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Rift (2011)

PC User Reviews

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7.2
User score
Mixed or Average
positive
347(58%)
mixed
154(26%)
negative
95(16%)
Showing 219 User Reviews
Sep 3, 2021
7
isidore12
Rift used to be great for PvE, passable for PvP up to 2.0. The 3rd expansion was a massacre of the game: * world map with no details) * boring boss fights * daily quest: "click 20 times" (no joke) Most of old good players lefts, guilds are scarce.
Jul 22, 2021
10
PHDIKOULAS
If you liked wow but hated the subscription part, rift is for you. Other mmos could learn a thing or 50 from this game. Sadly nowadays its almost empty after the stunts that trion pulled. Was a good run while it lasted
Mar 31, 2021
10
Klokord
O Jogo é cheio de conteúdo, ótimo demais, rende MUITAS horas de diversão, tem farming, housing, dungeons, e a premissa de quebra de fenda para mobs, muito show mesmo, o jogo é ótimo, melhor do que uns mais famosos por ai.
May 31, 2018
9
switchkong
I must say I am very impressed! Playing it right now. As a longtime fan of Blizzard's WoW, Trion's Rift has been a great secondary game to get into. The art is different and unique and makes you want to explore to no end all of the content! Unlike WoW and other MMOs, I love pressing the "." (period) key and diving right into scaled raids and other content for XP and other rewards! The questing is fun and the NPCs and enemies are neat. The free-to-play option is unnecessary but makes you able to afford mounts and other cool items in the game! Trion is not forcing you to pay for anything. I see buying shop items from them as more of a donation feature, which is good! This has been a great, non-confusing and frustration-free MMO. A great experience for me, and I look forward to playing it for many years to come!
Jul 22, 2017
0
Fire-Demon
Auto rendered r`us!! random enemy boss spawn on top of your spawn healer, killing you the moment you respawn! and each death cost money! also rifts spawns on idiot moments! auto rendered maps, with lots off places to get stuck in! and you can only use "un stuck" command once an hour! lazy development team who just renders areas, and don't check if its working or not! says its free to play but , forget that! you need to pay huge if you want enjoy this game, and community avoid you as the plague until you are lv 65
Feb 3, 2017
2
richj8990
Not sure why this got an 86 rating and Neverwinter got a rating in the 60's. Both are repetitive, but as some others have said on here this one is way too easy. After doing about 20 quests which lasted about two minutes each, I was wondering when the game would start. It never did. I'm not even going to play it to level 50. The graphics are fine, the class system is mediocre but acceptable (compared to LOTRO for example). I even liked it more than Everquest, but it has a huge flaw: quests are way too easy and way too short. Under level 50 it's basically: kill these 3-5 creatures 200 feet away, who don't even attack you, and if they do, they maybe do 5% damage to you, and do not even come remotely close to seriously harming you. You just walk up to quest creatures and kill them, often without even a fight, walk back to the quest start point and earn something. Over and over again. WTF? Why so easy? At least Neverwinter was challenging right off the bat.
Jan 27, 2017
0
Devils_horn999
this game is extremely amazing . I don't know why some of you are upset with this game. the idea ,gameplay graphics story line and endless adventure is somethings that make this game extremely crazily **** game is superbly smooth except some of the **** overall I give it a 4.9/5
Jan 29, 2016
6
pythag0ras
Pros: +engaging story +smooth PvE combat +Dimension system is interesting +Can solo or group to level effectively +Can get real money credits through in game currency +Great graphics +Large player community +world events +weekly updates +leveling is rewarding Cons: - Never seen such grinding.. nothing in RIFT gets done quickly.. -end game consists of repetitive daily and weekly quests , and dungeons to build up enough marks (takes years to get enough because you have a finite amount of dungeon bonuses per week. ) and just when you get enough marks they release an xpac that makes all your gear obsolete overnight. When your not grinding dailies/weeklies , youre waiting for raids . see next -Raiding --worst raiding of any game i have played. Extremely difficult and unforgiving on boss fights. Requires grinding the boss fight over and over and over again to get the mechanics down ..and oh you can only do it once a week. And then once you actually get through the raid you get to the end chest and its one piece of gear that everyone in the raid gets to roll on.. so more often then not ,you will put in a ton of work and still get nothing. -TOO MUCH RNG! Every single thing in the game is RNG based , which of course , adds to the grind. Many many situations where I spent hours working toward something just to never get it (but got to watch 3 other people get it like it was nothing ) Even the chests that you pay real money for are "random" , and usually contain many items that are not only useless (pvp announcer anyone?), but unable to be resold to players or vendors so usually deleted. -Dungeon runs take too long and have too high a learning curve for people new to that dungeon. also the loot is for the group to roll on so the majority of times you end up running the dungeon and getting nothing u can use at the end. -Constant remaking of the classes , you just get your rotation of your spells you have to cast and they then change it all and you're back to square one with relearning it. -No flying mounts (and the devs have stated they will not be adding them in the future) this means you are running **** the initial mount you can buy is so slow it doesnt even seem faster then being on foot. -TONS of restrictions unless you spend money.. no auction house access, the classes you have access to are under powered compared to the pay-for classes, you get knocked off your mount when anything looks at you, more that i cant remember offhand. All in all id say its worth playing ... but not worth paying a single dime for.
