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SAROS

PlayStation 5 User Reviews

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7.7
User score
Generally Favorable
positive
801(71%)
mixed
152(14%)
negative
170(15%)
Showing 337 User Reviews
Oct 1, 2026
8
Loveangel12
The ending is outstanding and unexpected the gameplay is great but I think a bit short
Sep 30, 2026
7
JSteveJrIII4th
god I hate rating this a 7. I cant help it. The combat and visual presentation are both 10, but the actual stages and writing are sub par to me. I had wished so much they wouldve approached storytelling for this like they did with Returnal with the less is more approach, but damnit did they **** the bed with telling this story. The non important characters do not do anything but stand around holding their arms. when they die you are actually happier than when they lived. nothing changes anything in this story. I still think about Returnal's story because it's enigmatic and you see the comparisons with Greek mythology. The music, too, I get shivers when I hear the subtle environment sounds. With Saros, man.. they went the opposite of subtle and in almost every way did it not work for me. The weapons just werent that great.. I mean I really do hate that I dont like this game. I love HM and will support that studio thru and thru, but this was just not made for me even though I respect taking another direction and not making a sequel, yet, to Returnal.
Sep 29, 2026
6
Xenomorph_kills
Gameplay is great. Once you know the weapons abilities that burn through enemies it is really easy. I really wish the story was better. I really wanted to get engrossed from the beginning but it feels so obtuse. the world and in game logs, audio or text are just boring and unnecessary. Once the game actually shows its cards it gets really interesting and then you still have like 5 hours left in the game to beat it. They try and salvage with a twist ending but it doesn't land if you kind of guess it half way through.
Sep 29, 2026
7
Mean_KoreaNZ
From a casual gamer's perspective, it's an average game—neither bad nor particularly good—that’s fine to pick up on disc when there’s a big sale, play, and then resell.
Sep 26, 2026
10
Psylonico
Je ne m'attendais pas a aimé autant ce jeu. Mais une fois que j'ai commencé je suis devenu addict, impossible de s'ennuyer avec ce jeu plein d'action avec une histoire prenante et une rejouabilité de fou. Il n'a pas eu le succès qu'il mérite commercialement c'est vraiment dommage. Si vous ne l'avez pas fait prenez le sans hésiter il est tout simplement incroyable.
Sep 25, 2026
10
MyNameBlank
Mordern Age Doom. Unreal presentation and music. This Game really is something.
Sep 19, 2026
0
justfine000
repetitive combat and predictable missions. It doesn’t feel as impressive as expected.
Sep 18, 2026
9
VieL86
Prendete Returnal ed elevatelo alla seconda. Questo è Saros. Per chi si lamenta della difficoltà "minore", può tranquillamente giocare alla Returnal e cambiare dal menù i vari livelli di sfida. L'unica nota dolente è la storia, non tanto perché non intrigante, ma perché (soprattutto per l'italia) è localizzata malissimo. Dispiace perché Playstation ci ha sempre abituato a doppiaggi fantastici. Qui davvero in alcune scene non si può sentire per quanto sia recitato male.
Sep 17, 2026
10
Mahdialc2267
Housemarque has done an outstanding job; it’s just that the game isn't to everyone's taste.thank you Housemarque️
Sep 13, 2026
6
SeijuroSGD
I've been diving into SAROS this weekend and it's honestly been a blast. If you're into intense action and tight mechanics, this one definitely delivers. The gameplay feels super snappy and responsive, keeping you completely hooked once you get into the flow. Visually, it looks amazing and runs super smooth without dipping, which makes all the difference when things get chaotic on screen. Downside? The learning curve can be a bit steep at first, and it might feel a little brutal until you get the hang of it. But once it clicks, the loop is insanely satisfying and hard to put down. Definitely worth checking out!
May 7, 2026
6
rybkinrolla
Too depressive. In the middle of the story I felt like I don’t want to hear those tired voices, watching those cinematics etc. If you make the game so serious at least add some epic moments, but this game doesn’t have them. Almost every minute I felt like I’m dying **** plot feels secondary, because it has similarities with Returnal. Overall the game feels easier than its predecessor, but I decided not to do platinum because of this idiotic challenge — like complete a biom without taking damage. Next time, Housemarque, let’s create an achievement to finish the game without taking damage, running backwards and don’t use anything except melee in bullet hell game. Idiocy.
