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Red Faction: Guerrilla

Xbox 360 User Reviews

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7.7
User score
Generally Favorable
positive
114(63%)
mixed
57(31%)
negative
11(6%)
Showing 27 User Reviews
Jun 5, 2025
10
GaryGamePlayer
The truth is Red Faction Guerrilla is a masterpiece that got ridiculously unlucky. It was overshadowed by bigger games of its time when it was released in 2009, and later misunderstood and hated by modern gamers who don’t know how it’s meant to be played. Most reviews say this word for word: “The only good thing about this game is the destruction, and everything else ****.” Let’s talk about why that’s completely false, why so many people don’t understand this game, and why I can argue it’s one of the best shooters ever. First of all, keep in mind you’re playing a 2009 game, not a super polished modern game. 90% of players completely forget that and call the gameplay broken. If you don’t play anything outside of the modern era, it is going to feel way more janky and hardcore then what you’re used to, sure, but compared to other games of its era, Red Faction Guerrilla’s gameplay has aged shockingly well. Secondly, this is not a Just Cause game. RFG isn’t a simple run around jumpy shooter, cover and strategy matter a LOT. Stand out in the open without a plan and you will die FAST. Understand those two things and you’ll suddenly realize most of the hate for this game is based on misunderstandings. There’s four main reasons I think this is one of the best shooters ever: The combat: The combat is genius. It’s the main reason I consider the game as good as it is. One of the most common complaints for this game is that the combat ****, but that’s because most people **** at it. Most people expect it to be as simple and dumb as Just Cause when it’s the entire opposite. It’s a very unique, strategic, cover heavy, style of combat, and since everything you take cover behind can be actively destroyed, every fight feels different. You have to think strategically about how you’re utilizing your surroundings to your advantage and your enemies disadvantage, and as fights go on the battlefield changes overtime and you have to actively adapt to that. For example when the building where the whole fight is taking place suddenly collapses leaving you standing out in the open with very low health you better think of a new plan FAST. You can easily take a lot of damage, so you have to plan out every engagement and be precise. You always want to know what your next move is, and when something happens that makes that move you had planned a bad one, you have to suddenly remake an entire new plan. The key to winning fights in this game is being in control when everything around you is completely out of control. This style of combat is entirely unique to this game, though there are games that have some of the attributes of this combat. There’s actually a name for this style of combat. The game names it Guerrilla style combat in its description, but doesn’t really elaborate on what Guerrilla style combat actually is. Overall the combat is utterly brilliant and ridiculously fun once you understand it. Seemingly few people understand it though. Most players expect a run-around, jumpy, shooter, play the game with these expectations in mind, and get completely destroyed in every firefight, and then proceed to call the combat brokenly hard, unsatisfying, frustrating, etc. If you can understand it you’ll love it. The world and artstyle: No clue how, but everyone seems to overlook the unique atmospheric world. The world looks scarred, lived in, and harsh but in a beautiful way. The world seems like it has a lot of history about it. Especially with all the Ultor ruins in the Badlands. Everything is futuristic but industrial at the same time, like my futuristic car runs on propane and sounds like it’s about to break down or something, but not completely steam punk type futurism. The world feels very lived in and interesting, and combined with the soundtrack it's just really cool to look at before blowing up. The soundtrack, gaming’s best: I genuinely believe this game has the greatest soundtrack composed for any game ever, and literally no one knows about it. I want you to know this is coming from a guy who has listened to a LOT of game soundtracks. The combat scores are the most polyphonic music I've come across, it's not just traditional combat music it's sort of like a badass remix of normal combat music, and the ambient music is so emotional in a sad/nostalgic way but it's also haunting or eerie at the same time. It's really unique. The ambient tracks make it seem like Mars is hiding something horrific or tragic. Some parts of it, especially the music that plays during the night, make exploring the world feel like a horror game. And of course, the destruction: It’s jaw-dropping even by today's standards. I don’t need to elaborate. I’m not saying the game is perfect, but the good things about the game far outweigh the bad, the only problem is most people overlooked the good aside from the destruction. Thus the common false statement: “The only good thing about this game is the destruction, and everything else ****.”
