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80
LEVEL (Czech Republic)
Excellent shooter / tower defense mix with many great ideas comes with black humor, cooperative multiplayer, tons of weapons & traps and a gazillions of upgrades. [Sept 2012]
80
PC PowerPlay
Borrows a little too much from the original game but features some fantastic moment to moment action. [Sept 2012, p.58]
In spite of its balance wobbles, Orcs Must Die 2 is a frenetic blast of co-op joy - the ideal 30-minute post-pint pick-me-up, be it a step-change sequel or not. [Oct 2012, p.106]
7
LT_Gruber
Fun game with some serious flaws in terms of co-op play. I liked Orcs Must Die 2. It is just as silly, fast paced and chaotic as the first game, but has some improvements and new features. In the two campaign acts, you fight as the sarcastic War Mage from the previous game, now arch mage because of the passing of his master. The orcs are invading once again, and it is your job to stop them. This time however, you are joined by a random chick that also happens to be an elite wizard. You can play each map as the guy or the girl, each with different special abilities and loadouts. The mechanics of Orcs Must Die 2 are the same as the first game. You start a level, prepare for the waves of orcs that come and finish them all off, before they reach the end portal that you are supposed to defend. Many orc models and traps have been transferred from the first game, with some new ones here and there. Other new features are new weapons, like a freaking mage bazooka thingy, far more spells and damage types, and improved melee. The graphics in Orcs Must Die 2 are slightly upgraded from the first game, and are still in the cartoony style like the first game. The animations and framerate are butter smooth. In terms of sound and soundtracks, the game is just as good as its predecessor. All the tracks from the first game are present, along with some new ones. Sound design has not changed much from the previous game. The combat is just as fluent as the first game, so no complaints there. The difficulty of the game is just as hard as the first game, if not harder. The first levels and waves are a walk in the park, but soon, it becomes impossible sometimes. With some strategy and clever thinking, it is possible, but many maps are designed to be played with two players. That brings me to the co-op. Clearly, this game was meant and designed for co-op play, which is totally fine. The only problem is, that the connection to the Robot Entertainment servers (which you cannot host from your own pc) are one of the worst I have ever experienced. Me and my wife played this game back then, and the connection would be abrupted at least four times each setting. We are playing on ethernet connected pc’s, with 1 GBps ISP lines, so there is no excuse here. The worst part, is that your level, wave progress and action will be terminated instantly, and when connection is restored, you must do the whole level over again. This was sadly the boner killer that made me and my wife stop playing together, and I just finished the remaining levels on my own. It is a shame, but because Co-op is almost impossible with the janky servers, the fun of playing the game again after finishing all levels, is kind of gone. For this reason, I would not recommend this game.
7
Dco326
Klasika igrica nikad vise, tower defense lagan nista posebno stv mozda cak i vuce ka sestici.
2
Heraldrick
Easily the worst of the Orcs Must Die Trilogy. Frustrating & limiting are the best terms to describe this entry. It feels as though the developers took a look at the first game and decided it was too easy/fun. So they nerfed all the traps, all the weapons, the money generation, and the things that made the game fun aside from some dialogue. Then the new additions they added were also incredibly weak and not really worth using unless you are messing around. All the while it felt like the devs decided they wanted to absolutely screw over any "kill-boxes" you wanted to make (the fun part about the first game and how anyone succeeds) and just loaded every level up with Sappers to destroy them. I will never play this entry again unless I install mods to change the traps back to be more in line with the first title and make barricades indestructible. I don't quite regret 5-skulling every level, but I certainly didn't enjoy it.

Orcs Must Die! 2

Released On: 
Jul 30, 2012
Metascore
Generally Favorable
83
User score
Generally Favorable
7.8
My Score
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Metascore
Generally Favorable
83
91% Positive
39 Reviews
9% Mixed
4 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 30, 2012
93
Game Informer
The near-flawless execution on every level makes the brilliant concepts at the game's core shine through with perfect clarity. Even if you've never played or so much as heard of the original game, Orcs Must Die 2 is worth a place of honor in your collection.
Jul 27, 2012
90
IGN
It never loses sight of the singular imperative to kill as many orcs as possible, and while there's a sense that too much has been recycled from the first outing, its unique combination of tower defense and action mechanics reach near perfection here. A qualified triumph for veterans of the first game and newcomers alike.
