
60
QZTLC is a well-executed mix of horror and bureaucracy. If you’re intrinsically motivated, it’s an absolute delight. But, expansion on the core gameplay might’ve helped it feel a little less repetitive.
65
Quarantine Zone: The Last Check is a more-than-competent zombie border security game. It invites players to focus on the small details, providing enough strategic options and management systems to feel rewarding for the player. The game stumbles, or perhaps shambles, in its implementation of certain systems, not always feeling like a cohesive or perfectly thought-out experience. With more depth added to the character interactions and less focus on perfecting security checks, Quarantine Zone: The Last Check could have risen to new heights.
75
Quarantine Zone: The Last Check turns the classic zombie theme on its head by putting the player in the shoes of a health inspector at a military checkpoint. The gameplay revolves around inspecting survivors, diagnosing symptoms, and making often irrevocable moral decisions, with clear references to Papers, Please. The idea is original and the immersion works, but the structure tends to become repetitive as the hours go by. The action and base-building sections break up the routine without ever being outstanding. The experience is penalized by an overly rigid evaluation system and a technical implementation that is merely functional. An interesting release, more for its concept than for its gameplay depth.
6
played for a while. reminds me of paper please, but without the character bonds or emphaty. still pretty fun
2
Bad, bland graphics, no style, bad worldbuilding, bad story, gameplay, somewhat addictive, is plagued by multiple problems: 1) Controls are linked to tools and all the tools are on a single circle, that makes switching between them a pain. 2) Most of the tools mechanics are uninteresting and not complex enough. Most of the base upgrades are increases of capacity for camp/canteen/quarantine, they don't change the way your base operates in a memorable way.
3) Checkpoint personnel, although they stay with you the whole time, have no personalities. The longest story you will see from survivors are about 3 days long and super-basic and the game almost never treats its stories seriously, it is mostly humor content. You won't know a single survivor/checkpoint personnel by name by the end of the game.
4) Graphics-wise game looks fairly bad, but passable, but what ruins it for me is the lack of style, everything is just portrayed in the most default New York apocalypse style possible (Stock Unity models, maybe?). Characters are uninteresting and there are only a few faces for the models (Aside from streamer models (Yeah, they put streamers as survivors by the handful, you'll recognize them even if you've never seen them)) Game tries to be serious with its visual presentation and fails, making the game bland instead, and unserious story-wise, killing the story completely. Together it forms a bland unrealistic 3d checkpoint simulator. Oh, there is also a stupid tower defense mini game where you are the single flying tower (drone) with a minigun, firing at zombies that decided to attack your base that day, other checkpoint personnel is apparently asleep, so you won't even see them firing at stragglers occasionally.
For a single dev 5 EUR game it would be all right, for 20 Euro it is a waste.
8
Прошёл quarantine zone: the last check 2025 года на пк. Ещё одна попытка в papers please от первого лица, но на это раз с очень крутой концепцией и реализацией. Стоишь на блокпосту для выживших заражённого зомбями города, проверяешь на заражение выживших, больных отправляешь на расстрел, здоровых на эвакуацию и так день за днём. Очень крутая идея, очень много всяких приколов, полная свобода действий, куча всяких рофлов. А самое главное – практически ничего лишнего в игре нет, есть небольшие отрезки с защитой блокпоста дроном, но они не бесят и их мало, вся остальная игра исключительно основной геймплей с проверкой людей. Игра ощущается как полноценный компетентно сделанный продукт, куча всяких отсылок на реальных западных стимеров, парочку даже знаю. Игра выжимает из концепции почти всё что можно, те механики что в игре есть реализованы идеально. Советую попробовать всем, это очень забавная штука – 7,5/10.
Quarantine Zone: The Last Check
Released On:
Jan 12, 2026
Metascore
Mixed or Average
67
User score
Mixed or Average
5.9
My Score
Drag or tap to give a rating
Hover and click to give a rating
All Platforms
Metascore
Mixed or Average
67
15% Positive
3 Reviews
3 Reviews
85% Mixed
17 Reviews
17 Reviews
0% Negative
0 Reviews
0 Reviews
Jan 23, 2026
90
Quarantine Zone: The Last Check is a very unique and interesting game with enough gameplay to make you want to boot it up at random to check a few people, just to keep humanity safe. It does have some small issues with soft-lock missions, but that’s not really worth mentioning when you’re having so much fun.
Jan 16, 2026
72
Simulation with an unusual zombie scenario, which nevertheless leaves many opportunities untapped.
User score
Mixed or Average
5.9
16% Positive
9 Ratings
9 Ratings
73% Mixed
41 Ratings
41 Ratings
11% Negative
6 Ratings
6 Ratings
May 2, 2026
8
Прошёл quarantine zone: the last check 2025 года на пк. Ещё одна попытка в papers please от первого лица, но на это раз с очень крутой концепцией и реализацией. Стоишь на блокпосту для выживших заражённого зомбями города, проверяешь на заражение выживших, больных отправляешь на расстрел, здоровых на эвакуацию и так день за днём. Очень крутая идея, очень много всяких приколов, полная свобода действий, куча всяких рофлов. А самое главное – практически ничего лишнего в игре нет, есть небольшие отрезки с защитой блокпоста дроном, но они не бесят и их мало, вся остальная игра исключительно основной геймплей с проверкой людей. Игра ощущается как полноценный компетентно сделанный продукт, куча всяких отсылок на реальных западных стимеров, парочку даже знаю. Игра выжимает из концепции почти всё что можно, те механики что в игре есть реализованы идеально. Советую попробовать всем, это очень забавная штука – 7,5/10.
