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Keeper

Xbox Series X User Reviews

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7.5
User score
Generally Favorable
positive
147(65%)
mixed
54(24%)
negative
24(11%)
Showing 66 User Reviews
Jul 15, 2026
10
vancityboy
This is exactly what I want to play In today’s gaming landscape. Fun, not bogged down with tedious management systems and an interesting world that is a new ip without nostalgia baiting. The fact Xbox wanted to close double fine is a crime when they are one of the only developers creating games that inspire and are unique to their own without jumping on the popular game bandwagon and sticking with artistic special worlds that only they can create. I adore this game and you should too.
Oct 29, 2025
0
crackeastwood
Overpriced 2 hour, one and done platformer with low budget visuals and a 30fps cap on consoles.Avoid at all cost
Oct 20, 2025
8
NianB_505
Semplice e piacevole per quanto fin troppo banale e lineare nei puzzle e nella progressione Keepers è un gioco che saprà divertire ed appassionare una nicchia di utenti pur risultando imperfetto in molti suoi aspetti. 7.8/10
Apr 10, 2026
8
Royalgap
لعبة بطابع مختلف تبدأ ببطئ وهدوء وتتسارع الأحداث مع تقلبات الرحلة، ممتعة وتستحق التجربة
Mar 19, 2026
9
Haxenmaus
Overall, it's true art by Tim Schäfer. At first, you think the game is a walking simulator. But then it becomes so much more. A great game that stays with you.
Mar 19, 2026
7
QCK12
Since it's Double Fine, I expected another near perfect game like most of their work, but I was actually left disappointed with this one. Maybe it would have been more fun with a controller. But using the mouse to control the light was awful, combine that with the camera angle & trying to navigate the boat with WASD made things more annoying, didn't help that the ocean sections alone were the hardest to navigate & find the path/puzzles. Beautiful game, creative visuals & ideas, decent puzzles & navigation, cool silent story, but with the awful boat section which is almost half the game... mixed with bad mouse & keyboard controls it ruined the adventure for me.
Feb 15, 2026
9
cooldadtx1
Overall this is a unique game with simple game design. There is no dialogue but a story told through interactions and interpretation. As such it is pretty simple game with only a few shortcomings. On a positive note this game is short. It can easily be completed in less than 10 hours, and that is generous. There are no skill-based mechanics or luck involved. The controls are just a handful so it is very easy. Periodically the game switches up the main character in a unique way. This results in new abilities, but ultimately the same behavior. Since there is no dialogue, you have to interpret what is going on yourself. The overall story is that you're a Keeper trying to defeat the Wither that is destroying the land. But beyond that there is no explanation and this is a downside to the game. You encounter different creatures on your travels but there is no story to go with them so it is unclear what they are or why you need to do anything for them. In general once you transition the main character you enter a new "hub" area where you have to complete activities in side areas to unlock the way forward in the main area. I don't think it is possible to die or have to restart in this game so while there is platforming it is really just going around in circles until you complete it. This is the second area where the game is a little weak. Since you have to go to side areas to complete tasks it can be unclear at times whether you have missed a side are, missed doing something in a side area or need to do something in the hub to move forward. There is no guidance whatsoever so you may spend some time running around in circles, literally, until you spot something that you missed a half a dozen times earlier. Overall this is a quick, easy, fun game. It requires little brain power and might be a great game for a younger player as well.
Jan 15, 2026
8
marpado
Um jogo sobre persistência, sobre cair e saber se levantar e da importância se reinventar ao longo do processo! Mas acima de tudo, uma experiência sensorial e cognitiva, em um mundo que permeia o psicodelismo, que vai estar constantemente te apresentado formas e visuais desafiadores, mais recompensantes.
Jan 6, 2026
8
materonin
What your eyes will experience during this game will quickly become the core of your most colorful dreams.