Sep 6, 2026
10
erwk99
Takes everything I loved about Returnal and makes it even better. The combat is incredible, and the atmosphere of Carcosa is absolutely insane, especially when the eclipse hits.
Sep 5, 2026
8
JoaoLeal
Eu gostei de Saros, mas tenho algumas críticas. Primeiro, é inegável que o jogo apresenta uma evolução em relação ao seu antecessor, Returnal, tanto nos gráficos quanto na jogabilidade. A experiência está mais refinada e mostra o quanto a desenvolvedora evoluiu desde o jogo anterior. Porém, uma das coisas que mais me incomodou em Saros foi a escolha de aplicar novamente a mesma premissa de Returnal: a ideia de “retornar” e estar preso em um loop. O problema, para mim, não está em repetir esse conceito, mas na maneira como ele foi utilizado. Em Returnal, o conceito de retornar é muito mais do que uma simples mecânica. Ele está profundamente incorporado à história, à narrativa e à própria identidade do jogo. Até mesmo o nome Returnal faz referência a essa ideia. O loop não está ali apenas para justificar uma mecânica de gameplay; ele faz parte do que o jogo quer contar e é utilizado de uma maneira genial. Já em Saros, tive a sensação de que essa mesma ideia foi utilizada de uma maneira mais superficial. Parece mais um elemento de pano de fundo criado para implementar uma mecânica que funcionou muito bem em Returnal, mas que aqui não recebeu o mesmo cuidado e esmero. Em relação à história, Saros, assim como Returnal, possui seus mistérios e consegue construir uma narrativa interessante. A história é boa e desperta curiosidade, mas senti que faltou aquele cuidado na construção dos mistérios e da lore que Returnal tinha. Em Returnal, eu sentia que cada detalhe fazia parte de algo maior e que havia muito para interpretar e descobrir. Em Saros, essa sensação não foi tão forte para mim. No fim, Saros é um ótimo jogo e uma evolução técnica e de gameplay em relação a Returnal, mas, justamente por ser seu sucessor espiritual, acabei comparando os dois inevitavelmente. E, nesse aspecto, senti que Saros não conseguiu reproduzir a mesma profundidade e o mesmo cuidado narrativo que tornaram Returnal tão especial para mim.
Aug 29, 2026
1
adam30
this game is beyond terrible first boss is insanely tough if you die you start all over again it's impossible to play if you are a slow disabled gamer with a low iq like myself
Aug 27, 2026
9
ascorti
I'm surprised how good it is, considering my experience with Returnal. My only negatives were unlikeable characters and maybe still quite confusing script. Nice visuals with great performance, perfect controller support (why nobody except Astrobot uses it?), replayability, sound design.... very good job.
Aug 24, 2026
10
n4vid
Saros is an absolutely incredible experience. The atmosphere, visuals, combat, and overall world design are fantastic, and the gameplay feels really polished and satisfying. I especially love how the game keeps you engaged and makes every run feel **** has that special feeling where you constantly want to play “just one more run.” The presentation is beautiful, the sound design is excellent, and there’s a great sense of mystery throughout the journey.Definitely one of the most impressive games I’ve played in a long time. Highly recommended, especially if you enjoy atmospheric sci-fi, challenging gameplay, and games that reward exploration.
Aug 23, 2026
4
greyjohanson
The best thing you can say about SAROS is that occasionally it feels almost exactly like playing Returnal. Unfortunately every way in which it differs is a clear step backwards from it's stand-out predecessor. SAROS delivers an abysmal, repetitive, half baked story steeped in sci-tropes with absolutely no depth, no development, and possibly worst of all - no one to root for. The gameplay remains solid but the biomes are generally less interesting than Returnal's and far, far less challenging. Lasers you can simply walk around litter maps filled with easily dispatched enemies. Boss fights offer little challenge and, with the exception of the final encounter, all of them are easier than even the first boss in Returnal. I came into SAROS with high hopes but walk away dumbfound at the myriad of poor design and narrative decisions on display. I had moments of joy during a few of my longer runs, but the poor writing, misreable plot, and lack of difficulty utterly disappointed. I give SAROS a 4 out of 10.