Aug 16, 2024
6
Hevvy94
Going into this, i didn't really know what to expect. I'd played the original Red Faction, and quite enjoyed it, so I gave this one a try. The most I knew was that it was an open world game. Frankly, I didn't expect what I got, but I wasn't exactly disappointed. The gameplay is relatively fun, despite a basic story. The only real issues being with the xbox 360 itself rather than the game. The graphics make it hard to differentiate an enemy and a part of the world. And the item wheel kept **** up when I was in the middle of combat. But other than that, it's an alright game.
Oct 14, 2023
8
Tabbou
Un bon sentiment de liberté et de destruction à la just cause sans les véhicules volants
Jul 2, 2023
8
Yojimbo2015
The world of revolutionary miners versus a fascist corporate police state is subjected to the GTA sandbox style treatment and it works pretty well. There are plenty of side missions and mini challenges, including guerrilla attacks on military bases, races against the clock, rescue missions, VIP escorts and even Blast Corps-style wanton destruction. It looks good, the mix of action and strategy works well and there's always plenty to do. My one gripe is the fact that it's often difficult to tell how much damage you're taking and where it's coming from, meaning you can be dead before you even know what's happening. Not as technically impressive as GTA IV or Red Dead Redemption, but it's actually more fun to play.
May 20, 2023
9
RTCWFAN
A great shooter with a nice setting and beautiful physics. Also, it is the best game in the Red Faction franchise.
Sep 1, 2020
10
k0walsk1
Mt divertido e pq não tenho como é que o FIFA é baseado em imagens de modelo por aí oq vc acha o que o FIFA é baseado em imagens de modelo por aí oq vc acha o que o FIFA é baseado
May 22, 2019
8
brendo214
Red Faction: Guerilla is basically Just Cause but if Just Cause actually had a story.
Sep 20, 2017
8
TheHumbleGamer
This game is almost 10 years old now, pretty much old enough for a quick, touched up nostalgic review. Red Faction: Guerrilla is as original as it gets for an open-world action game. It puts you in control of a character called mason as he arrives on mars to meet his brother and join a mining workforce. Quickly you discover that the military present on the planet for the "protection" of the civilians is in fact treating them like expendable garbage, so you are dragged into a rebel group called the "Red Faction", who have tasked themselves with removing the military presence from the planet, thus freeing its people. The Gameplay for this game includes your basic third-person shooter stuff as well as a mission system based around exploration and destruction. The destruction engine is unlike anything ive seen before or since, with every single building structure in the game fully-destructible with the wide variety of tools at your disposal. Speaking of which, the many unlockable weapons of this game are spectacular, giving you various ways of attacking your enemies, taking down buildings and even just getting around. It's just plain fun. Their are several areas in the game all with generally different looking environments. The first area that you start in is Parker, which has not been altered by any sort of machines like other sectors and so looks much like the rest of mars, except very lived-in. Other areas include Oasis (An area of mars altered so plants could grow, meaning its covered in grass), Dust (The mining centre on mars where all ore comes from) and Mount Vogel (A very cold place covered with snow). So as you can tell, the game has varying environments that are all extremely fun to screw around in and explore. Having finished this game again recently, I can happily say it holds up just as well today as it did when it released in 2009.
Dec 27, 2016
4
ZackFair
the game is very red and no have radio in the cars and no have much cars is strange for me i recommend view videos before buy, but is my opinion, i only left my experience
May 18, 2015
4
celebi734
Red Faction: Guerrilla, just Isn't really that good ****. It's not a terrible game, but it's a bellow average game with not a whole lot of things to see, and do compared to most open world sandbox games. The story is forgettable in my eyes, with very few interesting characters. The graphics for a 2009 game are really good, and when you're destroying stuff it looks really cool, but the occasional pop in is annoying. The gameplay is a mix between a third person shooter, and break **** with my huge hammer (I don't know what to call the gameplay so I'm calling it break **** with my huge hammer gameplay). There's a lot to do, but not enough for a second playthrough. I'd say if you can find it for like $15 dollars pick it up. If you can't don't bother. This is one of the few open world game where I don't know why it's so popular.
