere at all. Would love to see a DLC with a more classic horror-focused narrative. Until then the woke garbage story will keep me from replaying it.
May 31, 2026
8
The general sentiment seems to be... it's good but returnal is better and that pretty much sums up my feelings. The story is bland and the characters uninteresting. The approach to storytelling is basically.. here are some vague details for you to piece together. It's not an approach I love but here it feels particularly bad because... who cares about these details? The gameplay feels amazing much like returnal but it does grow repetitive over time. Maybe that's because I played so much returnal when it launched though. There weren't a ton of interesting weapons and only two I actually liked to use. Assault rifles with auto target. Shotguns are useless because you need to get in close and anything without auto target is useless because enemies move so quick and you're constantly dodging projectiles. So out of the handful of weapons I ignored pretty much all of them. The biggest critique aside from the story though is the balancing. I get that people found returnal hard but I hated the grind in this game. A boss is too tough... just keep unlocking stuff in the upgrade tree until it gets easier... it made runs like a waste of time because I was too weak. For a good chunk of the game the difficulty felt ok but then the last few areas were tough. Experimenting with modifiers though... I completely broke the game and pretty much stopped dying. It's crazy how much of a difference it makes. I felt the game is unbalanced because between the upgrade tree and these insane modifiers the experience a player feels run to run just varies massively. All in all I was a bit disappointed. I mean I love horror and cosmic horror is awesome. But this game isn't remotely scary and feels a bit repetitive in the second half. I hope housemarque's next title is better. This one was maybe my most anticipated but was sadly just a good game, not a great one.
May 31, 2026
8
Easily one of the best PS5 exclusives to date, and one that finally takes advantage of its DualSense's haptic feedback and adaptive triggers. The game looks and feels great, every single fight is pure adrenaline boosted by a wild soundtrack. It is the perfect sequel to Returnal, with a more focused and interesting story, although Housemarque could've gone a little further in terms of narrative considering the incredible world-building of Carcosa. Last but not least, huge shoutout to Simone Silvestri for the jaw-dropping art direction!
May 30, 2026
10
Can’t fault this game at all, was a huge fan of Returnal and this improves on the formula in every way, have been playing this on the PS5 pro, graphics are crisp, game runs smooth with no dipping, most fun I’ve had in a game in a long time, honestly pick this up, I’d recommend it to anyone, the more you play the better it gets
May 30, 2026
10
Much much much better than Returnal! Once you get the combat down, you just cannot stop playing! Love this game.
May 30, 2026
9
This is a brilliant game for those who wanted to love Returnal but just got frustrated by it and ended up hating it (me). This is so much more accessiblen and doesn't feel unfair. The gameplay is brilliant and I was constantly keen to know what is going on with the story. Would highly recommend.
May 30, 2026
9
Gameplay , graphics , sound design 10/10 GAME OF THE YEAR SO FAR ( writing this may , 30th ) Story is **** , to the point I préfère there was no story instead of the **** we got
May 29, 2026
9
Gameplay is king, absolutely loved the gameplay, the haptics, the crazy bullet ballet, stunning graphics, unbelievable sound design.. i literally got to utilize my home theatre system for this. It has great bosses , responsive mechanics. The story however is where this falls short, it just didn't hit me.. i had no emotional attachment to any character, I like the protagonist because of Rahul Kohli and his performance that I have seen over the years but then thats it... no weight to the story or side characters.. housemarque has perfected combat, graphics and art design they just need to do a better story telling to build enough intrigue for the player.. for them to care **** even after completing the game I am hooked to the gameplay and I will keep coming back to it just for the feel... so cheers!!!
May 28, 2026
10
What a game!
Graphics 10/10
Story 10/10
Weapons 10/10 Although we needed more variants to compete with the smart rifle.
The haptic feedback on the ps5 controller is amazing and feels so much more immersive.
I hope there’s a dlc,
These guys need to make more games
Thank you housemarque
May 27, 2026
8
Fun gameplay with a permanent skill tree, making the game more accessible than Returnal. Story is pretty bad, and the environments are boring. Found myself wanting only 2 of the many weapons in the game. Boss battles are good and the performance is excellent. Game has a lot of characters that serve no purpose and are quickly forgotten. Missing the mystery that made Returnal so great. 7.5 or 8 out of 10 for me
May 27, 2026
10
Epic, haunting and surprisingly punchy. You will find the music stuck in your head while you attempt to sleep; the imagery is pretty hypnotic too. I was worried accessibility might make this game toothless; we fears were needless. There is a mechanism to adjust the game to your abilities, which becomes available after a nominal set of challenges. So you have to persevere over a single hurdle, and then you can play the game for its story line if that is your jam. I am a Housemarque fanboy, and it is cool to see the evolutionary layers to the games they have produced, and so see them now pushing modern heights in a gaming env where there is a clear audience for grueling challenging beautiful games. Returnal has the best dynamics of any game I can think of in terms of fluidity, controls and general gameplay flow. This feels pretty bloody close to that. Sound design is awesome, as are the graphics. Only hiccups I have encountered are slow down in the second to last stage of the game on PS5 Pro (at various points, not particularly loaded scenes), and maybe some balancing issues. Basically, if you replay prior areas you can become godlike in your abilities. This results in a rather odd situation where if you are pressed for time, and run straight at a boss you might loss your head 10x times at 30 min spent per run, whereas if you have 1:30, you can have an effective training montage and get so beefy that you can destroy just about anything. I loved the tower on Returnal, and will be super stoked if something like it emerges for Saros. I generally found this storyline less grimace worthy than the Returnal one
May 27, 2026
10
Υπέροχο ευχαριστώ πολύ. Έπαιζα ακόμα returnal το θεωρούσα το καλύτερο παιχνίδι του ps5 και δεν το άφησα ποτέ. Τώρα έχω νέα εμμονή. Υπέροχο gameplay και πάλι.
