
Nintendo Switch User Reviews
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8.0
User score
Generally Favorable
positive
282(78%)
mixed
32(9%)
negative
48(13%)
Showing 83 User Reviews
Oct 21, 2025
9
This game does some wonderful things, has gorgeous music and the perfect run time. Just got a switch to play it and wasn't disappointed at all.
Mar 13, 2025
9
I had blast with Cadence of Hyrule. It's very close to a conventional 2D Zelda experience like A Link to the Past. Maybe not with the same complexity in puzzles and dungeons, but very addictive anyways. The main gameplay twist is the rhythmic combat, that at first I found it weird, but I got used to it very quickly. It works great and is very original. The only thing this game misses the mark a bit, is that some items are a bit underused or not very useful at all. Everything else, top notch!
Nov 20, 2022
8
An Rythm game with the best franchise of all Time: The Legend of Zelda?!? With the Iconic Themes from Koji Kondo reinterprated?!? A master idea. This game is awesome. Shut up and take my rupees
Sep 21, 2022
6
Fun, yes, but not my cup of tea. It feels like a watered-down Zelda experience, and as someone who's never played crypt, I don't think I will. I don't dislike the game, but I would have rather put my money towards something else.
Jun 18, 2022
8
Fun gameplay, catchy music, attractive graphics and enjoyable story, totally recomendable
Feb 26, 2022
10
superó mis expectativas, es corto pero muy rejugable por las partidas aleatorias, lo mejor es la musica :)
Jan 27, 2022
7
Pretty much Crypt of the Necrodancer with a Zelda skin. The graphics have been given a fresh coat of paint and the sound consists of Zelda track of course. The big change is the slight increase in difficulty due to most levels being a lot more puzzle based than it's predecessor. My biggest criticism is that the start of the game you are spammed mercilessly with tutorial prompts. If you love love love Necrodancer and are a Zelda fan, then this should be a no brainer. But if this is your first taste of Necrodancer, then maybe jump into the original first.
Nov 15, 2021
9
this is an S tier game in my opinion. And it's my favorite zelda game. I'm not really a fan of zelda, but... this is a phenomenal game
Dec 29, 2020
9
Great spin on a classic franchise! This is a fairly short experience at about 5 hours. I am not usually in to rhythm games but the way the rhythm elements mixed with elements of action-adventure and rogue-like genres really had me hooked! The soundtrack is phenomenal: remixed classic Legend of Zelda tracks that really immerse you in the action. I found this to be unlike anything else I have played and highly recommend it for any Zelda fan, or anyone looking for a shorter but fun experience.
Dec 25, 2020
7
this was a nice find. this is a roguelike rhythm game. what i really liked about this game was really the music and it was quite fun fighting to the beat of it
Sep 27, 2020
10
Découvert le jeu en tant que fan de The Legend of Zelda, j'ai découvert un style de jeu extrêmement plaisant. Le gameplay est très bien réussi, les musiques très bien réalisées avec des combats de boss très bien penser. Ce cross-over est une excellente idée.
Aug 9, 2020
7
Passei horas jogando isso aí, tentando descobrir porque falam tão bem, realmente não consegui ver nada de bom no jogo, me decepcionei um pouco e não recomendo.
Jun 21, 2020
0
Эту поделку нельзя называть игрой. Это пиксельная каша для умственно отсталых. Что дальше? Переиздание Super Maro Bros. в оригинальной графике? Идея мертворождённая. И ни о какой новой механике не может идти речи.
May 16, 2020
6
Outstanding idea, very good implementation, great music but I just couldn't get into it because of the rythm based movement. Will have to retry it at some point, maybe with the rythm turned off. Try the demo, see if you get into it
Apr 25, 2020
9
A lovely surprise. I'm a big Zelda fanboy and this game is not only a deserving tribute to the series, but an awesome experience by itself. The gameplay basically feels like it would be a 2D zelda focused on fights, and where you have to follow the rythm of the music to execute your actions. The first hour/2 hours can be a little painful, until you understand well how to follow the rythm, how to hide from your enemies and read their patterns (which is the central aspect of fighting). Beyond this the game starts to be really fun. The OST is absolutely godlike. Nothing less. If you've played a few Zelda games it will be an absolute delight to listen to the reorchestration of these already legendary themes. As an ALTTP fanboy, I was pleased to see that most of the themes come from this episode, and I had a crush on the Death Moutain theme. In the middle of this overall amazing soundtrack, only one disappointed me: the Hyrule Castle, which seems at times like inspired from the ALTTP version as well, but is otherwise really so far from it that I couldn't really enjoy it. The layout of the world tiles being generated randomly, you can enjoy redoing this game multiple times, especialy since you can get to try the different characters then. This is an "open world" in the sense that, apart from the latest part of the game, no step requires the prior acquisition of an item or a competence, so you're free to go where you want. The only little flaw I see in Cadence of Hyrule actually lies here: although you'll be able to acquire many objects symbolic of the Zelda series, none of them is indispensable. Consequently, many objects will end up being gimmicks that you'll use occasionally to fight the mobs in a different way, and will go back unused in your inventory after a while. I would have liked to have maybe less objects, but with more importance along the game. Otherwise, if you've ever liked any Zelda, just get this game, you won't regret it.