Feb 21, 2015
8
gamingisgreat
This game is excellent it has the spectacular GeoMod 2.0,which leads to epic destruction of buildings It's open-world of Mars is cool and unique. Some weaknesses include rarely having allies help you in a skirmish and it has a poor story.
Nov 29, 2014
9
TheQuietGamer
The destruction makes this an open-world game like no other. It's up to you to liberate mars and tearing down enemy bases plays a key role. The destruction physics are amazing. No matter how you choose to destroy buildings it is a real treat. The story behind it all is a tad weak. That's because the real thrill the game offers isn't in story-driven set-pieces. It's in the moments you create for yourself. How you choose to tear down a building and what it looks like when it hits the ground will stick with you long after playing. The single thought bringing a smile. Combat, side-quests, and exploration are also a blast. Even if the side-quests do lack variety after a while. Multiplayer is actually still going. Never had an issue finding a match which is shocking given it's age. There's also the "Wrecking Crew" mode. It's a local competitive mode that has you passing the controller. Both modes are great thanks to the awesome destruction this game allows for. Glorious, glorious destruction are what makes this game so darn fantastic. Even years later it is still an excellent stand out among open-world games. If you haven't played it yet you really should. You don't know what you are missing.
Apr 7, 2014
8
JSXero
Red Faction steps up from a FPS, to a sandbox game that contains some of the best destruction seen in a video game. The storyline is weak, the missions aren't special and the land is barren. But it comes down to the gameplay in how you tackle each mission that sets Guerrilla apart from anything else on the market. From using a sledgehammer to destroy enemies, or sticky bombs to detonate tall structures, there is so much variety and fun to be had in the mission objectives, that it us a must play for those who need a few different ways to take out an objective rather than only one option. There are still fetch quest missions and escort missions that aren't very imaginative at first, but when you realize that instead of shooting a guy in the head you can sledge him 10 feet into the air, or instead of using a sniper to pick off a tower guard, you can destroy the whole tower beneath him from the ground in seconds, you will start to feel the true wealth of options you have at your disposal.
Mar 2, 2014
8
Deusex
I've played all RF games, and enjoyed the destruction in this game alot. Pros: Fun. Good upgrades. Good assortment of weapons. Geo Mod 2 is fantastic. Visually good. A good number of activities. Good length. About 25hrs. Cons: Bad story. Voice acting.
Apr 29, 2013
9
Fraz
This is one of my favourite games on Xbox, with everything being destructible it makes this game awesome just for that fact. I have played through this game 3 times and never lost interest. The story is quite bland but the Gameplay fixes this. This game has always been really cheap and never understood why because of the amount of enjoyment and time that you can get out of it. I highly recommend this game. I wish the sequel was as good as this game and hope they go back and make their next game like this. Armageddon was such a FAIL.
