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cmfrip

User Overview in Games
7.3Avg. User Score
User Score Distribution
positive
21(54%)
mixed
16(41%)
negative
2(5%)
Lowest User Score

Games Scores

Jun 28, 2025
DOOM: The Dark Ages
3
User Scorecmfrip
Jun 28, 2025
I have a PC which has an old GFX card. But I played this game - its not too bad. More of the Doom 2016, seemed like could be a challenge, but I played on normal. Titans are nice to look at, and maps do look nice **** complaint is - as I said I have an old GFX card. So ID have bummed me out, launch the launcher and it WONT RUN - leaving me with a message from the bouncer ' Needs Ray Tracing **** as I told you, I HAVE PLAYED THE GAME.I opened the exe, and ran it that way. So THIS GAME IS PLAYABLE WITHOUT THE TECHNO-RT JANK! SOooo why did ID make pretty damn sure paupers like me cannot play this game??? Its a Design choiceSince I updated the game, I get a 'bug splat' every time I open the exe, so I can no longer play the game.Very disappointing
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PC
May 30, 2024
Amnesia: The Bunker
9
User Scorecmfrip
May 30, 2024
Amnesia the bunker pushes it further as an amnesia game, Frictional have done a fantastic job with this and I recommend to anyone, though, you really need to immerse into it - though I would say its alot less of a walking simulator - rather a puzzle to figure out what to do next and how NOT TO deal with the beast. This is an unusual game, as the way you play it changes as you understand how it works – completely changes the way you play. As an Amnesia game, the Atmosphere and tension is very high , especially when you first play. It had me on the edge of my seat, espcially as you get further into the game! So much more is at stake! Later after you play it more, you can play around with stuff, do fast runs and generally the game looks great )(how its designed and runs) - it's great to see how it comes together and how KNOWING really sets you up for victory.
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PC
May 30, 2024
Homeworld: Cataclysm
9
User Scorecmfrip
May 30, 2024
I liked emergence alot. The story and campaign was engaging and was addictive whilst playing through. It had great a great voice cast and I could not wait to finish it! The fleet used was also very unorthodox, so will give a mostly different play experience from Homeworld. .However, The story was flawed slightly.....****************I played this on the GOG released emergence which also exhibited bugs which made it hard to play, which I would reduce to 8/10 for that reason including:poor ship balance - Super Capital-ships can kill strike craft easily amongst other things: -pathfinding broken at times - making it extremely hard to get units into position in engagements...I dont know if this is Emergence, or Cataclysm as a whole. I will add that harvesting feels easier and the user interface feels more user freindly than the original, thanks to a couple of features.
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PC
May 12, 2024
Tunnet
8
User Scorecmfrip
May 12, 2024
*****I really like the puzzle game that is Tunnet, easily an 8 out of 10***** – its an indie game, which is not expensive! It is also done well!*****Tunnet is like Minecraft redstone meets Factorio's linear transit system. It looks very good, and reminds me of minecraft or Dungeon keeper.********It is very rewarding if you like to figure out open ended problems. The skills or items you get will improve over time, just because you know how to use them. This is deeply rewarding!The general world introduces its self well and generally comes across casual and laid back. You can choose to give each of these characters items they need or figure things out for them to get things in return - this unfortunately is quite linear.*****Exploring the map can be fun, especially since at this time you will gain skills to do so.-----------However Tunnet becomes extremely taxing and laborious at the end game stage – particularly if you want to get connect -every- device and get higher than 250kb data...------------ Against that I dont think you need to.... But it certainly is a challenge and extremely creative and rewarding if you choose to do so... ----- Shame the game is not designed at that stage to make it easier, as Factorio does well.--
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PC
May 12, 2024
Fortnite
4
User Scorecmfrip
May 12, 2024
Down from 5 to 4 since last update ***************Despite certain good qualities Fortnite possesses, game design is NOT one of them, let alone software engineering...( after years of playing this trash with a friend who insists he wants to play it) I have grown to loath this game, especially in reflection. Here is a list of issues I have with the game.--------------------Its bad because:-So many bugs:-balance is VERY POOR, thanks to the constant changes to dynamic: -Building adds absurd learning curve which is laborious-You are roped into buying a 'battlep[i]ss'-Forced to receive Battlestar everygame-ZERO COMMUNICATION – No text speak...-navigation UI is broken and has been since launch- The game menu is horrific...-Game balance is all over the place like none exist--------------------++++++++++++However:+The game can be fun+players in-game can be beaten(othertimes not)+The flow of the game is reasonably fun and traversing over bright landscapes, looting and exploring can be fun.
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PlayStation 4
Feb 2, 2024
Deus Ex
9
User Scorecmfrip
Feb 2, 2024
It's not perfect, but its clear alot of effort has gone into this game and it's world. It is super rich, the story and the environment that is to be explored. Combat is not the best, but its a decent fps, as well with superdeluxe rpg features. Deus ex is a classic
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PC
Feb 2, 2024
Deus Ex: Invisible War
7
User Scorecmfrip
Feb 2, 2024
Simple steatlh game with alot of options to get about levels which is quite accessible.Story however is not the best, and certainly alot weaker than other DX due to it being so minimal. It comes across as lack lustre and half baked. This makes the game feel less cohesive. Despite all that, it is a decent game and is worth playing in general and for the story, but it has a a lot of contrived or silly **** No where near as good as it's predicessor, but it is enjoyable to play.
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PC
Aug 1, 2023
SteamWorld Dig 2
9
User Scorecmfrip
Aug 1, 2023
8.5-9 - 9 if you like this sort of thing The game is very good. it builds on the previous game, and then merges it into a platformer. This mutates where hazards and enemies will challenge, along with sharp drops and needs to cheat gravity. It's not a difficult platformer though, though it can be made more difficult. The game has also been expanded out less linearly than the first game, in a much larger and broad world. it is designed quite well as there is a lot to explore and be rewarded for at the same time as well as check points to prevent you from getting the bends as you go "up and down". Steam dig2 , did not make me go 'round the bend' in this way... The art direction is very colourful like the other SteamWorld stuff, which I really like. It is impressive how some area's atmosphere contrasts to other areas . The music is good too. The game flows really nicely and by the end of the game you should be breezing though levels with the numerous skills and abilities that are found, opening up new areas, as most Metroidvanian games behave. I will add the devs seem to have added alot of detail to this and it is very original in this way, many things, such as the map and various modifications to your character, did not have to be added, but they have been and it makes it all the better- it looks really good and polished; and not in an over polished way.