Dec 29, 2025
10
PabloCortesi04
A beautiful and very enjoyable game, especially since it's on Game Pass. Starting the adventure with a lighthouse, then a boat, then a wheel, and ending with a dragon, I found it incredibly fun. And the art design of the environments is fascinating. I had a great time playing it on a relaxing day off.
Dec 28, 2025
8
Voodoo123
Superb visual design dominate the experience as you take control of a sentient lighthouse like object. It reminded me of the many other "aa indie" titles before it. Certainly journey on psn. The dialogue free gameplay is probably both a strength and weakness here with basic navigation and puzzle work combined with your more standard "walking simulator" type of a to b movement ideas. Occasionally I would get stuck in the more open sections due to the complexity of the visuals and lack of navigation cues (of which I'm so grateful!) but coming back a few mins later with a fresh mind usually led me to try a different approach and further progress. The Dev worked hard to bring a "hollywood CGI" like quality both animation and design and it really works well when blended with the superb soundtrack and lightning choices. I must say playing it in surround sound on my 85inch mini led tcl tv in hdr was a real spectacle.
Dec 23, 2025
6
AlexMF6
It's pretty... and that's it. (I'm writing this to reach the minimum word count because the game doesn't offer any more) [6/10]
Dec 19, 2025
6
Awanka
A cozy adventure puzzle game with interesting visuals. The standout here is the art design, which is distinctive and creative similar to a Pixar animated movie. Gameplay-wise it reminds me of the PS2 games like Spyro, although there's virtually no combat to speak of. I personally found it too light to be really engaging, but it's good for what it is.
Dec 9, 2025
6
royalguy07
A decent, bite sized puzzle platformer. Its very straightforward in its design and puzzles. The world is well animated but I was glad to see the end credits as it had stretched its world and mechanics pretty thin.
Nov 30, 2025
8
BotheredGamer
Short and sweet. Beautifully done and amazing art. Game switches things up just enough to not let you get bored.
Nov 23, 2025
10
MaiconST
Cara simplesmente incríve, tudo no jogo é bonito, um jogo simples que não é pra todo mundo
Nov 18, 2025
6
DrZomboid
Simpaticna igra dobrog arta bez i jedne jedine rijeci i par igracih mehanika. Ipak dosta me nervirala na momente i ako nije teska.
Nov 17, 2025
10
nicollasrychard
Tão incrível, divertido, diferente e colorido no seu próprio jeito e mundo.. senti como se tivesse na minha infancia jogando os jogos de Playstation 2 pela primeira vez. Obrigado Microsoft, o Xbox deveria ter um título assim todos os anos!
Nov 12, 2025
8
tatinouki
Très surprenant dans le bon sens, j'étais dubitative au début car ça me semblait très simple mais l'univers était si original et beau qu'on se laisse prendre très vite, bien qu'en ayant absolument rien compris au Lore qui se veut sans doute énigmatique.
Nov 10, 2025
7
Maximus1209
Keeper es un juego que destaca principalmente en lo visual, siendo magnético y abstracto, pero decadente en sus mecánicas jugables ,pero cambia lo suficiente en algunos momentos puntales para que no sea aburrido. El mítico juego de 7
Nov 8, 2025
6
mentalmynx
Keeper feels like a mix between an art exhibition and a story experiment rather than a full-fledged game. Visually, it’s stunning—there’s a haunting beauty to its world and a quiet charm in the lighthouse setting—but it often feels more like you’re observing than playing. The pacing is uneven, with a slow and somewhat confusing first half that only really comes together near the end. Still, it’s a short and unique experience, and Double Fine’s quirky touch keeps it from being a total miss.
Nov 4, 2025
10
SnowmanMD
Keeper is not like any other game I've played. I played it alongside my girlfriend and there were parts in the beginning where the gameplay didn't really catch us. But for some reason we couldn't put down the controller. The gameplay gets more interesting, and the story even more beautiful. It's crazy that you can show this much emotion without using any text or dialogue. The ending had us both in tears. Great stuff!