Aug 21, 2026
10
GAMER_PIXEL39
[SPOILER ALERT: This review contains spoilers.]
Aug 19, 2026
8
SimplyShamus
A very solid rogue-lite experience, although not the best game I have played. I found myself disappointed with both the story and the setting as time went on. The game is rather transparently influenced by "The King in Yellow" by Robert Chambers, and it heavy handedly references that story throughout its various audio logs and character interactions. Most dialogue in audio logs, character interactions, etc uses "yellow" as a short hand for madness, and it's said with such frequency that I felt myself rolling my eyes as the story drew to a close. Speaking of the story: I was reminded often of the first Dead Space, as well. And I think that's the crux of my problem with Saros: it so closely follows in Dead Spaces' narrative footsteps that it largely fails to ever really shine in any way that feels unique to itself. Colonists go to space; colonists find thing that makes them go insane; protagonist who is very definitely also now insane searches for lost love. It's basically the plotline of Dead Space 1 all over again, except the sun is the source of madness and monsters rather than ancient alien artifacts. The gameplay has more meat on the bone, and is where I felt more engagement with the game as a whole. Combat is fast, enemies and their attacks are varied, and boss design is generally solid. Additions such as the modular difficulty settings allow the player to dial in just how difficult they want the game to be, which is good. I did find myself wishing frequently that I could play this with a mouse and a keyboard for increased weapon accuracy, but I think that'll never happen now that Sony has put the kibosh on PC ports. Summary: a game that has a rather bland story that is saved by it's gameplay. The whole package might not blaze with the radiance of the sun, but it's a very solid game overall.
Aug 14, 2026
7
RedDragon1240
Solid game. Again Housemarque delivered a strong action rougue-lite game. The graphics are great and it can be very tough in the beginning. It definitely is less punishing than Returnal with the permanent progression system. I think the story is the weakest point again, with a more cinematic approach but again with the no linear and not literal way of telling the story. Much is left for interpretation.
Aug 13, 2026
10
ThiagoMax
Housemarquee you did again, awesome gameplay and history. The difficult is more friendly than returnal, but still amazing.
Aug 10, 2026
10
Jules974
Great game, gameplay and story are clearly perfect, the atmosphere and the colors are just hypnotising. Can be played by everyone, those who wants lore, and those who wants gameplay. I just think you can't play Saros if it's your first video game.
Jul 15, 2026
10
Someone718
Saros is an outstanding game with fantastic combat, fluid movement, excellent bullet-hell design, gorgeous visuals, and a progression system that improves on Returnal. The story is also very good, with an engaging world and ****’t let the 78 user score fool you—it’s heavily affected by review bombing from people upset about its PlayStation exclusivity, including users who likely never played it. The critics’ 87 is far more representative.9/10 at least. One of 2026’s best.
Aug 8, 2026
10
LaBambaGrigia
I already preferred it to that masterpiece, Returnal. The gameplay is even better, and the bullet hell is on another level. A true gameplay **** sacrifices a little bit of difficulty, but never sells itself short. It’s still challenging, requiring an absolutely maximum level of attention to everything happening on **** the OST and art direction are genuinely moving, as beautiful as they are.
Aug 3, 2026
9
dez101
Fast powerful gameplay with a good variety of places to jump around and look for items while blasting away. Story is fine, not super original or haunting the way Returnal is, but this is a game for some long sessions getting powered up and fighting bosses. You want to see how to best unlock your potential with the guns and item drops in the game. Love the graphics and setting, I find the difficulty and challenge a fair balance, bosses are probably a little easier than Returnal. Highly recommend for fans of 3rd person action & platforming.
Aug 3, 2026
7
rtrn2sndr321
Its not full price fun. I like it better than Returnal only because its easier. Still a challenge though. Just not a rouge-lite fan.
Aug 1, 2026
9
Harlemb4real
Extremely fun game with amazing graphics. Housemarque did a great job. The weapons feel awesome, i like the enemies especially the boss fights, i do feel Saros much easier than Returnal, adding the shield makes for fun combat, the environments also cool but I fell of the map many times.
