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Monster Boy and the Cursed Kingdom

Nintendo Switch User Reviews

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7.8
User score
Generally Favorable
positive
149(72%)
mixed
31(15%)
negative
26(13%)
Showing 44 User Reviews
Dec 30, 2025
9
Piciponek
I don't understand the bad user reviews here. The game consistently and competently implements the classic Metroidvania structure. For me as a fan of Metroidvanias, it worked very well. At the beginning, you only have weak weapons or skills available, which initially made me think it wasn't going to be much fun, because the movement was so limited. But very quickly, like in typical Metroidvania games, you gain new abilities and weapons, and then the game becomes very good to the end. I also really liked the music. All in all, it's one of the better Metroidvanias, with classic Wonderboy elements that sparked nostalgia in me.
Jul 22, 2025
2
chochyuu
The first half is really mediocre - nothing special, except for it's artstyle maybe. Unfortunately, from a certain arena it's just pure frustration. I literally felt like the only purpose of this game from this point was to make a player frustrated. I quit soon after. Not recommended
Feb 24, 2025
8
RealNova
The game DOES NOT start strong, it is boring for a good hour but it gets better, so much better, as metroidvanias often do. Overall it's a great metroidvania, with a few icups like some areas where is not clear at all what you need to do. I wished for the game to have better balancing between the various monster forms, some are never gonna be used expect for the area where you unlock them (they are mandatory to be used there), this is because in the combat some forms are just better.
Nov 13, 2024
8
Phuz
I played this on Series X and it won't let me review for that, I'm sure it will be just as good on Switch though. So I only played a little bit and have very little bad to say. The controls could have just been refined a tad but the sound, the graphics, the overall vibe, it just nails what it's trying to do. It's fun to play and I'm not a huge fan of platformers, or Metroidvanias. As far as platformers go, I don't think it controls quite as nice as Gianna Sisters and it's not as good as Tinykin, and for a bright, quirky Metroidvania, I would probably go Rabi-Ribi before this and The Knight Witch, honestly blows this out of the water. but it's still great fun. For me a game is about the sum of its parts rather than the parts themselves, it just has to grab my attention and make me want to carry on playing and this does that. As I said though, the individual elements are great too in this case. It feels polished. Basically it's a whack enemies with a sword game, in platformer format. If you are playing to mash up baddies then there is no way I would recommend this before the likes of Ys Origin, or Legend of Nayuta but if you particularly like 2D platforming, then it's a great choice. 8/10 from me, maybe I'm being a bit generous at that but if you're keen on platforming games then this could easy be a 9/10 for you. As I mention, there are a good few games that outshine this in similar genres, so not a 10 but still a very solid game and worth a buy.
Jun 14, 2024
4
TruckDumpy
Pretty much a miserable experience from start to finish. Cheap enemy design and placement. Many enemies fly through walls and floors making them invulnerable. Others constantly rain projectiles on you. Found myself using nothing but cheese strategies because it’s a miserable time otherwise. Your main attack is one of the most pathetic hit boxes I’ve ever seen. Magic is next to useless. Monster forms are poorly balanced, you’ll spend most time in lion and dragon forms and only switch to the others when necessary. Music is pretty bad and sounds like grade school band class. Couple decent tracks, but locked to areas or boss fights. Most of the puzzles are nothing but try-hard time trials. Shame because there is potential. Balancing seems either rushed, or only tuned for a hardcore audience that demands digital misery. Seriously don’t get it. Why does every game need to be a try-hard ****? And banking on cheap tactics is not helping this title at all. Monster forms needed more polish and the amount of equipment is completely unnecessary. In fact a lot of the equipment bonuses should be power ups for the monster forms, so they’re all viable and balanced through the game. Metroidvania elements need work too because a lot of paths were blocked by story related keys, rather than power up. Boss fights are probably the best part of the game. They usually utilize the monster forms best.
Jan 2, 2024
9
AdventureGames
This was a great 2D scrolling platform game. A lot of back and forth sometimes, but in general, a good game. Game play is super smooth and the different creatures/powers/armours are pretty cool. Reminds me of old style adventure games but with better graphics and music. Definitely worth playing.
Nov 22, 2023
6
maurobmon
This game starts easy like a really nice sword plataformer, a huge tribute to Wonder Boy series. Then in some parts the difficulty steps up and the game turns into a Mario-like quick-jumping game. You have to absolutely master the special skills of each character and change very quickly between them. That was not what Wonder boy III and IV where like. In the end I found it a bit frustrating.
