
75
Contracts is a signal to the world that the Sniper Ghost Warrior franchise is no longer content on being a niche title. It is coming for the stealth big boys.
75
At its core Sniper Ghost Warrior: Contracts is a challenging, but fundamentally well-balanced sniping FPS, but the mask was supposed to be the thing that empowered the character and made them more than a match for the armies they’re up against — I just can’t understand why the developers didn’t let me choose how to use it, rather than forcing annoying limits upon me.
65
Sniper Ghost Warrior Contract’s action scenes and freeroamed maps are overshadowed but better action games, but it’s snipping mechanics are competent enough.
7
Pretty enjoyable if you are a fan of the Sniper Elite games and enjoy stealth you will likely get a kick and a challenge out of this. Was actually shocked by how much I enjoyed this considering how pants I thought the first Sniper Ghost Warrior was back on 360.
6
One of the better sniper games out there for sure. It has pretty good graphics and the maps are really big with a number of side objectives and challenges to complete. The game has pretty good customization options and i like how in order to buy upgrades on guns and such you have to spend money. You earn it by completing contracts or looting what you can off of bodies. Nothing is restricted either from the start which is nice. Biggest issue is that despite the games verified status on deck the game is honestly to much for it to handle or the optimization is just that bad because it crashed my deck multiple times just straight shut it down completely from what i assume was overheating issues. The game also does not have manual saves for whatever reason so if you were to sit still in one spot and kill like 20 guys before getting killed yourself. congrats you have to do it all over again because the game only autosaves in certain unmarked locations as you move around the map. The enemy Ai is incredibly stupid ffor the most part. They flip flop between being utterly blind and have eagle eyes. I genuinely dont get it. So to make up for this you are incredibly fragile both with fall damage and with how much damage you can take overall. A single regular troop is more than enough to take you down if you get caught off guard or outta cover. Which again without manual saves can make you end up repeating certain sections really annoying.
8
Sniper Ghost Warrior Contracts is heavily focused on stealth. You can find a good position somewhere and start taking out enemies from a sniper rifle without care for alert, but enemies have mortars in bases, sniper cover in places you wouldn't suspect , and normal enemies have good aim too. Good is that you don't need to be a sniper all the time. You can sneak by many places using cover, bushes, gadgets, etc. In many aspects, the game even suggests the player to finish targets with a knife. Sometimes targets are just covered from sniper fire and it gives some plot-related talks as well. About sniping this is done great. Now, gadgets and weaponry are available for buying rather than finding them on maps and unlocking them with time. For some, it will be bad cause it kills the progress feeling, but for me it's great. I could play with my favorite best-suited weapons from the start. Gadgets palette is way bigger than in any previous SGW game, and with this, what I said earlier, you can not only get a weapon that suits you, but also set the player character with skills suited for your style of playing. The sniping mechanic alone is a little more immersive now. Wind changes are more frequent, and putting up a bipod or setting a rifle on something makes a change. Sniping in easier modes is also better. Instead of dot signalling where the bullet will go, like in earlier SGW games, now we have a suspected fall of the bullet. Thanks to that player, don't get just fixed and moved into another place croshair, but still must take adjustments for bullet falling and changing wind. Snipers now also have new ammo types, which can change the way of playing. Standard caliber rifles can be loaded with bullets that lure enemies or scan to mark them. Bigger caliber rifles can be loaded with explosive bullets or piercing rounds that can kill enemies behind a wall. Maps are changed for the better, too. Instead of average open worlds like in SGW3, we now have smaller biome maps. They are full of enemies but also full of collectibles, many routes to target, and even side quests. Every map has its own mission, which is 4-6 objectives, around 5 challenges (like kill all targets with a knife, or do something without alarm, etc), 2-3 side quests, which are randomly spawned additional targets, and, like I said earlier, collectibles. Every map is different, not only by the layout of terrain and buildings, but also by the weather (snow or more fall-like). The plot just exists. It is not really important. The player is a mercenary. The player is getting paid for getting the job done. Payer doesn't need to know anything. Of course, there are dialogs with the player's employer, and if the player wants, they can dive a little