Mar 8, 2020
5
It's an average mess **** and should be 5-10usd... the art style lacks height perception, and they knew this because they needed to put yellow edged squares where you will jump down, because otherwise it's not clear if you can move another square or fall off certain cliffs. This alone makes it an 8 at best already. Now many areas just have tons of enemies, and for whatever reason they expect you to learn to toggle back and forth in place, when they could of implemented a jump in place mechanic for sitting still and maintaining beat. I like the music, but why does it have to play like DDR where you have to constantly choose a direction. The concept can certainly be improved upon, and probably should have been, instead of just cloning necrodancer with zelda skin and charging too much for it. Music is great, and it does play ok, but it for sure is not that satisfying.
Oct 30, 2019
8
Awesome soundtrack but frustrating gameplay. I'm not a fan of this rogue-like (or rogue-lite) gameplay.
Oct 13, 2019
9
Sumamente original y entretenido, me trae recuerdos de A Link to the Past en Super Nintendo
Oct 1, 2019
10
I rarely buy game full price, but I absolutely did not regret with this one. Cadence of Hyrule is one of the best games, if not the best one, I played on the switch.
Sep 16, 2019
9
This game is so gorgeous! It reminds me of the 90s Zelda games in the best way. Sure, the focus doesnt lie in dungeon secrets but they are there. All in all it combines both genres/games really well and it is just fun to have a breath of fresh air to the whole Zelda franshise. I really do hope they bring a sequel (maybe with a greater world and more secrets) so we all can enjoy this gem again. If you read this and are looking for a nice game to spent some time in, look no further, it is worth every penny. Have great fun!
Sep 6, 2019
8
Título recomendado para los amantes de Zelda que quieran probar una nueva jugabilidad. No es un Zelda al uso pero tiene muchísima diversión que aportar con su tremenda jugabilidad, su banda sonora perfecta y sus variados enemigos
Sep 3, 2019
10
Es una gran colaboración con una empresa indie, no hubiese imaginado lo bien que sería esta combinación rítmica con un juegos de Zelda. Lo que más descaré es el gameplay y la música sobretodo, ya que te lleva a tener una mejor sincronización y aprender más patrones de forma natural. Empecé a jugar este juego sin haber jugado Crypt of Necrodancer, así que si eres un fan de los juegos de Zelda, no te preocupes, la dinámica y los elementos en este juego te recordarán a otros títulos de la serie.
Sep 3, 2019
10
Excelente banda sonora, excelente diseño artísitico y animaciones. La jugabilidad es muy divertida aunque no creo que todo el mundo se sienta cómodo si no tienes ritmo. Una partida puede durarte unas 7-8 horas, pero como el mapa está generado proceduralmente invita a rejugarlo pero esta vez con un personaje distinto.
Sep 1, 2019
9
Me encantan los remix de este juego. Sistema de juego distinto con skin de link to the past. Es adictivo y la mezcla con Necrodancer quedo muy bieb, siendo un indie.
Aug 30, 2019
8
At the beginning I was all like "why do people like this game so much?". Then it simply happens. It's adorable, fun to play.
Aug 12, 2019
10
I love how Nintendo was able to trust an indie developer to make a Zelda game, that won't happen again soon and it never happened before.
Also the game was basically perfect, music, playability, graphics.