Nov 2, 2025
8
B-Bog
Beautiful little game with tons of heart and a very striking art style. It is very much a game in the vein of Journey, Abzu etc, so don't expect a lot of in-depth gameplay. Rather, just go along for the ride and enjoy this strange world Double Fine have built.
Oct 30, 2025
5
loumex
This sorry excuse **** starts as a walking sim, turns into basic puzzle solving for non gamers and ends up as a ship game with horrible mechanics. Literally no one in the reviews has reached the ship point of the game. Once you get there you realise how half baked and sloppy this game is. There is a reason people don't show ship footage. The game is bad.
Oct 29, 2025
7
himynameistim
Out of Xbox’s short low gameplay narrative experiences (Hellblade, South of Midnight) this was my least favourite, but it’s worth a play. For the first half I didn’t really get the point of it. The world looks amazing and the lighthouse is cute, but I couldn’t work out who the game was for. However around 2 hours in something happens and the whole thing gets far more interesting and builds to a satisfying ending.
Oct 27, 2025
6
f8r7t
Oynuyorum ama öyle inanılmaz bir şey göremedim. Oynamasanız da olur oyunlarından. :)
Oct 27, 2025
10
Duffer123
Wow! Sometimes I feel like you need a more linear experience, to break up the grind of multiplayer/never ending games or massive open worlds and this game really scratched that itch. I would liken this to "Inside", which is my favourite game of all time, so it gives you an idea of how much I liked this. I've read some other reviews and I can only guess the lower-middling ones are written by people that didn't actually finish this game. In chapter 1 I was thinking this was a solid 7 out of 10, by the second act I had it at an 8, but by the time I rolled credits I was totally blown away by the creativity , writing (there's no dialogue) and the emotional impact of this game. Oh and it does some things that are just unbelievably fun. If this had a popular IP attached to it, like Mario this would have 10's across the board, but I actually appreciate the complete originality here. The emotions I felt at the end are rarely elicited from playing a video game and all of this is achieved with no dialogue and somehow getting me to care about a lighthouse. Anyway if you want a linear, relatively short experience that surprises and delights this is for you and make sure you get to the final act, that's when the gameplay really gets fun. I can't wait for Double Fine's next game.
Oct 26, 2025
9
joaopedrolist
Apesar de um segundo ato morno e que fica abaixo do primeiro e último ato, Keeper apresenta uma jornada emocionante de uma amizade carismática e (improvável) de um farol vivo e um pássaro
Oct 26, 2025
3
DenVu
Barely a game, should’ve been a short film. This is absolutely not worth 30 euros. Apparently its quite quick to beat. But i found the gameplay insanely boring so i quit after the first handful of chapters
Oct 26, 2025
5
Vitalick
Para mi la decepción del año, Lo he dejado a medias tras unas horas por que no hay día que lo juegue y me duerma a medio jugar. Juego de puzles visuales , apartado artístico muy original pero tampoco es la gran cosa. Quizá algún día saque tiempo para terminarlo y me convenza un poco mas pero de momento no.
Oct 26, 2025
9
olimpo
Me encantó un juego muy hermoso y colorido, el viaje es una experiencia increíble, lo disfruté mucho cada momento y el arte es simplemente bellísimo
Oct 24, 2025
9
fexiste
Great visual novel, not challenging and perfect for kids. Highly enjoy pace, atmosphere and music.
Oct 23, 2025
9
Kaiten09
Me parece un juego muy hermoso en lo artístico. En lo jugable es bastante sencillo, pero cumple con el objetivo de ser un juego relajante y divertido. Empieza lento, pero por favor, sigue jugándolo, ya que va de menos a más. Estoy muy contento de haberlo jugado, aunque la historia no la vi (jajajaj) porque no la entendí del todo, pero se podría decir que es un viaje psicodélico con girillos en el gameplay que me gustaron mucho. ¡JUGAD A KEEPER!
Oct 23, 2025
8
MarvinX117
Despite some stumbles, Keeper delivers one of the most beautiful games of the year in terms of art, being a game I recommend for those who enjoy Double Fine's artistic vision.