Aug 1, 2026
9
jtkirk1993
It’s the perfection of Returnal. All the problem of Returnal has been solved. The art direction is amazing, Carcosa is wonderful, the story is very deep, the secondary character are not so good, but Arjun and Nitya are very great. Game design and level design top. Raccommanded
Jul 29, 2026
9
SkillPoint
Mit SAROS beweist Housemarque, dass man die Lehren aus Returnal gezogen hat, ohne die eigene Stärke zu verwässern. Carcosa ist geheimnisvoll, gefährlich und abwechslungsreich, das Gunplay sitzt hervorragend und der Roguelite-Loop aus Runs, Upgrades und Bosskämpfen funktioniert nahezu tadellos. Besonders das Lucenit-System sorgt dafür, dass Niederlagen weniger hart bestraft werden und dennoch jeder Fortschritt verdient bleibt. Schwächen leistet sich SAROS vor allem in der Erzählung, da die Nebenfiguren zu früh an Bedeutung verlieren und dadurch emotional weniger hängen bleibt, als es Arjuns Suche nach Nitya eigentlich verdient hätte. Trotzdem ist SAROS ein starker, atmosphärischer und spielerisch exzellenter Nachfolger im Geiste von Returnal, der zugänglicher ausfällt, aber noch immer ordentlich zubeißen kann. Wertung: 87% Das gesamte Review findet ihr auf unserer Website skillpoint_at
Jul 26, 2026
6
StIwY
Good game, smooth gameplay, great graphics **** plot ruins it all, because is LIFELESS **** they even had an idea when they started to write down a decent story ? When you start to play is intriguing but the more you play the more become absurd and boring. A good plot is a VITAL part ****, and unfortunately, Saros lacks of that. Also the soundtracks are meh, the weapons are not well balanced ( i ended up using the same two types for the whole game ).
Jul 26, 2026
6
JRGonzalez
Returnal es mucho mejor, más entretenido y divertido. Los entornos no tienen un diseño atractivo, las armas no son satisfactorias y los personajes son terribles
Jul 20, 2026
8
ZaneKaneOnAir
Despite the story being awful the game has some really fun levels to explore and shoot your way through. I did find the bosses a bit too easy though.
Jul 15, 2026
7
LONAMI
Muchísimo mejor que returnal pero es que nada que ver ha mejorado en todo para mí este es uno de los mejores juegos Shooter que he jugado si no te gusto el anterior prueba este igualmente porque estoy seguro de que te gustará aparte que es mucho más fácil sin ser fácil.
Jul 15, 2026
6
Ghoster
Terrible, stupid and woke story and characters, but good shooting, game progression and level design. Could be really awesome game with giving more to game than politics.
Jul 8, 2026
0
boboninifufu
A hollow, derivative slog. Saros feels like Housemarque put their entire design philosophy into a blender and forgot to add the soul. The 'bullet hell' mechanics are just a chaotic mess of visual noise, and the narrative is so paper-thin it’s practically invisible. It’s an exhausting, repetitive grind that proves even a talented studio can lose its way when chasing trends. Save your time and your sanity—this is easily the most forgettable title in the current PlayStation lineup
Jul 7, 2026
10
B00mer1968
I wanted more of Returnal and I got something even better, words fail to describe how much I enjoyed this.
Jul 6, 2026
10
Milhul
Saros is an outstanding evolution of the formula that made Returnal so special.What I appreciate the most is the incredibly addictive and perfectly balanced gameplay loop. Every run feels intense, meaningful, and rewarding, and the game constantly pushes you to try again instead of frustrating you. The combat is fast, responsive, and satisfying, with that “just one more run” feeling that makes it very hard to put down.Visually, Saros is absolutely stunning. The art direction, atmosphere, effects, and overall presentation are top-tier, and on PS5 Pro the game looks fantastic while also running beautifully. The performance is excellent, which makes the already precise gameplay feel even better.I also really appreciate how the developers clearly learned from Returnal. Even when you die, you never feel like your time was wasted. There is always a sense of progress, whether through knowledge, upgrades, shortcuts, or simply becoming better at the game. Because of that, the game naturally becomes more manageable over time in a very satisfying way. It keeps the challenge, but makes the journey feel fair and **** me, Saros delivers exactly what I wanted: a challenging, polished, visually spectacular, and highly addictive action experience that respects the player’s time while still keeping the tension and excitement high.10/10 — an incredible game and one of the best PS5 Pro experiences so far.
