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xcava86x

User Overview in Games
3.8Avg. User Score
User Score Distribution
positive
23(35%)
mixed
2(3%)
negative
41(62%)
Highest User Score
Lowest User Score

Games Scores

Nov 14, 2025
Pharaoh: A New Era
10
User Scorexcava86x
Nov 14, 2025
This game is a faithful remake of the original, albeit I don't like the cartoonish style, I suppose I can't complain when the developing team clearly made their best effort to improve the original game while keeping all the gameplay mechanics of the original. Definitely a must buy if you loved Pharoah!
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PC
Jan 9, 2025
Sacrifice (2000)
10
User Scorexcava86x
Jan 9, 2025
Eurogamer's review aged like milk. Basically, the reviewer had skill issues and blamed it on the game. Truly shows the guy was a beginner, lol.
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PC
Sep 9, 2023
Starfield
1
User Scorexcava86x
Sep 9, 2023
It's just another Bethesda RPG set in space, this time with inexplicable horrible performances, an upscaling technology supported by 20% of the GPUs on the market at best, all topped up with wokism and a 70 bucks price tag. Thanks, but no thanks. Funny review: ****/id/76561197989240599/recommended/1716740/ (It's longer than 5000 characters and so it won't fit here...)
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PC
Sep 4, 2022
Relicta
0
User Scorexcava86x
Sep 4, 2022
This game could be okay if they didn't try so hard to make a feminist game, or didn't even try at all. The game is full of male figures who get either mocked or are a villian, while the girls keep saying the F word every other sentence. In the first hour I had already cringed more than I could bare, but I kept playing hoping it would have gotten better... no luck. The dialogues are so terrible that I had to uninstall it. I even paid for this ****! Never again!
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PC
Jan 25, 2021
Black Mesa
0
User Scorexcava86x
Jan 25, 2021
It was supposed to be free. Then we were told they had to pay Valve a fee and that they would charge a "small amount". Eventually, this became a $20 game. Liars.
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PC
Jan 12, 2021
Dropsy
6
User Scorexcava86x
Jan 12, 2021
The game is fun and cute, although I still haven't completed it I can safely say that it's worth playing. However, when four out of five people of the team specify their pronouns on twitter, you know that the game is going to get that politically correct touch that's just out of place. I had the feeling this had to be the case playing the game, seeing who's behind the project confirmed my suspects.
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PC
Jan 12, 2021
Lust for Darkness
7
User Scorexcava86x
Jan 12, 2021
Graphically pleasing, it's clear that a great care was put into the body modelling and body animations, also all the otherworldy models look beautiful with their lightning and colour. The gameplay is a little rough around the edges, especially the interaction with the various objects. Also the story isn't very long and doesn't offer replayability, unless you want to collect every single secret page. 2-3 hours long
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PC
Jul 14, 2020
The Last of Us Part II
0
User Scorexcava86x
Jul 14, 2020
Poor writing and politics don't belong in video games. Druckman can hang his hat up on this one knowing he FUBAR'd this one.
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PlayStation 4
Apr 25, 2020
Warhammer: Vermintide 2
10
User Scorexcava86x
Apr 25, 2020
Very fun game, Left 4 Dead like, except here the melee weapon is the primary weapon and the secondary weapon a firearm of some sort. You also have special abilities, talents, a crafting system. Overall it's a very fun and challenging experience. I'm loving it!
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PC
Feb 28, 2020
Tacoma
0
User Scorexcava86x
Feb 28, 2020
I am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a couple of hours long, or anything else as long as long as it has a good story and the environment is engaging. I also normally do not care who makes the video games, but I have an issue when their politics affects the games that are made. Which is an issue I have with this game, and it isn't surprising if you know the personality of the creator of The Fullbright Company, Steve Gaynor. Both Tacoma and Gone Home are terrible, not by design, but by the intent behind them: to push a political agenda. It wasn't as bad in Gone Home (the problem with that game was that it was marketed and sold as a horror game, obviously it's not), but judging by Tacoma, the company's future games will only be worse. Do not support video game companies like this one and Beamdog, who care more about agendas than making good video games. (Beamdog's baldur's gate siege of dragonspear is absolutely terrible, even worse than Tacoma in pushing an agenda. Not to mention the content they added to an already amazing game (Baldur's Gate 2) is trash-tier fan fiction)