Apr 13, 2013
8
Boltfrowah
As a fan of the original Red Faction games, this game was honestly a pleasant surprise! With an open environment, optional missions, and a massive map, this game is definitively worth the price. Kept elements of the previous Red Factions, and is overall just an awesome game to blow crap up! :P
Sep 18, 2012
9
PANDEMlC
I felt compelled to write a review for this game after reading so many negative reviews about the multiplayer of RFG. It plays very differently then the original Red Faction but even so it does so many things fantastically right. The variety of weapons, the custom settings, the playlists, level progression, emblem editor, destructible cover in a multiplayer scenario, the backpacks(which give you various abilities) and the large skill gap make this one of the most original and fun shooters I've ever had the opportunity to play. The controls are smooth, the movement may seem slow at first but coupled with various backpacks that give you more movement options and the customization option to increase the base movement speed make adjusting the game to your personal preference a breeze. The gametypes are varied for different map sizes, there's goofy ones like demolition where one person is assigned to destroy things while his team protects him to mores serious and tactical game types like Damage control where you have to control up to 3 points that have to be built and can be torn down. There's some very deep strategy that comes into play in this with all the various weapons that can destroy cover while mixing them with all the backpacks which can enhance how you go about destroying, controlling and capturing these points. The mutiplayer is incredibly deep without being unforgiving. The pistol is incredibly accurate and rivals that of the Halo CE pistol. Plenty of guns in this game are skillful to use while there are also power weapons that are easier such as the rockets, mines, singularity bombs(creates a giant black hole and **** people in), shotgun, etc. Just thinking about these weapons make me smile because of all the glorious and hilarious moments I've had in this game using the weapons coupled with the backpacks, the destructible environments, the maps and the gametypes. If you can't tell by all my praise it's one of my favorite multiplayer shooters, not because of some fanboyism or nostalgia but because out of the mediocre console shooters games like this and Shadowrun stand out. To show you I'm not all praise and that I can look at it's flaws in a balanced way lets get to the negatives of the multiplayer. My complaints are few but they can be very significant. First, the maps are poorly designed for what this game excels in(imo), 4v4-6v6 gameplay. There's maybe 4 good maps. The best being Crash Site. For the most part they're just not very balanced maps, some give clear advantages either in weapon spawns, backpack spawns, height advantages, better angles, etc. Some of this can be corrected through customizing where things spawn and using the best gametypes for certain maps but even so some maps just aren't all that great. For the larger scale matches(which I don't think this game excels in) I've never really analyzed them, they're not meant to be taken incredibly seriously. I honestly think there are maybe 4 good maps. All of which have distinct advantages in default settings. Thankfully the gameplay and the level of skill shine through and make this only a minor complaint rather than a larger issue. Now for my second complaint which is more of a flaw of third person shooters, cornering. For those who don't know what cornering is I'll explain. Cornering is when you can shoot some around a corner while you remain behind cover still. Basically you're abusing the camera and the reticule doesn't take into account that your hitbox is behind the object while your reticule is aiming around it. This can be done in plenty of TPS. It's also known as right hand advantage, due to most games giving you a default right hand point of view. Why is this such a big issue? Well let me explain, imagine someone with a sniper who can not only see around the corner while remaining hidden but also can shoot you while staying completely safe. Now imagine that person has rockets and a pistol that kills in 3 shots and also has a heal pack that keeps him invulnerable from anything other than one shot kills or explosions. Now you should see how it can be abused. Luckily for Red Faction: Guerilla cover can be destroyed making this tactic less useful, you also have things like the Vision backpack and the Rail gun which shoots through walls that can help with this. Still though in any fire fight between two good people cornering will always be used if possible. You can't always have a counter for it on you and you'll feel robbed of a fair fight every time it occurs. It also hinders objective based gametypes and any moment where map control is a factor. Imagine a choke point where you need to get somewhere but your opponent is on the other side of a wall just cornering and dealing damage to you while remaining safe, making your only option to ambush him, or go and get something that beats the setup. RFG is one of the overlooked greats, worthy of your time. Try it out.
