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MotoGP 3
Sadly, your competitors behave like drones, slaves to the racing line. When a rider glances over at you, your presence has not really been registered.
80
Electronic Gaming Monthly
Plays just like Namco's previous two games, with deceptively difficult turns and a great sense of speed. [Apr 2003, p.116]
For serious motorcycle-simulation fans only. If you’re not interested in the minutiae of the sport, go dust off "Road Rash" and read no further.
8
SuntannedDuck2
MotoGP3 follows the riders/tracks from the season it does, I assume similar modes from the last game and some fair tweaks to the game in this entry from the last, the handling can vary from arcade to simulation in the settings, physics and falling of the bikes is pretty alright. Front and back brake. Turning is heavy or tight and varies. I can't say how accurate or how much it reflects the bikes but they do all feel different enough. It feels different to a Tourist Trophy or Riding Spirits but still feels good like a Tourist Trophy kind of way. The HUD is good enough to read, the reds, whites, black, blue is very good. R Racing Evolution also used it and it suited there too. Modes with arcade, time trial, season and challenges are here. It's not as good as the career modes in other games annual or MotoGP later games but for the time good enough. To me this game sticks out not just for the Namco characters but the 20 special tracks not in any other Namco MotoGP game to my knowledge. People may only care for the real track licenses but to me those are expected and I don't really care. The bonus special tracks vary but are my besides MotoGP16 the ones I care about. Like WRC 3 for PS3/360 (not to be confused with the PS2 one for it's career mode/events). These to me make them better entries then the others as more into modes/progression/management/upgrading and content then the physics which can be a factor but in annual games not so much. There is tuning but that's about it. No upgrades or anything like a Gran Turismo, Sega GT, Forza Motorsport or anything from the era. Just tweaking aspects of the feel of the bikes. So it's light on that but still good enough for the time to skip keep enough of the arcade/sim feel. Lap counts vary of 2, 5, 7 and full or infinite or larger or something. The settings of the special custom tracks may not be amazing as just a skybox and white barriers, green edges and road but the layouts are very creative of different shapes or different corners. These can be played in challenges or in split screen multiplayer. They vary of things like a spiral, an arrow, and some that are also point A to B and others that are complete circuits. Multiplayer is fair for modes, track access and character selection. Challenges are fun to get pictures, riders and Namco characters from other games such as Mr Driller. The challenges vary of overtaking, to a time to beat to just a lap of the tracks to different cone layouts and to go through cone gates. The soundtrack is excellent, a good mix of vocal samples related to MotoGP bikes or referring to MotoGP with some good electronic, maybe rock in there. It's very well done. I think they are all per track and menu too. But they stand out with interesting sound design and are distinct but still fit the game.
10
Harthik69
Its an EPIC game. I like the gameplay and the visuals were fantastic. I would like to play again in future
6
aspentitan
Looking back at the comparison between this and the last version, motogp2, I'm seeing only a few improvements. It's pretty much a reskin of the last game. Some new animation and options are there and some extra tracks but for the most part it's a retool. In my opinion I'd rather own this game over the last because the bikes pretty much behave identically but it is also apparent this game has at least some better production values.

MotoGP 3

Released On: 
Mar 17, 2003
Metascore
Generally Favorable
80
User score
Generally Favorable
8.1
My Score
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Metascore
Generally Favorable
75% Positive
15 Reviews
25% Mixed
5 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
91
Game Chronicles
Easily the best motorcycle racing game currently available for the PS2 and is probably one of the top 5 games in the entire racing genre at this time. The visuals are nearly flawless and the presentation is network quality.
87
GameSpy
Challenging, immersive, and highly playable.
User score
Generally Favorable
64% Positive
7 Ratings
36% Mixed
4 Ratings
0% Negative
0 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 9, 2023
10
Harthik69
Its an EPIC game. I like the gameplay and the visuals were fantastic. I would like to play again in future
Jun 2, 2025
8
SuntannedDuck2
MotoGP3 follows the riders/tracks from the season it does, I assume similar modes from the last game and some fair tweaks to the game in this entry from the last, the handling can vary from arcade to simulation in the settings, physics and falling of the bikes is pretty alright. Front and back brake. Turning is heavy or tight and varies. I can't say how accurate or how much it reflects the bikes but they do all feel different enough. It feels different to a Tourist Trophy or Riding Spirits but still feels good like a Tourist Trophy kind of way. The HUD is good enough to read, the reds, whites, black, blue is very good. R Racing Evolution also used it and it suited there too. Modes with arcade, time trial, season and challenges are here. It's not as good as the career modes in other games annual or MotoGP later games but for the time good enough. To me this game sticks out not just for the Namco characters but the 20 special tracks not in any other Namco MotoGP game to my knowledge. People may only care for the real track licenses but to me those are expected and I don't really care. The bonus special tracks vary but are my besides MotoGP16 the ones I care about. Like WRC 3 for PS3/360 (not to be confused with the PS2 one for it's career mode/events). These to me make them better entries then the others as more into modes/progression/management/upgrading and content then the physics which can be a factor but in annual games not so much. There is tuning but that's about it. No upgrades or anything like a Gran Turismo, Sega GT, Forza Motorsport or anything from the era. Just tweaking aspects of the feel of the bikes. So it's light on that but still good enough for the time to skip keep enough of the arcade/sim feel. Lap counts vary of 2, 5, 7 and full or infinite or larger or something. The settings of the special custom tracks may not be amazing as just a skybox and white barriers, green edges and road but the layouts are very creative of different shapes or different corners. These can be played in challenges or in split screen multiplayer. They vary of things like a spiral, an arrow, and some that are also point A to B and others that are complete circuits. Multiplayer is fair for modes, track access and character selection. Challenges are fun to get pictures, riders and Namco characters from other games such as Mr Driller. The challenges vary of overtaking, to a time to beat to just a lap of the tracks to different cone layouts and to go through cone gates. The soundtrack is excellent, a good mix of vocal samples related to MotoGP bikes or referring to MotoGP with some good electronic, maybe rock in there. It's very well done. I think they are all per track and menu too. But they stand out with interesting sound design and are distinct but still fit the game.
82
GameSpot
Racing fans looking for a new and unique challenge that can be as rewarding as it is deep should give MotoGP3 a try, and players looking for the definitive motorcycling experience for the PlayStation 2 shouldn't bother looking any further.
80
GMR Magazine
The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]
75
Game Revolution
Without the revamped control, some of you might even forget which version of GP you're playing. MotoGP 3 is all about refinement, which is swell, but how about something a little spicier next time?
70
Game Informer
A true career mode is needed to help flesh this collection of tracks out. [Apr 2003, p.85]
69
TotalGames.net
Sadly, your competitors behave like drones, slaves to the racing line. When a rider glances over at you, your presence has not really been registered.
See All 20 Critic Reviews
Oct 14, 2020
6
aspentitan
Looking back at the comparison between this and the last version, motogp2, I'm seeing only a few improvements. It's pretty much a reskin of the last game. Some new animation and options are there and some extra tracks but for the most part it's a retool. In my opinion I'd rather own this game over the last because the bikes pretty much behave identically but it is also apparent this game has at least some better production values.
See All 3 User Reviews
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SummaryOfficially licensed, MotoGP3 straps you to the greatest 2-stroke and 4-stroke performance cycles. New features include: 15 circuits plus 20 new Fantasy Tracks; 100 unique challenges to unlock specials; 4-player multi-player mode using multi-tap; Optional Brake Assist feature; Cockpit view; Updated stats, teams and riders. [Namco]
Rated Efor Everyone
  • PlayStation 2
Mar 17, 2003
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