Nov 15, 2023
4
laterdude
This is a game that starts out deceptively easy, then quickly ramps up to "Nintendo Hard" levels of frustration. I bought it thinking it'd be a nice, casual romp. Instead, it became an absolutely frustrating slog. It's not the kind of game you play and win. It's the kind of game you just get through, so you can say you did it and put it away, never to touch it again, so your obsessive-compulsive disorder won't constantly be thinking about it as something left undone in your life. I finally beat the game, but I should have given up on it and walked away so many times. I wish I did. But, my obsessiveness kept me going, wasting my time and making me regret playing the game. The problem with the game is it's trying to do too much with not enough need. There's multiple sets of armor & weapons, but you only "need" a few parts of them (like double-jump boots) or the set ability of one to make an area easier (the ice armor helps in volcano zone). They spread your abilities across many different characters/monsters, equipment, spells, etc, then throw every puzzle imaginable at you and hope you can remember which ability or thing you have that you hardly use and have forgotten about might work in this one situation. If that's not enough, they then throw in the need for perfectly timed jumps, monster character transformations, etc, to get through area, all while fighting the awkward controls. YES, I said the controls are awkward. Other folks are saying the controls are responsive. I found myself fighting with them almost every step of the way. The controls are just awkward enough that they add frustration to the split-second platforming you have to do in some areas. Then they try to use the games wonky physics in some puzzles, and you're getting frustrated. Because it's not you who's bad, it's the game that's bad and the game devs using a poor game mechanic to add unnecessary difficulty to a puzzle. It all feels like the game devs went "it's not a bug, it's a FEATURE if we can bake our shoddy controls and physics into obtuse puzzles to add extra unnecessary difficulty!" I read one person's review where they play Dead Cells, and don't have a problem. Same here. I've played it and beat it through the various enemies and endings. The controls are spot-on, the physics "just work". But, in Monster Boy, the controls are off a bit and the physics are, too, but the game devs decided to make many puzzles require perfect control work and physics. So, with controls and physics not good, the puzzles become extra hard. You're punished for the developers being poor at their job, and trying to capitalize on it by thinking that ADDS to the experience. That doesn't even go into how obtuse some of the puzzles can be. I had to crack out a FAQ to figure out what to do or where to go every 30 minutes. There's the "Nintendo Hard" areas, then there's just the "how was I supposed to know to do that or go there?" areas. A good game provides enough hint to figure things out. This game does not. Meanwhile they throw in treasure hunts to find gems to upgrade your gear. But, a lot of gear does the same and you feel like an idiot upgrading it just to realize you really didn't need it. The ending area of the game is an absolute pain designed to be sadistically frustrating. But, it's the exclamation mark that just underlines how frustrating the game has been up to that point. Some folks love this "Souls-like / Nintendo Hard" stuff, and I don't mind it if I feel it's fair and I'm just bad and need to "git gud". EG: Dead Cells. I "got gud". But, this game prides itself on being punishing, and prides itself on handicapping you then acting like YOU'RE the problem. There are moments of fun in the game, but then they are rudely interrupted by bumping into yet another frustrating area, or getting lost and not knowing where to go. Overall, I just can't recommend this. I slogged through it, and regret that I didn't just give up and walk away. I could have done something better with my time.
Nov 9, 2023
9
danielverges
I got this game because I wanted to play a long lasting metroidvania, but didn't had a lot of expectations for the game, besides its great old school inspired graphics. Monster Boy was a delight ****, with lots of places to explore and lots of different transformations that add a lot of depth to the game. I got stuck at several places, but enjoyed the challenge. Only complaint I have with the game is that changing from animal to animal is not as well developed in the Switch game as in PC, but overall, a great game to play.
May 22, 2023
9
porcodepre
Metroidvania, honrado, com uma linda arte. Com a essência dos jogos, da era 16 bits. Não trata o jogador como idiota.
Mar 22, 2023
9
Sun_Sun
One of the best platforming-metroidivania games in recent years. Gameplay is very fun and anime style art is beautiful. Soundtrack is excellent, especially the opening song (English version). Fun story, big map with many things to explore, well-designed bosses, and interesting puzzles keep you enjoying this game from the beginning to the end.