Oct 23, 2025
8
jean1910
Acho que o jogo poderia ter sido feito um polimento melhor. Acredito que faz falta a ausência de um modo até 60 fps no Xbox Series X/S, em que até existem quedas (ainda alcança 30 FPS na maior parte do tempo), mas o jogo ainda consegue brilhar na sua direção de arte e na sua jogabilidade simples, mas que funciona. Classifico como uma das melhores direções de arte de 2025.
Oct 23, 2025
9
BruceD
Keeper answers the question, what if devs made a game with no tropes, zero tropes, new puzzles you have ever seen before, 100% new puzzles with mechanics no one has ever seen before? If you are as innovative as Doublefine Studio, your answer is Keeper. As long as you like puzzles you will not be bored. I have not seen the whole game. I do think there is a Journey-like story in there to be uncovered. I hope it was cheap to make and becomes profitable More!
Oct 22, 2025
10
Fanchbretagne
Si vous avez pas joué à Keeper, je vous invite à le faire. Ce jeu est magnifique. Certes au premier abord il parait bizarre mais il est génial. Artistiquement beau, level design très bien pensé, accessible pour tous, belle narration, aventure sympathique, superbe musique et dure pas 50h ce qui permet de pouvoir terminer le jeu.
Oct 22, 2025
9
PlayersCircle
Without any dialogue, voice acting, or notes left behind, the story of Keeper is told solely through the actions of a sentient lighthouse and its avian companion, Twig, as they adventure together in a time long after the age of humans. This strange world feels empty and dangerous in the beginning, yet full of new life spurred on by your own beacon of light as it brushes across peculiar creatures and odd structures. Cryptic descriptions for easy to find achievements shed some contextual light on the backstory of how this island came to be, while remaining mysterious enough to avoid spoiling your own sense of wonder. Each chapter was more entrancing than the last, leading up to a satisfying conclusion worthy of your time. The lighthouse isn’t concerned with why it exists, but how it can use that existence to enrich the environment around it as it travels to the top of a mountain in search of an ominous eye, seemingly watching over the island. Moments after your first steps you’ll notice that shining your light on budding plants causes them to bloom, brightening the area around them. Sometimes this changes the environment so you can pass through. Other times it makes the world around you less dark and foreboding; invoking a sense that simply existing is enough. Not including voice acting or in-game dialogue enhances the experience by showing how one compassionate being can break through the darkness with actions alone and bring harmony to those around them. Throughout my roughly five hour journey I was reminded of Playdead's Limbo and Inside mixed with BlueTwelve Studio’s Stray, and how each game blends together wonder, suspense, anxiety, and finality in a unique way that leaves a lasting impression. In a blog post on Xbox Wire by Doublefine Productions Creative Lead Lee Petty, Lee mentioned feelings of isolation and a desire for connection brought on by the pandemic, as well as thoughts about the future after humans are gone. Will plants and wildlife continue to thrive and evolve on our planet in the future? What would happen over time on an isolated island and would there still be a desire from those that remain to connect with each other? Keeper feels like it delivers satisfying answers to those questions, though its dreamlike visuals may be a tad too psychedelic for some. In the opening cinematic Twig is chased by bat-like creatures until it lands upon the lighthouse. It then scares away the enemies with a flash of light, then crumbles to pieces only to regrow with a set of legs and the ability to walk. This initially felt like an introduction to combat to come, but none did as there isn’t exactly any type of combat throughout the game. Instead, the player is met with a series of simple, though engaging and compounding puzzles that use Twig and the lighthouse’s beam of light in distinctive and compelling ways. One puzzle involved using the light to manipulate time, while another focused on blossoming plants to elevate a bridge through to the next area. Each chapter builds slightly on the puzzle mechanics in surprising ways worth discovering on your own. I never felt like I was stuck trying to figure out what to do next and enjoyed the mild complexity mixed with a consistent feeling of progression. Moving the lighthouse around feels a tad wobbly, though it’s never an issue and fits the concept of how a living building might feel when walking. At times I would get hung up on a small ledge or wall, though it only took a few seconds to adjust my placement and move on. Occasionally in some of the more open sections of the game, the camera would lag behind my movements and made it slightly difficult to see where I was going when turning quickly. It runs at a smooth 4k, 30 fps on Series X, with minimal frame drops and rare asset pop-in that likely won’t be noticeable for a majority of players. All of these issues are minor and neither of them detracted from my experience for long. Without question, Keepers shining light is its art style inspired by famous surrealist artists like Salvador Dali and Max Ernst. The feeling of playing a living painting matched with a captivating sense of suspenseful exploration comes together perfectly. Simplistic puzzles blended with an emotional story showcase the difference a source of hope can make on those around it. Players looking for a short and powerful story will be pleasantly surprised by the impact a living, breathing lighthouse can have, just like the timeless icons of the sea before it.
