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Publication Overview in Games
75Avg. Critic Score
Critic Score Distribution
positive
990(57%)
mixed
687(40%)
negative
52(3%)
Highest Critic Score
100
Lowest Critic Score
Critic Reviews for Games
May 1, 2026
Kiln80
May 1, 2026
Kiln is the latest example of one of gaming’s most creative studios executing well on a fresh idea. There may be a couple of aspects that could’ve used more time in the oven, but Double Fine’s Kiln is a cool and quirky addition to Xbox’s 2026 lineup.
Apr 30, 2026
Invincible VS80
Apr 30, 2026
Invincible VS is a satisfying fighter when you learn its tricks, and while a few caveats keep it from being a perfect start for Quarter Up, I’m excited to see how it grows over time.
Apr 30, 2026
007 First Lighttbd
Apr 30, 2026
Besides fun gameplay, 007 First Light packs a punch in the presentation department. Its audiovisuals are stunning to behold; you’ll feel like you’re playing a Bond movie, but with all the accoutrements of a modern video game, alongside decision-making that feels uniquely yours. [Hands-On Impressions]
Apr 28, 2026
Aphelion70
Apr 28, 2026
Aphelion is far from the next classic Don’t Nod game, but fans of the studio will likely have a good enough time with it. The concept and narrative execution are strong here, but so much of it is bogged down by gameplay segments that made me wish I could skip like a cutscene.
Apr 24, 2026
SAROS90
Apr 24, 2026
Coming into 2026, I knew that few games were a surer bet than Saros. Housemarque’s 2021 breakout is still one of the PS5’s best games, and Saros will now stand alongside it. I could see some players lamenting just how similar it feels to Returnal, but Saros was exactly what I needed from a spiritual successor.
Apr 21, 2026
Yunyun Syndrome!? Rhythm Psychosis70
Apr 21, 2026
Rhythm Psychosis is a heck of an experience that, depending on how much you know about this stuff going in, can be a window into an unfamiliar world, a push down a rabbit hole you had no previous plans to enter. And that’s fascinating, and a cool central theme to wrap a whole music game around. Combine that with some brilliant localization for what had to be some mind-boggling source material, an admittedly strange but catchy soundtrack, solid enough rhythm gameplay (think DJMAX but a bit simpler), and some storytelling chops unafraid to tackle dark material in an empathetic way, and you have a deranged feast of a game to sift through. That said, having to grind out levels far beyond what the tracklist can reasonably support just to finish the story is criminal. Yunyun Syndrome’s momentum plunges off a cliff about halfway through, and that’s a real shame considering how much energy it has out of the gate. I feel like I’ve wasted hours of my life on this game despite loving it at first, and that’s a sense of conflict I wish I didn’t have to contend with.
Apr 20, 2026
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors80
Apr 20, 2026
Vampire Crawlers is fun. Like, capital-F Fun. I’ve spent many hours with it and will spend more, especially if there’s as much long-term support as we saw with Survivors. But while Survivors felt like a totally fresh kind of experience in a lot of ways, Crawlers steps into territory that has a long and dense history, which means it’s fitting into a framework with plenty of comparison points available. And where Crawlers is weak, it’s weak in the very spot that defines the new space it’s walked into. That’s a bummer. Where it hits is all in how its trademark style and systems translate, the snappy card combat, and of course the banging soundtrack I’m only just mentioning because I’m not great at talking about music. So a thumbs up from me, but one that comes with an acute sadness at how much more Vampire Crawlers could have been if it had true blobber bona fides.
Apr 17, 2026
Life is Strange: Reunion50
Apr 17, 2026
Life is Strange: Reunion is going to make a lot of people happy and I don't begrudge any of them. There are people out there who waited a long time to give Max and Chloe a happy ending. However, as someone who watched Max Caulfield persevere through tragedy to build a happy life for herself, Reunion felt like a regression for this character. If the story was told well, I could overlook a lot of my personal hangups with the story. Unfortunately, I saw the potential of what they were setting up with Chloe and Safi, with Chloe's uncertain place in existence, with the nature of fate and the idea that some events are fixed and always meant to unfold. Reunion set up some tantalizing plot points and all of them underwhelmed.
Apr 15, 2026
Tomodachi Life: Living the Dream90
Apr 15, 2026
Tomodachi Life: Living the Dream gave me a unique chance to create an ecosystem that would make a 2000s era TV producer weep tears of joy. I can’t say I ever expected a game to give me this kind of experience, but I guess that’s just what it’s like when you’re Living the Dream.
Apr 14, 2026
MOUSE: P.I. For Hire80
Apr 14, 2026
Set in a gritty noire story told through rubberhose animated-characters, Mouse: P.I. takes players into the seedy underbelly of Mouseberg, and while I often felt like more of a “Mouse Mercenary” than a P.I., the look and feel of the game had me hooked throughout the twisting and turning adventure.