User score
Generally Favorable
7.8
72% Positive
429 Ratings
20% Mixed
121 Ratings
8% Negative
46 Ratings
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 19, 2021
10
khangpro1112
Highly Recommended : 10/10 1. Graphics : GOOD 2. Gameplay : GOOD Definitely worth a try !
Nov 27, 2015
10
Matseb2611
Just as great as the first game. If you've enjoyed Orcs Must Die, you should definitely pick this one up too. Most of the gameplay is very much similar. You still have a plethora of traps to use, and lots of orcs in each stage. There are fewer overall stages in the main campaign than there were in the first game, but the game offers some new stuff to make up for it. It now has 2 playable characters. Their starting weapons and starting traps are different. Like for example the Apprentice uses a blunderbuss as the main weapon, whereas the sorceress uses a sceptre to shoot small projectiles from. The presence of two playable characters also means the game can be played in co-op. In addition to this, some stages also have an endless mode, where you can keep fighting hordes of orcs till you lose all the rift points, and the game also lets you play some of the classic stages from the first game. The upgrade mechanic has been improved from the first game. Though the simplicity of it in the first game was nice, it's also great to have a bigger variety of upgrades that this game offers. Now each trap has more than 1 upgrade, and in addition to upgrading your existing traps, you can also buy new traps, weapons, and trinkets for all sorts of benefits, depending on how you prefer to play. Now this also means that it's easier to earn skulls, which are used as upgrade points. You can now gain them in more ways. In the first game you could only get them as a rating for each mission, but now you can also get them as bonuses and random drops, and as rewards for surviving a certain amount of waves in the endless stages. Just as with new traps, you also meet some new enemies. We now have some earth elementals which split into two smaller units upon death, some tall, lanky trolls which can take a lot of punishment, and even the regular grunts now have light, medium, and heavy armour varieties. There are only a couple of minor things I didn't like. The first one is that I was unable to find an easy way to switch between characters when in the campaign menu. I first played through the whole campaign as the Apprentice, and when I wanted to try out the Sorceress, I couldn't simply pick a stage I've beaten already and to do it with her. Instead I had to create a new character profile with no upgrades or unlocks and to start the campaign all over from the start, which isn't all that great. Another thing I didn't like was how the barricades have become virtually useless now. It's possible that maybe I was just unlucky, but on many occasions I noticed that the orcs now seem to prefer to rather smash their way through the barricades rather take an alternate path, even if the alternate path is within their vision. The only time this didn't happen was when I played the classic levels from the first game. In conclusion, this is a great 3rd person tower defence game and lives up to the quality of the first one. If you've enjoyed the first one, get this one too. If you've enjoyed this one, get the first one too.
Aug 24, 2012
85
GameCritics
Whether played solo or tackled with a friend, those looking for a fast-paced, third-person tower defense will find that the unique traps and reaching for high scores will more than keep them occupied.
Jul 30, 2012
84
PC Gamer
I'm itching to play again once I finish this. If you have someone to team up with, get it without hesitation. If you don't, hesitate slightly, then notice it's only £12 and get it anyway.
Aug 9, 2012
80
Thunderbolt
It provides a familiar formula wrapped in the guise of another familiar formula, and succeeds at picking the best parts of both.
Jul 27, 2012
80
Eurogamer
It's in the myriad ways you can decimate your attackers that the game's appeal lies, and the improvements made here have only made that pleasure more intense. While Orcs Must Die 2 still has balancing issues, they're more than outweighed by the sheer pleasure of the minute-by-minute gameplay, where calculated carnage is its own reward.
Aug 2, 2012
70
Eurogamer Germany
There's nothing wrong with the design of the levels or the gameplay in and of themselves. It's just that OMD!2 feels more like a sizeable update complete with co-op integration. It is a good game, though, which manages to best its predecessor. Soloing veterans of that game should think very hard if the amendments are enough to buy this sequel at launch.
See All 43 Critic Reviews
Feb 28, 2014
10
CynicalCyberCat
A new twist on the very much loved genre of tower defence. Set your traps and ready your magic/bows/fists! Waves of creatures will come at you and you better be prepared for everything. Very strategic and challenging and all the more fun with another friend with you! Worth getting during the steam sales or/and if you're in the mood for some charming graphics and tantalising strategy fun.