Oct 22, 2025
9
Mard101
[SPOILER ALERT: This review contains spoilers.]
Oct 21, 2025
9
SrknTsln
I really enjoyed Keeper. It has a calm yet powerful atmosphere, and using light to push back the darkness felt both visually and emotionally rewarding. The wordless storytelling gives you space to interpret things in your own way. Sometimes, just walking and observing the world was enough to make me smile. It may be short, but its artistic style and unique tone left a lasting impression on me.
Oct 21, 2025
7
Utopia2025
Double Fine always delivers. Not that long but had fun with this awkward, not one in a dozen game
Oct 21, 2025
8
KarolWilczek
A truly satisfying experience. For about 5 to 6 hours, we get to admire the artist's unfettered vision while actively participating in it. You can genuinely feel that the artist wants to share his ideas with us, free from corporate influence aimed at maximizing sales potential (just imagine trying to convince someone of controlling a lighthouse). It’s gratifying to know that games like this are still being created. The gameplay primarily consists of simple puzzles and enjoyable exploration.
Oct 21, 2025
5
ShadowofZexa
Keeper could've been a great game but the lack of text and "auto playing" sequences this game is one that. I might just play once and forget about it
Oct 20, 2025
5
basarq
Güçlü Yanları: • Yaratıcı ve Sanatsal Görsel Stil: Oyunun elle çizilmiş ya da modellendirilmiş gibi görünen benzersiz atmosferi dikkat çekici ve sıra dışı. • Sessiz Anlatımla Derinlik: Diyalog ya da metin minimum düzeyde tutulmuş, bu sayede deneyim daha çok keşif ve his üzerine kurulmuş. • Kısa Sürede Tamamlanabilecek Yapı: Zamanı kısıtlı olan oyuncular için uygun bir uzunlukta hazırlanmış, büyük taahhüt gerektirmiyor. Zayıf Yanları: • Oyun Mekaniklerinde Yetersizlik: Bulmacalar ve oynanış unsurları derinlikten yoksun ve etkileşim oldukça sınırlı. • Hikâye ve Motivasyon Eksikliği: Çevresel anlatım güzel olsa da oyuncuda “neden devam ediyorum?” sorusunu uyandırabilecek biçimde motivasyon düşüklüğü var. • Tekrarlayan veya Yüzeysel Görevler: Keşif temelli ilerleme sunulsa da bazı bölümler aynı formülü tekrar ediyor ve yenilik hissi az. • Oynanış Çeşitliliğinin Azlığı: Düşman çeşitliliği, kontrol mekanikleri ve ilerleme sistemi olarak oyunun sundukları beklenen standartların altında kalıyor. • Beklentilerle Uyumsuz Uzunluk: Kısa olması avantaj gibi görünse de, oyuncular için “dolu bir oyun deneyimi” sunma noktasında eksik hissedilebilir. Sonuç: Keeper, görsel ve deneyimsel bir deneyim sunma niyetinde başarılı bir girişim. Ancak, oyuncuya daha fazla oynanış derinliği, görev çeşitliliği ve hikâye motivasyonu sağlayamadığından, potansiyeli tam anlamıyla değerlendirelemiyor. Görsel olarak etkileyici olsa da, oyun mekanikleri ve genel deneyim olarak beklentilerin altında kalabiliyor. ⸻ Strengths • Creative and Artistic Visual Style: The game’s unique aesthetic, reminiscent of handcrafted models or art pieces, stands out and feels distinctive. • Silent Storytelling for Depth: With minimal dialogue or text, the experience leans into exploration and emotion rather than exposition. • Experience with a Manageable Length: The game is approachable for players with limited time, without a massive time investment. Weaknesses • Lack in Gameplay Mechanics: Puzzles and gameplay elements lack depth and feel limited in