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Firegirl: Hack 'n Splash Rescue DX
Firegirl: Hack 'n Splash Rescue DX has a unique gameplay thanks to its roguelike elements and is a lot of fun. However, some interactions seem vague and the little variety of missions makes it repetitive and too fast paced.
Even in this improved form, Firegirl: Hack ‘n Splash Rescue DX has a lot of rough edges that you’ll have to learn to accept if you want to enjoy it. It has a few small technical issues, a somewhat repetitive gameplay loop that feels like it needs a bit more spice for its runtime, and very tight timers that don’t always pair well with the procedurally-generated maps. Still, those tight timers can sometimes lead to a satisfying level of tension, especially when things really start to come apart and you make a last-minute escape. There’s a real charm to Firegirl, even if you’re going to get a little roasted in pursuit of it.
Despite a few rough spots in the experience, I’m still very happy I was able to review Firegirl DX. It’s a lot of fun playing rogue games on my Switch, since they’re so custom-tailored to a more portable mode of gaming. While there are some minor glitches and design flaws that hold the game back, fans of the rogue genre should enjoy this utterly unique firefighting experience.
5
B_Y
Update: After some time of playing, I've decided to change my rating to a 5. I still don't know if i can call this a recommendation, but I don't dislike this game as much as when i originally reviewed. Original 2 star review: I grew to like this game less and less as I kept playing. I'm a fan of challenging games, but this is just plagued with cheap deaths, lag, and an overly slippery mechanic. I wanted to enjoy this game, but it just leaves me wanting to throw my controller with how frustrating everything is. The only way I can recommend this game is if it goes on sale for super cheap($5 or under), otherwise give it a pass.
6
lastfox
Firegirl is a game where you have mainly two objectives. Extinguish fires to push through to the exit and mostly find 2-3 survivors that are usually trapped in the building. If you miss just one of those survivors, the mission is deemed a failure and you won't see much reward money. While in the beginning you get a heads-up before every mission how many survivors are in the building. It is up to you to find them in the maze of a building, because of the fire, you can not return to previous areas once you pass through a door with a fire icon. But once you rescue a German shepherd it will give you a hint that there is a survivor before you leave an area. The game is very coy with explaining you what certain icons mean, you have to learn on the fly. For example it took me a while to figure out that just because I see an exit, doesn't mean I can't continue searching the building for the rest of the survivors (especially in the forest area that wasn't quite clear). To keep things a little bit more balanced you can upgrade the headquarters, your gear and your income - basic stuff. You encounter three times some form of a boss fight with a giant fire demon. Overall the game suffers from it's small scope, there are only a handful enemies and four different kinds of stages: an appartment building, a moving train, a **** and a forest. And to be honest only the 'appartement building' is any fun the other levels are kind of boring because they lack true variety or interactive challenges. The random level design can also be very punishing with your water reserves, only with your upgrades does the game get exponentially easier, in fact at the last third or when you finish the game and continue grinding it's too easy. No added difficulty and another reason why this game is so short-lived. I also wished there was a way to upgrade the hose with a quicker movement like they did for the fire axe. There also is a tiny problem in the controlling: when you hover down closely to an enemy and you want to immediately hose them, you instead start hovering agzin. A lot of times I got punished for this little bug. I really liked the look of the game which reminded me a lot of the theatrical presentation of Mystical Ninja 2 (N64) or Viewtiful Joe but in a beautiful sprite costume. I only wished the boss was done in that style too, he sticks out a bit with his 3D-design. The soundtrack consists of only a few tracks but they are very catchy and feel like something from the early PSX/N64 era. From the gameplay it reminded me a little bit of Luigi's Mansion but dressed in a rogue lite package. But whereas Luigi's mansion had a creative puzzle component to lure out ghosts first before you can try to catch them. Firegirl misses an additional hook for the gameplay. I wished there were more creative ways to deal with the fires or solve puzzles to find survivors or let's say detect gas leaks that keeps feeding the fire. It is unfortunately a bit one dimensional and although I had a lot of fun in the beginning, the lack of new ideas makes the game lose steam pretty quickly (after 2-3 days was my experience). I truly hope there will be a sequel with more fleshed out ideas & levels because on paper this has the spirit of classic Nintendo games.
3
eharv3y
A very slow, repetitive and grinding game. It really does lose its 'buzz' after 15 mins or so

Firegirl: Hack 'n Splash Rescue DX

Released On: 
Jun 22, 2022
Metascore
66
User score
Generally Unfavorable
4.5
My Score
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Metascore
66
20% Positive
1 Review
80% Mixed
4 Reviews
0% Negative
0 Reviews
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 22, 2022
80
Hardcore Gamer
Those seeking a slower-paced action-platformer with a mix of real-time resource management thrown in will adore Firegirl Hack ‘n Splash Rescue DX. It’s a tough, but fair game and one that feels a lot more fair than the original release thanks to tweaks with the balance and an in-game rewards system. If you’re in the mood for a fun, challenging adventure and have an affinity for side-scrolling action, Firegirl Hack ‘n Splash Rescue DX is a must-buy.
Aug 8, 2022
70
Universo Nintendo
Firegirl: Hack 'n Splash Rescue DX has a unique gameplay thanks to its roguelike elements and is a lot of fun. However, some interactions seem vague and the little variety of missions makes it repetitive and too fast paced.
