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NST has taken a cherished racing series, added upon it's high marks, added some twists, including an excellent multiplayer feature and released it to harness the power of the N64. This is no mere port ladies and gentlemen, it's an amazing piece of work that even puts other Ridge Racer titles to shame.
It took a while, but the N64 finally has a Ridge Racer title to call its own, and a very good one at that. RR64 is packing great sound, graphics, and just about everything else for the first one of the series on a Nintendo console.
It's insane to think that NST made this incredibly fast gaming engine from scratch. However, much like the sexual performance of most North American males, this game is fast and exciting but it just doesn't last. I'm sorry Nintendo but three variations and three mirrored tracks doesn't constitute nine tracks in total.
6
AnatolyKarpov69
Very odd entry in a series with an unusual dedication to maintaining and only ever tweaking the core gameplay. Developed as Western Nintendo dev team NST's first game, it is the only console RR game developed outside of Namco's internal teams (I believe), and it's this change in dev that, despite nailing the look and getting most of the feel right, makes it feel a bit awkward in a way that picking up the others don't as an experienced fan of the series. This can be alleviated in a hard to see settings option to change the drifting and/or collisions setting to be more like ps1 entries. I didn't hate the default drifting in RR 64, but I found the last few harder levels to be much more enjoyable in the ps1 drift setting. Drifting isn't quite as good in 64 as in type 4, but, on the ps1 setting, it's not far off. 64 also runs at 60fps while having 4 more cars per race than Type 4's 8 cars at 30 fps on ps1. The tracks in 64 are more plentiful than Type 4 but with way way less variety with you constantly repeating the same 3 track themes with increasing difficulty in AI and track design. I found winning each race to be mostly trivial until near the end where it got a bit tricky, but I never ran into any major difficulties until the final set of 3 levels which are BRUTAL. I never came anywhere near handling my car well enough with the high speed and tough courses of the last levels, but the AI's leniency for mistakes seemed to also sharply fall off in the final levels. I never beat them, and, while I don't consider the final challenge being brutal in difficulty wrong inherently, it doesn't work with RR 64's biggest flaw: its hopelessly botched collision handing. I mentioned earlier the collision settings can be flipped like the drift settings between ps1 and n64 style, and, unlike the drift setting, I noticed no change when flipping it. RR games discourage collisions without having a car damage mechanic by making side by side collisions achieve little but negatives for everyone involved and rear ending kills your speed while giving your opponent a small boost forward. RR 64 differs from this otherwise universal design aspect of the RR titles by adding random variance where a rear end will every 3rd or 4th time behave abnormally and basically teleports you in front of them while also reducing their speed. This sounds like a pleasant glitch to experience until you realize the AI can pull the same thing back on you. The difficulty of the final levels loses any fun factor when the extremely challenging opponents you'll have to spend the whole race slowly and precisely passing can very reasonably end an attempt in one or two collisions (even if the collision was an opponent lightly brushing the back of your car as you pass them). Up until the last set of 3 stages I did not find the collisions to be a hindrance and moreso a funny quirk when compared to the others in the RR series. Playing through most of RR 64 was a very enjoyable romp through an odd entry in the series. In addition to a slightly off game from normal, the track design has some oddities as well including the occasional super narrow sections. Idk if any of the changes were for the better, but it's not bad and it keeps unlocking new cars, tracks, and speeds at a breakneck pace until it's over while also running at 60 fps with 12 racers instead of 8 racers at 30 fps on ps1. I'd never recommend it over type 4 or especially 5, but I'd put it as the 3rd best option for anyone trying to play the pre drift to charge boost RRs. I'd probably give it a 5 nowadays, but I think I'd have been more forgiving at release with some of its issues and would've gone 7 or so. Regardless, it's classic ridge racer in a very pick up and play release with the best performance and most cars pre RR5 on ps2 outside of arcades. Worth checking as a fan of RR or if you're interested in the series and only have this one (through switch online n64 expansion pass maybe). (forgive any typos, I am not proof reading this)
4
Zekester2097
I don't know if any other other reviewers here have played the other Ridge Racer titles out there, namely the ones that Namco made, instead of Nintendo, but this game doesn't hold up. If you want to play a faithful Ridge Racer game, then this just isn't it. I'd argue that this feels like some slapped together racing game Nintendo licensed and put out there, just to say that the N64 has Ridge Racer on it.
10
MarkusZ
Best Ridge Racer game ever! Super fast and great controls! Didn't stop playing until I had 100%

Ridge Racer 64

Released On: 
Feb 14, 2000
Metascore
Generally Favorable
82
User score
Generally Favorable
8.2
My Score
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Metascore
Generally Favorable
92% Positive
11 Reviews
8% Mixed
1 Review
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
97
Gaming Maxx
It took a while, but the N64 finally has a Ridge Racer title to call its own, and a very good one at that. RR64 is packing great sound, graphics, and just about everything else for the first one of the series on a Nintendo console.
90
All Game Guide
If you're looking for some intense but uncomplicated racing action, Ridge Racer 64 is nearly at the peak of straight up racing action on the Nintendo 64. With a wide variety of tracks and plenty of hidden cars to unlock there's a lot to see and win over the course of the game.
User score
Generally Favorable
67% Positive
22 Ratings
27% Mixed
9 Ratings
6% Negative
2 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 5, 2023
10
MarkusZ
Best Ridge Racer game ever! Super fast and great controls! Didn't stop playing until I had 100%
Mar 13, 2021
10
edwardnintendo8
Its a really fun game and its easily my favourite ridge racer game. .
