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In its current state, it's a relic with a coat of paint on top, and it's not likely to keep anyone's attention for very long.
Deception IV requires a special sensibility to Japanese games, as it's something original that could be much better and that is still made for a market niche.
Deception IV is a hint of Japan in a standardised market, a solid sequel that preserves the taste of an uncommon gameplay.
9
O_OLokiO_O
When I saw these reviews, I was really worried. I thought I'd thrown away my money when I preordered this game. When I was a kid I remember Deception II - Kagero being one of the best games on the PS1. At the time I enjoyed playing a game that cast you as the villain. The concept has aged, these reviews make sense, compared to modern games this is a bit lacking. But if you enjoyed the Deception games, this is the best game in the series. It's everything I could want out of a sequel, hundreds of traps, lots and lots of heroes foolishly entering your domain with detailed backgrounds, good graphics, decent writing, a deeply evil main character, they're sacrificing people to summon the Devil, and, well.... It's got sexy girls, I get that in the post Anita age any manifestation of male sexuality is automatically evil, but as a guy I enjoyed the main character's outfit. Anyway that's a minor aspect. Being able to play this game again on handheld is wonderful. The story is pretty decent, with lots of backstory for each character. The only thing I'm not sure about is how long the game is. I assume and would be happy with 10 hours, no entry on howlongtobeat, and gamefaqs says the game is 60 hours which must be trolling. Still, it's a pretty substantial game. Be prepared to sink a pretty serious amount of time into it if you want to beat the game. Incidentally, this game is stupid hard, 1997 hard. You can only save every third fight, you can expect to spend well over an hour on some of the chapters, you die again and again and again. But when you finally kill the boss or get a perfect combo it's very satisfying. It's far from perfect, but it's fun. I'm enjoying it. It's another great game in the Vita's growing library of excellent titles. Also, you're not just fighting foolish heroes that invaded your domain, you will also encounter civilians. And of course Laegrinna coldly kills them, because she's a jerk. In the GTA era this isn't particularly shocking, but for me this is delicious nostalgia. This is my retro fix for the next six months. Some of the descriptions actually made me feel bad for killing them. I also really like the way your sisters exert a terrible influence on Laegrinna, encouraging her to murder her victims in strange and cruel ways, for big rewards. In addition they have 100 challenge missions, a mission editor, and a practice mode. Also, hey, multiple endings. I assumed they'd cheap out on that for the sequel, but they're present. This is everything you could want from a Deception game. Not everybody want's a Deception game. It's not amazing, but it's not bad either, people who enjoy that sort of thing will find that this is the sort of thing they enjoy.
9
JPoppaWUSC
Deception has never tested well with critics. It's playfully irreverent, single-minded in what it tries to accomplish, and highly stylized. But if you have ever played and enjoyed a Deception, then this latest installment will likely exceed your expectations, as it is the meatiest and most user-friendly (yet still challenging) game in the series. Complaining that its gameplay is repetitive is like saying Tetris **** because it's nothing but falling block puzzles. Deception players want a large variety of traps to set up chain attacks and inflict tons of pain on their opponents, and IV gives you more tools than ever, even allowing you to create missions and share them online once the story campaign is done. There are about 100 challenges to clear, plenty of unlockables, and a handful of unique locales to explore. The graphics are clean and run at a smooth framerate, even if they're not the most cutting-edge on the system, and while the game isn't exactly focused on narrative, what's there is fun and well-written (and in its original Japanese audio only, which is a good thing). Don't be fooled by the mediocre reviews; those are kind of expected from any Deception game. This is an unapologetic puzzle-strategy mash-up, and it won't be for everyone. But it's fantastic for any fan of the PSX cult classics, and it's actually not a bad entry point for new players. I do recommend the Vita version over PS3 if you have the choice, both because its gameplay style really shines on the portable and because it's a lower risk at $40 instead of PS3's $50.

Deception IV: Blood Ties

Released On: 
Mar 25, 2014
Metascore
67
User score
Mixed or Average
7.4
My Score
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Metascore
67
21% Positive
4 Reviews
74% Mixed
14 Reviews
5% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Apr 11, 2014
83
Gaming Age
Is it repetitive? Sure, if you don't get a perverse thrill out of launching people through the air and into the path of an oncoming boulder. But if you do — and boy, do I ever — then Deception IV should be right up your alley.
Mar 26, 2014
78
Play UK
Deception IV is a gloriously silly celebration of the exhibition combo, those impractical yet impressive strings of attacks fighting experts throw together in combo videos paraphrased here with bonkers chain reactions of spikes, boulders, rakes, bombs, blades and banana peels.
Mar 26, 2014
70
The Escapist
Utterly stupid and often frustrating, Deception IV: Blood Ties is one of those games that manages to be enjoyable in spite of itself. It's a "bad" game, by most standards, but it's good in that "not good" way.
