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60
PC PowerPlay
A competent, niche title that never fully realises its potential. Fills a gap in the modern game library but little more than that. [Feb 2014, p.88]
Free-flowing strategy with a wealth of features. An element of grind, but plenty of satisfying moments too .
Rise of Venice finds an interesting angle on the trading history. However, it's a shame that virtual Venice is filled with rats and troublesome pigeons. It's a fail they were not swept out entirely. Anyway, we've just been playing a beautiful strategy game with one very ugly bug.
4
MzK
İlk başta senaryo modundaki saçma görevlere rağmen keyif alıyorsunuz ama bir zaman sonra can sıkmaya başlıyor.
9
6thclub
Good game, much better than Port Royale 4. Does not deserve the bad ratings. Plays simular to Patrician III.
6
Cyraga
I really do enjoy this game. I wish I could love it, I do. The trade is fun, creation of trade routes is fairly easy and intelligent. Maybe I was just bad at Patrician 3 but I found trying to maintain a production line was torturous and literally caused me a few sleepless nights as my brain refused to shut down after a 5+ solid hours of fun each day. Rise of Venice takes most of that stress from you with a solid system that allow you to delegate managing how many resources are needed by your business assuming your trades go off unhindered. Very handy. The genuine disappointment with this game is the campaign. I've just given up on it after for the 4th (ish) time I've been given a quest along the lines of "assemble a super strong fleet and arm it to the teeth by yesterday as I have something much stronger than you to kill by this afternoon". Then when you inevitably fail you're punted back to your latest save to try and work a miracle recovery. It doesn't add anything to the campaign except an eye-roll and a groan knowing that I may actually be physically unable to progress. Also the game often fails to register your completion of goals within missions. I had a mission to sell 80 things of wine from Syracuse to Venice. I did just that and saved, figuring I could wait out the clock. Wrong, the trigger failed and then I failed the mission, getting punted back to my save with 2 days to accomplish a 6-day objective. Fail. I was quite fortunate as when I went back to Syracuse and bought 80 things of wine the trigger only THEN registered. A potentially great game torn down by an awful campaign. Sure most of the joy to be had is probably sandbox, but for the fairly time starved like myself I personally look primarily to the campaign for the game experience. Could be great, but is instead adequate.

Rise of Venice

Released On: 
Sep 27, 2013
Metascore
66
User score
Mixed or Average
7.1
My Score
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Metascore
66
41% Positive
7 Reviews
47% Mixed
8 Reviews
12% Negative
2 Reviews
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Oct 6, 2013
94
GamingTrend
If you’ve never tried Port Royale or Patrician, but are looking to explore a truly engaging “period piece” that will provide hours of entertainment, take Rise of Venice for a spin. As the latest offering from Kalypso and Gaming Minds, the game succeeds at re-creating an age out of mind through the very modernity of its design, and the presentation is as slick as any other new release you’ll find out right now.
Sep 27, 2013
82
GameStar
Rise of Venice hasn't been built from scratch but compared to Port Royale 3 it comes with added politics, a 3D map and adjustments in all the right spots. It's a classic trading sim where everything works together extremely well and it will keep you busy for weeks.
User score
Mixed or Average
7.1
54% Positive
43 Ratings
24% Mixed
19 Ratings
22% Negative
17 Ratings
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Nov 20, 2013
10
Scritty
While I do have rose tinted specs regarding Patrician 2 and 3 this is probably better than both of those. It's as good as if not better than Port Royale and better IMO than PR2 and 3. The plot/politics side is greatly enhanced from the previous games and trading has been smoothed (but not nerfed) The need to keep a pen and paper handy just to see if a route is profitable or not is no longer required. That was always annoying. There you are, in front of a £1500 PC, using a calculator to work out whether buying bricks from Barbados and selling them at St Kitts was worth it or not. It didn't really add to the game. Well that's all fixed now. The GFX are good, the combat is optional (good as I have no interest in it) the gmae is a solid deep trading and strategy game. Some of the reviews pro and player seem a little annoyed that it isn't a pirates and swashbuckling game and review it as if it SHOULD have been. Guess they don't understand the real pleasure of a deep logistics and trading strategy game and maybe next time the pro game review sites are handed a game like this to review and the editor is working out who to give it to then some of those who have reviewed this should just own up and say "You know what I just don't 'get' this sort of game maybe give the review to someone who does" Would they give the next CoD or Battlefield game to someone like me to review someone who can't stand FPS's? I don't think so.