into the game's plot. In summary, without spoilers, not long ago, the Siberian Republic was created by gaining independence from Russia. It's critically placed, full of resources, but like a typical post russian-soviet country, it is run by an oligarchy. The player got targets close to the government of this country. If a player chooses to kill targets with a knife, and interrogation can get some information about the employer, but seriously, it's not a Tolkien-like plot. It's just an excuse for taking the next **** biggest cons are bugs. I think that on the development team, only 5% were testers. The game doesn't have saving on demand; it has automatic saving, which is triggered mostly in certain places, so if you are keen enough to see that the game is saving progress, you can try later going into the same place, and the game will trigger saving. Although this save spot was meant to trigger saving only once because loading from the last spot often resets NPCs on the map, their routes, and sometimes even routines. After loading the game, NPCs that were next to you while saving can now be in a completely different place. Saving also breaks the HUD jammer. There is a jammer that can remove marked enemies from the minimap and player HUD. You can find it and disable it, but if after this game saves and loads, the jammer will be in a limbo state where it will be working, removing markings, but broken, so you cannot turn it off again. This single bug made me redo one target from last mission for 4 HOURS because enemies were in many numbers, and without marking them, it was difficult to track them and put them down in a way that won't raise an alert. Collision bugs are normal in this game; many times, I was stuck on one pixel or invisible obstacles. Also, enemies and turrets often have absurd spotting ranges. Adding to this, that there are a lot of them, many times sneaking by them is also almost impossible. Probably, it was kept like that because it will make the playthrough linger. The game got only 5 maps plus a tutorial. After all, it's a fine game, but it requires a lot of patience - both for being sneaky breeky sniper and to forgive a ton of bugs which make me reloading the game like a machine gun sometimes.
Sniper Ghost Warrior Contracts
Released On:
Nov 22, 2019
Metascore
Mixed or Average
71
User score
Mixed or Average
6.6
My Score
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Where to Buy
Metascore
Mixed or Average
71
30% Positive
8 Reviews
8 Reviews
70% Mixed
19 Reviews
19 Reviews
0% Negative
0 Reviews
0 Reviews
Dec 3, 2019
85
With only a few hiccups, Sniper Elite: Contracts finds the fine line between action arcade and sniper simulation. While the story might be forgettable, landing the perfect shot from 500 meters away never stops being awesome.
Jan 13, 2020
75
At its core Sniper Ghost Warrior: Contracts is a challenging, but fundamentally well-balanced sniping FPS, but the mask was supposed to be the thing that empowered the character and made them more than a match for the armies they’re up against — I just can’t understand why the developers didn’t let me choose how to use it, rather than forcing annoying limits upon me.
User score
Mixed or Average
6.6
49% Positive
97 Ratings
97 Ratings
26% Mixed
52 Ratings
52 Ratings
25% Negative
50 Ratings
50 Ratings
Feb 6, 2020
10
Amazing game, love it! Playing with contrcts and without openworld is what im prefer. Cant wait for next chapter.
Jan 11, 2020
10
The definitive sandbox sniper experience. Very satisfying game. Minor bugs that don't spoil the game. Would be great if you could switch off the wind indicator on the hardest dificulty. Made it too easy. I got over 50 hours achieving 100% on all maps and all Steam achievements.
Dec 11, 2019
72
Sniper Ghost Warrior Contracts alters the course of this honed-in franchise to offer a tighter and more customizable sniping experience. It doesn't iron out all of the issues and lacks big innovations, but it's a solid fix for fans of the genre.
Nov 28, 2019
70
Sniper Ghost Warrior: Contracts isn't the prettiest game and certainly not the most accessible, but it's an enjoyable budget title, and worth picking up for fans of stealth-based action.
Nov 26, 2019
70
For me Sniper: Ghost Warrior Contracts is one of the biggest surprises of the year. I was prepared for a rehashed Ghost Warrior 3 - a very tiresome production. Fortunately, the length and diversity of the new installment maintained my interest throughout the entire game. Contracts is definitely the best game in the series, far more enjoyable than Ghost Recon: Breakpoint.
Nov 27, 2019
65
Sniper Ghost Warrior Contracts excels in the art of sniping, but doesn't offer anything else.
Nov 21, 2019
50
Contracts is a good option for hardcore fans of the series, but its flaws make it harder to recommend to a wider audience. It is expected, though, that upcoming patches will make it a much more appealing experience.
Nov 26, 2019
10
I really enjoy playing it. Improved AI, many ways of accomplishing - as a sniper, ghost and warrior. Possibility of developing your Seeker and unlocking new gadgets. And this price... Love it.