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PC
Jul 30, 2023
Fortnite
5
User Scorecmfrip
Jul 30, 2023
Fortnite is a good old school shooter( the feel and dynamics of the guns is less modern) it also has a fresh minecraftey build mode which can take some skill and time to master. To dismiss it as a child's game is beyond missing the point - its a good 3ps in it's own right with some nice extra dynamics – but please dont judge it as a good game - there are some other aspects that cannot be passed by with this game. It could be a 7/10 easily – maybe 8 - , but it has numerous nuances... Why is this then? : On one side, Fortnite is easy to play at -least initially (as an 3ps is)-and is worth while and fun with tense gun play/combat. The map is good and content comes in droves. On the other side, it will take time to master, especially in regard to building in combat. Combat is tense and fast paced - it's good and I think it's reasonably balanced MOST OF THE TIME. However, I don't believe some of the guns ARE balanced particularly well – unfortunately this applies to all the new gear... It does have it's own look, but some of the standard 'free-to-play' skins are UGLY. The general look of it is good, but you can tell it is getting old. On the other hand, I don't like alot of the design of the game, especially the UI design, as well as the feel of the controls - often they jitter into other commands and behaviours and it is very sloppy or it just plain obstructs the player. The word for much of the game quality is SLOPPY . It does works OK as a game though - mostly. I find this is inexcusable given this is a popular game developed by a company that is one of the god-fathers to the genre of FPS - though I don't think they can't afford it and are not capable... there are other reasons - learn who they are... For a start consider this : I also don't like that it forces you to see tonnes of rubbish that some people have paid for, and EPIC - W O N T - give you access to most of it unless you are on battle pass i.e. giving money PER season - YET they make you watch how many 'Battlestars' you've collected at the end of each match (which is ONLY spendable WITH Battlepass) - which is effectively a slap in the face. So as far as I am concerned, if you are playing this 'free to play' game without giving them money, then they are going to punish you. Bare this in mind when you can't change your own skin, it will choose one for you(when not on battlepass) and some of those standard skins are ugly. The missions thing generally means you need to spend alot of effort to go to places, which often is contrary to: A, survival and B, what your team mates will want. So I would conclude you need to play the game to complete missions seperately rather than to competing at the same time - which is just a gotcha to most of us who already have other commitments. However Missions are an avenue to get skins and cosmetics incase you cant buy battlepass ( and have time to spend and kill).
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PC
Oct 17, 2022
Tom Clancy's Ghost Recon: Wildlands
7
User Scorecmfrip
Oct 17, 2022
Score : Mid 7 or Low 8 for people who like good tactical military shooters. Review Details : Not the best game I've played, but its good. Generally in the style of most Tom Clancy games,(like the Division) where the enemy flanks you often and you need to keep moving or tactical to stay alive (most times). I like especially liked the Division style flanking/ enemy ai and the detailed weapon parts customisation, as well as an extensive list of ballistic weapons to choose from (when you find/ get them). The stealth is pretty decent also -tough at times though. The game requires play time I think too, as it doesn't seem great for the first couple hours - almost bland. But it grows on you. I was happy with AI when I played solo ; they kept me alive( and revived!)! But understand people's complaints when they get caught/don't go silent. The Tom Clancy -Turk seriousness is studded with jokes and light humour which is also a good thing, Although there is an excess of swear words to make it look tough, not buying that... Not sure about story yet, not finished, but its trying to be Farcry and though I wont complain what I saw, its not spectacular. Not paid too much attention to story though in honesty thanks to playing in co-op. Co-op is pretty good, though server connectivity does give issues viz, the dreaded Riberia error :d -restarting for 15-30 mins did fix i...
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PC
Nov 23, 2021
World War Z: Aftermath
7
User Scorecmfrip
Nov 23, 2021
I like the game enough to recommend it : It's good and the shooting is enjoyable : COULD have been an 8 ! BUT I - L O A T H - the creative direction of it! The story and characters are dull, and the story text book! I dont rate the music- I turn it off. So I would knock it down to a 7. The rpg aspect is enjoyable - I felt reasonably balanced(i think)though - and that goes with the weapons and shooting. Maps are decent too! There are also dynamics to fights where turrets and other defenses can be placed , as well as drops that boost your xp points, amongst other things... I have also had problems with servers, had some players ruin sessions. Game-engine optimisation issues have also dropped my frame rate at times.
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PC
Nov 23, 2021
Wolfenstein: Youngblood
8
User Scorecmfrip
Nov 23, 2021
I score this game at 7.5 given the great detail and the good gameplay alone(8 if you like Wolfenstein and shooters). but there are many design flaws - it is not perfect. It is fun though, and does have good gameplay - co-op works well also. The open world opens the void to boredom however... There is so much creativity that has gone into this game and I could rate it up half a point just for that. Arkane are almost certainly doing what they do best, like in Dishonoured with complex map design and meticulous detail to items , collectables etc. Just as Machine games have done for the feel of the game. Many levels benefit well from verticality. It is a deep shame that most of the collectables will not get any attention at all... This is Wolfenstein , an adrenaline fuelled frag-fest and there is no way to play recordings or read/narrative recordings/ texts without breaking up the game(unlike the division does)- even the music or audio logs are stopped short as you exit the journal - which is tragic! (I played co-op and found it hard enough to find time to upgrade my character - let alone read and listen to the other media – there's loads of it!). If I played single player(again)- I would definitely spend the time to soak up these assets. This is another design aspect that has ruined other design aspects of the game. I get why some people complain about the way the humour manifests, but I found it amusing and liked how the game did not take itself too seriously - it was quite slap-stick- although the end boss fight leads to some pretty Sugar sweet dialogue that had me barfing - goes too far... The best it has to offer is where the comprehensive RPG elements add to your character and give more game play choices, Most importantly the fps action that comes from a Wolfenstein game. Oh also the Prey like benefit for choosing the right weapon with the correct armour type - its only half set here, but I got something from it. Additionally, to the detail and presentation of the world, the map design seems decent, and explorable is rewarded. Some map verticality helps and the game certainly does not take itself too seriously either. The worst comes from poor implementation of open world, slow input and interaction at times(weapon switching and interaction as well as reviving), weapons being allocated to groups by default- so you have to select each via 1 key(not sure if work around?), groups of enemies respawning on top of you, the constant need to pick up stuff that has respawned(you need thousands of this currency to make an impact! (although if you play with 1 or 2 guns, you won't need push too hard)), Quests leading you back and forth over the same levels, which have alot of items that you will need to resist picking up AGAIN. Also, broken and non-adaptive quest directions - You will need to pay attention else you will be wandering round for hours. End game has very little to offer also.