Nov 10, 2013
10
Tengen
The game is exactly that what it claims to be: an economic simulation with tradings and industries. A shame that this title as well as GMS' prequel "Port Royale 3" got bashed by ignorant reviewers, who misunderstood (or were too lazy to read on it first) and assumed that it's going to be a pirate action. The strategical depth is very thorough, the graphics are WAY better than its sequels and the gameplay is smooth. The story might not be the best but this game isn't about the story. The story is simply a tutorial. Overall, a successful simulation for the deep strategists out there.
Nov 5, 2013
77
PC Gamer
Free-flowing strategy with a wealth of features. An element of grind, but plenty of satisfying moments too .
Oct 11, 2013
70
GameSpot
This is a game that demands a lot up front but pays off down the road as long as you stay patient when it comes to online homework and in-game experimentation.
Feb 3, 2014
60
PC PowerPlay
A competent, niche title that never fully realises its potential. Fills a gap in the modern game library but little more than that. [Feb 2014, p.88]
Oct 17, 2013
50
Gamer.nl
Rise of Venice excels because of the complex and enticing economic system, but forgets to build something good around that. This makes it hard to actually enjoy the game.
Sep 27, 2013
30
IncGamers
In a year awash with excellent PC strategy titles, Rise of Venice is stranded on the shores of disappointment. But at least the trade skills it imparts may enable you to swap it for a better game.
See All 17 Critic Reviews
Sep 27, 2013
10
TJarnold92
This game does what it is meant to do, simulate trade during a period, perfectly. If you are expecting something else, than you will be disappointed, but if you are looking for a deep simulation and are a history nerd in general, there is really no alternative.
Nov 4, 2013
7
starthink
If you like game serise Age of Exploration(made by KOEI) or Port Royal series, this game also you'll be like. But I feel this game is lack of contents. Only one short single story. I think need more characters and randomable or hidden stories(event).
Sep 28, 2013
7
carlgt1
It's a good solid game in the Patrician & Port Royale tradition sort of a cross of both. I'm keener on the trading side of things and not the "pirate battle" stuff which I get sick of pretty quick. I find the map a little hard to see; supposedly there are things marked on it (pieces of treasure maps) but I'm having a hard time seeing them. Overall it's a solid trading game.
Apr 9, 2025
4
MzK
İlk başta senaryo modundaki saçma görevlere rağmen keyif alıyorsunuz ama bir zaman sonra can sıkmaya başlıyor.
Oct 4, 2013
4
Kluge
Rise of Venice is a very standard ship trading simulator, which has copied everything from previous games in the sub-genre. It does this well... I experienced only one bug, though it was a critical bug which ruined my campaign play (there was a mission where the goal spawn never spawned). Otherwise, it's well-polished. With RoV, the sub-genre's been given a fresh coat of paint (though... identical games didn't come out more than a couple years ago, so this isn't particularly needed). It suffers the same problem as similar games, where there's quickly nothing interesting to do once you've figured out the trade mechanics. You cart product from an area which produces the product (or where you produce the product) to somewhere where they don't produce it, and take the profit.... over and over. I frankly think EVE Online has effectively rendered this subgenre obsolete or it would, if it weren't subscription-based. You can cart goods around and arb all you want in EVE, and it's plenty more deep and interesting when the buyers and sellers are real people, instead of waiting for consistent, predictable goods consumption having trading being just a small part of a much more grand picture helps a lot in maintaining engagement, too. Ship combat in RoV is quite clunky, and for whatever reason, I consistently had trouble getting the ship I was controlling to board enemy ships when I was right up alongside the enemy vessel, so I eventually just stopped manual ship combat and switched to automatic battles. This also isn't uncommon for the subgenre. Overall, I'd say it's shockingly unambitious, very forgettable, and merely a facelift for people who may not have already played almost-identical games. I mean it's not a "bad" game it's just a knock-off of something I've already played. If you have played almost-identical games, well... Why pay to play what amounts to practically the same game twice?
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SummaryRise of Venice drops players in the Renaissance era, where they start out as a young merchant, looking to make his mark and build a trading empire. Begin with a meager group of trading ships and build them into a mercantile fleet that will make your enemies and friends alike green with jealousy as you fill your coffers with gold! Rise o... Read More
  • PC
Sep 27, 2013
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