Feb 3, 2023
0
Kwist
Inconsistent tone and theme problems. Graphics are good, but art syle is terrible. Music is grating. Gameplay is weirdly sluggish, changing gear requires a pause and delay as the game reloads your character. Difficulty is a mess, either being easy or strangely difficult. First boss is terribly designed, being awfully punishing at random. Could have been improved by introducing his mechanics throughout the level instead of all at once in the boss fight. Your drunk uncle isn't a good villain.
Feb 14, 2022
5
Fluffy-Chick
I absolutely loved this game right up until I got stuck in the Crystal Caves where I cannot complete the required actions before the timer moves the platform back. It's unrealistic to expect everyone to be able to do that in the time allowed and now I have to just write off the remainder of the game
Nov 23, 2021
8
SOHusky
A long time Wonder Boy series fan since mid 90s! But first the TL;DR parts. Pros: Lovely art direction, Great music especially from Yuzo Koshiro and Banjo Ollie, Great looking game for gamer furries, Choc full of details n gamer content, pretty good animation. Cons: Buggy hit-detection, Too many harsh difficulty spikes, no easy or adaptive difficulty for casuals/kids/pros, constant chalenge is welcomed but does go too far with em. 8/10 TLDR is over I'm pretty mixed with this game but I lean more into the positive. I do love this game but there are times where the creators should've dialed it down a bit to give gamers a rest n more easier time to explore rather than have them constantly switch it up too much when it comes to gameplay styles and sudden challenge rooms the player has to do. The artwork, animation, alternate art styles for some hidden areas are super well done, in 2D wise this is one of the best looking furry games I've seen. The game does need an easy mode for children or people with low tolerance with being cheap shot with brutal challenges where most of them are mandatory to beat the game, if these hard challenges were reserved mostly for optional side quests then that's fine. Having an easy option in the game menus would be a great mercy for low tolerant gamers also tho this game is marketed to retro gamers n furries, it's also marketed to kids where accessibility in that field of gaming is way more taken seriously. Reason I bring up the flaws of the constant too much bloated hard trial and error difficulty is because this is a big issue, especially when you've done one task you're now forced to do something you're not prepared for in gameplay wise and will fail alot and sadly you cannot skip these. I do commend the creators for putting so much time and effort into the entire game front to back... but there is a saying that "less is more" and there are times where I felt like the game wasn't letting me breathe n just do some exploring without having challenges constantly thrown in my face. And at times I have gotten frustrated and had to take a break. This game is also considered to be the hardest in the Wonder boy series, wonder boy is no stranger to having some easy entries having very hard sections or just being hard in general but this one takes the no.1 spot for being hard and sadly most of the time it's for the wrong reasons. I can only see really determined gamers like myself actually beat the game or in my case "Complete" it where I assume about 2% of people have done that... and... that's not a good thing for this type of game in the modern era. I do have very good tolerance for gamer **** but I have mentioned this game does have buggy hit detection where you've clearly dodged or blocked something but you still hit and end up dying/failing a challenge area. Sadly this is one of the few games i actually got angry at because of failures that aren't my fault because the game's constant gameplay tone shifts it doesn't condition the player to adapt to in time. The reason why so many great very hard games are so well favoured because through visual n gameplay (without text in some games) they explain and prepare the player for what they can come across tho they are no stranger to pull off some cheap hits but you have to but only in those games it feels natural and if you got hit by some cheap shots then... it's your fault. Sure if you're doing repeat runs of this game and have a very very good memory of what events are going to trigger (seriously there is so much. I do love the determination the crew had for adding so much stuff to this game but... dial it down a tad bit) then your experience will be slightly better. I've gone on and on about the biggest flaw of this game so I just wanna end off with praise for it. I really love this game, it's super charming, tons of well respectable call backs, the art direction is really damn good, story is simple to the point, the music!!! ***Does a sexy pose to my Yuzo Koshiro poster while I kiss my streets of rage games.*** lol haha, the attention to detail is fantastic, n tho i'e said too much content made this game too bloated and frustrating... I can't help but appreciate the work this indie team has put into. Alot of love and care has been put into this game but when I was thinking of how others struggle with this game I do wish there was an easy difficulty option or have an adaptive difficulty program feature added like in Resident Evil 4. Worthy entry to the series (just have patience to the end) 8/10 -SOHusky
Nov 12, 2021
3
nibasc
I made the mistake of buying this game based on reviews. It's one of the most frustrating games I've ever played. You die almost instantly. The gear is totally useless even the golden one, 2 - 3 hits from an enemy and you are dead. Some of the challenges are not fun at all, you just keep dying until you finish them, there is absolutely no logic in them. Switching gear is just terrible also navigation on the map. The only nice part is the art work and the colors. Don't buy it unless you just want to enjoy tons of frustrating moments.