User score
Generally Unfavorable
4.5
0% Positive
0 Ratings
67% Mixed
4 Ratings
33% Negative
2 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 4, 2022
7
Elite_Institute
"Firegirl is an absolutely stunning game, with a very addictive arcade gameplay loop. The roguelite randomness when coupled with only four stages means that it is best played in short bursts, but those looking for some firefighting action will find this game is worth a squirt or two at the very least!" ****/2022/07/04/firegirl-hack-n-splash-rescue-dx/
Sep 17, 2023
6
lastfox
Firegirl is a game where you have mainly two objectives. Extinguish fires to push through to the exit and mostly find 2-3 survivors that are usually trapped in the building. If you miss just one of those survivors, the mission is deemed a failure and you won't see much reward money. While in the beginning you get a heads-up before every mission how many survivors are in the building. It is up to you to find them in the maze of a building, because of the fire, you can not return to previous areas once you pass through a door with a fire icon. But once you rescue a German shepherd it will give you a hint that there is a survivor before you leave an area. The game is very coy with explaining you what certain icons mean, you have to learn on the fly. For example it took me a while to figure out that just because I see an exit, doesn't mean I can't continue searching the building for the rest of the survivors (especially in the forest area that wasn't quite clear). To keep things a little bit more balanced you can upgrade the headquarters, your gear and your income - basic stuff. You encounter three times some form of a boss fight with a giant fire demon. Overall the game suffers from it's small scope, there are only a handful enemies and four different kinds of stages: an appartment building, a moving train, a **** and a forest. And to be honest only the 'appartement building' is any fun the other levels are kind of boring because they lack true variety or interactive challenges. The random level design can also be very punishing with your water reserves, only with your upgrades does the game get exponentially easier, in fact at the last third or when you finish the game and continue grinding it's too easy. No added difficulty and another reason why this game is so short-lived. I also wished there was a way to upgrade the hose with a quicker movement like they did for the fire axe. There also is a tiny problem in the controlling: when you hover down closely to an enemy and you want to immediately hose them, you instead start hovering agzin. A lot of times I got punished for this little bug. I really liked the look of the game which reminded me a lot of the theatrical presentation of Mystical Ninja 2 (N64) or Viewtiful Joe but in a beautiful sprite costume. I only wished the boss was done in that style too, he sticks out a bit with his 3D-design. The soundtrack consists of only a few tracks but they are very catchy and feel like something from the early PSX/N64 era. From the gameplay it reminded me a little bit of Luigi's Mansion but dressed in a rogue lite package. But whereas Luigi's mansion had a creative puzzle component to lure out ghosts first before you can try to catch them. Firegirl misses an additional hook for the gameplay. I wished there were more creative ways to deal with the fires or solve puzzles to find survivors or let's say detect gas leaks that keeps feeding the fire. It is unfortunately a bit one dimensional and although I had a lot of fun in the beginning, the lack of new ideas makes the game lose steam pretty quickly (after 2-3 days was my experience). I truly hope there will be a sequel with more fleshed out ideas & levels because on paper this has the spirit of classic Nintendo games.
Jun 29, 2022
70
TouchArcade
Even in this improved form, Firegirl: Hack ‘n Splash Rescue DX has a lot of rough edges that you’ll have to learn to accept if you want to enjoy it. It has a few small technical issues, a somewhat repetitive gameplay loop that feels like it needs a bit more spice for its runtime, and very tight timers that don’t always pair well with the procedurally-generated maps. Still, those tight timers can sometimes lead to a satisfying level of tension, especially when things really start to come apart and you make a last-minute escape. There’s a real charm to Firegirl, even if you’re going to get a little roasted in pursuit of it.
Jun 22, 2022
70
Hey Poor Player
Despite a few rough spots in the experience, I’m still very happy I was able to review Firegirl DX. It’s a lot of fun playing rogue games on my Switch, since they’re so custom-tailored to a more portable mode of gaming. While there are some minor glitches and design flaws that hold the game back, fans of the rogue genre should enjoy this utterly unique firefighting experience.
Jun 22, 2022
50
NintendoWorldReport
Overall I found that with Firegirl there was a wish to recreate a 2D-Metroid escape sequence as a full videogame. But the developer hasn’t seemed to grasp why such a sequence works so well. If a player has gained familiarity with an environment and is then tasked with finding the exit under new conditions and a countdown, it creates tension and excitement. A player will rely on their gained knowledge and skill to beat the timer and is left with a rush of relief and feeling of success. However in Firegirl there is no set-up and the game quickly devolves into frustration because of a disorienting layout, repetitive gameplay and the occasional bug or visual glitch. While there’s definitely an idea here it seems that Firegirl is unable to escape this Switch port unscathed.
See All 5 Critic Reviews
Nov 24, 2024
5
B_Y
Update: After some time of playing, I've decided to change my rating to a 5. I still don't know if i can call this a recommendation, but I don't dislike this game as much as when i originally reviewed. Original 2 star review: I grew to like this game less and less as I kept playing. I'm a fan of challenging games, but this is just plagued with cheap deaths, lag, and an overly slippery mechanic. I wanted to enjoy this game, but it just leaves me wanting to throw my controller with how frustrating everything is. The only way I can recommend this game is if it goes on sale for super cheap($5 or under), otherwise give it a pass.
Sep 28, 2022
3
eharv3y
A very slow, repetitive and grinding game. It really does lose its 'buzz' after 15 mins or so
See All 6 User Reviews
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SummaryAssume the role of a young rescue officer starting her career. Armed with a trusty axe and high-pressure fire hose that also acts like a jetpack, Firegirl responds to emergency calls across the city. Can Firegirl save all the trapped civilians caught in each blaze?
Rated E +10for Everyone +10
  • Nintendo Switch
  • PlayStation 5
  • Xbox Series X
  • PlayStation 4
  • Xbox One
  • PC
Jun 22, 2022
  • Dejima
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