Advertisement

LeopoldTheBrave

User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
5(56%)
mixed
2(22%)
negative
2(22%)
Lowest User Score

Games Scores

Nov 8, 2017
Crash Bandicoot N. Sane Trilogy
9
User ScoreLeopoldTheBrave
Nov 8, 2017
Just like with my Tekken 7 review, I've decided to give this some time so my fanboy bias won't manipulate my opinion. Crash Bandicoot N. Sane Trilogy is a very faithful retelling of the original Playstation games. The controls feel very smooth and natural, very close to the original titles. However, this time Crash's hitbox in more circular than square which does make him slide off platforms more easily. This makes some of the jumps quite tricky and more difficult than before, but it's nothing that breaks the game, it just adds some extra difficulty. To some that may even be a plus. I personally love a challenge and the precise and fun controls make it a total blast. The levels also look incredibly gorgeous. They are faithful recreations of the original landscapes brought into a beautiful HD appearance. The layout, enemies, and collectables are all the same but with a fresh coat of modern day graphic paint. The only problem with the visuals is the lighting on Crash himself. It's very awkward in some areas, but that's about the only visual problem I can think of. The story and characters are as you know him. The vocal performances are fantastic, and you'll be glad to meet your favorite heroes and villains again. The gameplay is as solid as ever and the game is candy to the eye. With the only problems being a minor lighting issue and overly precise controls, the N. Sane Trilogy deserves a 9.
report-review Report
PlayStation 4
Nov 7, 2017
Super Smash Bros. for Nintendo 3DS / Wii U
7
User ScoreLeopoldTheBrave
Nov 7, 2017
Super Smash Bros. for Wii U is definitely a fun game. It builds on some of the stuff in the previous games that worked, but also failed a bit to fix the broken stuff. Many of the single player modes are great. Classic Mode got a fun makeover, and All-Star Mode is always a blast. But modes such as Target Blast and the Event Matches haven't recovered from the horrible unmemorable mangling Brawl gave them. In fact, Target Smash here is even worse. Now in Brawl, sure it was lacking the unique stage for each fighter, but in Smash for Wii U, it's lacking stages at all. The once fun time trial mini-game has now been reduced to nothing more than a cheap angry birds knockoff. With a Story Mode also being left out for completely stupid reasons along with all of these other flaws, the single player mode feels very lackluster and lazy. The customization modes are fine for what they are. The moveset and property editing options are fun and easy to use as you can change the abilities of a fighter or even their stats with special gear. The painting mode is also fun for Miiverse posts, but the Stage Builder is still severely lacking. While have the power to draw your map any way you like it instead of being restricted to a grid, there's so little in terms of variety. There's lava, rocket barrels, springs, and moving platforms. But that's about it. There's no Ferris Wheel, falling platforms, ice blocks, or any stage decorations like the one found in Brawl's editor. It also feels lazy. Now when it comes to the content, this game really shines. The largest roster in Smash Bros. history with tons of overpriced DLC, the massive amount of stages, and all the different items to collect and unlock. The starting roster is great enough as it is, and DLC is optional so there's no REAL reason I should complain about it. But if you want all of the characters and stages, you'll have to **** over an extra $43 just for 7 characters and 5 stages. That's not even including other DLC items like the Mii costumes. You need to repay almost the entire price of a brand new copy just to add an extra bundle of content smaller than the Nintendo 64's entry in the series. While the DLC characters and stages are fun to use, this is still an example of how DLC can be done poorly. As for the gameplay, it's definitely fun. You won't get bored at all in multi-player mode. But there's no balance, the hit boxes are quite sloppy for a fighting game, and despite being a very well-produced product, it's not safe from plenty of bugs and glitches. It doesn't have that much value in terms of competitive fighting games, but as a party game in general, Super Smash Bros. is the best you can get. The items are all fun, the final smashes are creative. The assist trophies keep you on your toes, and there's never a dull moment. Super Smash Bros. for Wii U is a fantastic game by itself, but when stacked up against the rest of the entries in the series, it fails to stand out. It's just another title. It may have more content, but the lackluster single player, absence of story mode, average customization especially with the Stage Builder which is arguably worse than Brawl's, some parts of this game feel soulless and lazy. It's definitely a must buy if you own a Wii U, but it's no ground-breaking masterpiece either.