Mar 25, 2014
68
Game Informer
I appreciate the new freedom that Blood Ties affords combos, but there isn’t much else in place that dramatically changes up the formula from what we’ve seen before.
Apr 21, 2014
60
Eurogamer Spain
Deception IV requires a special sensibility to Japanese games, as it's something original that could be much better and that is still made for a market niche.
Mar 25, 2014
60
PlayStation Universe
Fun in small doses, Deception IV: Blood Ties ultimately suffers from a bad case of repetition and is unlikely to keep you hooked for long.
Jun 14, 2014
45
GameCritics
In its current state, it's a relic with a coat of paint on top, and it's not likely to keep anyone's attention for very long.
See All 19 Critic Reviews
User score
Mixed or Average
7.4
63% Positive
34 Ratings
22% Mixed
12 Ratings
15% Negative
8 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Mar 28, 2014
9
O_OLokiO_O
When I saw these reviews, I was really worried. I thought I'd thrown away my money when I preordered this game. When I was a kid I remember Deception II - Kagero being one of the best games on the PS1. At the time I enjoyed playing a game that cast you as the villain. The concept has aged, these reviews make sense, compared to modern games this is a bit lacking. But if you enjoyed the Deception games, this is the best game in the series. It's everything I could want out of a sequel, hundreds of traps, lots and lots of heroes foolishly entering your domain with detailed backgrounds, good graphics, decent writing, a deeply evil main character, they're sacrificing people to summon the Devil, and, well.... It's got sexy girls, I get that in the post Anita age any manifestation of male sexuality is automatically evil, but as a guy I enjoyed the main character's outfit. Anyway that's a minor aspect. Being able to play this game again on handheld is wonderful. The story is pretty decent, with lots of backstory for each character. The only thing I'm not sure about is how long the game is. I assume and would be happy with 10 hours, no entry on howlongtobeat, and gamefaqs says the game is 60 hours which must be trolling. Still, it's a pretty substantial game. Be prepared to sink a pretty serious amount of time into it if you want to beat the game. Incidentally, this game is stupid hard, 1997 hard. You can only save every third fight, you can expect to spend well over an hour on some of the chapters, you die again and again and again. But when you finally kill the boss or get a perfect combo it's very satisfying. It's far from perfect, but it's fun. I'm enjoying it. It's another great game in the Vita's growing library of excellent titles. Also, you're not just fighting foolish heroes that invaded your domain, you will also encounter civilians. And of course Laegrinna coldly kills them, because she's a jerk. In the GTA era this isn't particularly shocking, but for me this is delicious nostalgia. This is my retro fix for the next six months. Some of the descriptions actually made me feel bad for killing them. I also really like the way your sisters exert a terrible influence on Laegrinna, encouraging her to murder her victims in strange and cruel ways, for big rewards. In addition they have 100 challenge missions, a mission editor, and a practice mode. Also, hey, multiple endings. I assumed they'd cheap out on that for the sequel, but they're present. This is everything you could want from a Deception game. Not everybody want's a Deception game. It's not amazing, but it's not bad either, people who enjoy that sort of thing will find that this is the sort of thing they enjoy.
Mar 25, 2014
9
JPoppaWUSC
Deception has never tested well with critics. It's playfully irreverent, single-minded in what it tries to accomplish, and highly stylized. But if you have ever played and enjoyed a Deception, then this latest installment will likely exceed your expectations, as it is the meatiest and most user-friendly (yet still challenging) game in the series. Complaining that its gameplay is repetitive is like saying Tetris **** because it's nothing but falling block puzzles. Deception players want a large variety of traps to set up chain attacks and inflict tons of pain on their opponents, and IV gives you more tools than ever, even allowing you to create missions and share them online once the story campaign is done. There are about 100 challenges to clear, plenty of unlockables, and a handful of unique locales to explore. The graphics are clean and run at a smooth framerate, even if they're not the most cutting-edge on the system, and while the game isn't exactly focused on narrative, what's there is fun and well-written (and in its original Japanese audio only, which is a good thing). Don't be fooled by the mediocre reviews; those are kind of expected from any Deception game. This is an unapologetic puzzle-strategy mash-up, and it won't be for everyone. But it's fantastic for any fan of the PSX cult classics, and it's actually not a bad entry point for new players. I do recommend the Vita version over PS3 if you have the choice, both because its gameplay style really shines on the portable and because it's a lower risk at $40 instead of PS3's $50.
See All 54 User Reviews
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SummaryFrom the producer of Fatal Frame comes the re-imagining of the classic Tecmo title "Devil's Deception", first released in 1996 on the PlayStation. The Deception series uniquely focuses in giving players a taste of what its like to play on the side of evil by using a wide variety of imaginative traps to exact revenge on their adversaries.... Read More
Rated Mfor Mature
  • PlayStation Vita
  • PlayStation 3
Mar 25, 2014
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