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PC
Nov 4, 2021
The Ascent
8
User Scorecmfrip
Nov 4, 2021
I really liked the Ascent ! It's like Diablo, but with GUNS! It had good combat, Guns options, combat-buffing extras and the RPG system was good. The story is worth playing through too: it was not predictable and typical **** indie game! Other really great creative aspects such as world design and information on the world itself. The art was really impressive and clearly illustrated their love for their trade and considerable effort - I expected it to look worse - some scenes are impressive! Some Ok things, that could be improved: -The RPG system could have been better, but it was different and functional. I enjoyed the learning and rewards it gave! -The map was hard to accurately identify terrain at times (viz. Corp-zone) , however the game is saved, given the directions to the quest function worked well. However, there were some areas where it lacked and ideally should be fixed if possible[!] : -Some things regarding aiming did not work and made playing the game fustrating. -Camera behaviour where traversing the world (in few places) was quite bad. -The quest system was hard to navigate when you had a screen full of side quests at different locations. -Open world made travelling a chore sometimes - the devs could easily fix this! -Also the range of the screen also was a pain and could do with improving - though it worked
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PC
Sep 5, 2021
World War Z
7
User Scorecmfrip
Sep 5, 2021
(just short of 8/10) World war Z initially is a bare bones 6.5or 7 / 10. Late game it reaches 7.5-8/10, it is a good game. The creative aspect of it is NOT well developed: the characters are forgettable and the story is just as weak. HOWEVER It's late game you will realise, THIS is a good PROGRESSION OF L4D. The skills work, the maps are well made and I found it not only fun, but lament, I cannot play this forever; fighting against the evil horde! The RPG element works and the guns are interesting, as well as the additions and upgrades to them - I found it changes how the map/game works! I will buy if they being it back to steam - but i sure wont pay £40 for it!
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PC
Sep 5, 2021
State of Decay 2
8
User Scorecmfrip
Sep 5, 2021
This is a rewrite of a review - I scored it 6/10 previously, as it was a shocking mess - but the game itself is incredibly addictive and fun - single player or in co-op! So I score it 8 /10 mainly as the game is fun and has lots of content (even if it's open world and bullies you to do things) It's DayZ for casuals, with base building and community bolted **** clear that the devs are tasked by Microsoft to make this game better, so it is worth recommending; the game play is fun, so it is worth it! There are still parts of the game that I believe to be a bad, such as how the characters yadder on, as well as how as a single player, moving house(where you have 5+ vehicles) can cost days to fix(real life time), as well as how you are punished for not paying attention to missions (you don't choose to participate in) - I feel the game has a social agenda in fact... Ai is stupid period. Although I have not witnessed a juggernaut kill an AI player recently, they still scare me more than the 'horror' element of this game (which is absent almost haha – the horror element is skin deep)- a year ago I watched an AI fight a Jug 1 on 1 and get torn to pieces - it sticks with you... I will never forget it (HAHA! -You have to laugh!) You will learn to remember your community members when they die LOL! I do! Here are some little observations I cant leave out of the review: (Key: = doesn't steal from the game too much; + adds something positive; '-'Very negative statement) +Commmunity depth is good though ! As it is worth thinking about and trying stuff! +Playing different factions does seem to change things up, but only slightly with a couple of buildings added for each. With red talon being the exception. I have not tried all the factions. +Thank god for outpost upgrades this patch xDDD =This has a moderate case of open world time wasting (i.e. back-forth repeat): It is fun to explore though dont get me wrong! =I'm ok with Juggernaut looking like a Standard l4d boomer :) =From what I can see also, the end game is very theoretical, you sit there and choose a specific way to get your resources. It doesn't seem creative. Cold hard logic. -Dont currently like how juggernauts(jug) are just bullet sponges and dont seem balanced, that eat your supplies and have been made MORE frequent recently (it seems). There are too many jugs! -Ai players vs juggernauts are frightening: No one has died to one on this play through, but they do get REALLY too close for comfort. -Oh did I mention the ai player is REALLY dumb? Who do things like shoot a zombie hoard, whilst you are back stabbing them(in sneaksy mode) and working through the hoard(i.e. Making the hoard turn around and attack you :P) -Dont like the chatter of the groups though. They go on all the time, and some of the stuff they come up with is really cringe worthy... Like they were all IT geeks once. Some of it is unusual, credit for that, but I would not call it good. -Game also bombards you with quests from multiple citazen factions who you probably cant reach - given then time given is quite short often enough (if you have to travel across the map). -Helping factions -as its an open world game- are linear missions which are added constantly, sometimes, making it possible to do them constantly without actually doing anything else (or at least for an hour or two). -failing these faction missions (or ignoring a mission ) - you never were going to do- will result in a moral penalty - not sure if that does much (as playing easier difficulty) I like idea that it could be a 'choice of sacrifice' - that would be interesting - but it just ends up being frustrating instead... and payoffs are not often THAT worth it! (=Its definitely possible to ignore those quests on the easier difficulty, where your community is happy.)
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PC
Sep 5, 2021
Death's Door
8
User Scorecmfrip
Sep 5, 2021
high 8/10 Simple and good competent Zelda (clone)game(7.5/10) ****It is elevated to high 8/10**** for the exceptional music and brilliant creative aspects. The story is unusual and well made. This game is well worth your time, I recommend! I just cant give it a 9 though, I love the game, but the main game is not good enough to warrant - not because it is bad! Please understand! 9/10 is something TRUELY special - but it is close!
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PC
Mar 13, 2021
Children of Morta
6
User Scorecmfrip
Mar 13, 2021
This is a prime example of 'Bastion' condition, a condition which the victim intends to look pretty and to constantly redirect you from the simple, paper thin gameplay. It also has a monotone and subjectively cool sounding narrator. Gameplay is zelda topdown. Combat is simple and requires different tactics for different enemies, except they hit you all at once, so unlike diablo that, not only weans you into this intensity of combat this just lets any number of enemies attack you, which gets significantly worse as you progress though a level - often this is paired with having no healing . No thought appears to have attached to this at all from the looks. The developer I am sure will say to you as a response, well go and buy more upgrades to get stronger... This creates a massive grind fest, which over time unlocks more story which is about a family and it's dysfunction. The art style and the music is good, just I dont find the grindfest, mixed with the narrative and generic gameplay redeeming.
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PC
Jan 9, 2021
Torchlight II
8
User Scorecmfrip
Jan 9, 2021
Standard Hack and slash but with reasonable depth and fast pace - the game runs fast and flows nicely. It allows you to take advantage of the pace of the game and dodge attacks, not through gimmicky skills, but with the way the game flows. Early game I attacked, attacked over - late game I would move around, dodge and attack - there is a clear depth with the way the game flows and it is instantly rewarding - with fun as well as success. great art, models. The Bosses are really well done - the palette has great contrast and looks very attractive. Story is missable, though the different environments are nice to look at. Skills and RPG system is standard particularly from Diablo, though there are a lot of skills, each have their own use, and can be upgraded or leveled over. Music is Diablo II with the enchanting guitar themes. They are all really good passages and I did not dislike the music at all -though the boss fights can get repetitive -though the passages were likable. I don't have too many complaints with Torchlight II actually and think it's worth a play through for anyone. However late game you will be ruled by knowing what stats you have; not unlike any other good RPG.
