
SummaryThe story is uniquely told through the eyes of seven different protagonists, each with their own motivations for seeking the seven grand menaces. The powers of the Seven Wonders of Lore have been released and a deity has emerged, heralding the advent of a new Golden Age. A group of adventurers led only by their belief in the legend journey out to... Read More
Rated Tfor Teen
Developer:SquareSoft
Unlimited Saga
PlayStation 2
Released On:
Jun 17, 2003
Metascore
Generally Unfavorable
45
User score
Mixed or Average
6.3
My Score
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Where to Buy
All Platforms
Metascore
Generally Unfavorable
45
0% Positive
0 Reviews
0 Reviews
46% Mixed
12 Reviews
12 Reviews
54% Negative
14 Reviews
14 Reviews
70
I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
60
There's a lot of game to be had if you can get past the game's quirks.
User score
Mixed or Average
6.3
48% Positive
12 Ratings
12 Ratings
20% Mixed
5 Ratings
5 Ratings
32% Negative
8 Ratings
8 Ratings
Jul 23, 2025
10
Best battle theme in any game ever. Beautiful artwork. Very unique and TOUGH as nails. I usually don't like roguelikes but this was suprisingly good. Massively overhated by critics who can't fathom a turn-based game that requires you to use your head.
Jan 14, 2023
10
worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
56
I could do without fancy-schmancy visuals and professional voice-acting, all I require in my RPG is good solid gameplay and satisfying plot progression. Neither of which are present in this game.
43
Every aspect of the game, from the combat mechanics to the movement to the technical execution of the graphics, is lacking in some regard, and when you add these elements together, you get a game that's simply unpleasant to play.
40
It also suffers some stultifying strikes: excruciating difficulty, obtuse mechanics, a stifling lack of freedom, and a brutal mission structure that punishes you as often as it rewards you. [July 2003, p.94]
30
Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]
0
The gameplay experience never becomes even remotely fun... An excruciating bore. I've never had less fun playing a videogame. [July 2003, p.55]
Feb 17, 2021
10
This game's reputation sometimes makes me sad, especially since it is so incredibly obvious that the vast majority of people haven't even bothered to give it a fair try or were simply unable to admit that this particular niche does not appeal to them without blaming the game.
Feb 17, 2021
10
Not a single other RPG comes even close to its mechanical depth combined with fun dungeon design and absolutely stunningly good character-building system. It's a very good game.
Feb 16, 2021
10
The negative reviews are truly terribly written and deliberately disingenuous to this game. So what if it plays like a board game? Are games not allowed to be different from each other? What are you even insinuating? Go give this game a shot. Not everyone likes it, but a 3.9/10 is far too low for what it is.
May 19, 2017
5
Contrary to the negative reviews here, Unlimited SaGa isn't a bad game. It's a horribly average one brought to us by the same guy who made FINAL FANTASY 2, not 3, not 6, not 7, not 10. 2. Final Fantasy 2 had a system where you didn't gain experience by killing enemies but simply by using skills and attacks. Want more HP? Take hits. Want more attack? Attack more. There's a really deep system involved with skills in U SaGa that is just poorly explained and leads to people scratching their heads minutes into the game. Combined with a lackluster story and a high difficulty curve and people will be turned off immediately. My first several HOURS of the game were spent in two or three towns, progress inching forward as I would need to spend more time battling to increase stats instead of trying to further the story. When I would finally make headway with the story a boss would inevitably pop up and slam me back into grinding mobs for stats until I was strong enough to fight the boss. This sounds like a very typical RPG set up, but realize that if I don't get hit my defense doesn't go up. So a fight could be me standing there guarding to take hits for several minutes, and then not getting a stat up because RNG decided not to give it to me. This can be mitigated and abused at times, but it also means that the average gamer becomes frustrated and gives up. In the end, the game doesn't innovate anything, it borrows from old ideas the designer of Final Fantasy 2 had, slaps them on a new art style, and is honestly a very mediocre game in the SaGa series. Yes, series. This isn't the only SaGa game, it wasn't even the first, and it wasn't the last. And quite a few of those are better than this one. It seems like the man behind FF2 is doomed to always fall when Square pushes his titles West.
Jul 11, 2014
0
Without a shadow of doubt the worst RPG I have ever had the unfortunate experience of "playing". This takes linear RPG's to a completely new level, gameplay and movement are so restrictive it would make chess seem more appealing. Any positive reviews would only be from Square employees. Avoid at all costs even if it was being given away for free, please don't waste even a single hour of your life on this.





























