50
However well done the game is from a technical standpoint, its actual content makes a mockery of the men and the operations it tries so very hard to flatter.
65
I've played this game for tens of hours, thought about it another few, and now written a review, and I still don't know exactly what the developers intended.
50
If you are into shooters, then there are definitely better titles than this one. Operation Flashpoint: Red River suffers from slow pacing and too much time not even taking part in firefights. It deals more with having you playing Nurse Nightingale healing yourself and your team than a death-dealing marine. If that sounds like your idea of a good time, then go nuts.
8
If you like Generation Kill, you'll like this game. More accessable than Dragon Rising, and better game feel overall. The sense of scale is impressive, with at times dozens of friendly AI to fight alongside and against in enormous environments. Any review, like the one immediately before mine, that says this game looks bad can be safely discarded. This game looks great when you realize the scale of the map and the many AIs that run at once. A negative would be the main platoon leader you fight with on every mission, the guy never shuts up. He never develops as a character and is definitely a low point. That said, his dialogue is authentic if you know any actual Marines. For that matter, this game does pull off dialogue and voice acting generally well. I think this game has a great progression of conflict, starting with fighting insurgents like what Afghanistan was before morphing into a modern war between the US and China. Not a game a game for everyone, but if anyone rates this game 0, you can bin every other review they've ever done because they are incredibly stupid.
0
Operation Flashpoint: Red River answers the question "How bad can it be?" with a strong and resounding "Absolutely awful!". Red River was released by Codemasters, the company that brought us such classics as Turning Point, You're In the Movies, etc and is certainly a shining example of how low a company can sink when releasing a game. Operation Flashpoint: Dragon Rising was the first installment in the series on the 360, and was marketed as an ultra-realistic tactical shooter. In Dragon Rising, you need to be healed by medics. Bullets to your arms or legs cripple you, and can hinder your ability to run or aim. Firefights are over large distances, with little to no close quarter combat. Red River took this design, toned it down, and released it without fixing anything that needed to be fixed. For example, close combat is the name of the game now. Enemies will frequently be in buildings close by, popping out of windows or from behind corners and spraying at you, killing or downing you instantly. In the event that you are face to face with an enemy, you absolutely MUST spray at them until they drop or drop you. Why? Because this game has no melee function. Despite the close quarter fights, the developers neglected to add in a melee feature that was present in Dragon Rising. If you do not fire first and hit your enemy, you are going to die. This is due to the simple fact that a shot from an opposing soldier will cause you to flinch and recoil, a motion you can't shoot while stuck in. Basically, you're stuck in this position until you die or if a team mate is close enough to neutralize the enemy. If you do escape this situation, you will likely be injured and bleeding. You must then stop and hold A to patch yourself twice, once for the blood and once for the actual injury, meaning healing simply takes an incredibly long time. Overall, the combat is an awful experience. As far as the campaign goes, it is linear and simple. You will be fighting against Tajik soldiers with AK-47s early on, this eventually gives way to PLA soldiers with AK-47s. Every character is awful and unlikable, screaming obscenities at every given opportunity which sounds more like a group of 14 year olds having their first beer instead **** of trained military men. The mixing and editing of the dialogue is absolutely atrocious, with certain characters blaring out of the TV and others being masked by background noise. It is painfully obvious that every phrase was recorded separately, and simply pieced together like a sort of speech impediment Frankenstein. "riflemen...75 METERS!!!!...north" is a common example of how poorly the speech was pieced together, and it comes off as sounding stilted and awkward. The command menu is clunky, forcing you to scroll through many combinations of LB/RB/Left/Right to give the most basic commands or orders. It's unwieldy and leaves you exposed whenever you try to use it. The characters are written terribly, the plot is boring, and every environment is the same blotch of brown. The trees, grass, buildings, enemies, vehicles, and squadmates are all the same shade of medium-light brown. That makes seeing enemies in cover nearly impossible, and you'll find yourself shooting at the direction bullets are flying past you much more than the actual shape of an enemy. The buildings have no furniture, windows, and are lucky if they have walls honestly. The power pylons don't even have power cables attached to them! The environments and levels are barely designed, and seem more like beta sketches than a completed game. On top of that, the blinding sun makes everything miserable. Even with the brightness turned down, the sun takes everything in the level and makes it a blindingly bright shade of brown that makes it impossible to see enemies, bullets, or even tanks. My final complaint is dealing more with wasted time. Every mission has a 2-6 minute intro AND outro, meaning at least 5-10 minutes per level of you just sitting in a helicopter or jeep. No dialogue, plot progression, or anything. Just awkwardly sitting there in silence, giving you time to reflect on your life while playing this trash. Now for the real treat of this review, the list of bugs and glitches my squad and I encountered while playing this game. Not spawning in with guns, helicopters and jeeps spinning in midair rapidly, extraction helicopter getting stuck on a pylon, AI keeling over dead without enemies around, missions being "complete" before they even start, spawning stuck inside a helicopter and dying when the helicopter takes off, air strikes being called directly on top of a target and "missing", enemy vehicles being invincible (we saw an APC take 5 Queen Bee shots and 18 noob tubes before killing us all), javelins being aimed 400 meters ahead of us but killing the entire team, helicopters landing inside other helicopters, and the list goes on and on and on. This game is buggier than a pile of cow excrement. 0/10
1
La VF est de bonne qualité et plutôt marrante, on est dans la caricature Full Metal Jacket / Aliens / Halo : quelles que soient les époques, ces gros débiles de Marines font toujours rigoler. Là où on rigole moins, c'est lorsqu'il s'agit de "jouer".. "jouer" entre guillemets, car tout est fait pour une injouabilité totale : interface à la rue, maniabilité à la masse, système d'ordres à la ramasse. Comme on dirait à l'armée : "vous êtes nuls à chier, les couilles de loup !!". Graphiquement c'est certes présentable malgré l'utilisation de filtres pourris. Développé par Codemasters, on aurait pu s'attendre à quelque chose de plus arcade et jouable, au moins comme ces antiquités de Delta Force (repose en paix, Novalogic) mais non, on se coltine la même merde que les Flashpoint sortis sur PC. Inacceptable.