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PC
Nov 4, 2020
Dead Space 3
5
User Scorecmfrip
Nov 4, 2020
Deadspace 3 is the weakest link in the entire series. Where Dead space 2 was worthy a shooter , but without the gripping story, and Deadspace (1) gleamed as a gem with a great story and great atmospheric horror elements that any gamer should experience, as well as being a general progression in shooters, with unique dynamics. Dead space 3 is a bland, text book shooter. Gun upgrades were interesting, but some of that required purchasing (real money)of certain blue prints which is shocking, let alone the upgrade pieces(chips) - god awful - the implementation of such an pay to win system, just like a number of other games of the time (like Deus ex mankind Divided) were a cash grab! This, let alone the boring linear story which is nothing like the unusual story in it's siblings - Deadspace 2 had more than this, and even that was quite shallow. Deadspace 3 is the dead, cold and dark Mausoleum of a once great studio - RIP Visceral game, we will remember what good you did, we will! That wont be Deadspace 3 - it has no soul and no passion; it's just an animated turd. It does look pretty and may be worth vacantly playing through on co-op with a friend, whilst you talk about things that interest you in life. This is not worth greater than £5 - maybe 10 if you played Deadspace and want to follow it - but it is a complete let down in every way in comparison to it's predecessors.
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PC
Nov 1, 2020
Amnesia: Rebirth
8
User Scorecmfrip
Nov 1, 2020
I can recommend Amnesia(high 7), not to say its perfect. At times it can get boring, the maps are a bit random and things happen just to drag out an area sometimes. It sure is still an acquired taste to some I think... shame. However the art style and design is interesting (like Amnesia 1 (A1) )and so is the horror theme which originates from A1 -which is what makes this game really worth while. In thinking about the game , like A1, I have definitely compared Evil within 1's art direction with this - their use of colour and their varied environments; which is good. I will add though that the Horror (best part of the horror)on this is very much as Soma and A1 was : it was very cerebral. Against this , many levels did look very unusual and others look very provocative and a bit scary as did some of A1 - Frictional do still have their magic. The story is the key take-away from Amnesia 3, and it sure is different, given the the person you play as and all the unusual things that come with it - I consider myself to be the last person who would appreciate this - but I stuck with it and though I am definitely adverse to a character blabbering on to herself every 2 minutes, this was not bad - again it helps the narrative and I learnt things from participating in it; I did appreciate it. However, it does take some time to get to a decent pace I think, with the later part of the game definitely being more interesting. The design too therefore was very good. Frictional show they are miles ahead of Chinese room at least , with creativity that connects clearly and with some depth to the story and redefine what you think about various entities, but almost introduce other ways with which to engage you. this is evident with the interaction with the protagonist, but also with the narrative and the really interesting (environmental) settings, along with their colour palates. Also a lot of the stuff from A1 is not forgotten either. The art is good - across the board - the content is imaginative, but not out of place. I find the music and ambience has been watered down, and often is just a sound that 'seems to work' set against a few other sounds which then repeats. However, late game a lot of this does improve a little, with some pieces sounding like you could sit there and listen to it and enjoy it. It's also really good to have meaningful choices that actually get registered on this too - I have played this once, so maybe I don't know how meaningful they are truly; but it is pretty good as I see it. I will add also the chases are vastly watered down , not happening often at all and I found the lighting mechanic has gotten worse to the point of annoyance on this, I think maybe they need to balance it... I'm not sure - to play with something you cannot choose to use (on your first play through at least) is a positive annoyance -i.e if you've run out then what are you meant to do?!! Not to mention the complete 'lack of meaning' of 'death' which sees you running off - I cant say if you are rewarded for not 'dying' in this way. All in all then Frictional are forgiven for hauling off number 2 to the slaughter house on my account. I think I will replay Amnesia 1 next week in fact!
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PC
Oct 17, 2020
Star Renegades
6
User Scorecmfrip
Oct 17, 2020
I did not enjoy Star Renegades . It is an J-RPG -Rogue-light that reeks of FF(Final Fantasy) games. If there is one thing that is good about it, is the art style. The concept is good, the story is interesting enough and the game works quite well, However, I really don't like much that has been done : sounds like someone thought about doing a rogue-light FF game with a female protagonist ; Oh of course! art style is important! Map traversing and combat is boring though and requires dozens and dozens of play through on an already repetitive and clumsy combat. UI does not respond sometimes as you would like, the combined arms system of different attacks do bonus damage just obstructs and seems poor dispensed - sometimes it gives bonuses for stuff your just not gonna use, meaning you equip it and am stuck with it - if you have it that is! The story concept is interesting , however the script(story chatter) and the music is the pits - really could not tolerate the music. Don't get me started about the card system Ugh... - No thanks!
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PC
Sep 5, 2020
Carrion
9
User Scorecmfrip
Sep 5, 2020
Carrion is fantastic and original. From first appearances it looks fantastic. It plays fantastic. And finally as an end product its clever - you also have to show your cunning to get through the game, most people would look at carrion and consider it a mince-a-thon but its actually a puzzle game at heart. There's so much to be said about carrion, but I will just say from the level design , to the music and the art, which you can see for your self everything is really well executed. Don't forget the smooth gameplay too and the odd gib shower, the game plays very nice and the UI is very good also. The game is intuitive, and does not restrict your gaming in anyway - its a breath of fresh air. What's more, you have many options to deal with the enemies, and in fact the most powerful weapons ones can be used against them - which is fantastic and so satisfying. The game sure is fun and funny at the same time! The end game can be a bit tedious however, as once you reach a point you will need to navigate back though the levels you have done to search I guess for hidden gubbins and eventually find your way to what is the end. It is easy to get lost, but its important to remember that the core corridor has levels that branch off and are just dead ends - you cannot go wrong with that knowledge(I spent a while snooping around at the end for collectables etc.
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PC
Aug 11, 2020
Dungeons 3
5
User Scorecmfrip
Aug 11, 2020
About my Score : As I dont really like any of it that much( although the dungeon is ok ) so will grant this a below average sort of score of 6/10. Without the whining and attention seeking of the story and script I could put it up to an average 6.5/10 without a doubt – with that aspect I could reduce it to a 4/10 – but that is me – I hate this- the style and frequency and of this campy crud. Dungeons 3 is varied and does seem to have variation and certainly pays tribute to other admired games, but with the choreography of a zombie and narration which is so loathsomely whining and campey and childish. Dungeons 3 is more like dungeon keeper - dungeon wise than Dungeons 1 (that i have played and hated) and as much as I think this has made the dungeon mechanic very playable - it does not feel as original and I lament the devs have lost that originality as there is not alot like Dungeons I admit. As much as it is an unusual game design which I get – where you make your dungeon and explore the under world and then send creatures to the overworld in a Warcraft style RTS (without interestingness of that world(or the pace))(as well as manage your creaturees and dungeon). However this interesting game design does not save it; given each aspect really is not that fun to play on it's own merits. If I looked at the game through this variation, then I would have imagined I would undoubtably liked it as my perfect game... But I don't - it is quite average: The overworld is alot like Warcraft but without the base building. it is slow and does get boring quite quickly - it works, but could be better. Unfortunately the main reason why I hated Dungeons in the first place was because of the way the story is run - there is a tongue in cheek cheesie-campness at every corner, where the cutting in of this loathsome measure is a lot more frequently than would be desired. Again I can see where the writer is trying to be funny, but in the end it can come across as forced and obvious – let alone it not being my thing. I will make it clear this is one of the core complaints to this game and this makes it impossible to enjoy. I will admit I have played this for about 6 hours and would aim to review a game for longer, but I have seen enough and I was glad to leave the story in the muck where I left it – almost had a headache.