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PC
Feb 4, 2017
SOMA
10
User Scorexcava86x
Feb 4, 2017
Do yourself a favour and play this game. This is a masterpiece that every gamer should play, to find anything wrong with this game you've to be obnoxiously nitpicking, and you would still just be trying to make up things. This is a horror adventure that does what it is designed to do: tells you a creepy story letting you living it. Go to buy this game on ****/ so Frictional Games gets all the money.
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PC
Jan 31, 2016
Killing Floor 2
4
User Scorexcava86x
Jan 31, 2016
This review was written on day one of the public release, April 22nd 2015; I'm aware that a lot has changed, hence why you might find discrepancies between the actual state of the game and my review, however: I do believe that the key elements that should help you understand whether or not spend money for this game haven't changed yet. The graphic and the sound department are okay: the zed's animations are beautiful, the way the blood stains cover up the entire map, the interaction with the surroundings (think that a siren can destroy the light bulbs with her scream, making a zone dark and forcing you to use the flashlight). I've my complaints about the voice commands, which are not as fun to hear as they were in Killing Floor, but I hope that the community and the workshop will be able to remedy to what the developers didn't feel was worth a further improvement. ...So far, so good. Things start going worse when we open the option sub-menu: very few options, missing controls from KF1, as you can't switch to "last weapon" anymore, there is a whole page dedicated to the controller, with a fancy picture of an xbox 360 controller. But that's all fine! I want to pretend that this is all okay, that the controller picture is there to make the thing pretty, that they removed controls to..... I don't know! But another reason other than "console users can't map too many buttons so let's just remove functions"! Then you jump in a game, and the game turns out to be blatantly console friendly; if you get hit from behind or from a side, you instantly turn in the direction the hit came from: go figure how fun is to play the berserker, or even how this can help you getting killed on HoE: Flesh Pound in front of you, stupid clot behind, 180°spin *dead*. I spend my 3 hours zerking, as I used to do, turns out that it's not as easy as it was to head-shot a zed, and it looks like it's more luck than skill, as I still haven't found the right angle to decapitate a clot with a katana every time I want. But hey, am I forgetting something? As the fact that you can sprint (!?!) now? Sprinting? That's right folks! And almost no zeds can outrun you. Also the difficulty is much lower than it was in Killing Floor, and while this isn't necessarily bad, if you think that it's easy without perks, I imagine that having a bunch of extra fancy abilities would make the game even easier. As a final note, now we have eight (8) and only eight vocal commands: we can't Thank a mate (It's triggered automatically each time a mate helps you. Cute to hear, but this way you don't understand who's actually grateful for the help and who isn't), we can't Insult our mates, we can't give directions other than Follow Me. You must be wondering why... Well... the vocal commands are now accessible through a wheel that shows up when we hit the bound key. Yep. Hooray console friendly games! I was very hyped for Killing Floor 2, I craved it for a long time, I couldn't wait to slay zeds with hundreds of new fancy animations, HD graphic and stuff, but now that I've tried this release, I can't hide you feel such a terrible nostalgia of Killing Floor, I want to open the app 1250, load up KF-Bedlam, pick up Foster and a nice perk, and slay zeds on Hell on Earth as we've always meant to do. Final Thoughts: Killing Floor 2 is a game that shows the full potential of the Unreal Engine 3, unfortunately, it isn't as flowing and catchy as Killing Floor used to be. If you need ratings: Graphic: 8/10 Sound: 5/10 Longevity: 5/10 Gameplay: 3/10 Overall: 5/10 Buy it if you are a Call of Duty fan seeking for something new and more challenging, skip it if you want a Killing Floor successor: this is nothing like Killing Floor 1.
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PC
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