Mar 15, 2012
10
AwesomeGamer
What a great game.. Its awesome. To me its one of the best sandbox games i have ever played, it so **** underrated, i recommend it to every gamer out there
Mar 15, 2012
10
Mohammad22
What a great game.. Its awesome. To me its one of the best sandbox games i have ever played, it so **** underrated, i recommend it to every gamer out there
Mar 15, 2012
10
Ps3blaze22
I dont care what people say this game is awesome. Period , one of the best sandbox gamea i have ever played, it so **** underrated, i recommend it to every gamer out there
Mar 3, 2012
7
MikeE50
RF:G has flashes **** game buried under tedium. The destruction gimmick is technically and visually impressive but it doesn't make up for the game's basic design flaws. Such flaws include mandatory repeated traversal of a barren "open world", no fun way to get rid of your 'red alert' status (i.e. endless enemy harassment), new weapons are dribbled out way too slowly, you eventually have many destructive weapons but only 3 slots to carry them in (and limited ammo as well), and forcing the player to pick up little bits of the game's currency (salvage) (they should instead just be automatically added to your currency balance upon destruction of the object), etc. This game reminds me of Just Cause 2. It shares many of the same gameplay schemes as well as its flaws. But at today's prices you will get your money's worth. Just don't expect to finish it, unless you like tedium.
Feb 25, 2012
7
Tranquilbez22
Red Faction:Geurilla is one of those games that you shouldn't judge by it's cover. The boxart may look a little bland but the game itself is so much more than that. You play as Alec Mason, An ex-con sent to Mars for mining. when the communist EDF kill his brother,it's up to him with the help of Red Faction to kick the EDF's asses out of Mars. The voice acting is slightly plain and the aiming is terrible. Also it gets tiring to look at the same colour scheme for 8-10 hours. Don't let that stop from playing this though. the Destructible environmnents are insane and the weapons are excellent. The physics in this game are the selling point. If you are looking for a cheap but fun game to play while you wait for Mass Effect 3. Then you should check out this game.
Sep 28, 2011
7
sinadoom
With 20 story missions and 104 side missions, the single player is far from average. It's rubbish, infact. The demolition master and races are the only aspect of the campaign that are of any originality. The rest of the single player is boring and the story is terrible. Don't be fooled by the wrecking crew game mode. Even played with friends this is very boring, repetitive and not even good. Where this game gets interesting is the multiplayer. It is balanced, dynamic starting weapons, bakc packs work as 'perks' in CoD. It's an even playing field, so guns and packs are picked up from around the map. By far the most impressive features of this game are the lag-free multiplayer (coming from ~60 hours multiplayer experience) and the control scheme. This is definitely the best third person shooter multiplayer I have played.
Aug 24, 2011
9
Watermelon789
Red Faction is a double-edge sword, instead o a linear adventure or strict direction gives you the freedom to do whatever you please, is enough to guarantee you a lot of ideas with the destruction, is a high appealing game. I'm amazed by everything it offers, to the versatility of destruction, graphics, sleek control etc. Blown away
Jul 19, 2011
7
MaiquelP
Melhor visualizado em: **** Produzido pela Volition e distribuÃdo pela THQ, Red Faction: Guerrilla pode ser definido como um â
Jun 23, 2011
9
Landael
Story is not the best, but this game does not suffer too much for it. The game is a sandbox in essence, you can run or drive around pretty much at your leasure and decide yourself what you want to do to liberate towns from the EDF. It does get somewhat repeatative after a while and not all miniquests are as fun as others. The driving can get frustrating at times but its fun to drive through buildings. Overall a fun experience and different form of third person shooter, very refreshing and does not get boring, since you can pretty much decide the pacing yourself, you're free to keep doing smaller quests and missions or if you get bored go for the next storydriven mission to go forward.
Oct 15, 2010
7
ICUH8N
Single player review only - An amazing premise and fun combat that's only hampered by a lack of polish and mission diversity. The weapons and geo-mod physics are pretty amazing and combine to form some great thrills, such as crashing your dump truck into a jail in order to free a couple of bound prisoners. Plus, this game is a collector's dream with tons of signs to destroy and items to seek out and collect. On the downside, the driving mechanics are maddeningly unresponsive, the world is a bit too spread out and the game's sandbox-style missions can get repetitive as there's only a handful of different types of missions across a largely monochromatic setting. Though, if you enjoy mayhem, destruction and improvisation its easy to overlook these shortcomings and you'll find your $20 or so well spent. On a side note, I really hope they add co-op to the next one as this game begs for it.
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