Jan 27, 2016
9
MelThorn
By now, Rift is no longer new. It is also now free-to-play. My experiences are based on its current form, as I didn't play it in the past. For almost ten years now, I've sifted through multiple MMORPGs, from Final Fantasy XI, to Everquest, to WoW, to Shaia, to Lord of the Rings Online, to Wildstar, to Aion and Tera (neither of which I enjoyed much). I've tried almost every MMO under the sun that I can possibly think of, and if I haven't tried it, it's because of a rumor that the game was "pay to win" and I didn't wish to be **** into that. Of all MMOs, WoW took the cake for me. Until... it didn't anymore. As time went by, WoW has sunk into a cesspool of awful design choices, awful communities, and awful repetition. The problem was that I like being part of a big world with lots of people, so I wanted to find a new MMO to play. After finding out that Lord of the Rings was not my cup of tea after they wanted to charge me for leveling zones past level 30, I quit that. Then I took a look at Rift, saw it was free-to-play (like most non-WoW MMOs these days), downloaded it and played it. My heart was captured almost instantly. Rift is most DEFINITELY a WoW clone... but in the most amazing way. It takes all of the dumb BS that WoW does wrong and turns it into a glistening diamond of improvement. The UI, the auction house, the talent trees (which are actual trees instead of those weird and pointless talent... cubes that Blizzard thought was cool all of a sudden), the crafting, the quests, and exchange of "dungeons" for one continuous "instant adventure" which starts as soon as you queue and ends whenever the hell you want it to (and gives a TON of experience and gold), it seems that Rift was already WoW 2.0 to me. As I looked at the AH and saw that it showed the popularity of an item I'm about to sell, I screamed, "WHY ISN'T WOW DOING THIS?!" (without addons, people) Am I bitter about WoW's terrible decline into swirling muck? No. I walked away from it without a care in the world. While I don't intend to come back to it, I did want to quench my MMO thirst. Rift accomplished that in ways other MMOs weren't doing it for me. However, the game isn't without its flaws, though to me, they aren't severe enough to make the game unplayable. Since the game is free-to-play, you must make a real life purchase in the in-game store with credits in order to sell things on the AH (you can still buy things). Okay, that put me off a tiny bit, but I love collecting things, so I knew it was only a matter of time before I purchased something from the store. I eventually did, and not only got AH access, but Loyalty points, which included giving me some free stuff for my contribution to the game. That was pretty cool. You don't have to spend a lot of money on credits to get AH access. You could just spend a few bucks on some Minion cards. The game gives you a chest every ten levels with some awesome gear and possibly a few other things (I've gotten two free mounts so far of increasing speeds). Regardless of what server you're on, crafting and materials can still be profitable. The community, while not always mature (or tolerable), is also not as toxic as WoW's. Guilds still exist and they still recruit. They try to recruit me constantly. Whether or not they do anything special is left to interpretation, and I'll only know after joining a substantial one. The grind to max level isn't terrible with Instant Adventure, which is basically one continuous dungeon queue, but rather than get placed in dungeons, it throws you into an open questing zone. Your group of 20-something people are tasked with killing a number of enemies or gathering things, then murdering a boss. These instances give awesome experience, and I got to level 50 this way, as the questing zones were proving to be painfully slow. By now, I believe the max level is 65. There are raids in existence. I haven't tried them yet, but people still do them. I don't know how many more expansions will be released, but I hope there's more. There is a Patron subscription, but it's totally optional. The game isn't pay-to-win at all. There's wardrobe customization as well. Instant travel between discovered ports. Varieties of mounts of many speeds. I really can't think of a better game to replace WoW, or any other MMO, really. While some things could use some work, overall, the game is worthy of my time, and if I feel like spending it, my money.