Oct 28, 2021
0
matt1184
This game is literal garbage. I'm not sure which is worst, the story, the gameplay, or the progression. It is all simply pure garbage.
Oct 24, 2021
10
gq_foine
Absolutely amazing! Must play for any Metroidvania fans! The story is very charming. The level design is creative and fun! And the challenge is a perfect balance! The music is amazing and the graphics is outstanding!
Sep 21, 2021
10
Unclouded
The best Wonder Boy game ever made! Everything about this game just oozes charm and effort. I can't think of a single Metroidvania that has impressed me this much!
Aug 14, 2021
10
Lightning6
A game I really enjoyed playing. The difficulty can be a bit high sometimes but never hitting a frustrating point. The places/dungeons you go through are different and each will bring new tricks and items. I loved the creativity coming from the combined story, soundtracks and art work. I didn't play Wonderboy however I am a big fan of platform and adventure games and this one truly delivered. Another "detail" I would mention is the collectibles that are well included in the game. There is a variety of armors with improvements that can help in dungeons, the music sheets,... and the drops that can help complete the game at 100%. All in all, the hours I spent on this game were fun and I would highly recommend it
Jul 30, 2021
9
ophone
A top of the notch homage to the Wonder Boy games on Master System and Mega Drive. Right at the beginning you can hear the initial tune of Wonder Boy in Monster Land, the first game of the franchise with RPG elements. You definitely know you're playing a Wonder Boy game, even if it doesn't carry the name. An improvement to Wonder Boy III: The Dragon's Trap is to be able to change back and forth between the animal appearances at almost any moment as soon the orbs enabling the different morphs are obtained. Furthermore many puzzles are added to the known formula of the franchise it refers to. The graphics and animations are colourful and anime-like, the sounds and musics are of excellent quality and the game is fun to play. The only downsides I see are the rather lifeless animations of the frog swimming and that some parts are pretty cryptic as in: How should I know I need the golden sword to destroy certain blocks at the end of the game? In the end it's an excellent platformer with some backtracking and many references to the Wonder Boy games, even the first which is quite different to its sequels.
Oct 19, 2020
4
Daisuk
I found this game very underwhelming, though it should be said that I'm not a follower of the whole game series (although I did play Wonderboy on the Amiga 500 back in the day). I found it slow paced, really imprecise and boring combat, dull and "blocky" platforming, the whole package is just very ... it's for kids and/or fans, basically.
Jun 17, 2020
4
Arigoki
Nice gameplay and visuals... That is all. Ohhh and race at the end (I'll know when you see) is just idiotic with switch controllers (frog part). Music - rubbish Controlling - bad Storyline - none existing Kids friendly - NO way! This game is as kids friendly as ET game on Amiga - I mean, it looks like it must be (because of cool title etc) but it absolutely is not. I do not like it and even though I played all game I regret buying it.
Jun 15, 2020
6
Phoenix-Prince
If you love platforming and '90s nostalgia then this game should be on your radar. If you are anyone else be cautioned this game is hard. "This is my revised review as I have since finished it" The game starts off pretty tough once you turn into your first monster, but if you can whether the storm for about half the game there is something addicting, at least addicting enough to want to finish. I truly hated this game for the first half of the game, but after collecting items and upgrading equipment it started to become kind of fun. There are still moments where it really ticked me off and I wanted to smash the controller, but I stuck through and glad I did. My advice if you're interested in this game, that would be don't take the video reviewers at there word, when they say this game is great, it's not great, well at least not great if you only have a passing interest in platforming, otherwise they're probably right. While I enjoyed it at the end I still don't agree with all the praise, It really becomes frustrating unless you're really a die hard platformer gamer. This should have been pointed out, I don't know how or why it wasn't. At the end The game made me much better at platformers so That's pretty cool. Because of that and The surprising amount of fun I was having after I unlocked most of my forms and upgrading my equipment, I'm bumping up my original score from a "4" to a "6 out of 10". Slightly above middle of the road depending on what kind of gamer you are. If you want a challenge this game will challenge you, if you want to relax this game will not be you're go too for such. At the end of the day I'm glad I purchased it, I beat my first platformer and now im much better at them.
