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Mac_55555

User Overview in Games
4.5Avg. User Score
User Score Distribution
positive
0(0%)
mixed
1(50%)
negative
1(50%)
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Games Scores

Nov 3, 2013
Rift (2011)
6
User ScoreMac_55555
Nov 3, 2013
Rift has the same issues as WOW see below), as they copied almost every feature from that game. So where does wow/rift go wrong? It’s a cookie cutter type game with no depth in gear, spells or abilities… everyone has the same stuff. A new expansion comes out, your: Int, Agi, Str goes up 20 points… ooowee, how exciting! These games are good for a while but you tire of them quickly. Rift figured it would copy WOW because they are successful, which is only partly true. WOW is successful largely due to the fact that there is no competition for this genre game on the market, rather than it being an epic game to play. So instead of being creative and coming up with an epic NEW game, Rift sealed its fate by coping another game on the market; a game with more resources and experience in the market. To add to their problems, their developers are not as good as WOW’s (less cash to work with), they have not figured out a proper PVP balance between classes (big issue!), class/gear/dungeons have even less depth. And selling gear and mounts for cash (US dollars) is simply a mistake in the long run. Yes, you make some quick cash but this will come back to bite them later, as it creates major imbalances in PVP and spoils the idea that earn quality gear! Rift definitely has some positive like good support, and sound on-line game play, but the focus of this post is how to improve the game. So the big question, how do you fix these games, or better yet, make a game that blows the competition away! Think unique and individual. Who wants to be the same as everyone else? Instead of spending all that time developing PVE which no one plays in end game you build up a colossal gear stash 1st, a broad range of abilities to level (slowly), EQ’s AA were very good. I could say so much here but don’t have the time or space to write it. How do you make PVE fun? Opportunities for reward!! (GEAR), make it challenging where you require team play, and easy group joining creates friendships, roaming rare monsters and again drops worthy GEAR). I’d make opportunities for good gear equal whether it’s PVP, PVE or Raid and almost everything would be drops… very little purchased! How about building your own weapons with special abilities, weapons that level with the character (30-40 levels minimum) so the gear drop really mean something. More of the gear is tradable. And when gear drops is for your level not something you out grew five levels ago! PVP is based on skill, rather than level/gear so you avoid the unbalanced PVP matches. And is it really that difficult to balance the different classes? It must be because Rift does a horrible job of it, as of 10/2013 rogues and heals rule in PVP, mages are pawns and clerics, warriors do ok.
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PC
Aug 26, 2013
EverQuest
3
User ScoreMac_55555
Aug 26, 2013
Dethstar's review of EQ was spot on. SOE (Sony Online Entertainment), is possibly the poorest managed company you will encounter in your lifetime! A few years ago I left the game owing to horrible customer service. A few things you might see from this company: an hour plus being on hold while trying to correct a billing error, and good luck finding the cancel button for your auto bill... it's hidden. Or how about this all too common response “That’s a known issue, we can’t help you”… ran into that several times. To sum up customer service (which is based on management): they are either unwilling or unable to help you, and you will be expected to jump through red tape and hoops to have things done which are automated in other games. They’re not going to help you, so don’t even try! So after about 5 years of being away from this game (mostly playing wow) I figured to give it a try again (2013), hoping they would have new management… they don’t, same thing. When a company forgets who pays the bills (the customer), it’s a long or short road to bankruptcy. Our best hope is that SOE goes under soon and a well managed company buys the software. With that said, this game has a ton of potential, depth in content, a leveling/gear strategy that blows the competition away! PVE that is challenging, and a game playing style which truly supports team play and interaction with other gaming members. After some minor changes, I like this games design more than any other on the market. Simply put, I refuse to give money to a company which is run this way.
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PC
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