Operation Flashpoint: Red River
Released On:
Jun 7, 2011
Metascore
Mixed or Average
69
User score
Mixed or Average
5.9
My Score
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Metascore
Mixed or Average
69
34% Positive
22 Reviews
22 Reviews
66% Mixed
42 Reviews
42 Reviews
0% Negative
0 Reviews
0 Reviews
Jul 5, 2011
91
Operation Flashpoint: Red River isn't the most accessible military FPS game out there, but it certainly is one of the most realistic you'll find on the console if you're up for the challenge. Obviously, sim purists will want to play on the PC where sharper graphics and finer mouse controls will prevail, but mission for mission, and for overall gameplay, both solo and co-op, Red River is a great ride for those with the tactical precision and patience to play.
Apr 21, 2011
80
Operation Flashpoint: Red River is a big step ahead for the console version of this popular franchise. The co-op multiplayer is really entertaining and the new squad control system works in a great way.
User score
Mixed or Average
5.9
41% Positive
16 Ratings
16 Ratings
31% Mixed
12 Ratings
12 Ratings
28% Negative
11 Ratings
11 Ratings
Aug 1, 2011
10
An extremely underrated game. It does just about everything well. The missions are much more fun and definitely easier than OF: Dragon Rising. I don't know how anyone could think that this game is too hard. If anything, it is a little too easy at times. This game manages to avoid all of those really frustrating encounters a la Dragon Rising and provide the player with a constantly exciting and enjoyable experience. Almost every single mission is fun. The ability to customize one's weapon kits with various scopes etc. is what the tactical shooter market needs, and this game does it better than any console game yet. No one who is seriously reviewing this game could possibly give it less than 7 or 8 stars, unless they are delusional.
Jul 4, 2011
10
Just bought this game today and i must say it is one of the many games of this year that has been put down because it strives to be different. This game is awesome!!! The AI on both sides is remarkably smart. The Taliban insurgents move to flank your positions and suppress your cover when they get a solid read on your range. As for your team they also prove to be fairly capable, whilst not the smartest they will do their duty and kill any enemy that comes within their sights. If you are a proper tactician and make smart orders you and your team will become death dealing machines. the graphics are impressive and dazzling at times when you realize the sheer scale of the world your in. Tajikistan is large and it really shows when the sun sets over the beautiful mountain ranges and you realize just how far you are from your objective. The last review that i read was from IGN who frankly cannot review worth **** They marked sound down to a 5.5 because your Sergent is annoying. Yes the Sergent is irritating at times but the story and dialog that occurs between your squad and Sergent is humorous at times. The guns sound perfect and powerful especially the snipers and the customization options are nice. explosions are beautifully rendered and feel large in scale and power. Airstrikes and Artillery bombardments are fantastically realized and very well done. This game is not for everyone however, This game IS first and foremost a tactical military simulator. Fights are scaled back but when the fighting breaks out the firefights are action packed and intense. Its also very nice that the heartbeat of your soldier is monitored by vibrations from your controller as well. Between levels and some fights long driving scenes full of dialog are put as filler and used for debriefing and mission briefing. Some people may find the game boring but it is tactical and requires as such. If you go gung-ho and try to be the solo killer you are in games such as COD you will get slaughtered faster than you can blink. Issuing commands requires thought and a bad order is nobody's fault but your own. Closing Comments: This game gets a 10 in my book its fun to play solo and amazing to play in Co-op. the only gripe i had which is not severe enough to degrade my review is the fact that unlike Operation Flashpoint: Dragon Rising the game is not free roam and wandering away to far will result in an AWOL insta-death. But they give you warning and the game still has freedom of approach to missions. You can choose how you want to complete your mission and you have freedom of choice to complete your objectives. If you want to be an invisible long range death dealer in the form of a sniper you can or feel free to go silent and be the assassin by equipping a silencer and sneaking into enemy compounds unnoticed. This game allows many choices and is fun for those who are fans of the series and the genre. If you expect the game to be like CoD its NOT. If you try to play like it is you will **** of story. All i can say is give this game a chance and you wont regret it. Happy Hunting
May 6, 2011
70
Still an ambitious FPS, but now trying - and failing - to please too many people at once. [June 2011, p.76]
May 22, 2011
66
It's a smarter, more tactical shooter than most, but not worthy of the Flashpoint name. [July 2011, p.94]
May 6, 2011
60
Some poor design choices and a sometimes awful A.I., truly destroy what could have been a great tactical shooter. Thank God for that interesting co-op mode.