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PC
Aug 11, 2020
Crackdown 3
7
User Scorecmfrip
Aug 11, 2020
Crackdown is not bad, but certainly nothing special. It is similar to Saints Row and GTA and certainly has enough Mayhem. This particular game has more emphasis on platforming though, where you climb and jump your way across a massive city landscape - I don't like platformers much - , but this was unusual in that way and made the tower boss levels into dungeons, I found that a pretty a cool design. Some good points: -Graphics settings are good, -Co-op has no restrictive tether -The 3d map -verticality of the game -Dungeons in the sky -3 wanted factions -Lots of unusual weapons and equipment -Hierarchy Boss system -Platforming skills at end game makes travelling quite good Bad Points: -The RPG mechanic will lock you into Chasing collectables. - Low Collectable value -Balance of RPG System -Balance of guns is poor -End game combat becomes casual -Vehicles handling so bad -Cannot carry enough special equipment -Villains are cardboard cut out -Story black and white and throwaway -Wanted rates and UI is not explained -Too much narrator chatter, some can be grating - though at times it is amusing. -Boss hierarchy seems broken?
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PC
Jul 28, 2020
Star Wars Battlefront II
7
User Scorecmfrip
Jul 28, 2020
This game is a generic multiplayer shooter , with working single player, which I would give 7/10; and was enjoyable. In saying that I would add at least another 1 point, maybe more, if you are a Star wars fan, given all the weapons and units and uniquely recognisable characters that become available from that particular universe; it is quite impressive to see that amount of stuff on the same battlefield at the same time -and is quite Epic (not always at same time of course - many maps vary). It is also very well polished, as you would expect from an AAA game. But without the skins and judging absolutely from merit, it is a decent multiplayer game on a grand scale – because of this scale, it can be hard to see what effect you are having on any particular game – that is my friend and I, felt whilst playing. The focus is on bullet spongey characters, their skills and some how doing enough damage to compete with your team-members to afford to 'buy' a 'force user'(Jedi or Sithlord etc) - although there are plenty of other special units to use, which was good. The single player was playable and most certainly gives an idea of what some characters can do if you were to use them in the multiplayer theatre and would probably be very interesting to those who like story or are interested in Star Wars.
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PC
Jul 28, 2020
They Are Billions
6
User Scorecmfrip
Jul 28, 2020
The game is crude, badly designed at times and certainly throws punishment at you . However the actual game dynamics do work and of course with all good puzzle games, winning after a long effort is worth it - it can be quite rewarding. It sure is nice developing the knowledge to manipulate the game in your favour - but it is an RTS city-builder - so this comes with the genre and it succeeds in being good at that. In this way, it can be quite addictive. If it did not have it's flaws I would give it 7/10 – so I will give it 6/10 – it is a good game if it's not flummoxing you! Its better than Dungeons 3 for sure! So if you like Sim/strategy/Tower defence/Puzzle games or you are a sadist, then you should get this when its at a decent price. £25 is too much for a game that is taking Warcraft 3 and adding to mechanics (Dota did it, but that was 20 years ago) especially since I would opine key features are missing or it is just so buggy. I would pay £10-15; it is worth that for sure. This is on my wishlist therefore(I played on a game pass). There are several mission types, but the base-building one is it's forte because the way combat is, it's missable (given units behave like on C&C or warcraft); They sit there firing and that's it. The variation seems welcome though. Steam punk and zombies are well traversed themes, and to bind them together is not an indication of creativity, rather a cede to get footfall, and although there is creativity there, I am not amazed by it. Most audio I turned off though - Did not like the battle chatter or the music. The music is OK for the theme, romantic Orchestral type music you would listen to whilst hob-nobbin' with the rich technocrats of a steam punk era. About it's perceived flaws: -The worst sin this game commits is making you play without saving; You get one automated save game every five minutes, which is not long enough to stop anything in this game. This is one of the most miserable aspects of the game. Play for 2 hours, catastrophe occurs. Do it again. Absolute misery. Thankfully there is a mission forfeit option.... -The game design requires you keep your settlement closed tight and all areas cleared: The problem with that is that the dynamics do not allow for mistakes. A single zombie getting into your settlement will result in absolute catastrophe and often enough this little problem is best solved by being observant - i.e. you going back and forth between places to ensure the z's do not get to where they should not be - this can get taxing very quickly. -This is compounded by the announcer not being specific sometimes - or changing lines so you are not quite sure what the problem is. -Camera seeking to locations where the disturbance takes place often requires an extra 5-30 seconds to find the offender(no indicator-you need to find them manually). However, Z's at the best of times do not look much less than citizens, infact citizens when hobbling home after a long day, seem to shamble.(I would too after a hard day's toiling!). -The resource monitors indicators also are tucked into the bottom right hand corner, and really could have been presented in a different way... I often stare at this and come away with nothing. -Did I mention about the building UI? i.e. not describing fellow building resource usage so you have to guess (1 of many bugs nuances) -Additionally to that, you cant overlap a building's coverage – This can be very frustrating -especially when alarms are going off , or you need to do your 1 minute patrol. -AI can be dumb so it will sit there and not shoot anything, so they need hand holding ALL the time! -path-finding AI can also cause you problems i.e. walking through z-wilderness instead of a settlement... -Adding to this, the way the walls work can block thoroughfare, but don't tell you(untill all hell breaks lose and an army walks round, rather across a gate) ***This list gets longer...*** Its not too bad! Restarting a 2 hour game, however, really is :/
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PC
Jul 14, 2020
MechWarrior 5: Mercenaries
8
User Scorecmfrip
Jul 14, 2020
*If not obvious: a great -detail- shooter* I think this game is great. At first I was not so convinced and was sceptical, but over time, I have grown to like MechWarrior(MW) 5 alot! I like how it does in fact play like MW and most aspects of those games pan in with any other that was made. Procedural style of design is not so good in-comparison to MW4's linear Missions - which is much more polished - but it works and I am enjoying playing the game. Its true, Most other design out side of Combat is like BattleTech or even Xcom -Enemy Unknown. I also like the characters and the way the story is laid out - though not the best- It is fields ahead of BattleTech imo. The one thing it handles better than MW4 is how AI teammates respond - sometimes - as it at times it just breaks... not sure if tha tis deliberate Game could be better optimised graphics wise and certanly does crash. I dont like : Mech editor's- Hard-point system the way the HUD illustrates a target mech's health – that is just not legible.