Jan 11, 2016
6
Delaro
The Cons. 1. The game runs horrible, Outdated Gamebryo DX9 Engine that is highly CPU dependent. 2. PVP in this game is pointless there is not Gear Balance here so if your a new 65 get use to Dying. You simply can't kill someone in R2 and above gear unless it is 3 vs1 or better. PVP is still way off Balance most Souls are pointless to even try. 3. LvL 65 is Grindy as hell unless your Raiding, the majority of what you do is Grind for Tokens this is where the game got boring with Dailies and Weeklies. 4. The game is centralized around making Cash so expect to Fork up real cash if you want to be Competitive especially if PVP is your main concern. The Pros. 1. Good Story line. 2. Lots to do if you like Achievements, Crafting and Puzzles. 3. Plenty of Group Activity.
Jun 3, 2015
0
gathor
A good game that went downhill fast with lots of bugs and performance issues even after months. Lots of balance issues since 3.0 from zones to classes and don't even let me start ranting about the $$$ shop where you can even buy new classes (rift calls them roles)
Mar 18, 2015
8
JohnKal
I believe Rift is the game for users who are looking for playing freely mmorpg games. Rift is one of the kind free to play games that it is no need to pay to play as good as a premium player! Exept from the cool graphics and gameplay that its has. Rift should make its pvp system more attractive.
Dec 31, 2014
8
TropicalCoconut
Rift. Just... Wow. Exactly! "W.O.W" much like the game "World of war craft" (WOW) they have been able to produce an amazing mmo rpg, only rift didn't ruin it with childish games. Although it's free to play, don't let this from stopping you from trying this classic game out. In this mmo rpg there are 2 teams: the guardians and the deviants. Each with their special abilities and forgivable graphics for races. With outstanding class choices, it's virtually impossible to copy another class build! Often miss placed with wow rip offs, it's still has the special rift features that not another game has yet to provide. Although this game is in my top 10, it still hasn't met my credentials for 10 stars. Thus i gave it 8.
Dec 11, 2014
0
AnSith
Game going downhill fast. Persistent bugs, very poor performance (no multicore support) and lack of customer service. Every aspect of the game is being monetized to the point where any competitive play necessitates cash shop purchases. Items you purchase in the store are also changed without warning, rendering them useless as well. Gambling purchases are available without published odds. Buyer beware. Many tricks, many traps.
Nov 27, 2014
5
MarcTryon
How quickly things change. You can see a positive review from me in July. Now, after a very ill-considered change to the auction house and increasing lag and instability, including a much higher frequency of a very annoying appearance bug (face turns pale and lips green) that you can find references to in forums as far back as 2012, I have to drop my rating. The game has its moments but the combat is sluggish by modern standards and Trion has clearly decided to put it in 'harvest' mode: minimal support while they extract what cash they can. I'd suggest thinking twice about any long term commitment to it but it's worth dabbling with.
Nov 21, 2014
1
krammerlock
The game is entertaining in the beginning. Like a lot of MMORPG's it is very easy early on and you can get **** into building your character. But after playing for a while you realize that this game offers nothing more than a standard MMORPG experience and contributes nothing new to the genre. At least not anymore. The combat model is dated and boring. The map system is useless when you are underground. If you are bored and love the old-style MMORPGs then give it a whirl but don't buy any of the DLC or become a supporter until you have played it for several days. My experience was it got boring very quickly.
Nov 13, 2014
7
Winterlight212
SEEMS like it really could be fun, but there were certain things that annoyed me, can't put my finger on it exactly, but just didn't "FEEL" right and I think "FEEL" is a big part of any game. I may re-visit this game in the future, but for now I'm done. Don't take my word, haven't really given this game as much effort as other games I've played, but I really couldn't get into this game that much.
Nov 13, 2014
1
Nick95
Rift used to be a nice game before it became "Free to Play" (or better said: Free to Pay). Since a year the game is going downhill faster and faster in both gameplay and stability. On top of that, the Customer Support almost completely disappeared and don't be surprised if you report a serious bug and find it still there even after many months. That is, except when the bug causes less income for Trion (like too much exp of too many free gifts ingame) , because then they suddenly have enough capacity to patch within 12-24 hours. With the release of 3.0 the game lost even the last bit of balance and there is no point of doing the 1-60 zones anymore because of the low quality gear, low exp and the new "sidekick" system, which makes it possible to party with a lvl 65 and instantly gets your level set to 65 and run around in the new zone. i tried and level 1-50 now can be done in less than 3 hours (that is if you dont buy the instant-60 item that instantly makes your char lvl 60) Since the game became FTP, Trion has been slowly (and without even informing players) removinig more and more items you needed to make the game attractive for Free players. Sneaky because these kinds of changes never make it to the patchnotes so after every patch you have to wait and see if they didnt remove or disable something. Now it comes to a point where you either have to grind low level dungeons for gear (good luck in finding anyone even willing to do low level dungeons now all dungeonrewards are removed from the game) or spend real money to buy gear. If you are planning to switch from WoW to Rift because it's Free to Play and thus cheaper, you will be in for a nasty surprise. On top of that, the number of gamecrashes increased dramaticly since the release of 3.0. Even with newer game pc's and graph. cards you can endup crashing every 10 minutes. That is, if you didnt already got disconnected because of the huge latency spikes the game is experiencing since 3,0 (and not will be fixed since Trion keeps telling us it's not a serverside problem) Conclusion: The game was great in the beginning, but Trion moved on to a new (and more expensive) policy, so it's time for the players to move on to another (cheaper) game.