Nothing bad to say about the game
Aug 5, 2019
3
I'm writing this review for anyone who was not into Crypt of the Necrodancer, but is still thinking about getting Cadence because they love Zelda and the franchise's music, and the reviews are great. DON'T DO IT. I was in the same position and asked other people for their opinion, which was pretty encouraging. They said it was much more accessible than Crypt, and, aside from the rhythm elements, just a damn good Zelda game on its own. Once again, listening to others instead of my own gut proved to be a mistake. Cadence is really just Crypt with a Zelda coat of paint, in terms of items, characters, enemies, overworld etc. And it's got the exact same issues as its predecessor: There's next to no tutorial and the learning curve is not so much a curve, but more of a brick wall. It starts out fair enough and pretty slow for a few screens, but then it's the exact same BS as with Crypt: You walk into a screen or a dungeon and ten different enemies come at you from all directions, and you're supposed to just figure out on your own what their attack patterns are and when you can attack them; and of course do it fast and without missing a beat. It's a really punishing experience and aside from the look, gameplay-wise, it hasn't got all that much to do with a regular Zelda game. I should also say that I don't dislike games just because they're hard. For example, I absolutely loved Furi. But Furi, even though it throws you basically right into action and the tutorial is brief, does a much better job of explaining its core mechanics and GRADUALLY raising the difficulty. In that game, I could always conceive of how to do things better the next time, if I died. I knew what to do in principal, I just didn't have the skill to execute it yet. I knew what my mistake was, what got me killed. With Cadence, oftentimes I've got absolutely NO clue what would have been the right thing to do. There's just so much confusion because nobody explains anything to you and things aren't clear enough by themselves, as with the enemy attack patterns. One enemy I encountered REALLY early on could kill me in two hits and had a hitting range of two squares. How tf am I supposed to figure out how to take care of this dude, if going anywhere near him is likely to get me killed, which means all my rupees and breakable items get taken away from me?? But he keeps following me all over the screen, and if I want to progress and get diamonds, I have to kill ALL the enemies on one screen. Noone ever tells you what your overall objective is in this game, either. It's basically just: Hyrule is in trouble. Go! Story presentation is dysmal/close to non-existent. Then there was an item at the fairy fountain just called "Energy Depletion". U-huh. And now I'm supposed to know from this awesomely descriptive name what this item does and if I wanna spend FIVE diamonds on it? Is it depleting MY energy? If yes, to what gain? Is it depleting my enemies' energy? It's unnecessarily confusing and, to be honest, it just seems lazy to me to not have accurate item descriptions. I'm also not really a fan of randomly generated worlds and dungeons in this case. While this system does give you something fresh every playthrough, it lacks the charme, atmosphere, and attention to detail that Zelda usually stands for. A lot of people seem to be forgiving of these flaws because it's an "indie-game". Well, I expect a bit better from a game that costs 25€ and carries the Legend of Zelda name. If Nintendo offered e-shop refunds, I'd probably get one for this. Alas, this is not the case, and I've spent 25 bucks on a game that will probably just collect digital dust in my Switch library.
Aug 4, 2019
9
Really fun game. If you like the zelda franchise it's a refreshing experience, and if you liked crypt of the necromancer, I think this game has great changes, though it might be too easy for you. I had tried Crypt of the Necrodancer before but it was way too hard for me, whereas this game was the right difficulty I think.
Jul 14, 2019
4
I bought this game because I loved Necrodancer. I think most people who wrote reviews for this game are content with anything "Zelda". Not me. This is no longer a roguelike dungeon crawler with amazing music, which was everything that was good about Necrodancer. The game is downright annoying, the music is just a plain mediocre remix of worn out Zelda tunes. The exploration fun is gone. The stages are zelda style screens, except they honestly not fun to play with. Necrodancer used to be an immersive DANCE. Now it's just a mind numbing ambient music that picks up the pace once in a while. I'm not feeling the groove! I just threw money down the drain on this one. And let me be very clear: I absolutely love the old Zelda hames. Do Not buy into the hype. Some things just don't mix well. Zelda's top down design is a contradiction to everything that made Necrodancer so engaging. Unless, of course, you're a Zelda fan, and will be pleased with any game that lets you play as Link. To me, that's just. Not. Enough. I do not get The Shivers just seeing Link on the screen or hearing the washed up old tune. I look for originality, or at least immersiveness, and I feel like I was too quick to buy this one. Downright silly of me. I just love videogames so much, I sometimes just believe the hype. I'm here to be, apparently the ONLY one to tell you: watch out. Overhyped. Not worth even 50% of it's price.
Jul 8, 2019
8
Jogo simplesmente incrível e nostálgico, possui uma trilha sonora impecável e viciante. Sem duvidas um ótimo game para quem curte os jogos da franquia zelda feitos antigamente.
Jul 7, 2019
9
I loved this game as a Zelda fan. I switched between fixed beat mode on and off. Off for the dungeons and on for exploring. I ended up with 12133 hours played snd 63461 steps. I didnt exit out of the game so my hours were counted. I would say I played a total of 8 hrs
Jul 3, 2019
9
You’ll quickly forget it wasn’t made by Nintendo! Short game with a light story, but excellent gameplay. Replay value is high. Multiplayer is a massive plus!