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PC
Jun 29, 2020
No Man's Sky
8
User Scorecmfrip
Jun 29, 2020
Simply put, one of the many civ/Minecraft hybrids where you get placed on a planet and have to extract plants and materials from the surface, with the end game to make a ship and go off planet. No-Man Sky(NMS) however starts with a broken down ship. It plays well and is fun, quickly becoming addictive. the environment can be bland at times, but the creatures and plants are very original. Some attack you and they all do seem to pose as a resource. The crafting system is quite generic , where you select from a menu - minecraft had the most intuitive and interesting crafting system. The style of the game, from space to the plants are interesting - the music and sound also fits it , given it is chilled and you can expect to pump hours into the game, just like minecraft. After playing, as I enjoyed Minecraft, I have decided I will buy it when I can – which I did not expect to do previously.
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PC
Jun 29, 2020
Void Bastards
8
User Scorecmfrip
Jun 29, 2020
Simply put, Void **** does not only do well at looking good and being amusing, but also at dealing out the punishment. If not for creativity, this game excels at dispensing a good challenge, it sort of like FTL but with an fps dungeon as the combat.
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PC
Jun 29, 2020
The Evil Within 2
6
User Scorecmfrip
Jun 29, 2020
Here is how I have ended with a mere 6/10 for metacritic. Even though the grand Plot of the story is better on EW2, and the game is very playable as a story experience, EW2 is a step down from EW1 in so many ways: 1 Story is forgettable where it matters i.e. in actual localised story and script and it's cardboard cut-out villians 2 Colour schemes/art and atmosphere is a significant step-down from EW1 3 Weapons are considered secondary to the stealth 'executions' 4 Most of what made EW1 combat Wonderful and interesting has been removed i.e. environmental traps like tripwire mines and bombs, unique traps 5 Open world is dull and offers nothing more than busy work -which is the definition of an open world done wrong. 6 Combat is made dull by points 3, 4 and 5 being so Massive to the operation of the game 7 This is compounded by reusing the same map again i.e. revisiting an open world area, and re spawning a new set of similar mobs 8 Horror atmosphere is distinctly lacking 9 Player death sequences have been removed 99% of time, except in minor exceptions 10 Whiny characters scripts Somethings that are decent about the game: 1 Over branching Plot is nice concept 2 Game is very playable, in general for the story experience 3 Open world exploration is rewarded 4 Generally well optimised - i had no issue with graphics and performance 5 Certain modernisation of game, like : *In game-games at hub - though these seem compltely out of style with the rest of the game, almost as an escape... *In-game skill system for character and weapons does helps and does work * Upgrade economy , although repetitive is still ok I reviewed this on steam a long time ago, but my conclusion was a DONT RECOMMEND. The more I think about it more, the more this game is compltely missable and especially how the stealth + open world have completely ruined it - let alone the completely weak horror element with poor use of colours and atmosphere. As far as I'm concerned because so much is missing from the 2nd that was in the 1st, they have ruined what made EW1 good - and so we have the generic, story game - the horror story line is quite conservative too, a story of a father and his daughter.
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PC
Dec 8, 2019
Far Cry 4
8
User Scorecmfrip
Dec 8, 2019
Farcry 4 is sort of a pre-cursor to Farcry 5, with a better environment and to some extent , better guns – yes I really liked some of the odd guns on here. The world is bigger, actually more interesting and certainly has a lot more pick ups and collectables, which does help to branch out the actual experience -(though the collectables are worthless on their own). The story does work ok, but I would say this benefits with more immersion than Farcry 5 – the game feels 'deeper'. (yes 'deeper' for a Farcry game, Ha!, I mean it :) ) Farcry 5 is better with regard to structuring in the story and generally feeling more fluid in general and is certainly not a lesser game mind you... Oh not to mention given the Dunia engine is improved over this , which I have mentioned about at the bottom of this review... Dunia here is VERY rough around the edges. Stealth works and the outpost system has been improved from the previous game(you can fight larger ones called fortresses and replay them (something I resented not being able to do in Farcry 3)). Story wise ; the Environment of 'Kyat' is very interesting to see, both in the way the oppressive world occurs, as well as the religious bits that are added to it. I found the Oriental thing that goes with this was great. To some extent I would say some creativity has been applied here. Its a shame that the overall 'take out' is not substantial (of what the game wants to say, rather than what actually happened.). The story does however take some time to 'get' and the initial impressions are quite confounding. ( although your ' rude plus one' has just been tortured and you have just narrowly escaped having picked up guns and just started off, as you do, stealth killing and shooting people) It's also refreshing to see that what you would have imagined when first playing the game is dis-spelled closer to the end, In-all: most characters are perceived as quite human. And although certain characters hint at having their darker sides, it is only as you choose a faction at the end that you see their real nature. In saying that combat in Farcry is FARCRY. You like shooting people in the face and tracking around and not getting caught ? Farcry is for you, not to mention stealing cars and running people over and then being chased and shot at... This game can get just as chaotic as any other and its what make Farcry GREAT! Additionally to this, I did like hunting – it did have a certain competence and patience to it, yet was not too hard – it was rewarding and made me feel like a Bowss. Not sure about fishing though – but its good to have it there What's more, stealth is very solid. If you liked Creeping around and not getting caught on Dishonoured or Metal Gear, then this is the game for you! Creeping around, knife killing and take down-killing, without being noticed is very comprehensive on this game, made better by the fact that you can replay those outpost attacks (and there are larger ones called fortresses too). Oh did I mention the Wingsuit???!! I know they robbed it from Just cause, but man is it satisfying to just fly down to a mission or climb up a mountain and then fly all the way down to town – the wing suit is great!( if not for the bugs :P) The perk tree system is completely missable and the need to loot later in the game expires, this is a shame, though without both, Farcry would become much simpler – so for what they are, they help the game become better. Multiplayer is worth playing to explore and just play the game with freinds, but you WONT be able to play any missions at all,only the lesser 'doing quests' and exploring . All progress, like on Farcry 5 is locked to the host only, and the guest only receives the experience that they gain. NOTE: Yes so if you want to play Farcry with a friend, Farcry 5 is a better choice. The worst aspect of Farcry 4 is the engine – there is not a lot to hate about Farcry 4, - but this is the most frustrating. Here are a few examples - but take this away with you, Farcry 4 feels like its testing the 'Dunia' engine, so Farcry 5 seems to not experience the same issues, so lets just say these problems have been acknowledged, at least in the next iteration of the game. -Jumping often starts wing suit -interactions with objects often take 5 seconds to begin -Interactions with said objects that are close to each other get confused -Stealth system is petty and hive minded
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PC
Nov 22, 2019
Counter-Strike: Global Offensive
7
User Scorecmfrip
Nov 22, 2019