Jul 4, 2026
9
iMustang
Saros was the sequel to Returnal in everything but name. The high octane combat, the desolate alien planet, the eldritch bosses, and the mysterious story all mixed in one formula I loved years ago has returned in a whole new, wonderful way. Unlike Returnal which had a story that was isolated and required a lot of interpretation, Saros is a very direct narrative filled with a cast of interesting characters. While some of the themes require reading between the lines, you're always aware of what is going on and it is made clear very early on that everything you're seeing and doing is actually happening. You are a man on a quest to find his wife, trying not to succumb to the madness everyone who enters the planet falls prey to. Everything from the monsters and bosses to planet itself is directly inspired by eldritch horror, and the levels they go through to stay true to this theme are both chilling and thrilling. Combat is largely the same as Returnal, but this game is much kinder. There is a new skill tree feature that allows your character to grow from each failure, and even a modifier system to make the game easier or harder depending on your preferences. You even get a second chance perk if you fall during a run, which makes this much more approachable for players new to the roguelike genre. These quality of life updates made each run more enjoyable, allowing me to enjoy the flashy bullet-hell encounters and intense boss battles without the added pressure of massive rework if I failed. On a technical level, this game also didn't crash nearly as much as its predecessor, though there was one annoying bug that did halt me for quite some time until I became aware of it. It is difficult to say if Saros has surpassed Returnal, since it really did feel as though I was in familiar territory the entire time. While it may have lacked the novelty of an exciting new concept Housemarque introduced in 2021, the more straightforward story and new additions to gameplay easily made this new title an equal match in my mind. I definitely recommend Saros to anyone who is in for an intense time, and if you like it and want something more challenging, Returnal is still just as good now as it ever was.
Jul 2, 2026
10
RodSal
Outro jogo digno de 10 feito pela Housemarque. Saros mantém toda competência que Returnal teve e acrescentou novos elementos de gameplay e uma excelente narrativa para a obra. De maneira geral, Saros é mais acessível aos jogadores sem muita experiência com jogos rogueLIKE, o tornando mais próximo de um jogo rogueLITE, porém ainda muito desafiador. Em Saros, você mantém certas habilidades em sua progressão, ao contrário de Returnal que é muito mais punitivo e te tira toda sua evolução na morte. A platina também está mais tranquila em relação aos coletáveis.
Jul 1, 2026
10
Michalisp
[SPOILER ALERT: This review contains spoilers.]
Jun 28, 2026
7
Valentin2227
Après ma découvert de Returnal en début d’année j’avais hâte de jouer à Saros qui est ça suite spirituel et j’en ressort à la fois satisfait mais à la fois aussi un peu frustré. Point positif - Housemarque sont définitivement très fort lorsqu’il s’agit de faire un système de gunfight ultra grisant et addictif mais qui reste lisible malgré le nombre de choses qui se passe à l’écran. - le rythme du jeu est très bon, les combats sont bien rapide,nerveux et impactant et renforce le côté addictif du jeu - les boss en terme de mise en scène et de paterns sont largement mieux que ceux de returnal et ils sont très agréable à affronter - La DA est vraiment très jolie et immersive - l’ambiance sonore générale de Saros (son ambiant, son des armes, des ennemis…) est très bien réussi et renforce lui aussi l’immersion du jeu. Point négatif - Malgré que ce jeu s’appelle Saros il ressemble beaucoup trop à un potentiel Returnal 2 et n’arrive pas assez à ce démarquer par rapport à Returnal. - L’histoire du jeu est pas très bien écrite et les perso pas forcément intéressant non plus. - le gros point noir de saros et qui le rend frustrant est que j’ai trouvé l’aspect rogue-lite du jeu assez moyen dans ces mécaniques : Système de reliques quasiment inutile, très peu de variété entre chaque run ce qui rend le jeu trop redondant, aucune sensation de crée des build fort. Ce qui est d’autant plus frustrant est que dans ces mécaniques de rogue-lite je trouve que Saros est moins abouti que Returnal. - Saros a pas mal de problèmes d’équilibrage : une arme beaucoup trop cheater par rapport aux autres, aucun intérêt à passer par les biomes précédents dans une run car cela a quasiment aucun impact sur notre construction de build, des corruption de reliques beaucoup trop contraignant par rapport à leur bénéfice ce qui a pour effet que la plupart du temps ils n’y aucun intérêt à prendre ces reliques. Pour conclure je suis un peu confus avec ce Saros car en terme de shooter c’est un excellent jeu ultra kiffant à jouer mais en terme de rogue-lite c’est un jeu assez moyen qui se rate sur quasiment tout ce qui fait un bon rogue-lite.
