
82
Its shallow atmosphere aside, there is little wrong with Smuggler’s Run. The graphics will stun even the deepest of cynics, whilst the array of sub-games and variety of missions highlight "Driver’s" limitations.
85
This is the future of driving games, folks. The environments go on forever, they are rich with detail and they are realistic. The sound effects are great and the music is good too.
80
Though the game gets a little dry and repetitive after a while, the limitless opportunities found in the multiplayer modes and the insane vehicular stunts that make up a good portion of the game's action make it a worthy addition to any driving fan's game library.
7
just a fun game there really isnt much to it, just play for a bit and have a good time
5
At the time this game was something special in certain ways. Yes the missions were repetitive and it got old fast but the maps were interesting. Mostly because the draw distance was something unseen on a console. Later the studio would be the Red Dead studio and I like to think this was the start of them doing crazy draw **** physics are alright and the cars are a bit boring but for an afternoon this game is alright. Multiplayer is fun though and can be hectic. It's cool to think this was a building block into the GTA world in some ways.
4
This game is fun for about an hour or two and then the glaring weaknesses and lack of polish shine through. First off, to make it so the police are always with you there is glaringly obvious rubber band AI so that when you drive perfectly they do the same and can always catch up to you no matter what you do. They always get to be faster than you to. This discourages trying to drive well or with skill because it won't matter. The next problem is the damage modeling. In a game about driving over hills and doing jumps, it actually DAMAGES your car when you drive over hills and get the slightest bit of air, even if you land cleanly on ALL 4 WHEELS! What do they want you to do since the game is about driving on sloping terrain and you can't drive slowly because you have timed objectives and the rubber band AI is always right behind you. They obviously do this to make it harder, as well as making you do 7 drops in 1 without a slight mistake or you have to start all over again, just to make the game longer. This is synthetic length because it is just you restarting the mission over and over which is a cheap and unwanted trick and a waste of time. Finally is the physics, another major factor of the game and something they manage to screw up. I would constant drive into a hill expecting to go up it only to run straight into it as if it were a wall. Other times I would land on two wheels with my other 2 just off the ground and instead of them falling after I would stay on the other two as if I had landed sideways and I would flip over. Other times my car would flip in the air for no reason. This is some of the worst physics I have ever seen in a game that it should be spot-on. Add to that lack of variety and repetitive boring missions and you have yourself a bad example of a launch game.
Smuggler's Run
PlayStation 2
Released On:
Oct 25, 2000
Metascore
Generally Favorable
79
User score
Mixed or Average
6.5
My Score
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Metascore
Generally Favorable
86% Positive
18 Reviews
18 Reviews
14% Mixed
3 Reviews
3 Reviews
0% Negative
0 Reviews
0 Reviews
90
This is the "Jet Moto" or "Wipeout" of the PS2 launch -- a rare game that makes driving a hell of a lot of fun.
85
It is one of the “must have” launch titles. You won’t be disappointed.
User score
Mixed or Average
42% Positive
11 Ratings
11 Ratings
42% Mixed
11 Ratings
11 Ratings
15% Negative
4 Ratings
4 Ratings
Dec 26, 2025
7
just a fun game there really isnt much to it, just play for a bit and have a good time
Nov 30, 2024
5
At the time this game was something special in certain ways. Yes the missions were repetitive and it got old fast but the maps were interesting. Mostly because the draw distance was something unseen on a console. Later the studio would be the Red Dead studio and I like to think this was the start of them doing crazy draw **** physics are alright and the cars are a bit boring but for an afternoon this game is alright. Multiplayer is fun though and can be hectic. It's cool to think this was a building block into the GTA world in some ways.
80
A fine piece of work. It's no graphical or acoustical showpiece for the system, but it does offer up its share of fun, depth, multi-player coolness, and innovation.
80
Though it borders on the frustrating side of difficult, it's a visual treat and certainly a worthy purchase for new PS2 owners.
78
Smuggler's Run is a solid addition to any action or racing fanatic's collection.
75
A title that fuses together a fresh premise, the most remarkable draw distance out there and addictive gameplay that makes a habit of making you come back for more.
67
An impressive, invigorating romp and a seemingly unfinished, unpolished rush job. At its core, this is a surprisingly limited game. However, it's still loads of fun if you look past its shortcomings.
Sep 27, 2011
4
This game is fun for about an hour or two and then the glaring weaknesses and lack of polish shine through. First off, to make it so the police are always with you there is glaringly obvious rubber band AI so that when you drive perfectly they do the same and can always catch up to you no matter what you do. They always get to be faster than you to. This discourages trying to drive well or with skill because it won't matter. The next problem is the damage modeling. In a game about driving over hills and doing jumps, it actually DAMAGES your car when you drive over hills and get the slightest bit of air, even if you land cleanly on ALL 4 WHEELS! What do they want you to do since the game is about driving on sloping terrain and you can't drive slowly because you have timed objectives and the rubber band AI is always right behind you. They obviously do this to make it harder, as well as making you do 7 drops in 1 without a slight mistake or you have to start all over again, just to make the game longer. This is synthetic length because it is just you restarting the mission over and over which is a cheap and unwanted trick and a waste of time. Finally is the physics, another major factor of the game and something they manage to screw up. I would constant drive into a hill expecting to go up it only to run straight into it as if it were a wall. Other times I would land on two wheels with my other 2 just off the ground and instead of them falling after I would stay on the other two as if I had landed sideways and I would flip over. Other times my car would flip in the air for no reason. This is some of the worst physics I have ever seen in a game that it should be spot-on. Add to that lack of variety and repetitive boring missions and you have yourself a bad example of a launch game.
SummaryAs a member of a gang of international smugglers, it's your job to evade the U.S. Border Patrol, CIA and cutthroat rivals to deliver illegal cargo. It'll take complete mastery of your off-road vehicle to make it across unforgiving terrain and stay one step ahead...and make the drop.
Rated Tfor Teen
Platforms:
- Game Boy Advance
- PlayStation 2
Initial Release Date:Oct 25, 2000
Developer:
- Angel Studios
Publisher:





























