Not as good as people claiming it to be, the art and music's are amazing, I personally don't like the idea of adding parrying & dodging in a "turn-based" system ,and this game feels like really low on strategies which is the most important element in a turn-based battle, would be a much better game if it's not advertised to be **** story is really **** up, like the message of the first chapter and things following it is completely opposite, and the death of specific character feels just **** still, it's pretty good for a debut title while I'm really sad for the develop team that this game is used for some worst game discourse and the fanbase is just one of the most toxic of all time
Now that I've finished most of the routes I'm doing a brief review of this gameThe first playthrough was a solid experience, twists and turns filled out 100 days and raising high expectations of the other routesFor multiple playthrough, first I have to admit that this game is really content-rich, takes over 100h to see through and has like 60 million characters of dialogue (In Japanese), it's just insanityBut I also have to say the quality of those routes is not settled at the same standard, some are great while others fell apart, it really gives me a feeling that writers of each routes didn't get enough proper communication when they're writing thisThis is my second Kodaka/Uchikoshi game after World's End Club and this one is just way better
Combined Taiwan Cyberpunk Dystopia world setting, absolute amazing character cast and dialog writing, stunning visuals and handrawing giving a sense of unnecessity, just right music, and most importantly deep story touching told through all the decision-driven dialog. This game should be included in a list of best explained Cyberpunk and became one of my favourite story-driven indie game in years together with VA-11-Hall-A.Main flaws I can feel however, is the story went to fast in the last chapter and it feels somehow incomplete.
Impressive! I played this because I want to check out the previous Studio Zero work and want to play all games made by Hashino. Catherine is really better that what I thought it would be, shining out with strong personal style.
Pretty liked it, but didn't brought me the same shock with BOTW, maybe because I'm in lack with the ability with imagination, so what I built is basically just tools for making progress, copied from other's method,
Nice work! But I really dislikes mixing action with command battle, and the plot is not readable for people like me who haven't played the original ffvii
If you ask me is this game fun? I would say no, but is this THAT bad? Also no. It's just at the level of playable and nothing beyond that. You can find out some good point from it, but I wouldn't recommend anyone to try it just for a few merits. If you are SUPER into Atlus game and want whatever from them, I would recommend some old titles over this.
Enjoyable in general, but this game just feels too "old", but it's understandable since it's made to satisfy fans of Suikoden, and this is the last work from the director before he passed away… I'll give my respectation.
I'm soooooooo into this, perfect cyberpunk world setting and story, the bartender also keeps the playthrough away from just clicking in normal visual novels.
The game stands well on innovating HD-2D technology, which is the perfect form for classical 2D pixel games to reform today, and the game itself is pretty well in most concepts.
This game has everything it needs to be a masterpiece movie - well-developed story and amazing visuals. However, when it comes to the gameplay, there's nothing special.
Looks normal, but this is a game that you would spend full days into it and enjoy playing as a well-surrounded high school student in Tokyo. Visual design upgraded the level of this game to masterpiece.
Chrono Trigger may seems a bit outdated today, but it's because this is what forms the formula. I really hate ATB battle system, but this is what I can stand it and enjoy the playthrough.
This game is pretty fun in its first 10 hours, however, when you progress further, only a few skills is avaliable in the full game and the plot is nothing markable.
My personal Game of the Year in 2024. A trustable starting point for the "third pillar" of Atlus. Unique fantasy world settings making it different from other RPGs while having a heavy style of Atlus. Amazing art design that shows the tension created by the mixing of art styles in different eras. Combat and building system is newly-created while also familiar, and even achived the depth of SMT5V. Dungeon design is okay with well-designed mainline dungeons and several small but enjoying sub dungeons. On the social sim part from persona, this game did well done on cutting useless element while keeping the soul of it. The story is not bad with multiple climax on plot. Afterall, I'm pretty satisfied on what they did for the first game of a new IP, and looking foward to what they can give us in the future.
Unforgetable classics, which has the best story in all FFs in my own opinion, the idea that the protag does not strenthen automatically throughout the game is also new, however the method used to entrue these ideas is somehow a failuer, the game makes me feel bored in the last 30%.
My personal Game of the Year in 2023 (Except BG3 which I didn't got time to beat it), it is not a revolutionary sequal to OT1, but the small tweaks happening in multiple aspects make this game live.
This expansion pass losts the balancing of simulation and dungeon contents in the original P3R episode, player would feel overwhelmed in most of time playing. Nearly all plots are placed at the last one hour, getting to there itself can be annoying enough.
A faithful recreation of the original game in 2009, however, the game recreated both the good and the bad of the original. Community plots are mostly too short and some of them don't make any sense. The game has the best technical graphic feature in all Atlus games released, but the graphic is not polished enough. Mainline story is wonderful in atmosphere in the last month, however in the early part of the game, it is lack of flactuation. Dungeons are randomly generated so it's no fun clearing it, and newly designed demons in all these 15 years after the original comes out didn't appeared in this game, I hope we can see more SMT side demons in Persona.
Masterpiece of JRPG, a well-developed turn base combat system which is verified to work by all Atlus games in thirty years, both the map design and hints given allow players to enjoy all of those interesting points step-by-step. Maybe this is what Pokemon supposed to be.