The game-play mechanics and the play style are good, but may take some time to understand properly(use and know how to exploit). The best bit of this game, is the speed of engagement which results in very quick and tense confrontations, where often, a burst of fire ends in a winner, and tactics CAN help dramatically. The noise of your opponents(So turn off music and get decent head phones!) and the way various other aspects of the game work such as random scatter (aim) and grenades do compliment the game VERY WELL. If you know what your doing, you can use grenades to get through impossible situations or out-gun 5 people if your good enough. However, random aim can leave you feeling miserable sometimes, even with burst control... Generally the options for the guns are good... though it ain't Killing floor... see below CSGO is good, as mentioned make no mistake, however you need to take the following caveats into account that can make your game time MISERABLE - not unlike playing L4D2 on PvP. ( I think maybe why they sell prime match making nowadays LOL - but well this is FTP, so give em money for a decent game ) As the devs have corrected the 2 bottom points which are dev related, I will vote this up - but this still has issues with IZI / EZ noobs as described above. ( did not recommend this from my 500-1000 hours playing) I may have recommened this, but the issues below are a big deal and will STILL be a source of MISERY. ------------------------------------------- Details of the Woes of Misery: -Community of desperate to win players : NO SPORTSMAN-SHIP -Who SPAM HIGH END GUNS like: awp/XM1014/sgg58(Aug)(scope)/p90/SCAR CONSTANTLY ( the game does not really BALANCE to prevent it) -Who join games in GROUPS,ARTIFICIALLY LOSE for half the session and then brutally destroy the enemy team in the next 6 rounds – making UNFIXABLE BALANCE - this creates a cheesey un fun game and is pure misery. rejoning often takes you back to the same server... (keep leaving and rejoining may fix this) -The BAD BALANCE of the guns - money, even in casual doesn't restrict over use of high-end guns... -CHEESEY RANDOM AIM that allows people to hit you when they are not aiming at you. -Some guns have NO RANGE RESTRICTIONS - So get ready to be killed by an auto shotgun at range - although this emphasises the need for quick aiming (and luck ) to get head-shots (which stresses how game changing random aim becomes)(hence why the XM1014 is such an awful gun - it scatters so badly that you don't need to aim with it - and it fires in semi-auto mode D: ) Other minor issues -Arrangement and treating of less played maps putting newer or less played maps with maps like 'Mirage' and suggesting people don't want to play them(*sic). Most people just vote for 'Mirage' all the time... good thing you didn't add a replay map option to most votes :P NOTE : YOu can play these maps and many others on the custom servers - these maps will be rare on official servers as mentioned -which is a shame. No longer an issue?: revoked point : removal and simplification of maps i.e. Nuke and other maps were recently simplified... Why? : The updates are good, and new maps and updates are welcome. revoked point : Presence of an account analytical matchmaker system that I cannot get out of WHY? this was the case 2 years ago, but I have noticed prime matchmaking is a paid for update. So feel free to spend for this privilege - I'm not sure if it applies any more - so dont hold me to it - please leave comment if I'm wrong! I will correct!
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PC
Aug 12, 2019
The Evil Within
8
User Scorecmfrip
Aug 12, 2019
I felt this was a decent horror game, it went on a bit, but there were lots of ways to expand your game, given the gun upgrades, character upgrades as well as the funny little ways to perform combat with the crafting and trap mechanics. The addition of the traps were great, not to mention how many options it opens for you when actually performing combat. Combat was slow , which may have felt dated to some; it may have been a design choice to make that game more ponderous.... Combat was not brilliant, but it worked ok for me. I have played many games with worse weapons, or at least the feel of them and although some were not that original, the upgrades did open them up somewhat. Again though combat was significantly improved by having a fair amount of environmental traps that would work against the enemy. The atmosphere and horror aesthetic were straight up great. I found these levels creepy and dank, but there were a few serene environments and epic back drops too. These did make the linear levels a lot better, as most were just go from a to b, linear environments. This is not a bad thing. The presentation of this game was very good. Horror games do follow the same 'recipe' for story and this , for me was great, the grim feel of the game, the usual miserable rich and hard done by boy with a wrapped connection with his kin as well his parents. I felt most of the descriptions and details were good relating to the characters here. Though the end result did not become that deep when you added it up. It was a good a immersion factor... The sound design I felt was great; the variation of the music also was refreshing; though I liked heavy, dark and ambient music. Most of the important voice acting was good too; though some was quite wooden. The story was all over the place in the long run and I can see why some may think it was half-arsed... But I don't think it was... It was dreamy and it was holding it's cards close, so it was almost un-interpretable otherwise. Sure this hurts the story, and the characters are pretty dumb; but I felt that was excusable given there was noticeable tension between the characters and I felt like that was believable. The story was not bad - at least its not completely Generic! And they tried something different! The ending and the way the premise was handled , I will agree was a let down somewhat. But given the way it was meant to be, I think the dream world-ishness made it less believable , not to mentions the length of the game and how it progressed. This was long and it felt long at times, thought I felt it rewarded you. Again the bosses and the creativity was great with this game, not to mention the death sequences which are phenomenal and at times make me glad I died that they were so brutal and OTT. I have this on PC and I have had no issues with performance at all.
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PC
Aug 12, 2019
Alan Wake's American Nightmare
8
User Scorecmfrip
Aug 12, 2019
[SPOILER ALERT: This review contains spoilers.]
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PC
Jan 12, 2018
Supreme Commander: Forged Alliance
10
User Scorecmfrip
Jan 12, 2018
'Supreme Commander: Forged Alliance' is an improvement over Supreme Commander, in that there are additional units and the game feels like it is faster, and more flowing - which Vastly improves the way the game feels and plays -which is why I play computer games. Whats more I have not played any other strategy like it really. The base building is interesting to play long after first playing it and units are numerous enough and give plenty of options and create an interesting learning curve and to enhance creativity. It is like RTS fused with some kind of puzzle game - given there are so many buildings to build and certain arrangements of buildings matter! The story and universe is well fleshed out I thought, though some bits are a bit text book (as are the best of game's), overall it is pretty good for a science fiction game based in space. Some people will complain about it not being simple, but if you learn the basics and push your opponent hard, you can break them that way - although , its like anything, you give it the time - and it will become easier. There are also online communities like Forge Alliance forever which are still popular and certainly keep the game alive - the best multiplayer carnage I have experienced for an RTS hands down. I would rate this the best strategy game I have played not only as it feels nice to play and the innovations with the strategic view which makes getting about the battle field (which are huge in scale incomparison to other RTS) but because of the complexity, though there are lots of other things that are good about Sup Com.
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PC
Jan 9, 2018
Enter the Gungeon
8
User Scorecmfrip
Jan 9, 2018
A very well polished game, from the execution to the little bits that some devs would not bother with. Amount of stuff you can 'upgrade' over as you playthrough let alone the fun and mind bogglingly variable number of collectables there - which is quite impressive. This game has a very good art style also, where the 8bit dungeon walls certainly seem to have alot of hours into making them look detailed and interesting, let alone the Bosses and the quirky sprits of the enemies. The Animations are very nice. The user controls are nice and make you feel powerful even if you're going to get pounded by a boss... Difficulty is pretty unforgiving , just like your usual 'roguelike'. Drops like health are rare-'as' and finding the right gear is not always a certainty. I would suggest the devs make a baby difficulty or perhaps less brutal difficulty for noobs like me - perhaps cutting half the content to make it worth while to step up the difficulty later. In all , this plays well and has plenty of content. It is a very polished product; though i would not find it fun enough to spend hours playing it on end, it is still a pleasure to pick up before you lose your pride...