Jun 28, 2026
8
PlayboyJoker1
[SPOILER ALERT: This review contains spoilers.]
Jun 26, 2026
10
Marty133
After the first few hours, I would rate it 8/10, but after finishing the game, I have to admit this is a masterpiece.
Jun 26, 2026
1
daryl83
The story is underwhelming and a disaster. The main character is not likeable.
Jun 22, 2026
10
GameRKynG
Ein Spiel was mich nach einer gewissen Anlaufzeit absolut in den Bann gezogen hat. Spielerisch wirklich der Hammer und die Story hat mir auch seeehr gut gefallen. Wem düsterer Sci-Fi mit Lovecraft Elementen zusagt und wer Lust auf knallharte Action hat, muss hier zugreifen.
Jun 20, 2026
0
WhatsAClay
It is hard to express how much I hated this game and how angry I was to have purchased it. The game is boring, repetitive, and has an story that is dull and lifeless. It is a waste of your time. I would have refunded my purchase if Sony's policy were not so terrible.
Jun 18, 2026
2
niallaptz
I’m not sure I’d waste this amount of money on another Housemarque game ever again. They don’t put much into their games. You play one giant level where even guns start to feel the same and you wish there was a “no story” button because whenever the story pops it’s ugly face in you want to throw the console out the window but you keep playing until you realize you’ve played it all over and over and over again.
Jun 17, 2026
6
APride
The story really leaves a lot to be desired, and isn't as gripping as I was expecting it to be. I haven't played Returnal, so I'm not sure if this is something that should've been expected, but I was seriously let down by the gun variety in this game. There are only really 3-4 viable weapon options. The skill tree is also incredibly basic, with very few unique character abilities that you can sink points into. 90% of it is giving you the option of adding to your health pool, currency collection rate, or increasing power. Additionally, the metroidvania-esque blocking off of certain areas does get under your skin at some points, especially since there's no real reason to track back to previous locations to unlock those areas with new equipment. Overall... this was very meh.
Jun 16, 2026
10
GalacticNight
This is a fantastic game that thoroughly kicked my ass. This was the first time I’ve played through a roguelite game and my inexperience showed. I played the first 20 hours Without any training wheels, by accident. Meaning I went through the first 4 biomes with using modifiers. Not because I didn’t want to but because I didn’t know about them to make it easier for myself. I also didn’t do myself any favors by just starting right back in the biome in last died in. This had me severally under-leveled and those first four biomes were rough because of it. I just assumed this game was brutally tough and accepted that because the gameplay was so much fun. Once I started a couple runs from the first biome and kept going from there the game became sooooo much ch more manageable and I started having even more fun. I had so much fun that I’m actually going for the platinum, which I’ve only ever done 2 other times. I’m usually ready to move on to the next game after completing the main story but the gameplay is so great that I’m not ready to put it down yet. The gunplay is fantastic in this game, each fun has great weight and action. The movement is addicting. You basically fly through the air like a super hero. The game is visually stunning. The soundtrack is great. I highly recommend playing this game, even if you’re new to the genre like me. It’s a great game.
Jun 14, 2026
9
PMG-Writer
SAROS impressively demonstrates why Housemarque has become one of the industry's most interesting action game studios. The developers refine their proven formula in almost every key area, creating a gaming experience that remains captivating for hours on end. The excellent combat system, rewarding progression, and outstanding technical execution form the foundation of a shooter that ranks among the best in the genre for the current console generation. While minor shortcomings regarding enemy variety and long-term engagement prevent it from achieving a perfect score, they do nothing to diminish the excellent overall impression. SAROS is not a game designed to please everyone; it demands concentration, patience, and a willingness to accept setbacks. However, those who embrace it will experience one of the most intense and mechanically compelling action titles of recent years.
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