
70
If all you expect from your RPGs is groundbreaking graphics and tear-shedding cinematics, then Opoona is definitely not for you. On the other hand, if you look for a RPG that dares to stray far from the established rules of the genre, then this hidden gem in the Wii library might just be what you need, and is sure to provide loads of enjoyment -- as long as you know that it has some flaws before you jump in.
70
While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
55
Go to your local game store, hand the clerk your money, and buy something other than Opoona. [Apr 2008, p.95]
10
A hidden gem on the Wii. Unfortunately, it released in Japan on November 1st, 2007 which was the same day as Super Mario Galaxy and sales didn't do so well. The music is amazing as it is composed by Hitoshi Sakimoto of Square Enix fame. Very quirky and charming game. One of my personal favorites!
8
Opoona, much like many JPG starts out with Opoona (the main character , the chubby bald headed kid with the orange ball on top of his head) sleeping in. He wakes up, his ship gets attacked and gets separated from his family and has to find them on the alien planet known as Landroll. The game takes a few cues from the Metroid Prime franchise with this plot device, but never gets very far with it. Sadly with no voice acting and only ONE CGI cut scene the story is made out through dialog boxes, long boring ones if that. And it's sad to say that Opoona did not get the best translation job out there. Things may have been taken too literal and sometimes leaves players wondering where to go and what to do? But then again the first dome (city) Tokione is such a mess of a design that it's easy to get frustrated trying to find a certain shop or even the exits! Thankfully the city designs are much more functional once you get to the next domes.
While getting frustrated with the city lay out and how the 'life style' part of this 'life style RPG' game works made me wonder about it even further. The game allows you to get jobs and make friends. In fact if you want to get outside of the first city you have to find a teacher to allow you to get a license to be a Ranger, go the Admin office, get a license, then exit the building. If you want to upgrade your hover board transportation you get, you have to work fast food and get a mining license, then you can go face the second boss. At times I think the game is commenting on the bureaucracy of other games with job systems or society itself. But let's talk about some more positive aspects of the game. The graphics and look of the game fit very well. Some of the domes look beautiful and have a real theme to them. The character designs of the main characters work well, the cell shaded visuals of the characters make them look more childish and innocent. Some of the other characters are so oddly designed you wonder what kind of sick plastic surgeon Landroll has, some women have beaks! Later in the game you come across some giants in an ancient forest, youâ
2
well Opoona , fails as an introductory RPG, and if you want to buy this game you may well be burning your money and i dont know how you guys can think this is a good game
Opoona
Wii
Released On:
Mar 25, 2008
Metascore
Mixed or Average
65
User score
Generally Favorable
8.0
My Score
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All Platforms
Metascore
Mixed or Average
18% Positive
6 Reviews
6 Reviews
79% Mixed
26 Reviews
26 Reviews
3% Negative
1 Review
1 Review
85
You need to invest in Opoona's world to get the most out of this title - but if you do, there's no traditional RPG on the Wii that comes close to its look and feel. [July 2008, p.56]
75
If Opoona had a more motivating story and more enjoyable in-game tasks, it would rank as one of the best RPGs of the past five years, due in no small part to its innovative battle system and unique in-game world.
User score
Generally Favorable
75% Positive
6 Ratings
6 Ratings
13% Mixed
1 Rating
1 Rating
13% Negative
1 Rating
1 Rating
Oct 10, 2022
10
A hidden gem on the Wii. Unfortunately, it released in Japan on November 1st, 2007 which was the same day as Super Mario Galaxy and sales didn't do so well. The music is amazing as it is composed by Hitoshi Sakimoto of Square Enix fame. Very quirky and charming game. One of my personal favorites!
Jun 1, 2011
8
Opoona, much like many JPG starts out with Opoona (the main character , the chubby bald headed kid with the orange ball on top of his head) sleeping in. He wakes up, his ship gets attacked and gets separated from his family and has to find them on the alien planet known as Landroll. The game takes a few cues from the Metroid Prime franchise with this plot device, but never gets very far with it. Sadly with no voice acting and only ONE CGI cut scene the story is made out through dialog boxes, long boring ones if that. And it's sad to say that Opoona did not get the best translation job out there. Things may have been taken too literal and sometimes leaves players wondering where to go and what to do? But then again the first dome (city) Tokione is such a mess of a design that it's easy to get frustrated trying to find a certain shop or even the exits! Thankfully the city designs are much more functional once you get to the next domes.
While getting frustrated with the city lay out and how the 'life style' part of this 'life style RPG' game works made me wonder about it even further. The game allows you to get jobs and make friends. In fact if you want to get outside of the first city you have to find a teacher to allow you to get a license to be a Ranger, go the Admin office, get a license, then exit the building. If you want to upgrade your hover board transportation you get, you have to work fast food and get a mining license, then you can go face the second boss. At times I think the game is commenting on the bureaucracy of other games with job systems or society itself. But let's talk about some more positive aspects of the game. The graphics and look of the game fit very well. Some of the domes look beautiful and have a real theme to them. The character designs of the main characters work well, the cell shaded visuals of the characters make them look more childish and innocent. Some of the other characters are so oddly designed you wonder what kind of sick plastic surgeon Landroll has, some women have beaks! Later in the game you come across some giants in an ancient forest, youâ
70
Landroll is a great planet to explore. Opoona's design aesthetic is fantastic, and the world gives off a sort of Phantasy Star Online vibe.
65
A competent RPG that is hampered by several minor flaws. The controls are simple to pick up, and battles are quick and enjoyable. Some players however will get frustrated by the repetitive nature of the job licenses, the translation issues and the lack of a detailed map. If you don't have high expectations though, then there's enough on offer to keep you interested.
60
Within Opoona there is a really original game fighting to be discovered. Unfortunately the technical issues contained within and a mundane RPG battle system dimishes the overall gaming experience.
55
Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
42
Opoona fails as an introductory RPG for the young'uns, because it's not as easy and straightforward as it should be; and for more versed RPG players, it doesn't provide anything innovative or compelling.
Nov 25, 2010
2
well Opoona , fails as an introductory RPG, and if you want to buy this game you may well be burning your money and i dont know how you guys can think this is a good game
SummaryWhile on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creature... Read More
Rated E +10for Everyone +10





