report-review Report
Wii U
Nov 7, 2017
Sonic Forces
3
User ScoreLeopoldTheBrave
Nov 7, 2017
I'm honestly surprised this is getting good user reviews when it is all the worst parts of generations and colors combined. The game is too short, the level design is too basic and narrow, and it's too easy. But as someone who used to be a Sonic fan for years upon years starting back in 2007, I should've predicted this. The fans can hold onto this game all they want to cling on to any hope they have left, but once the critic reviews come out, it'll be hard for the user score to be taken seriously unless it goes down as well. Now don't get me wrong, I'd love Sonic to succeed. I'd adore a new Sonic game that is actually good. But this one isn't because Sonic Team keeps making the same stupid decisions. Let's start with the story. Ever since Sonic Colors, the blue blur has been slowly heading down a path similar to a bad cheesy shonen anime. There's an overabundance of incredibly stale and cheesy humor, an overly edgy and uninteresting villain, and mindless dribble about the power of friendship. I couldn't tell if I was playing a Fairy Tail or My Little Pony game. The marketing for Sonic Forces was as sneaky as a snake. It wants you to believe Eggman has won and that all hope is lost, but in the actual games story it doesn't feel like that at all. Making some of the stages look like a post apocalyptic city just isn't enough for me. And that brings us to the stages. These have to be some of the most uncreative levels Sonic has seen in a long time, not including his Boom incident. If it's not a stage rehashing a classic theme like Green Hill or Chemical Planet, then it's a generic burning city or generic lab with the same browns and grays every time. Not to mention that with the level design being as basic and lazy as some of the New Super Mario Bros. games, it's hard to tell each level apart, At least the New Super Mario Bros. games had gameplay, Sonic doesn't even have that. While nothing is horribly glitchy and broken as we've come to expect with the blue blur, they've definitely downgraded from previous installments that use this boost-to-win gameplay. Because the levels are so basic and narrow, most stages can be won by running forward and holding the boost. It's nearly impossible to take any hits from how incredibly easy Sonic Team gives it to the players. The customizable character has nothing to offer either despite being marketed as the selling point for the game. It plays way too similarly to modern Sonic, and all the rewards in the game are based on unlocks for this character you'll care nothing about. The creator is bland and his weapon based gameplay is bland. One weapon seems to do the trick for everything in the game so there's no reason to use anything else. Then we get to Classic Sonic. He's just not good. Again, the level design is some of the most basic and bland we've seen in the series, and with Classic Sonic's awkward gameplay, they're the worst. Thankfully he has the least amount of stages in the game, and will have you wonder why he's even in there to begin with. His physics don't match his old Sega Genesis self, not even close. This is especially disappointing considering we got Sonic Mania earlier this year which was a masterpiece in 2D platforming. Even something the Sonic series almost never fails on still ends up lackluster here. The music. Oh what have they done to the music. Sure you may have heard the main theme and likely enjoy it very much. But that's the only good part of the music. Anything else in the games soundtrack with some sort of quality is just an alternate rendition of the theme. When it's not just another remix of the theme song, it's super trance, techno, dubstep trash with no memorable beats or melodies to hum when on a car ride. Sonic typically excels in the music department, but this time the blue blur struck a sour note. Overall, Sonic Forces is a failure, proving that Sonic Team can indeed ruin anything if they put their minds to it. While I wasn't a fan of how easy Colors and Generations were, I could at least see them as competent games. But here, Sonic Team took everything people liked about those previously mentioned games and dumbed them down hardcore while making the bad things more present. It's pretty sad when the fans can make a better Sonic game than Sonic Team itself with Sonic Mania. Take notes Sega.
