2
Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
10
Ultima Forever is not only an act of treason for this series. It's an act of treason for every single good concept the family of free-to-play games knows. It's so bad, it's saddening, unbelievably boring and empty and technically just on a level that in no way justifies it's shameful performance.
20
Ultima's character has been corrupted and trammelled into a grotesque parody of itself in Ultima Forever. This game is a desecration.
5
This game is bad. I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise you have to follow a lot of unspoken rules dictated by the players who played other games of the same. Now, this is especially true if the franchise you're working on is a great legend and one of the first of its genre. It's hard, and having to do something with it must not be simple. BioWare tried. They really tried, but they have utterly failed. Ultima Forever is a reboot, meaning it throws away all the nine-plus two-plus two (not counting the Game Boy and Commodore ones) games that quite a lot of people loved and really looked upon in order to start again and make things anew. Of course they started with Quest of the Avatar, where even in the original games the story actually started to make sense. Shame is that the game has literally nothing to do with the Ultima universe as everybody already knew it. Classes are not right, world is not right, lore is not right. Everything is wrong, but if we're talking of a reboot then it's actually acceptable. You can do that. Of course you will make quite a lot of fans pretty angry, but you can. But then again, as a "all-new" game again this Ultima Forever doesn't shine: the gameplay is really shallow, utterly boring and, as EA is pretty known for, has a freemium policy which actually means that you will have a fun time only if you pay your little sack of money. But of course people won't do that for a game that doesn't give anything back. No satisfaction. No rewards. The original Ultima IV did? Yes. Even finding a single rune in Ultima IV made you jump with satisfaction. This game won't, because it's just another "touch here, kill the monster" game. Truly a shame what EA did to a glorious old franchise.
Ultima Forever: Quest for the Avatar
iOS (iPhone/iPad)
Released On:
Aug 2, 2013
Metascore
Mixed or Average
59
User score
Generally Unfavorable
3.6
My Score
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All Platforms
Metascore
Mixed or Average
18% Positive
3 Reviews
3 Reviews
59% Mixed
10 Reviews
10 Reviews
24% Negative
4 Reviews
4 Reviews
Aug 27, 2013
72
Ultima Forever: Quest for the Avatar delivers a compelling adventure, with lots of quests and basic touch controls.
Aug 14, 2013
70
Ultima Forever: Quest for the Avatar is a fun online hack 'n slash that unfortunately lets its monetization play too big of a role in the game.
Aug 20, 2013
64
Ironically in reaching out to revive Ultima, EA have missed out on two of its virtues: humility and compassion. Ultima Forever is a very fine casual MMO for your mobile device. The adventure is crisp, enjoyable, and interesting - but that cash shop really lets it down in the end.
Aug 13, 2013
60
For a free-to-play game, Ultima Forever isn't bad at all, and adventurers with a good online connection won't want to miss out on the chance to play alongside friends. Between technical bugs, the complete lack of an off-line mode, and the need to pay for premium items though, it might just take you forever to really get into the game's many charms.
Aug 14, 2013
40
Ultima Forever: Quest for the Avatar shows promise in its expansive world and character progression, but a pay-to-win economy and connection problems keep this from being the return to Britannia fans have been hoping for.
Feb 12, 2014
2
Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
User score
Generally Unfavorable
20% Positive
1 Rating
1 Rating
20% Mixed
1 Rating
1 Rating
60% Negative
3 Ratings
3 Ratings
Feb 3, 2014
5
This game is bad. I'm not saying it's awful. But it's bad. The problem is simple: when you're making a game which is part of a franchise you have to follow a lot of unspoken rules dictated by the players who played other games of the same. Now, this is especially true if the franchise you're working on is a great legend and one of the first of its genre. It's hard, and having to do something with it must not be simple. BioWare tried. They really tried, but they have utterly failed. Ultima Forever is a reboot, meaning it throws away all the nine-plus two-plus two (not counting the Game Boy and Commodore ones) games that quite a lot of people loved and really looked upon in order to start again and make things anew. Of course they started with Quest of the Avatar, where even in the original games the story actually started to make sense. Shame is that the game has literally nothing to do with the Ultima universe as everybody already knew it. Classes are not right, world is not right, lore is not right. Everything is wrong, but if we're talking of a reboot then it's actually acceptable. You can do that. Of course you will make quite a lot of fans pretty angry, but you can. But then again, as a "all-new" game again this Ultima Forever doesn't shine: the gameplay is really shallow, utterly boring and, as EA is pretty known for, has a freemium policy which actually means that you will have a fun time only if you pay your little sack of money. But of course people won't do that for a game that doesn't give anything back. No satisfaction. No rewards. The original Ultima IV did? Yes. Even finding a single rune in Ultima IV made you jump with satisfaction. This game won't, because it's just another "touch here, kill the monster" game. Truly a shame what EA did to a glorious old franchise.
SummaryUltima IV returns with action combat and fully integrated multiplayer in this remake of the RPG classic.
Platforms:
- PC
- iOS (iPhone/iPad)
Initial Release Date:Aug 2, 2013
Developer:
Publisher:





























