SummaryStellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
Developer:Paradox Development Studio
Stellaris: Apocalypse
Released On:
Feb 22, 2018
Metascore
Mixed or Average
73
User score
Mixed or Average
6.5
My Score
Drag or tap to give a rating
Hover and click to give a rating
All Platforms
Metascore
Mixed or Average
73
33% Positive
3 Reviews
3 Reviews
67% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 26, 2018
94
The wide variety of changes and brand new “apocalyptic” features introduced with the expansion or as part of the free 2.0 update add great strategic depth and new narrative paths, taking Stellaris one step closer towards its destined objective of becoming the ultimate 4X space grand strategy game of our times.
Mar 21, 2018
90
A really solid base for a 4X game with plenty of good ideas and a nice presentation. It´s just lacking a bit of content, especially at the endgame.
User score
Mixed or Average
6.5
52% Positive
17 Ratings
17 Ratings
24% Mixed
8 Ratings
8 Ratings
24% Negative
8 Ratings
8 Ratings
Apr 12, 2018
10
Stellaris is becoming a better game every three months or so when new content comes out. There seem to be people who cannot adapt to change - always saying things were better before. Are you kidding? You can actually tactically plan an attack or defence now, what are you people talking about?! They're wrong, hyperlanes as the base travel mode were right. Stellaris has only gotten better on the whole, and you can't have your cake and eat it too. Armies have finally become seriously important. YES! Additionally, if you do not have an RTS or 4X background (mine goes back 25 years), get ready to receive a lot of hard hits, and write a lot of negative sooky reviews. I even get slammed in some playthoughs. Turn the difficulty down if you don't know what you're doing. Apocalypse and Cherryh make one of my favourite games of all time, only better.
Feb 22, 2018
10
I've been playing Paradox games since I discovered Hearts of Iron II about a decade ago. I've been religiously purchasing their stuff ever since. It's too early to say for sure that this is their best expansion ever, and there are a couple of issues that need to be fixed up (The war exhaustion/white peace issue being the major one; some unintuive behavior in the fleet manager window being another), but I've been glued solidly to my screen for the last 14 hours playing a game of 2.0. Best ever or merely one of the best, this is an exceptional content pack and patch.
Feb 26, 2018
72
The new RPG start options and endgame contents are fun, but no must-have for Stellaris fans.
Mar 1, 2018
70
Stellaris: Apocalypse brings awesome weapons and new challenges to the Stellaris experience, but is also carried by the massive changes brought on with the new and free Cherryh update. As such, I wish Apocalypse came with the kind of changes we saw with the Utopia expansion last year, because by itself, the expansion lacks the kind of marvel we've come to expect from Paradox's expansions.
Apr 7, 2018
60
Super-weapons are hella fun, but this expansion is oddly skippable if you're not sold by its lean feature-set.
Feb 22, 2018
60
In the end, Apocalypse is an interesting – yet not essential – expansion. The only real game changer are the Colossi, as a ship type, a handful of perks, and a boring mid-game crisis are hardly worthy of an expansion pack. The team at Paradox seems comfortable with putting in the minimum amount of effort when coming up with creative options. But even while it adds planet-killing superweapons, it displays a disappointing lack of creativity in them and holds your hand the whole time, preventing you from ever using them freely. It’s bad enough that they restricted the number of megastructures in the previous patch, but this senseless clamp on superweapons mechanics just perpetuates a trend that will undoubtedly ruin the game in the long run.
Feb 26, 2018
50
This new DLC, Stellaris: Apocalypse, and the major update to the base game, overhaul some serious systems, but the root problem of the title still remains. It simply is too grindy, too 'bureaucratic,' and simply takes too long to do anything interesting. The major issues that have plagued the experience are still present, so those hoping for any change to that will be disappointed, while many elements present serve to frustrate the player.
Mar 1, 2018
9
Much like the other expansions they need to do some balancing work with this but it introduces some good mechanics and has been pretty enjoyable so far
Feb 28, 2018
5
Fixes many bad concepts (like cheap wormholes - they can be still built but are expensive and appear late-game, manual fleet management, one-stack-fleet, etc.). It is a step to the right direction. One big issue is still remaining: there is a need to redesign planet management; development is silly and infantile. Remove buildings, set governor on EACH planet automatically (it is ridiculous that 6 billion of people live on the planet but there is a problem with governor), let develop it (or not) based on some focuses and population preferences. It is so easy to implement... Edit: after playing another dozen hours, I must say that it is annoying. Not balanced at all. Hostile events are generated so often (ie. specter on very early game destoying all acquired systems but only human player!) so rage quit and bye.
Feb 22, 2018
4
developers removed wormholes. so game become much easy :-( u can increase hyperlines count to make game experience like with old warp, but we have no alternative for wormholes.
Sep 26, 2026
0
On one hand, Paradox Interactive releases the Hearts of Iron IV: Battle for the Bosporus expansion, plastering loading screens and promotional materials with portraits of Mustafa Kemal Atatürk to take players' money; on the other hand, a stellar moderation team bans players on their official Discord server simply for using an Atatürk profile picture, labeling him a 'controversial/objectionable historical **** a company that has sustained itself for years by selling 'historical depth and realism,' employing moderators who cannot even recognize one of the most respected statesmen of the 20th century—and who are utterly oblivious to the very content of the games they sell—is an admirable display of corporate vision. Tolerating actual WWII dictators and war criminals across your servers under the guise of 'roleplay and historical interest' while banning a leader who led an anti-imperialist war of independence perfectly encapsulates Paradox's blatant double standards.With the 2021 internal scandals of discrimination, mismanagement, and mobbing within your own company still fresh in memory, it is truly baffling with what moral or historical authority you presume to lecture the gaming community. Rather than addressing the toxicity within your own offices, branding the founding father of a nation—whose history you monetize—as a 'controversial figure' is, if not pure ignorance, outright **** advice: before developing historical strategy games, buy your community managers a basic 20th-century historical atlas, or at least teach your moderators who the leaders featured on your game covers actually are. If you are disconnected enough from history to deem a leader on your own store cover as 'objectionable' on your server, perhaps you should stick to designing entirely fictional realms instead of real-world history. Before labeling the founding leaders of the communities whose respect you solicit as 'shady,' consider refunding the money you took for the DLCs sold with their likeness. Instead of packaging and selling the history of nations whose legitimacy and founders you fail to comprehend, focus on fictional universes where your historical ignorance won't show. Mark September 23, 2026: it will be remembered as the day a historical strategy company faced its own ignorance—cashing in on Atatürk's portrait in-game while banning players for displaying that exact same portrait on their official Discord under the guise of an 'objectionable person'."Ne Mutlu Türküm diyene"M. Kemal ATATÜRK
Sep 25, 2026
0
Their games are terrible; do not buy or play them, and certainly do not download them to your computer. Furthermore, the creator is extremely fascist and racist; please do not support this company by purchasing their games.
Platforms:
- PC
- PlayStation 4
- Xbox One
Initial Release Date:Feb 22, 2018
Publisher:






