Sep 20, 2014
3
Szani
Grind fest mmo, very poorly optimized game client, kind of not bad implementation of f2p, but not best. End game isn't very satisfying. Bad class balance and nearly destroyed PVP experience, boring dungeons (imba mega grind, as I said).
Sep 10, 2014
10
Lonewulf
Well I really like this one, I know some may say this is a clone of WoW and War-hammer but I've never played a game so polished and bug free in like years. First is just awesome how I can change from a role to another with just a click. pvp pretty balanced and the group system for the world events is perfect, there's no need to beg for a group in world chat just get to the area and use the public group option its so easy. Yeah I know it can get a bit grindy later on but there's always warfronts and instance adventures that provide a good amount of exp, currencies and materials for crafting. All I can say Rift is a finished work
Aug 20, 2014
0
vistachiri
Rift used to be a pretty good game. It still is in many aspects, but it's extremely hampered by both it's f2p nature, and the absolute refusal of the dev team to back down from things even when faced with impending disaster. The recent Auction changes are a clear cash grab and rather than address these problems immediately when they have a 100+ page thread of mostly angry players staring them in the face, they take a weeks vacation? Seriously? Then they proceed to double down and just reduce the listing fees again, rather than going back to the previous system and fixing the actual problems (absolute lack of any sort of meaningful plat sink because you can buy everything cheaper in the credits from microtransactions). All the while touting this as an improvement to the game. Keep in mind that you need to actually use credits to access this auction house in the first place, and at the same time they introduce limited slot buy orders that you can purchase with, you guessed it, credits. If this is any indication of how they do business, I'd recommend avoiding this entirely.
Aug 15, 2014
8
Flyro
Rift is a very good MMORPG, one of my favorites alongside Star Wars: The Old Republic, everything looks nice, it's optimised pretty well and the class balancing is OK, like SWTOR, but some classes are a mile ahead at PVP compared to others, just like that flipping Jedi Shadow in SWTOR, always annoying my gunslinger... Anyway, Another thing about the game is that it's very enjoyable to play, the only problem is the difficulty of the game, sometimes it seems like I can just spam my main attack and get through the rift unscathed, as there's normally about 500 other players by the rifts, all spamming their main attacks. It would be a lot better if there was an advanced difficulty, where you gain XP faster but have less health and attack power.
May 27, 2014
2
Patches13
Don't bother unless you plan to spend roughly $30 USD for 1 set of souls and then have to spend $30 more dollars to get another set of souls so you are relevant for content. Don't bother if you think the forum's are going to help you learn your class, mostly filled with a toxic player community that is actively encouraged by Trion's Modder's. If the PTW doesn't spoil this game for you then the Trion support staff will.
Apr 17, 2014
10
kevinchacon12
is the best game mmorpg I've played, the gameplay is pretty good and is a bit addictive. very very good. recommend ,Rift is visually stunning, beautiful textures and effects. Revolutionary game play. This takes the best of other MMOs and makes it its own in a unique and fluid way. I've been with this game since day one of closed beta. Do not let WoW humpers fool you!
Mar 28, 2014
8
ollof
Average MMO, yet highly likable and polished. I first played RIFT at beta and early release before going back to my regular MMO of the time. I've been without a regular MMO and despite waiting for elder scrolls, most of my friends are on RIFT. In short, RIFT was 'something to do'. However. RIFT has the unique advantage of having an entirely original world, base, and story. At first glance the game world doesn't have the glamour and lore **** such as LOTRO or SWTOR, but RIFT doesn't lack in quality. The content is very versatile and available from level 1 to cap. Low level instances are fun, higher level players can scale down to do content. The main concept of the game, the rifts, are random and open. As hordes of monsters enter the landscape, a global quest, shared by all appears for that area. Players have to defeat invaders and aid each other to close the rifts and defeat the bosses. Not only is this fun, it has the ingenious advantage of encouraging group play without being forced or non existent. The thing that impressed me the most this second time round of trying RIFT was the number of players in the starting and low level areas, in short, they are packed. Other games are devoid of players upto cap level areas, RIFT is populated throughout and the level scaling plays a great part in this. The character skill trees are extensive and work well, there is plenty of choice for building the role you want. The RIFT store is accessible by a small icon among the usual cluster of buttons for various menus you expect to see on the UI, it is not forced in anyway and functional. The reason I mention the store is for the way it entirely prevents gold selling. Players can buy a barter item for points which typically sells for a large amount of in game currency, not exactly my cup of tea however no gold sellers is a plus for an MMO. RIFT is well worth playing, and free to play.