interaction. • Weak Story and Motivation: While the environmental storytelling is strong, there’s a noticeable gap in why the player should continue. • Repetitive or Surface-Level Tasks: Some sections reuse formulaic structures, reducing sense of novelty. • Little Variety in Gameplay: Enemy variety, control mechanics, and progression systems fall short of expectations. • Short Length Might Disappoint: For players expecting a full-fledged game experience, the brevity may feel insufficient. Conclusion: Keeper aims to deliver a visually and experientially rich journey, and it succeeds in aesthetics and mood. However, in terms of gameplay depth, variety, and narrative drive, it falls short of delivering a fully satisfying experience. For those seeking a beautiful but light experience, it may suffice—but it’s not the fully realized gaming experience many will hope for.
Oct 20, 2025
1
rossenputty
Terrible. I don’t get why games like this are even made at all. It’s extremely short, like maybe 4-5 hours long, and the whole concept makes zero sense.
Oct 20, 2025
10
Tuniax
Visually stunning, atmospheric and i love that lighthouse so much. It's very unique!
Oct 20, 2025
10
Willlll
Keeper é uma joia indie que brilha pela originalidade e beleza, especialmente se você gosta de jogos como Journey ou Abzû. É um dos destaques do Game Pass este ano, e vale a pena conferir se você tem assinatura – é uma experiência única que fica na memória. Se você curte narrativas ambientais e visuais impressionantes, vai adorar; caso prefira algo mais acionado, talvez pule.
Oct 20, 2025
9
HeideKnight
Keeper is a beautiful adventure game about the journey of a lighthouse and a seabird to the center of on an island with a surreal environment. You play as a lighthouse that, for some reason, one day gets legs and can walk around and which is joined by a seabird who always sits on top of you and can help you in various situations to progress in the game. It has light puzzles and platforming segments. Nothing in this world is hostile, and in fact one can make friends with some of the weird creatures in this world. Keeper is the type of game I would like to time and time again come back to just for enjoying the calm atmosphere and the very lively environment. And because I am already missing the seabird Twig, my faithful companion.
Oct 20, 2025
8
MrPresident
Lovely game with lots of emotion. Took a bit too long to get started but well worth playing overall.
Oct 19, 2025
9
marcoagalans
Keeper (2025) é uma experiência diferente e isso é ótimo! A Double Fine entrega uma obra de arte jogável, visualmente magnífica e emocionalmente profunda. Sem dizer uma única palavra, o jogo transmite sensações de companheirismo, propósito e resiliência através da ambientação, das expressões e das mecânicas que evoluem a cada minuto. É impossível não se envolver com o farol que aprende a andar e com o mundo estranho e encantador que o **** puzzles são simples, mas muito bem pensados, e a curiosidade em ver o que vem depois faz o tempo voar. O único pecado é ser curto demais. Seis horas passam num piscar de olhos e o frame travado a 30 fps no Xbox tira um pouco da fluidez que o visual merecia. Ainda assim, Keeper é um dos jogos mais marcantes do ano: artístico, envolvente e feito pra quem gosta de sentir algo verdadeiro enquanto joga.
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