90
IGN
The most polished racer on Nintendo 64. This game really has it all. The only problem I've got is that with only three main tracks, the overall experience is decidedly short -- so short, in fact, that dedicated racers will probably be able to zip through it in a day or two.
84
GameSpot
Ridge Racer 64 takes ideas from the first two Ridge Racer games and puts a new spin on them, introducing the arcade racer to the Nintendo 64 in a way that will interest even longtime fans of the series.
82
GameShark
This is one of the first N64 racers where you can actually see down the road a bit. No turns or mountains pop up from nonexistence to halt your speed. The framerate is very smooth and consistent throughout the courses, regardless of how much is going on in the race. Now that's something!
80
Electronic Gaming Monthly
Nintendo's interpretation of Namco's signature racer is surprisingly good. [Jan 2004, p.189]
60
GamePro
RR64 has all the bouncing, sliding, and action of the original classic, which is all just old hat. The new cars, new tracks, and somewhat improved graphics can't get this game beyond its quirky and outdated controls.
See All 12 Critic Reviews
Sep 2, 2020
10
FoxFelps
O melhor game de corrida do N64 fácil! Visuais incriveis, Carros variados, pistas espetaculares, trilha sonora impecavel, Musica tema imprecionante, de longe um dos melhores jogos de corrida que ja joguei.
Feb 7, 2012
10
ShadowRamen
Lolten.
Jan 17, 2023
7
Yojimbo2015
The classic Playstation arcade racer gets some additional cars and tracks for the N64 and it works well. The collision detection is a little jarring but otherwise a fun little tire-screecher.
Mar 2, 2025
6
AnatolyKarpov69
Very odd entry in a series with an unusual dedication to maintaining and only ever tweaking the core gameplay. Developed as Western Nintendo dev team NST's first game, it is the only console RR game developed outside of Namco's internal teams (I believe), and it's this change in dev that, despite nailing the look and getting most of the feel right, makes it feel a bit awkward in a way that picking up the others don't as an experienced fan of the series. This can be alleviated in a hard to see settings option to change the drifting and/or collisions setting to be more like ps1 entries. I didn't hate the default drifting in RR 64, but I found the last few harder levels to be much more enjoyable in the ps1 drift setting. Drifting isn't quite as good in 64 as in type 4, but, on the ps1 setting, it's not far off. 64 also runs at 60fps while having 4 more cars per race than Type 4's 8 cars at 30 fps on ps1. The tracks in 64 are more plentiful than Type 4 but with way way less variety with you constantly repeating the same 3 track themes with increasing difficulty in AI and track design. I found winning each race to be mostly trivial until near the end where it got a bit tricky, but I never ran into any major difficulties until the final set of 3 levels which are BRUTAL. I never came anywhere near handling my car well enough with the high speed and tough courses of the last levels, but the AI's leniency for mistakes seemed to also sharply fall off in the final levels. I never beat them, and, while I don't consider the final challenge being brutal in difficulty wrong inherently, it doesn't work with RR 64's biggest flaw: its hopelessly botched collision handing. I mentioned earlier the collision settings can be flipped like the drift settings between ps1 and n64 style, and, unlike the drift setting, I noticed no change when flipping it. RR games discourage collisions without having a car damage mechanic by making side by side collisions achieve little but negatives for everyone involved and rear ending kills your speed while giving your opponent a small boost forward. RR 64 differs from this otherwise universal design aspect of the RR titles by adding random variance where a rear end will every 3rd or 4th time behave abnormally and basically teleports you in front of them while also reducing their speed. This sounds like a pleasant glitch to experience until you realize the AI can pull the same thing back on you. The difficulty of the final levels loses any fun factor when the extremely challenging opponents you'll have to spend the whole race slowly and precisely passing can very reasonably end an attempt in one or two collisions (even if the collision was an opponent lightly brushing the back of your car as you pass them). Up until the last set of 3 stages I did not find the collisions to be a hindrance and moreso a funny quirk when compared to the others in the RR series. Playing through most of RR 64 was a very enjoyable romp through an odd entry in the series. In addition to a slightly off game from normal, the track design has some oddities as well including the occasional super narrow sections. Idk if any of the changes were for the better, but it's not bad and it keeps unlocking new cars, tracks, and speeds at a breakneck pace until it's over while also running at 60 fps with 12 racers instead of 8 racers at 30 fps on ps1. I'd never recommend it over type 4 or especially 5, but I'd put it as the 3rd best option for anyone trying to play the pre drift to charge boost RRs. I'd probably give it a 5 nowadays, but I think I'd have been more forgiving at release with some of its issues and would've gone 7 or so. Regardless, it's classic ridge racer in a very pick up and play release with the best performance and most cars pre RR5 on ps2 outside of arcades. Worth checking as a fan of RR or if you're interested in the series and only have this one (through switch online n64 expansion pass maybe). (forgive any typos, I am not proof reading this)
Aug 21, 2023
4
Zekester2097
I don't know if any other other reviewers here have played the other Ridge Racer titles out there, namely the ones that Namco made, instead of Nintendo, but this game doesn't hold up. If you want to play a faithful Ridge Racer game, then this just isn't it. I'd argue that this feels like some slapped together racing game Nintendo licensed and put out there, just to say that the N64 has Ridge Racer on it.
See All 9 User Reviews
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SummaryRace into action with RR64! It's got all the fast-paced arcade action you've come to expect from the Ridge Racer name, plus extra features you've never seen before! Race with up to four players simultaneously on the same screen. Compete on never-before-seen tracks and witness amazing special effects. You've never seen a Ridge Racer like ... Read More
Rated Efor Everyone
  • Nintendo 64
Feb 14, 2000
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