Feb 28, 2014
6
aatassi
Played for 3 days until lvl 20 Good things : graphics similar to Guild wars 1, sound, rifts, mounts, special items used during quests, skills tree less : no story lines, quests similar after a moment, need 5 players to sign for guild creation, dungeons mobs Game play : 5, graphics : 6, Back ground : 6, lifetime : 6, sound : 7
Feb 24, 2014
8
Zahrada
I have spent countless hours playing this game, mostly levelling, I did some dungeons and PvP too. Despite being accused of copying WoW I found many things in this game very refreshing. It has a unique atmosphere, which is one of the most important factors for me. Despite being an MMO it is quite immersive too. I also like character creation and some of the questlines aren't that bad. One of the flwas is however repetitive quest design. There is too much of the same quests. Even though the good potential is there, the later questing experience feels very generic at time. But, overall, the game is pretty solid and Trion knows well what it is doing. First few weeks after launch I was completely addicted to this game and the experience was blast! The game is still very good, I spent few weeks in it a year ago. Good stuff.
Feb 22, 2014
0
Demonware_Corp
booooooring! More of "kill 5 of that" or "bring me 5 of this". Nothing new under the sun. Its a ridiculous easy solo game, a bad copy or others MMOs. Bad colors, the armors and weapons looks horrible and forget to do nothing until level 50. Definitely overrated game. And remember, if Adam Gershowitz is there, forget the balance between classes.
Feb 21, 2014
7
Hall7718
Rift scores positive points for their unique talent system (souls). However, the system was also hard to balance. Loved the open world events (Rifts). High marks on innovation.
Jan 28, 2014
10
BeanyUndead
This is a great MMO. If you are not questing, you are fighting to close Rifts with easily joinable public raid groups. If you’re not closing Rifts, you are fighting pitch-battles against Rift armies trying to get a foothold in the world. If you are not fighting Rift armies you are fighting against Rift force fortresses that have been constructed by unchecked armies that emerged from unchecked Rifts. The world actually changes and progresses in response to play action or inaction. Love it! The crafting system is amazing, the professions keep you busy and the graphics are fantastic. Seriously, no other MMO has every kept me so engaged for so long. I just took out Patron Status (I am now a subscriber) and a game needs to be very good for me to do that. Also, it’s quite cheap and flexible. A month costs less than $12AU. Really worth checking out. Head and shoulders above other MMOs and I have played many. Oh, and it’s finished. Yep, it’s a working game in which I have been forced to endure 0 (zero) bugs. I am still trying to finish the first FlashPoint in Star Wars Old Republic due to an end mission crash more than a year after trying the game and here is a fully tested and functional MMO. This game is what professionalism is all about. The Help Desk got back to me regarding an account question (my fault) in less than two hours, the community is amazingly helpful and the game is just plain fun. Get this game. Get it now. :)
Jan 23, 2014
6
Tetsuro
It's a decent game with nice but 'rigid' graphics. Gameplay could be a bit awkward to one used to the likes of Ultima Online or Neverwinter Nights and AI is a bit on the 'stupid side'. The game in itself is very little compelling, it's boring (in everything.. from graphics, to monsters, to quests) and party with someone else is boring too. I have not found any decent player to form a real party to do PvE, everyone is busy on doing its things even if it's playing inside a party. And the talking system does not help at all since it's akward (where it was the center of the game in Ultima Online for example). I give it a & but I could have done better with my time.
Jan 22, 2014
8
whaleer
Great game! It's hard to find a game that has many interesting features such as RIFT. RIFT isn't just a game that relies awesome graphics, but also provide a new MMO gaming experience. Unfortunately, the use of 'play & quest' system sometimes makes the player feel bored.
Jan 3, 2014
2
Stanners179
Rift is a game that looks good on the trailer/screenshots but when you get in the game you just think ‘Why did I waste all this installation time for a game that is almost nothing like the trailer’. What I mean is the trailer is supposed to be an example of the game and the Rift trailer is nothing like the game its self. I recommend you to stay away from that title.
Dec 30, 2013
9
mijxero
I actually have really enjoyed this game. It offers a lot of different ways to level up and group up with people to keep the action going. The class combinations allows for a lot of customization and for a F2P game I haven't found any handicaps for playing free.
Dec 15, 2013
8
TheVindelator
Rift's class system is amazing. The interface, the graphics, everything technical in this game is smooth and well designed. The only thing that's not so is the writing and quests. They handle f2p really well in this game too. It's well worth playing.
