65
The core of the gameplay is pretty good, but it gets repetitive and the in-app purchases, although not mandatory, end up showing up.
67
The idea behind the game is good, even if not really original, but the execution makes Middle-Earth: Shadow of War feel more of a cash cow than a coherent RPG.
80
A great RPG that's full of surprises, Middle-earth: Shadow of War is far more than just a mobile tie-in
5
Too much grind! The game is just like Magic Rush and Disney Heroes... make a team of 4 characters and fight enemies in a campaign mode. The variety is just getting to a good point, but the amount of grind needed to make only 4 characters really strong is unbearable. So few daily events, so few innovations, almost everything feels like a grind. Which is sad, with LOTR lore and a Magic Rush like gameplay, this could be huge but it's not. PvP mode is a little boring... yes mode, singular, and mostly the competitiveness comes from weekly "how much you spend" which you will never get top prizes unless you pay. Edit 07/2018: Game feels abandoned by developers, no new modes or anything new at all besides characters, feels as this was what was developed since the beginning and after a small demand, they gave up and just released new characters for more money.
Middle-earth: Shadow of War - The Mobile Game
iOS (iPhone/iPad)
Released On:
Sep 27, 2017
Metascore
Available after 4 critic reviews
tbd
User score
Mixed or Average
5.5
My Score
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All Platforms
Sep 29, 2017
80
A great RPG that's full of surprises, Middle-earth: Shadow of War is far more than just a mobile tie-in
Oct 10, 2017
67
The idea behind the game is good, even if not really original, but the execution makes Middle-Earth: Shadow of War feel more of a cash cow than a coherent RPG.
Oct 10, 2017
65
The core of the gameplay is pretty good, but it gets repetitive and the in-app purchases, although not mandatory, end up showing up.
User score
Mixed or Average
25% Positive
1 Rating
1 Rating
50% Mixed
2 Ratings
2 Ratings
25% Negative
1 Rating
1 Rating
Jul 16, 2018
5
Too much grind! The game is just like Magic Rush and Disney Heroes... make a team of 4 characters and fight enemies in a campaign mode. The variety is just getting to a good point, but the amount of grind needed to make only 4 characters really strong is unbearable. So few daily events, so few innovations, almost everything feels like a grind. Which is sad, with LOTR lore and a Magic Rush like gameplay, this could be huge but it's not. PvP mode is a little boring... yes mode, singular, and mostly the competitiveness comes from weekly "how much you spend" which you will never get top prizes unless you pay. Edit 07/2018: Game feels abandoned by developers, no new modes or anything new at all besides characters, feels as this was what was developed since the beginning and after a small demand, they gave up and just released new characters for more money.
Platforms:
- iOS (iPhone/iPad)
Initial Release Date:Sep 27, 2017
Developer:
- IUGO Mobile Entertainment Inc.
Publisher:





