Jun 21, 2026
7
Pretty enjoyable if you are a fan of the Sniper Elite games and enjoy stealth you will likely get a kick and a challenge out of this. Was actually shocked by how much I enjoyed this considering how pants I thought the first Sniper Ghost Warrior was back on 360.
Jul 13, 2022
7
S:GW Contracts is a good semi-open world sniping fps game. The game has quite a few things going for it but it also has few flaws which are visible. Mainly the flaws are pretty poor optimisation and very dumb AI. There were times where squad of enemies would patrol area and if one of them were to spot me and shoot me the rest wouldn't even react which was completely **** the immersion. Frequently enemies react as a hive mind which is frustrating because it either causes you to restart or go through the rest of the mission loud. Often animations feel a bit stiff or clunky. The fall damage works inconsistently. Additionaly checkpoints are rather punishing and often will force you to play the task you've already completed all over again. And while these flaws may not sound like that big of a deal they do get annoying. There are many positives. It's unique game that fully commits to an idea of a elite mercenary sniper doing high risk jobs in different, often rural places. The sniping feels great. There's a lot of choice when it comes to your equipment for snipers, pistols, rifles, shotguns etc. There is also upgrades which aren't something completely new but they are satisfying and worth using since it gives you more tools to play around with. The game looks pretty good and locations you are placed in often are very well designed in both looks and how they play. The game allows you to fully customize your playstyle as you are never told directly how to act in a mission. All of the decisions of approach are fully made by the player which allows for creativity and helps adjust players when they first come into the game. It also adds replayability which was really lacking in previous entries of S:GW. Overall very solid game with some inconveniences that unfortunately are visible in the product but aren't the dealbreakers. The game is worth recommending to a person which enjoys stealth and fps games.
Apr 13, 2020
4
I cannot fathom how anyone can call this game fun or good. It really is a crying shame that this franchise has evolved into something that is a shell of what a Sniping game used to be. I've owned every game in this franchise and it has gotten worse with every single installment. The new things that are in this game are on paper great but nothing works. There so many inconsistencies it feels like a joke. If you just want to blast away like your on set for Arnold's Commando it's fine but when you want to sneak around, take long shots and be clever you run face first into a wall over and over. There are 5 missions in the single player campaign.... 5. Enemies are dumb as **** invisible, some are invincible unless you use a .50 cal sniper, Secondary rifles/weapons can't be suppressed so you can't use them, You can't aim your secondary weapons without having a stroke for some reason, chain kills only work half the time, semi-automatic rifles have a firing delay that makes them as slow as bolt-action rifles when firing rapidly, The Checkpoint saving system is triggered by waypoints on the map so you can complete objectives, get away then die and you have to do the entire objective over again because you ran another way out of the place, You do the same **** every mission, Gravity an wind means there's a 5 cm drop on shoots taken from a distance of 20 meters and there is ALWAYS winds above 6 m/s, movement is the slowest and clunkiest it has ever been, Stealthing is so slow and boring you just run past everybody because the AI is ****, platforming is clunky and not needed when it makes the main character moan like he's being mounted by a donkey every time he grabs a ledge. And mainly the tagging system is the most idiotic I've experienced. You need to equip your binoculars for that and switch between your scope on your rifle and the binoculars..... Why on earth do you need the bino when you can zoom the same in your scope and it is your mask that does the tagging? You are wasting almost hours of swapping between weapons all the time because the binoculars has to do the tagging of enemies witch is a necessity. There are good parts like the gunplay in general other than pistols only sometimes doing damage, the look of the game is nice and clean, the amount of weapons and gadgets is fine and I like the story and setting of the game. But my gosh is it boring and everything feels like a chore to do. The new challenges is OK to have in the missions/contracts but most of them are so pointless and just means you have to go full Rambo afterwards. This franchise is done. It didn't need to be perfect or eve close but it's taking its mouth so full it's choking on itself.
Jan 21, 2025
3
Önceki oyundan sonra tam bir hayal kırıklığı diye düşünüyorum. BF serisinin COD serisi önünde erimesi gibi SE önünde eriyorlar.
SummaryFulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best. Play as a paid assassin; a hit man for hire, and beware of rival snipers wh... Read More
Rated Mfor Mature





