Nov 18, 2013
0
metacritiq
Get quest, kill 5/5 things, return, get reward. Repeat. This game is junk following in the WoW gameplay style, and brings nothing new to the table.
Nov 14, 2013
10
WCMedows
I have been playing this game since Beta. I took a long break, tried SWG, played MWO and dodged into and out of Planetside and a few other games over the years. The interesting thing is that SWG players were excited that they often had 200 players on at one time. I have seen RIFT remain a solid game throughout, despite ups and downs. The content is constantly refreshed, and they haven't trashed the game like WOW did when they "destroyed" the game. I never got into it after they "destroyed" it. I had 5 level 60 characters over there I abandoned because I didn't like the abrupt change in the game world. It wasn't interesting or enjoyable. Rift destroys parts of it's world all the time with the Rifts. This is a better way because you can still have the familiar which makes you feel like you are home, while still having threat, change, and fast group sessions all in one.
Nov 3, 2013
6
Mac_55555
Rift has the same issues as WOW see below), as they copied almost every feature from that game. So where does wow/rift go wrong? It’s a cookie cutter type game with no depth in gear, spells or abilities… everyone has the same stuff. A new expansion comes out, your: Int, Agi, Str goes up 20 points… ooowee, how exciting! These games are good for a while but you tire of them quickly. Rift figured it would copy WOW because they are successful, which is only partly true. WOW is successful largely due to the fact that there is no competition for this genre game on the market, rather than it being an epic game to play. So instead of being creative and coming up with an epic NEW game, Rift sealed its fate by coping another game on the market; a game with more resources and experience in the market. To add to their problems, their developers are not as good as WOW’s (less cash to work with), they have not figured out a proper PVP balance between classes (big issue!), class/gear/dungeons have even less depth. And selling gear and mounts for cash (US dollars) is simply a mistake in the long run. Yes, you make some quick cash but this will come back to bite them later, as it creates major imbalances in PVP and spoils the idea that earn quality gear! Rift definitely has some positive like good support, and sound on-line game play, but the focus of this post is how to improve the game. So the big question, how do you fix these games, or better yet, make a game that blows the competition away! Think unique and individual. Who wants to be the same as everyone else? Instead of spending all that time developing PVE which no one plays in end game you build up a colossal gear stash 1st, a broad range of abilities to level (slowly), EQ’s AA were very good. I could say so much here but don’t have the time or space to write it. How do you make PVE fun? Opportunities for reward!! (GEAR), make it challenging where you require team play, and easy group joining creates friendships, roaming rare monsters and again drops worthy GEAR). I’d make opportunities for good gear equal whether it’s PVP, PVE or Raid and almost everything would be drops… very little purchased! How about building your own weapons with special abilities, weapons that level with the character (30-40 levels minimum) so the gear drop really mean something. More of the gear is tradable. And when gear drops is for your level not something you out grew five levels ago! PVP is based on skill, rather than level/gear so you avoid the unbalanced PVP matches. And is it really that difficult to balance the different classes? It must be because Rift does a horrible job of it, as of 10/2013 rogues and heals rule in PVP, mages are pawns and clerics, warriors do ok.
Oct 27, 2013
7
Kaytyworg
RIFT has a feel like WoW--I'm pretty sure it was designed that way. Starting areas for Guardians and Defiants are both interesting. Rifts were fun--at first After the starting areas, the game starts to bog down--leveling seems slow, and I for one got tired of fighting ghouls and ghosts and demons and zombies, or undead whatevers. Like some other games I've played, you have NO chance fighting anything much above your own level. C'mon, guys, you should at least have SOME chance at this Other players were friendly and helpful at first, then things degenerated into kill-fests with not much interaction. End-game content was geared at the Uber-characters(Twinks)--My 50 got Nowhere repeatedly (I -think- that was the highest level!) Lack of interesting things to fight made me leave. Too bad--Game showed promise.