report-review Report
PlayStation 4
Nov 6, 2017
Tekken 7
10
User ScoreLeopoldTheBrave
Nov 6, 2017
I am a massive Tekken fan so I wanted to wait a while before writing my review so any bias I had would have plenty of time to vanish. Several months later and I still feel the same about it as I did on release. It is a fantastic fighting game that I can't put down. I know many were disappointed with the slight lack in content compared to previous games, but honestly the only thinks missing were modes that nobody used anyways. I can't remember a single time I or anyone else played Survival more than once, or Tekken Force again after beating it 2 or 3 times. I'm mainly into fighting games for the gameplay anyways and how competitive they can get. This is by far one of the smoothest and most balanced entries in the franchise yet. I can see attacks when they come and counter precisely. Taking hits never felt like anyone's fault but my own. The lack of content I mentioned beforehand didn't personally reduce my enjoyment of the game, but even if it did, the problem is fixed now. The Tekken Bowl update added a new mode, but was a tad bit pricey. Though there have also been tons of updates with free content including customizations pieces so it balances out nicely. With DLC planned all the way through Spring of next year, I'm excited to see what they've got planned. We already have 2 guest characters with their own stages confirmed. One of them has already been revealed to be Geese Howard with his tower stage. With how Namco treated Akuma better than his own game did, I'm certain Geese will make for a fantastic guest character. The story mode did leave a bit to be desired though. The gameplay was fantastic, and I enjoyed the story-exclusive gimmicks, don't get me wrong. But the plot itself wasn't all that great. They only half-way concluded the Mishima Saga and left several questions lazily answered or not answered at all. Don't even get me started on the character episodes. It definitely has its downsides, but if they aren't enough to lower the high I have on this game, then it's still a 10 in my eyes.
report-review Report
PlayStation 4
Nov 6, 2017
Bubsy: The Woolies Strike Back
6
User ScoreLeopoldTheBrave
Nov 6, 2017
It's honestly not the worst the bobcat could've done. But it's still far from the best. The platforming is pretty solid and it feels nice to play, even having some visuals much more pleasing than I expected. The main problem comes in not only the level design, but the games length as well. It's much too short and levels are much too basic to stand out from the crowd. It may be a good game for Bubsy, but an extremely subpar game for the rest of the world. There's not much to say, so like the game, this reviews length is short.
report-review Report
PlayStation 4
Apr 6, 2017
The Legend of Zelda: Breath of the Wild
10
User ScoreLeopoldTheBrave
Apr 6, 2017
Definitely without a doubt the best game in the Zelda franchise since Ocarina of Time. Do not mind the other reviews labeling it as "overrated" as many of their claims are untrue. It's unlikely any of the poor reviews have actually touched the game. For example. The world is FAR from empty. The world in Breath of the Wild is MASSIVE, but it's unlikely you'll ever come across an empty wasteland. You can't go 20 steps without finding something whether it be a shrine, an enemy, a hidden treasure, or even an all new side quest to complete. You can hunt for Korak seeds, battle guardians to collect rare materials, or upgrade your clothing and armor in various different ways. The beautiful stylized graphics really help this vibrant world pop and set itself apart from other open world adventure **** the enemies have a unique design and are color coded to help determine the difficulty. Red enemies are typically easy while silver variations are difficult but chock full of goodies as a reward for defeating them. You can easily climb up this enemy food chain by defeating them and stealing their weapons and become a powerhouse. The combat is very fleshed out as well. Bows and arrows, swords, bombs, special abilities gained from taming the divine beasts, and even your shields can be used as weapons to deflect enemy projectiles. The targeting is great and never locks on to enemies you don't want them to. Many enemies have their own unique way of battling them. It's not just charge in and mash the attack button. You'll get killed if you do that! The amount of variety, content, and detail in this game is incredible. The Legend of Zelda: Breath of the Wild (as of now) definitely deserves to be game of the year!
report-review Report
Wii U
Apr 5, 2017
Street Fighter V
3
User ScoreLeopoldTheBrave
Apr 5, 2017
The visuals are fine and stylized. The combat as smooth and fluid. But that's about it. The **** Capcom is at it again with charging $60 for an unfinished product. Similar to how they had content already on the disc at release locked behind a paywall in Street Fighter X Tekken. The game was released with an incredibly small roster, incredibly small stage selection, no story mode, and still no arcade mode an entire year later. I bought this game earlier this year for $15 on ebay and still felt incredibly ripped off despite what had been added by then. I can't imagine how angry I would've been if I had paid full price on release day. While I definitely am one to prefer quality over quantity, the low quantity lacks any quality as well. Street Fighter V does nothing to grow the fighting game genre which is already having plenty of trouble on its own. The greediness of Capcom will be the death of them soon if they keep this up. Even if you're a massive fan of fighting games, I recommend skipping this one.
report-review Report
PlayStation 4
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller