SummaryGroove along to the beats of the hammer falls, tapping your Nintendo 3DS Touch Screen to the rhythm in order to forge your shop's weapons. The higher your CHAIN, the stronger and sharper the weapon will turn out. Any blacksmith worth his steel also knows that you have to strike while the iron is hot. Make sure to watch the weapon's temperature, w... Read More
Rated Tfor Teen
Developer:Nex Entertainment
Weapon Shop de Omasse
3DS
Released On:
Feb 20, 2014
Metascore
Mixed or Average
63
User score
Generally Favorable
7.5
My Score
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All Platforms
Metascore
Mixed or Average
63
17% Positive
5 Reviews
5 Reviews
72% Mixed
21 Reviews
21 Reviews
10% Negative
3 Reviews
3 Reviews
Mar 9, 2014
90
If you’re looking for something new, this is the perfect time to pick up your hammer, start a fire, and get crafting.
Apr 13, 2014
71
One of the funniest, most interesting games on 3DS, but also one of the most bloated. There's nothing else like it, which is both to its credit and its detriment. [Apr 2014, p.81]
User score
Generally Favorable
7.5
57% Positive
13 Ratings
13 Ratings
30% Mixed
7 Ratings
7 Ratings
13% Negative
3 Ratings
3 Ratings
Apr 5, 2021
10
€7, Digital. Best money I ever spent: You complete Weapon Shop de Omasse by finishing the main boss. After that, you can defeat him again and again on higher difficulty levels, and I couldn't be bothered with that. Extremely addictive to craft weapons, and armor, for the NPCs that go off adventuring. You get to hear their stories when they return, and the humor was totally hilarious. VERY IMPORTANT: get yourself a screen protector or two, for the touch screen!!! My screen protector still has the marks of the frenetic scratching we did when crafting gear in tune with the beat of the music. The writing is superb, the playability is superb, this is a real gem.
Feb 26, 2014
10
This is a great, fun game. I have played around half of the game and i loved every minute. It is a very funny game (Depending if you play rpg's) with great scripting from the creators. It is a must buy and for 7.00 pound (English currency) how can you go wrong!
Feb 27, 2014
70
Weapon Shop de Omasse is a neat twist on the jRPG formula which makes fun of the most common tropes to deliver a fun ryhthm game plagued by a weird pace and too much repetitiveness.
Mar 19, 2014
60
Weapon Shop de Omasse is a deeply intelligent game, and it's certainly part of a fine heritage of philosophy that has made for compelling experiences in the past. But we can chalk this one up to the collective learning experience of the game development industry; it's fine to feature philosophy and to shoot for comedy, but you simply can't rely on that carrying the game.
Feb 25, 2014
60
Thankfully, even when the blades are dull, the writing is sharp. Even so, many jokes are of the family-friendly sitcom variety, and play off of RPG tropes. If you've never laughed at the convoluted plots, overdramatic heroes or NPC behavior seen so often in the role-playing genre, this weapon may not be for you.
Feb 20, 2014
55
With super simple gameplay, the only rewarding part of Weapon Shop de Omasse is its lighthearted story that isn’t all that memorable.
Feb 20, 2014
35
Weapon Shop de Omasse is an interesting idea that doesn’t go anywhere — a humorless, flat, and repetitive package that squanders its unique concept in almost every respect.
Mar 15, 2014
9
I did not know I wanted to to be a smithy in a fantasy world till I played Weapon Shop de Omasse. I am concurrently playing Bravely Default and the compliment each other so well. Independently Omasse is a wonderful change of pace to the different game styles presented. Funny in a nice tongue and cheek way, the finest in the sit-com game category. Get this game you will not regret it.
Feb 22, 2014
8
This should not be considered a rhythm game by any means. If you go in thinking that you will come away extremely disappointed!! The rhythm parts are extremely easy and the tunes they use are generic and you won't be humming any of them. Now that that is out of the way this should be considered a narrative style game first and for most. Lots of funny parts and mostly like-able cast. Could do without the audience though. The main problem i've seen so far is even though the grindcast provides most of the enjoyment out of the game , the game doesn't give you a whole lot of time to read it. You can be reading multiple peoples adventures at the same time and you get interrupted quite often while you are doing stuff. If a customer walks in the door while reading, trying to search out a weapon to forge, or looking over requests it will take you out of what your doing to go talk to them. That's my biggest complaint about the game and it's also day based and doesn't tell you when the day is over either. In other-words no game clock. The weapon forge although easy can be deep if you so choose. There is a good variety to choose from. The customer/adventurer will place a order. You will see what they like for a weapon style and the enemy/enemies they will encounter. They will also display the weakness of the enemies and it's your job to craft a weapon as powerful as you can to help them defeat the monsters and come back with you weapon and money. They will also find various materials to craft with to add to making the weapons even stronger ie a special attack like thunder will be added. There really isn't much more to it then that. The last weapon i crafted was a baseball bat. Wonder where they got the inspiration for that one lol! Bottom line is if you're a rpg fan you will like it. If you're not sure it's for you then wait for a sale and minimize the risk. It is repetitive for sure but can be fun if you go in wanting to forge the best weapons to get the adventurers to complete a successful quest.
Feb 26, 2014
7
A novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined with an obtuse design, it's not obvious why sometimes a weapon you feel like you botched turns out to be a masterpiece and another comes out dull. The most frustrating part is the lack of communicate from the game's part on why a certain spot will not yield points when struck. The overall meta-game is also somewhat poorly thought out. Weapons you craft early on are almost immediately obsolete as your weapon shop levels up, making the weapon level system completely useless until you are crafting your ultimate weapon. Hard for players to care about transient, throw-away items. One thing I found annoying in the game is the constant interruption by customers. I understand the real-time nature of this game, but it's often jarring when I'm studying my inventory when I get kicked out by a customer and then I have to go back to my previous menu only to be kicked out again by yet another customer. An option to select WHEN to greet the customer would have been appreciated. Despite my gripes, I still enjoyed Weapon Shop de Omasse. It could have reached the heights of Papers, Please but ends up falling far short due to questionable design choices.
Dec 19, 2016
5
Not a bad game, but could have been better. it starts out as an interesting concept, mixing a rhythm game with shop simulation mechanics. It gets repetitive and predictable after a while though, as you go through the levels until you reach the point to take on the main characters' last mission. About the main characters, it`s hard to follow their quests, because the game doesn't pause while you read the quest updates. So it becomes harder to care about them as the game progresses. Also, the game makes many attempts at humor, but at most it will give you a chuckle. It's fairly silly. The game itself is very easy and casual, not meant to be taken very seriously. Despite my complaints, it's still somewhat enjoyable. I could recommend it for some casual fun.
May 23, 2014
5
Not a bad game, but not great either. It easily could have been better. The "crafting" is enjoyable, but easy and lacking any sort of depth. The Grindcast is kinda cool, but the fact that it often has 5 or 6 random people talking on it, including individuals you've never met, makes it hard to follow at times. I can put up with these items though, it's the "audience" sounds and the real time interruptions that just drop the game hard. The audience clapping and laughing ground on my mind every time I heard it and I was really wanting a way to turn it off. Checking menus and looking for things to make was also always a frantic mad search through multiple screens, hoping to find what I needed before the next customer broke in and forced me to interact with them. It turned what should have been the least stressful part of the game into the most stressful part of any game. TLDR: Inventive and with so much more potential but some very poor choices were made in the end that just detract from the whole thing.






