Jan 23, 2026
70
Quarantine Zone: The Last Check is a unique approach to the zombie genre, and while it can become repetitive, I still had a lot of fun playing.
Jan 13, 2026
68
Quarantine Zone: The Last Check struggles with technical issues and inconsistent challenges. Glitches, visual drops, and clunky mechanics pull you out of the experience, and the game doesn’t always push you to adapt or think in surprising ways. Though it shines in giving players a real sense of authority, a reactive world, and satisfying systems that reward careful observation and decision-making, its current state is difficult to recommend. However, fans of puzzle-management simulations who enjoy moral ambiguity and quiet tension can still have a compelling and worthwhile experience despite its rough edges.
Apr 15, 2026
60
QZTLC is a well-executed mix of horror and bureaucracy. If you’re intrinsically motivated, it’s an absolute delight. But, expansion on the core gameplay might’ve helped it feel a little less repetitive.
Jan 20, 2026
60
Papers, Please! meets zombie apocalypse: Despite wooden shooter interludes and technical sloppiness, the bitterly wicked charm of this thankless checkpoint assignment is convincing.
Jan 23, 2026
55
Quarantine Zone: The Last Check offers a handful of interesting ideas compared to traditional simulation games, but its strengths never extend beyond the initial premise. Brigada Games’ title plays all its cards early on, only to struggle in later sessions with repetitive and shallow mechanics. A more solid framework and more demanding challenges could have alleviated the gameplay’s tedious nature, but in its current state it is hard to recommend, especially at its asking price.
Jan 28, 2026
8
Fun simulation game, but it's definitely a few bug fixes away from a solid recommendation at the moment. A couple bugs I encountered today: I accidentally dropped an item during the tutorial and it clipped out of bounds, soft locking the game. Using the reflex hammer regularly ragdolls survivors. Additionally, the UI needs some help, as it feels a little clunky. I do see the potential here though, and I'm looking forward to trying it again as new updates roll out.
Apr 6, 2026
7
Cute little indie game for a cheap price, gets repetitive quick but worth the price. Had alot of potential for new mechanics and a deeper story, almost all of the base is unused and some quests are not fun (the graffiti one) this studio has potential I'd love to see Quarantine Zone 2 with much more polished gameplay and story.
Feb 14, 2026
7
Fun but gets really repetitive, real quick. Date Completed: 2026-02-13
Playtime: 9h
Enjoyment: 7/10
Recommendation: Yeah
Feb 24, 2026
4
The game's concept is cool, but it's clear the team lacks experience in game design. Every time a new trait appears, some of the old ones suddenly stop appearing altogether. For example, one day you can literally skip the lung check and lose nothing, as everyone (even zombies) will have perfect lungs. Zombies at the base - the same thing. As a result, it becomes boring quite quickly. P.S. The part about repelling the zombie attack on the base turned out really cool, it's a shame so few people bought the Zombie Gunship (iOS) reference.
May 8, 2026
2
Bad, bland graphics, no style, bad worldbuilding, bad story, gameplay, somewhat addictive, is plagued by multiple problems: 1) Controls are linked to tools and all the tools are on a single circle, that makes switching between them a pain. 2) Most of the tools mechanics are uninteresting and not complex enough. Most of the base upgrades are increases of capacity for camp/canteen/quarantine, they don't change the way your base operates in a memorable way.
3) Checkpoint personnel, although they stay with you the whole time, have no personalities. The longest story you will see from survivors are about 3 days long and super-basic and the game almost never treats its stories seriously, it is mostly humor content. You won't know a single survivor/checkpoint personnel by name by the end of the game.
4) Graphics-wise game looks fairly bad, but passable, but what ruins it for me is the lack of style, everything is just portrayed in the most default New York apocalypse style possible (Stock Unity models, maybe?). Characters are uninteresting and there are only a few faces for the models (Aside from streamer models (Yeah, they put streamers as survivors by the handful, you'll recognize them even if you've never seen them)) Game tries to be serious with its visual presentation and fails, making the game bland instead, and unserious story-wise, killing the story completely. Together it forms a bland unrealistic 3d checkpoint simulator. Oh, there is also a stupid tower defense mini game where you are the single flying tower (drone) with a minigun, firing at zombies that decided to attack your base that day, other checkpoint personnel is apparently asleep, so you won't even see them firing at stragglers occasionally.
For a single dev 5 EUR game it would be all right, for 20 Euro it is a waste.
SummaryCommand the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Platforms:
- PC
Initial Release Date:Jan 12, 2026
Developer:
- Brigada Games
Publisher:





