May 20, 2011
50
We sincerely hope that real-life military operations aren't as embarrassingly shambolic as this. [Issue#72, p.82]
Jun 15, 2011
10
This is the most underrated game yet. The graphics are excellent, the game play has excitement. The enemies are smart they do not just run out at you. CO OP will keep you on your toes just by holding down your bases. Weapons are excellent and you do have to earn them. Buy this game and you won't regret it. I give this game a 90
Nov 9, 2012
7
Ok, let's get this out of the way. The graphics are terrible. It looks like it was built for the PS2. The AI is terrible. They run around the battlefield like idiots but somehow still manage to have 90% accuracy. The game is glitchy almost to the point of being game breaking sometimes. However, something happened while I was playing that I didn't expect. I started enjoying it. Yes, in nearly every respect it's a terrible game deserving of a 2 or 3 for a score. But once you get a few levels in the gameplay grows on you and it starts being pretty fun. Commanding a squad actually works pretty well for a broken game and adds a fun touch of strategy to the gameplay. The levels are very long and sometimes repetitive but at no point did I ever not feel like finishing **** multiplayer is not bad because there are so many co-op modes. This is probably the games biggest selling point. I can't imagine people paid $60 for this when it was new, I only recommend it if you can get in extremely cheap (my new copy was $10) but also be prepared for the initial things I mentioned that will discourage you from playing it. Like I said though, give it a few horus and it should grow on you...
Jun 11, 2011
7
I loved this game. We don't see many deep semi-realistic and tactical shooters these days, especially on console, its all run & gun CoD, Gears of War and other immature dumbed down for the casual audience / weekend warrior shooters. In this game one bullet can kill, and there is realistic bullet physics like bullet drop and weapon handling / recoil, the combat itself is really a lot of fun of you prefer the more realistic approach. And since we don't get ARMA on console this pretty much the most simulation like game you can find. One of the best things about this game is the size of the levels, it present an amazing broad play space, which allows for tones of re-playability in single players, especially with the load-out and persistent class system in which you can unlock new skills, weapons and equipment . Huge maps and environments, and it looks fantastic. If you like tactical squad game-play then you'll love this game. The A.I is very solid, much improved over OP: Dragon Rising, as are the controls which have been stream-lined but still give plenty of depth like switching fire modes and such. The game has lost a little bit of depth, like no searching dead bodies any more or alternate ammo types, and there isn't any scope wobble, instead the iron-sight remain dead still, but hopefully next time they can bring these features back since I really enjoyed them in Dragon Rising. One of the best features is the 4 player coop and especially the bite-sized MP scenarios which really are a tone of fun and some of the best multi-player coop gaming I have experiences to date. Easily surpassing Gears, L4D and even Borderlands. I want to give it a 8.5 / 10, but MC doesn't allow that so i'll give it a 9. Oh and btw Metacritic, this game has been out for months in non US countries, and yet the user reviews have only just been allowed? kinda **** guys.
Dec 27, 2012
3
Playing this game play was frustrating, so much so that I returned it after a few days of attempting to figure out how to play it. You wouldn
Apr 16, 2017
1
La VF est de bonne qualité et plutôt marrante, on est dans la caricature Full Metal Jacket / Aliens / Halo : quelles que soient les époques, ces gros débiles de Marines font toujours rigoler. Là où on rigole moins, c'est lorsqu'il s'agit de "jouer".. "jouer" entre guillemets, car tout est fait pour une injouabilité totale : interface à la rue, maniabilité à la masse, système d'ordres à la ramasse. Comme on dirait à l'armée : "vous êtes nuls à chier, les couilles de loup !!". Graphiquement c'est certes présentable malgré l'utilisation de filtres pourris. Développé par Codemasters, on aurait pu s'attendre à quelque chose de plus arcade et jouable, au moins comme ces antiquités de Delta Force (repose en paix, Novalogic) mais non, on se coltine la même merde que les Flashpoint sortis sur PC. Inacceptable.
SummaryTaking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, pla... Read More
Rated Mfor Mature
Platforms:
- PC
- PlayStation 3
- Xbox 360
Initial Release Date:Jun 7, 2011
Developer:
Publisher:





