Sep 4, 2013
9
Palarmux
When I first time tried rift, my reactions was like "meh, another WoW copy". Anyway, somehow I had enough patience to level up my character to maximum level after that, I never regret that I did it! First of all., rift is completely different game than Wow. Talent system (soul system in rift) has been taking whole new level. Every 4 class haves several "souls" which are like talent trees (there is like 7+ soul per calss) and you can use 3 soul at the same time, for example: You can make your mage to be, warlock, chloromancer and necromancer at the same time! Soul system works great and its definitely one of the best things in rift. Also there is plenty of raids in rift, hard raids and then easy raids something for everyone. Anyway, since storm legion came, people havent actually done old raids... Everyone is focusing on the new ones and that is such a shame for a new players. Rift came few months ago f2p mmorpg, so if you want to try and enjoy every aspect of this game go on their website and download it. No more trials. Of course there is people who thinks that game is ruined now since there is coming huge flood of casual gamers, but there is still hardcore guilds. Now lets talk littlebit about how it runs on my computer. In my computer it doesnt run very well, I got pretty old computer. Game is pretty heavy to run, so you need good computer to run it ultra. I could write alot of rift, but Ill let you guys try it and decide do you like it or not. Sometimes its better to try it, than read reviews. I highly recommend rift for everyone casual, semi hardcore and hardcore players. Theres is alot stuff to explore and most probably, you who are reading this will like it
Jun 21, 2013
9
Ixtyr
This game is exceptional, and has been since the launch several years ago. The biggest problem RIFT faced was largely due to its relatively small playerbase, but with their new Free To Play model no longer requiring a subscription, players are finally beginning to flood back into the game. The graphical quality is exceptional for any game, especially an MMO, rifts and raid rifts keep players out in the world on a regular basis, the ability to "mentor" your character's level down to be able to group with friends of lower levels (and still gain experience) is something sorely needed in other games, and the content at end game is wonderful. Their ascended soul "talent" system allows for hundreds of possibilities and plenty of customization, but they also have pre-determined callings that new players can use, so the system isn't too intimidating. Dimensions (player&guild housing) are a great feature, where players can spend just weeks of their life building their own masterpieces. Being a long-time World of Warcraft veteran, RIFT has been a great game that I've been playing for some time now, and hope to see the game continue to improve in the future as the playerbase grows. My only criticisms are relatively minor. First, guilds and player interaction are not at all limited by your choice in faction. Guardians and Defiant alike can group up to do rifts and raids and instanced content, which really breaks a level of immersion for me, personally. While the system as it is does have its advantages, such as being able to play with all of your friends on a realm however you want, it almost makes the entire Guardian/Defiant story arc feel fake. PvP is definitely a significant aspect of the game, but unless you play on a PvP server, world PvP is not only rare, but it feels like it is pretty much downright discouraged. Secondly, questing is not really prevalent, and is entirely unnecessary to level once you can have access to Dungeons and Instant Adventures, which grant much more experience in a similar period of time. I'd like to see questing not forced on the player, certainly, but it feels somewhat trivialized. Lastly, I would like to see Instant Adventures available in every zone in the old world. As it stands, only about half of the zones have IAs, and it'd be nice to see them more prevalent. All in all, I give the game a 9 out of 10. Always room for improvement, but RIFT is, in my opinion, by and large the best MMORPG available on the market today, and I'm excited to see what's in store for the future.
May 18, 2013
7
Kalfear
Great game in theory, quite enjoyed beta testing this game and early retail in the end though it was to small, to short, to confined for a MMORPG Voiced NPCs would have also helped greatly as most folks just ingored the typing and choose the one option that made most sense to them. Talking to players at end game I would say 7 in 10 honestly had no idea what the storyline while leveling up was because they didnt need to read it. Good game that could have been much much much better I have not tried the new expansion that brought forth many changes
Feb 8, 2013
9
thokongen
Very good mmorpg compared to the competition, the rift mechanic is great, dungeons are great and everything is smooth. For some reason i have really enjoyed the quests too, they seem better written than your average mmorpg quests. The thing which drags it down, is the pvp, but since i'm not too interested in it, i don't really care.
Dec 4, 2012
7
AtlasOrion
Rift has a lot of great things going for it, but needs a lot too. The fights are confusing as heck, especially coming from WoW, and end game is very disappointing. The world looks AMAZING and the mounts and mobs are awesome, but the weapon and armor are completely "meh", could use a Korean touch. The rifts are super fun and always give you something to do, the quests are decent and engaging and world events are sufficiently fun - but the instanced encounters are a mess. And the community is both good and bad - they're friendly and helpful in general, it's not full of trolls like WoW, but in instances everyone treats it like a speed run and doesn't talk. So you don't get a chance to learn anything unless you're doing guild runs. I played for 6 months and gave up on end game, levelling the different classes is really fun but ends at level 60 =(. The game looks amazing and has excellent playability - from fully customizable UI to complex talent trees that can be swapped out and customized endlessly. The game feels polished and well thought out, but boss mechanics need to be more transparent.
Nov 18, 2012
10
Ragnellrok
So, most people would compare this game to World of Warcraft. A few things about the comparison, while it is accurate, it is not a fair comparison. Rift has a basic 4 class, multiple mix-and-match spec system, and from what I can tell was still pretty rough going during the initial release. In addition to the former there is the fact that World of Warcraft, from what I know about Vanilla WoW, was pretty rough going and somewhat brutal or confusing at first with almost no way for people to really know where they were going except by reading the information text, besides the similarities in overall gameplay and base/original design of the game vs WoW, overall Rift is fairly good and as of right now the game is roughly as good if not better than WoW to date. I highly recommend you check it out if you are not happy with the current state of World of Warcraft and would like a new challenge and slight change in pace.