May 27, 2026
4
This game is trying hard to be something, but it doesnt really hit the mark in any meaningful way. They story is pretty meh. Graphics are nice. VA is decent. Gameplay is unmemorable. Skip it until it goes on sale.
May 26, 2026
0
I'm so disappointed I paid for the deluxe. I can't force myself to play this POS. I own Returnal on PC and PS5. I LOVE Returnal. I've gotten pretty far in the tower. I can generally pick up a random run and win so I'd say I'm pretty good at the game. This game has no consumables and no weapon traits. Just "stats" that influence the numbers behind your gun. Every run feels the same. Enemies are bullet sponges that make you play Simon Says while you spam your alt-fire, which now recharges instantly when you shield projectiles. I got the first boss on my 1st or 2nd try and now I'm in the biome where you get the grapple. It's not super hard but the game is so boring and tedious that I end up walking into bullets and dying early every time. When my Second Chance triggers I just turn the game off instead. There is no cool platforming like Returnal had. There are no hidden secrets. Items you can find are just blue, gold or red rectangular bricks that only have weapons or relics that increase your stats with an extra modifier that always feels like "whatever". I'm legitimately angry and I feel like I got ripped off. This game plays like vibe coded Returnal. I hope they never make their budget back so this developer can fail.
May 26, 2026
10
What can I say except that this game is a masterpiece in quiet everything. Gameplay, AD, Soundtrack, Level design, Story telling. It feels, sounds and look amazingly beautiful and is obviously in my top 3 PS5 games
May 26, 2026
6
It could have been something more. Here I am, just coming out of Hades 2, and I'm just so underwhelmed by everything this game has to offer. Believe me, The King in Yellow is a book that can be found in my book cabinet, proudly on display. I had hoped the devs had all read it, but I guess my expectations might have been too high. Instead I'm looking at an asset-flipped cash-grab. It just lacks authenticity, which is sticking out so sorely in a creative world dominated by AI. That same blandness I saw in Dragon Age: the Veilguard and Clair Obscur: Expedition 33. It's in this game too. The meaningless architecture and scenery, the disconnected colorcannonade pulling you out of immersion, and enemies not even possessing a shred of personality. You'll feel it too, when you sigh at another pretentious piece of dialogue or pass another copy-pasted statue of hands with too many fingers.
May 26, 2026
10
Minha review de Saros sem espoiler O jogo é simplesmente incrível. Se você jogou e gostou de Returnal, então pode comprar Saros sem medo, que você vai gostar. Saros mantém quase tudo o que Returnal tinha, diria uns 80%, mas adiciona muita coisa nova: mais biomas, mais upgrades permanentes, árvore de habilidades, escudo, mais chefes, habilidades supremas e muito mais. A história do jogo é boa e consegue prender bastante, mas o foco principal aqui é o gameplay frenético o tempo inteiro. Diferente de Returnal, onde você basicamente precisava desviar dos projéteis, aqui você precisa desviar, aparar, revidar, pular e até absorver os projéteis, tudo ao mesmo tempo. O jogo segue aquela pegada “Bullet Hell”, com um milhão de coisas acontecendo na tela ao mesmo tempo, mas isso é justamente o que torna tudo tão incrível. Eu gostei demais. E, sim, é um jogo difícil, porém depois de algumas horas de gameplay, você acaba pegando o jeito naturalmente. A única coisa que me decepcionou foram alguns chefes iniciais. A maioria deles é muito genérica e sem graça. Tem um, por exemplo, que é literalmente uma torreta gigante sem muito sentido, porém mais pro final do jogo isso muda complementa, e os chefes ficam incríveis No geral, se você gostou de Returnal e está pensando em comprar Saros, pode ir sem medo: é um jogão e você provavelmente não vai se arrepender.
May 26, 2026
0
Don't buy the hype; the writing is a disaster. It was marketed as an epic sci-fi journey, but it just forces you into a bizarre, toxic relationship drama. It feels like the writers cared more about checking boxes for modern western media trends than making a good game. The choices feel totally unnatural and the characters are completely unlikable. Who is this narrative even written for? A total waste of money. 0/10
May 26, 2026
10
It's a high-quality game. The story and gameplay mechanics are very solid. The game draws the player in from the very first moment.