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Nintendo Switch
Nov 4, 2015
Pineapple Smash Crew
9
User Scorecmfrip
Nov 4, 2015
OVERALL = 9 : The dynamics in the game work, the game is pleasing to play, and the gun play and weapons work together surprisingly well to create an engaging and rewarding top down shooter from the 16 bit era which is fast and frantic(As another reviewer rightfully describes it as). The Music is also excellent. For what this game is, it is really good! A couple of let downs are in the game design, but these are not really an issue as the main game has plenty to bring to the table to make an engaging and pleasant (and not too time consuming(compare 'turn based strategy' as the opposite as a 'time consuming experience')) experience. Graphics = 7 : For an indie game, this does look very pleasing. It looks like a Snes version of the 16bit era game "Phantasy Star 2" as a top down shooter rather than a RPG... Though there could be a little more variation, perhaps my criticism stems from game design rather than Anything else( i.e Most of the game is in a ship of some type); it's pretty decent though for what it is. Sound = 7 : Sounds are ok and do the job, nothing more. However, it doesn't sound unfinished either, its decent. Music = 10 : Cyphus is a legend for a reason , I could crack this on my mp3 player with other electronica and perhaps metal I listen to... Game-play = 10 : This is a simple but very effective and addictive game(When you have gotten into it). I would say 8 but it feels nice and a pleasure to play for starters : i.e. 8, however, you cannot ignore how well the simpler mechanics come together to make this a great experience (i.e. the maps, the timing system, the mobs(and there are quite a lot of them) and the weapon types(simple as they are, they work well together). Its also worth mentioning that the Game difficulty appears to offer a challenge in the later hours of play. Simple changes in various dynamics have created a decent challenge that keeps the game engaging and does not allow you to play the same game you played on easy. Good Game-play is why I play games! I will add that my opinion stems from wanting to play the game that Pineapple Smash Crew has presented to me: the idea of running through massive levels and trying to keep my team alive before the radiation leak starts, to me works well with the flow of the game: the weapons and fighting, as well as the navigation; and this is why I enjoyed it. Game design = 6 : This works, go into ship then leave, go into then ship leave. However, a lot more could have been done and it seems like the developer left out some content and I can understand that to some people that some levels seem 'Samey'. I personally think that I cant say the game suffers too much... However, If it set out to do more than it did for an indie development then this would be a real Gem that beats AAA releases. But Ambitiousness could have has left the dev feeling bewildered and it disallowed them to complete their plan. Retrospective of this though, the dev chose wisely to make a game that had a few solid and well done elements, rather than making a larger game with many mediocre elements (which it is not).whcih I will add is very much like many industry games are like today.
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PC
Sep 25, 2013
Amnesia: A Machine for Pigs
5
User Scorecmfrip
Sep 25, 2013
5/10 Amnesia 2 is just a tame, melancholic walk through, a second a rate sequel( perhaps a let down is expected as it is a sequel?). +++ Great concept, Excellent art and imagery Sound is good but (prefer it's predecessor's score), Decent level design. --- Massive Culling of parts from original no more: sanity, fear of death, need to scout and explore,Items, Interaction with environment, linear gameplay and design (so some will need to stock up on drink, another expense...) Not 'THAT' great or original, or at all complex story. No decent puzzles (all puzzles are things you would be able to do in your sleep...) No Fear... Too short! (Finishing it and finding it lasts 5-7 hrs and that you will never play it again... It IS 'a Machine for Pigs'. I felt compelled to write a review on here as I have just run through and found my self EXTREMELY disappointed with this supposed 'sequel' to the 'Dark Descent'. Yes as noted, this is not the same game, but it has all the same hall marks, most of the same engine despite most objects are not inter-actable, which kills any dream **** puzzle or any fast paced desk and cupboard choreography of sealing doors as you run from your nemesis; Only a hoping you reach a 'check point' in time. A 'Game for the Industry' I would call it, not the 'Machine for Pigs'... Only a shame it carries the same name... So the game is linear, and keeps on going with no reward for wander? and no adrenaline pumping chases? So what does it have? I will be the first to admit, all the work has been diverted away from any form of challenge, game wise, to the art side, the story and some kind of On the rails', 'Cinema-interactive experience'. The concept idea is great, the textures and the levels are beautiful, the story... is not as good or any where as compelling as Amnesia 1 and those who think it is because of the skill of the developers, please dont say it is, because it is a wandering video-game-story on its own, which mounts a great deal of weight on the 'story' side of the game and the 'pretties' side which mean both need to make up for the 'not alot happens' side and 'absent risk' and 'absent counter-interaction' side, resulting in linear-boring traipsing around with no need to worry about that *clink* or a door opening with a creepy sound Which was what Amnesia 1 had in spades and probably was the reason why it worked. They must admit then that this game is a joke in-comparison to the original because IT IS NO LONGER A GAME, but some kind of an interactive story; for that I hate it. A Machine for Pigs. But with all the art... the idea of this 'thing'... and the way the place looks they should be commended. The gameplay is not bad either, the engine still feels nice to use. However, I do believe they could have done better with the story, it is not all that compelling and I didn't feel drawn to know what happened(or perhaps I was bored? Or busy browsing the imagery?), it is not particularly original: I must have it and 'will' myself to do this It gave me a head ache and felt like screaming at the screen, "So... why are you living again? What did you come here to achieve??!..." And there it kind of kills the need for there to be a story, other than this magnificent 'THING' Its just 'A to B'. A Machine for Pigs... In retrospect, Maybe it is because there is not enough detail and I find the story lacks 'something' (no! not more pretties! Some detail, a part of the story, some plot or perhaps an occurrence of something). Or perhaps more detail to justify the man's love for his 5/ 10 for this as this game is not complete. Personally as we are talking about something that is on sale on a market I think this game is worth £5 max. And I bought it pre-order lured on by the fact that I expected another 'Dark Descent', perhaps extended. This is not Dark Descent to my woe! It should be noted that it is worth 5 hrs play time, after that, other than if your a plank or you want to look deeper at the textures and level design, then the game is made redundant. I did question my self, does it have multiple paths? I am certain it does not... Even then the main mechanics of the game have been culled and it is left as a pig farm after a 'foot and mouth' virus out break. I do not feel a desire to follow 'The Chinese room' if this what they make... and I am unsure what Frictional plan now... If it was meant to be some stupid story... so be it, I will plead guilty of ignorance and hope I will pay attention the next time, despite the fact Amnesia the Dark Descent was such a good 'game'... In fact I would suggest new players to stick with The Dark Descent and Download from Desura or online the countless number of excellent user made maps (Whitenight Btw is like this rubbish and a walkthrough, Frictional Games rewarded those people for that scenario in a competition(how ironic Amnesia 2 is just like it... What were they thinking!??)).
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