Nov 11, 2012
3
Casualobserver
Leveled a few characters to the trial limit of level 20, solo and through the instant adventure. Played the open beta a week before Storm Legion is to be released. I felt picked on if I tried to go against the flow, like some petty gamemaster meddling with mobs. The veterans awards stinks of con job, where you see in server messages people getting rewarded for 1-36 month subscriptions. Ton of fail mechanics, I'll list a few. I could kite enemy guards around a tent or building in such a way that some if not all of the would end on the roof in an eternal stand off, looks kind of dumb. My pet would only hold agro on one mob and the other mobs would attack me if I healed my pet, except if I did it out of line of sight. One class from both factions has the ability to leap, which can be somewhat exploited if done during a normal jump to get on top of structures. I was able to get guards, quest npc's and invading mobs stuck in walls during the predecessor event for Storm Legion and no player could attack them. Seems to be covert fanboys or staff hanging around to jump in and cover up flaws in high visibility areas and events. Mount speed plays a huge factor in whether you'll be annoyingly dismounted every 15 seconds or never. A 150 to 200 percent mount goes faster than the game can populate an area you are in, until you stop, at which point might be in the middle of a pack of mobs that you would of seen and avoided on a slower mount. During level 9-18 zone invasions, it is routine for level 50 players (unmentored for you fan boys) to be there 1 shotting bosess etc, ruining the challenge to players of the appropriate level. The mentoring system is allow to lower yourself from a higher level say 50 to do quests with say a lvl 10 friend, totally is half-baked, you are twice if not tens as powerful a normal level 10. The chat system is awkward and daily bashing of other mmo's becomes annoying if not necessary to distract you from all of Rift's shortcomings. I am strongly against fraternization between players and gamemasters because of favoritism. I quit Wow with a slight bad taste at Wotlk due to huge faction imbalances. I can't rationalize Rift charging the same rate as Wow with a fraction of the player base and quality. Rift main hype is the graphics which will stumble badly on the average video card causing you to pause during prime time in the capitals or raids. It has been slipped that many developers are ex-wow developers, I think even ex-wow emulator, get my drift. Spawn location or mob placement very rough to many here to little there, like rough it in, oops sidetracked, finish it someday. During the open beta a week or so before the long overdue expansion, I felt they could not possibly fix, finish or tune it before the release. They made everyone instant 50 to test, the more finished zones. Then the last of the last day, everyone instant 60, which was way to late to be effective measure of anything besides maybe pvp, which is still going to be pre-made destroying pug. I able to get a dungeon group only twice in 5 days, steamrolled it. Impressing me with these are old players where are the new ones? I am totally against any kind of monopoly, but I laugh when someone says Wow killer about this game. I have played on similarly populated free "private" wow servers which I am not in any promoting. It is very easy to grief players because of developer short sightedness. Vote kick , no reason allowed, will often be yes to get the prompt out of your way. Or join a 15+ person instant adventure, trigger a ready check every few seconds and leave before you can be vote kicked. I have see a number of Wow bugs in a couple of years, but I could show Rift has a thousand times more at any given time. I do enjoy the hot looking females from the neck down, the faces seem slightly boyish.
Oct 11, 2012
7
hakblood
This review is just Rift and the 1st 6 months from release. It was a fun and polished entry to the MMO market. It is a WoW-clone, no bones about it, but it was entertaining and better then the later xpacs of WoW. The class system was nice for the players, like myself, whom like versatility. I let my sub lapse after 6 months and moved on, however i enjoyed it enough, that with an upcoming Xpac on the horizon, I am considering re-subbing.
Aug 29, 2012
1
tollo555
Under shiny graphics hides a polished turd. Quests are typical bring/kill x numbers of [insert here a random mob/item name] from start to level cap 50. PvP is an unbalanced joke, and an insult to the players Trion didn't do anything when people exploited new Conquest war front during its launch period. I found a new synonym to word boring; Rift.
Aug 28, 2012
7
goliva
This game is a WoW clone, a good one but the graphs are more serious-realistic look like. At first sight it looks kinda bad, but if you give it a chance and explore and level your character further on, you will find it pretty entertaining.
Aug 15, 2012
9
FiddlerSC
This game is a lot of fun, my only problem(initially) was I had a old PC that could barely play it. Got a new PC and this game is absolutely gorgeous and Plays great! Rift Events are a blast and the Dungeons are unique and interesting! Purchase this title! you wont regret it
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