
7
Demo Review:
Was browsing PS4 demos out of curiosity & this one seemed interesting. Looked at screenshots & the sunset/bricks (ice, metal, darkness & more) immediately looked like Kula World/Roll Away/Kula Quest on PS1 or Labyrinth Plus Edition WinXP. My fav kinds of puzzles platform puzzle games (Kula, Cube PSP, Mercury Meltdown, etc.)/ball mazes (Labyrinth Plus). Its most familiar to Kula World, more environments, various platform types (Ice, metal, trampolines & more of it's own touch). Trampolines stringed together (jumped over avoid using, lead off stage/some not). electricity trigger arrows, lasers, spikes, spiked enemies, darkness (minimal light platforms/light power up), etc. Clear when see/play. Either own thing, inspired/a successor, don't know for sure. It's likely one of these or another possibility. Love PS1/PSP puzzle games so I was interested. I am only covering the demo not the full game. This is a first impressions. But if sounds like your thing go for it. It is digital only as with many Indie games to expect. So in the levels I played you have the robot character (smiley faced) you play as who you can customise with a few colours & designs. Limited in demo of course. Movement is 4 ways & old-school, not bad but can be awkward at times. Suits levels but still. You have the option of 3 difficulty settings. Paraphrasing/briefing following details: No Stress - No time (counts up) to complete levels. Facing any accident will not cause any penalty to your Total Score. Game auto saves progress every 5 levels. Easy - Complete level before running out of time (1 min or higher end second time limits). Failing with not give a penalty to Total Score. Game auto saves progress every 5 levels. Normal - Complete levels before running out of time. Failing time limit/hazards will cause a penalty to your Total Score. Score goes below zero, start from last checkpoint. Auto saves after 5 levels. When changing difficulties make sure to press a button to get it to restart the level/confirm the settings or else the game will sit there with just the level, no menu. You can go to the resume, restart, load, options, stats, extras from the pause menu (I know not that surprising but I want to elaborate what's available in these sub menus). In options you can yes change music repeating or not (it's pretty chill or lounge music I think, whether royalty free or their own OST I don't know for sure but it's enjoyable background music), typical music/SFX slider settings, brightness slider. Language (various European & Asian languages mentioned). Time format of 12hr/24hr for some reason that's in the top right corner so if you need to know those details while playing to get in a quick session by all means. And so you don't have to exit out to the PS4 menu to view the time (various reasons people need to see the time). The Save 1 out of 3 and Level number are in the top left of the Game Menu. Vibration on/off. HUD always on, auto hide or off. Difficulty to change between the 3 difficulties. Controls (Viewable not changing the binding) those being D-pad and left stick to move (it does feel like Kula World in a 4 different directions sort of movement, not a tank/vehicle controls at all, it's following a grid/path as expected for the level design the controls match that). X/Cross to Jump, Triangle for HUD, Options/Start for Game Menu/Pause Menu, R3 (clicking the right stick in) for resetting view, right stick to look around which is super helpful (for spikes down below so you don't leap of faith jump onto some, yes I did XD). L1 to go to the next music track, L2 for the previous music track, R1 to look up and R2 to look down. and resetting the settings with 'reset'. The levels are very much platforms. Mostly just lines or hollow squares/shapes to travel around. The robot can be on the edge of platforms but once you move again you are re-aligned (same as Kula World). The time limit is at the top middle of the screen but also on the robot (a nice touch I liked). You can jump between a 1 space gap, anything more and you need a trampoline to get across. There are keys to unlock the exit which are required to collect. Coins and gems for score, spikes to avoid damage, you aren't getting over two gap spikes only 1 gap spikes (1 hit no multiple hits). 30 Sec+ hourglasses. Red arrows that trigger electricity (direction only matters for entry/exit surrounding are electricity triggers). Laser walls. Rotatable corners (strict), ice forced travel with minimal (jump)/no control (so make sure you have a platform that ends along the path your planning to go or find a rotateable side ice platform or else you will fall off the stage). Bonus letter items to unlock the bonus stages (mostly seemed like a void with blocks you travel over and go from black red outlined blocks to green outlined.Collect the coins and jump between platforms. It's fun, quick levels, easy/challenging, movement as old/awkward but fun.
The Gravity Trickster
Released On:
Jul 26, 2023
Metascore
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SummaryGet your thinking cap ready! The Gravity Trickster comes exclusively to PS4 to exercise your brain. An adventure of a Robot flying around and having fun.
Rated Efor Everyone





























