
7
A short fun Indie platformer with ok level design to challenge easy to bit hard, awkward menu colour scheme to see highlighted red and unhightlighted pink buttons due to the colour shading, awkward analogue stick menu navigation you get the hang of, fair moveset, cure chatacter, letters to unlock levels, hearts for health (have 3 hits no stack to 4 if collect one and have 3)/heart cookies for score/potions for another collectible was not sure what they do, and very few levels. The game won't take you long to play through but it's a short fun experience. Whether as a seasonal short game type experience or a fun short platformer to give a go. DLC is OS I would put it in few minutes to 1 or 30min depending how you go with platforming. With 14 levels & particular angles to them. There is 3 textbox/NPCs to read. 1 on first level the city level, one on the & 1 on final level. Ok dialogue but not all are there to explain a tutorial with how few there are and checking the controls you may for the pick up move as you use it once. Glide/dash are used enough to remember. You can restart from checkpoint, restart level, view controls or quit to level select when in a level. You can continue or delete save. Only 1 save file it seems. Some letters are tricky but most are easy to acquire. Letters are needed to unlock levels. There are 14 in total. Many very easy to acquire and unlock levels but difficulty with enemies and platforming gaps/moving platforms or rotating ones due to how the character stands and doesn't move with it can take time to work out but fair once get used to it. Seen other games do this so was clear to me. Rotation of a character with the platform I don't expect is easy to program. There are 3 letters per level (14 x 3 = 42) and the levels required very few letters collected to access 1 to 30 so you can have half to three quarters before access to the final level. Levels vary. One type being a small city 2 to 3 at a village area, most are in the sky with platdorms above the Japanese villages & final level a space level with a really easy exit. 1 enemy type you jump/spin attack but can be harmed if not careful of how hitbox is. Blue jump pads sometimes. You see far gaps & sometimes you do have to use dash & glide move even if it looks like you can't reach you can, 1 level requires a long enough glide with just enough height after a dash. Others good enough to glide & land or pull your character up as they have a pretty good gtabbing platform animation I eas imrpessed by. Movement is very much like skating or more a different walk pace then you think. Not as bad as some games or old game re rel3ases that do bad analogue stick use to fit in line and feel worse, but was noticeable. It wa playable and easy to get used to. It did not hinder my experience. You will make it across gaps well enough. Or moving platforms you have to wait for a few times or collect heart cookies if want/avoid wnemies in the mean time. Other times it's higher platforms down to others, or through teleport rings. So be careful. 1 later level has red block platforms in the way of the exit so be careful of the grab move or gliding/jumping down to it despite how much is blocked by it above the exit. Levels are short but fair of platforming and enemies for rhe type of game it is in scale. 1 level had to use a box on a button with a fire wall. But thats it. Most is platforming and few times enemies are in need of defeating for make letters or a teleporting appear. But be careful of the enemy hit boxes. Sometimes enemies attack other times thry don't seem stunned just stay in place and bob around. Camera is fair to see around platforms or the character's position. Heart cookies are just for score but you lose them per falling odd the stage/level. By defeat from an enemy I think you react to checkpoints as later levels fell off and level restart but the enemy defeat to checkpoints pretty sure. Didn't need touse ghe crouch move but did the jump, dash, glide and spin moves. Didn't run much. Picked up and dropped a box once. To me this feels like Moet the Chicken but instead a small scale Indie game woth a fair personality, a fair attempt and short but fun. You could say it's the beginning **** and something like a 1st or 2nd world of levels but I am fine with the way it is. Just like Mort the Chicken. They had as many ideas as they did. Made a fair game and I enjoyed what I played. It can seem very budget but I wasn't disappointed by it. If ai see enough ideas and fair executed design I'm happy. Not much else to say. As described the whole game. Fair moves. 1 enemy type unless you count it as more 2 enemies. 1 small type, 1 big type. The village levels are beautiful for what they are and the sky levels are fair. Can feel a bit generic but isn't a bad thing. I had fun. It's a start woth some good ideas. If you want a short fun game like a good short story I would recommend this.
Valentine's Venture: True Love Odyssey
Released On:
Feb 20, 2025
Metascore
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SummaryFollow Your Heart, Find Your Love! Welcome to a charming adventure platformer where love leads the way! Play as a bright-eyed heroine on a whimsical journey through magical lands, each sparkling with romance, mystery, and adventure. Jump across heart-shaped platforms, solve adorable puzzles, and meet a cast of delightful characters... Read More
Rated Efor Everyone





