Jan 29, 2024
7
LT_Gruber
Fun game with some serious flaws in terms of co-op play. I liked Orcs Must Die 2. It is just as silly, fast paced and chaotic as the first game, but has some improvements and new features. In the two campaign acts, you fight as the sarcastic War Mage from the previous game, now arch mage because of the passing of his master. The orcs are invading once again, and it is your job to stop them. This time however, you are joined by a random chick that also happens to be an elite wizard. You can play each map as the guy or the girl, each with different special abilities and loadouts. The mechanics of Orcs Must Die 2 are the same as the first game. You start a level, prepare for the waves of orcs that come and finish them all off, before they reach the end portal that you are supposed to defend. Many orc models and traps have been transferred from the first game, with some new ones here and there. Other new features are new weapons, like a freaking mage bazooka thingy, far more spells and damage types, and improved melee. The graphics in Orcs Must Die 2 are slightly upgraded from the first game, and are still in the cartoony style like the first game. The animations and framerate are butter smooth. In terms of sound and soundtracks, the game is just as good as its predecessor. All the tracks from the first game are present, along with some new ones. Sound design has not changed much from the previous game. The combat is just as fluent as the first game, so no complaints there. The difficulty of the game is just as hard as the first game, if not harder. The first levels and waves are a walk in the park, but soon, it becomes impossible sometimes. With some strategy and clever thinking, it is possible, but many maps are designed to be played with two players. That brings me to the co-op. Clearly, this game was meant and designed for co-op play, which is totally fine. The only problem is, that the connection to the Robot Entertainment servers (which you cannot host from your own pc) are one of the worst I have ever experienced. Me and my wife played this game back then, and the connection would be abrupted at least four times each setting. We are playing on ethernet connected pc’s, with 1 GBps ISP lines, so there is no excuse here. The worst part, is that your level, wave progress and action will be terminated instantly, and when connection is restored, you must do the whole level over again. This was sadly the boner killer that made me and my wife stop playing together, and I just finished the remaining levels on my own. It is a shame, but because Co-op is almost impossible with the janky servers, the fun of playing the game again after finishing all levels, is kind of gone. For this reason, I would not recommend this game.
Nov 18, 2023
7
Dco326
Klasika igrica nikad vise, tower defense lagan nista posebno stv mozda cak i vuce ka sestici.
Apr 22, 2023
2
Heraldrick
Easily the worst of the Orcs Must Die Trilogy. Frustrating & limiting are the best terms to describe this entry. It feels as though the developers took a look at the first game and decided it was too easy/fun. So they nerfed all the traps, all the weapons, the money generation, and the things that made the game fun aside from some dialogue. Then the new additions they added were also incredibly weak and not really worth using unless you are messing around. All the while it felt like the devs decided they wanted to absolutely screw over any "kill-boxes" you wanted to make (the fun part about the first game and how anyone succeeds) and just loaded every level up with Sappers to destroy them. I will never play this entry again unless I install mods to change the traps back to be more in line with the first title and make barricades indestructible. I don't quite regret 5-skulling every level, but I certainly didn't enjoy it.
Oct 30, 2012
2
madfletch
This is a really difficult title to enjoy. If you have played the first one, then the controls are slower, less integrated and more touchy than the previous game. Weapons are less effective and controllable. Every level is designed for two players. While one player can complete them it changes the game completely from a blend of strategy and shooter into an arcade disaster of hack'n slash. The graphics and program itself are certainly smoother and run more easily, however, there is no real improvement in the level of presentation. While the menus and advancement in the first were more simplified and this has more customization, it is significantly handicapping while developing your character. The two games are simply backwards. On its own or as the first, this game would have been a 6 or 7, generic fun, good humor, alright gameplay. As a sequel it is absolute garbage in the vein of Spaceballs' Yogurt, "The Quest For More Money." Might have worked as spin-off or multiplayer presentation, but it is hard to forgive a less refined game with sloppier controls as a sequel. Can only recommend this game specifically to people who have not played or seen the first and that means marketing to people not interested. Hugely disappointing.
See All 596 User Reviews
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SummaryOrcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order.
Rated Tfor Teen
  • PC
Jul 30, 2012
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