Jun 28, 2019
10
Que puedo decir de este juego, ¡me dejo enamorado!... Si bien es algo corto, es un juego que esta muy bien cuidado en cuanto a detalles y a cuidar su imagen como ''crossover de zelda''. Cadence of Hyrule es un juego de ritmo basado en Zelda, realmente es un poco mas complicado de lo que uno se cree desde un principio asi que recomiendo no creerse dios. Tiene un sistema de mejora de armas, objetos, encantamientos bastante interesante y que hace querer jugar mas. Al ser un juego de ritmo, la banda sonora es espectacular... Lo recomiendo muchisimo. Sin duda el haberlo jugado, me hizo darme cuenta de lo que me perdia al no jugar crypt the necrodancer, ahora no lo dudo y sera mi proxima compra!.
Jun 28, 2019
10
El cross-over perfecto. Mezcla la rítmica y adictiva base jugable de Crypt of the necrodancer con un mundo, con ambientación, exploración y secretos de un Zelda 2D. Artísticamente es muy bonito y la banda sonora es una pasada.
Jun 27, 2019
10
Cadence of Hyrule is not just one of the best Zelda spin-offs, it is a great game by itself.
Jun 26, 2019
9
Great music, great gameplay, great dungeons and overworld. However short game for its price and limited replayability.
Jun 21, 2019
8
Liked the rhythm in the beginning, especially once I got better with it, but got a little tired of it by the end of the game. It is a good game overall, including a lot of Zelda elements and assumingly Crypt of the Necrodancer stuff, which I haven't played. The game looks very good and captures well the 16-bit era feeling, with well designed sprites. I found the map quite small for the large amount of "hidden" stuff it contained and the dungeons far too easy and short. Finding new permanent items became so normal that it was less and less exciting. Nothing I would have complained about for a $10-15 game, but for $25 I was expecting a little more on that side.
Jun 20, 2019
9
Rarement une association de deux licences qui n’ont absolument rien à voir n’aura été aussi parfaite. Reprenant littéralement le meilleur des deux mondes, Cadence of Hyrule est un bon jeu Zelda 2D, avec une véritable aventure, et un excellent spin-off à Crypt of the NecroDancer. Charmant dans sa direction artistique, exigeant dans son gameplay, Cadence of Hyrule nous révèle son génie à travers la bande son signé Monsieur Danny Baranowsky. Plus qu’un hommage, l’artiste nous offre un remix déjà culte des mélodies bien connus de la licence Zelda. Disponible à prix doux sur l’Eshop, Cadence of Hyrule est un jeu qui mérite d’être découvert par le plus grand nombre. Et svp, jouez-y avec un bon casque stéréo, pour décupler le bonheur auditif que le jeu vous offrira :).
Jun 19, 2019
10
I may be a bit biased as a NecroDancer speedrunner, but this game is absolutely amazing. It's a bit on the shorter side, taking about 5 hours to complete the first run, but what gameplay Cadence offers is refined and chock full of life. The music is a banger (to be expected), and the art is such an improvement over NecroDancer that I find it jarring when I play NecroDancer again. What would make this game even more excellent would be more weapons (I like the vast selection of weapons in NecroDancer) and ability to replay bosses (as well as harder versions of bosses!) and more game modes, but the game is already great as it is. IMO it's completely worth the money.
Jun 19, 2019
8
crypt of the necro dancer is a great mix of a roguelite game with a nice simple combat system with even the most advanced of attacks being able to be performed by amateurs and then it is also mixed with a rhythm, game that has one of the best soundtracks I have ever heard which can only be matched by soundtracks such as breath of the wild ocarina of time planet coaster an many more than mix that with zelda and you have what may debated the best indie game of the year so far.
Jun 19, 2019
10
Excellent game all around. Incredible soundtrack, endless gameplay, additive rewards system-- even if you don't like Crypt of the Necrodancer, you will love this. If you're not great at rhythm games, you can turn on fixed beat mode, and the game becomes a turn-based strategy RPG with killer tunes. Once you're done with the main story, the game unlocks new characters and abilities, and the whole map is randomized so you can play again afresh. Highly recommended!
Jun 19, 2019
10
Making a Zelda, rhythm game is so obvious and also combining it with a great Indie game was a great decision. This game has great music, fun game play, and an addictive play style. You wont regret picking it up.
Jun 19, 2019
8
Superb gameplay and music, i would say that playing as Zelda is the "harder" mode as you need stamina to defend and is kind of harder , the rogue-lite/like mechanics are great, the story mode is more of a roguelite where there is no permadeth, if you want a roguelike experience you can do it in a custom gameplay, create a seed, theres also a daily challenge.
Jun 18, 2019
9
Wife and I enjoy this game tremendously. Developers did great job capturing the zelda feel. Music is great. Wish it had more dungeons, but still great game nonetheless.
Jun 18, 2019
9
Absolutely stellar game. A wonderful upgrade to Crypt of the Necrodancer, and the most worthy Zelda spinoff game ever. On each new game, the world is generated to make each gameplay experience unique to the last. The soundtrack is one of the best I have heard in years, and the visuals, animations, and Zelda flair is so excellently implemented. I was glued to the screen for my whole 5-6 hour first playthrough. The difficulty has been toned down from the previous installment (Crypt of the Necrodancer), so that will help ease the fears that many had about the game being inaccessible.
Jun 18, 2019
9
Music has a way of captivating us. When a tune catches on, it stays with us for days. The same goes with Cadence of Hyrule. The moment it became available to download, I never stopped playing ‘till its most satisfying end. Cadence of Hyrule is an action adventure rhythm game that combines the gameplay of Crypt of the Necrodancer and The Legend of Zelda’s timeless overworld, specifically that of A Link to the Past. Combat takes centerstage here. Or in this case, combat takes the dance floor. The exchange of blows felt like the push and pull of a tango. The pivots and parries felt like the twist and turns of a waltz. It can get disorienting at first, but it’s easy to catch on. Not to mention, if you’re moving to the beat of these beautiful remixes, occasional deaths becomes the least of your worries. The music is truly to die for. It took the epic runs of the Hyrule theme and turned it into a rave. And whenever you wipe out all enemies on screen, the music winds down to a soft hum as well. Even boss battles changed the texture of the sound. For example, if a boss was carrying a xylophone, you’d hear a little clink and clank in battle. The game makes use of a ton of fan service. Many Zelda fans will spot familiar elements from the classics. However, everything is a pocket sized version of the original. Villages are not as expansive. Dungeons aren’t as complex. Everything is simplified to make room for the rhythm battle gameplay. This sacrifices the usual breadth of a Zelda game. I finished and completed every single thing I can in only 20 hours. Speedrunners are finishing the game in even less than 2. Dungeons are procedurally generated though. It’ll not look the same every time you come back in. The overworld is also created at random to a certain degree. No two runthroughs will look the same. This make room for some level of replayability and surpise every time. The first ever indie Zelda game is a stroke of genius. It shows Nintendo’s willingness to collaborate and open up their most beloved properties with even more creative minds. This move not only diversifies their franchise but makes them flexible and immortal.
Jun 17, 2019
10
Fantastic game. Cracking soundtrack. Zelda and necrodancer mixed perfectly!!
Jun 17, 2019
10
This is a mix between Zelda and Crypt of the Necrodancer, so i rate it as this. Art: 10 - Because it fully fits as a Zelda Game and looks like SNES Zelda with Necrodancer touch. Music: Outstanding remixes from different Zelda games with Crypt of Nacrodancer style which also fits 100% into the game. Gameplay: As a rythm game you move with you guess it: The Rhythm like in Crypt of the necrodancer AND have to fight enemies, bosses, collect items and solve some puzzles. So also 100% fits into a mix of both games. Longplayability: You play through pretty fast the first game, but like in Crypt of the necrodancer, world seeds are different every playthrough, there are speedrun scores, step scores, hardcore mode, and an insane double speed mode. Get bored alone, play with a friend! For 25€this is a lot in my opinion. Learning curve: Hard like in Crypt of the Necrodancer but after around 30 min kicked into the hylian graves, you get used to it. Also, after dying, you can spend your diamonds to upgrade yourself too. This helps a lot! For absolute beginners there is a mode without having to be on beat but this game is a rythm game and this makes the mechanics pointless. Nice to have for younger adventurers tho! Does this all fit into a mashup too? Yes, you get used to the beat and mechanics so 100% Co-OP: You can join anytime and switch between 3 characters. It's a lot of fun and helps a lot to play together. We even sometimes blocked movable stones while the other was puching it to get up a hill or see more together "There is a wall to bomb up!" and stuff like this! Fits also 100% into this type of game. Funmeter: Still playing, having songs in our head when going asleep, brother plays it all day OH WAIT! We play it all day. ... Thats what i want from a game. i purely enjoy it! Looking through it for negatives ... I don't know where to substract a full 1? Too short? But i can play again and for speedruns and on other modes. To hard? First 30 min but now and help at death is great! ... no, so this falls too. So i have to keep it like that.