May 18, 2020
10
rosnk30
This game's absolute gorgeous, stunning visuals and a lot stuff to do. This game nowadays (like was in my childhood) is one of my favorite games. Monster Boy fit better in switch console instead anothers plataforms. Well, I confess that didnt believed in this Monster **** fact the master system wonder boy was one of my first game have played in '90. Trought a bunch of years I played Wonder Boy Dragon's Trap and Wonder Boy Remaster Remix that be amazing games but NOTHING if compared with MB in the cursed kingdom.
May 3, 2020
2
Rockfletch3000
Oh my days.. this game! Despite its colourful cute graphics and jolly soundtrack, this is anything but bright and cheerful when you knuckle down and actually play it! I’m pretty sure it’s one of the most frustrating, tedious and downright unfair platform games I’ve ever played! It’s not just a difficult game, it’s physically impossible to get through large sections of it without repeat dying to learn what to do next, it’s mind numbing.. Which wouldn’t actually be so bad if you didn’t have to go so far back in some sections just to get back to where you died last time. And then, by the time you reach where you previously died, and with the little life you have left again, if you don’t make a perfect move you have to start all over filled with pure anger! I’m actually getting into a rage now just thinking about it, so I’ll leave it there... So anyway, be warned. Not much ‘fun’ to be had here which is a shame. Get Dragons Trap instead that was awesome. Grrr...
Mar 26, 2020
6
ILGerva
It pretends to be a sequel of the Wonderboy's Saga but it fails the legacy. A basic metroidvania full of trial-and-error platform sessions, never very inspired, just copied from other titles. The Art Direction is childish and the animations are very bad. The only thing that saves the game is the nostalgia effect, in fact the game is full of easter eggs and old theme songs.
Feb 26, 2020
10
SL36
Criminally underrated game. A real gem, just a super fun and well thought out game. Perfect level of difficulty to keep you engaged and feel accomplished without being too punishing. If Zelda, mega Man and kid chameleon had a baby, it would be monster boy.
Jan 24, 2020
4
cyruszuo
Impossible to recommend. The game had uneven difficulty until it becomes kick your teeth in brutally hard. Looks great. Plays well. Ok design with some stupidity (soft locks in poorly thought out puzzles). But that late game difficulty is so the opposite of the fun and cheery visuals I would save your money. The Sega remake of the old master system game is better.
Sep 27, 2019
10
derlangrisser66
If you did enjoy a 80's childhood properly, arcades, video games and stuff like that, you know the Monster Boy franchise and if you got it into it, you loved it and if you loved it then, you gonna love Monster Boy And The Cursed Kingdom! All the magic is here, with nice graphics, polished gameplay and controls, a superb soundtrack, seriously, buy it, do yourself this favor! 10 out 10!
Aug 30, 2019
0
TheAdjuster
I'm not sure why this game is so highly rated. The platforming is frustrating. Not hard, just frustrating. The art is nice, but the animation is terrible. The controls are sluggish. And it doesn't bring anything new to the metroidvania genre. Why is the map not visible at the same time? Why is it such a pain to switch gear? I really wanted to like this game, but I just can't.
Jul 31, 2019
10
SNESFanForever
Played it until the 100%. This game is so fantastic I had to buy it day-1 on PC to 100% it again. Monster Boy is one of my favorite Metroidvanias of all time so don't miss this adventure-filled pure gem!
May 12, 2019
8
Afenger
Uma aventura viciante com uma pitada do bom e velho monster boy da 16bits, este ta muito melhor em relacao a versao de wonder boy. Trilha sonora bem simples mas com qualidade.
Mar 13, 2019
9
setuis
[SPOILER ALERT: This review contains spoilers.]
Mar 5, 2019
8
mbestvina
I wanted to love this game more than I did. I still had a good time with it but I can't say it's a must-play. I keep seeing people call this a MetroidVania and I don't think that's quite right... The structure is actually much closer to a Zelda game than a MetroidVania. There's a village in the middle of the map and you venture out in different directions to tackle a long list of self-contained dungeons. You constantly acquire new gear and monster-transformations that allow you to traverse new areas and solve more puzzles. There are secrets everywhere and the main quest could take you upwards of 20 hours to finish. That somewhat makes up for the 40 dollar price tag but compared to some indie games, Monster Boy falls short. Blossom Tales is a better Zelda clone, with a grander sense of adventure and Hollow Knight is a far better MetroidVania with better combat and infinitely superior level design and both games are much cheaper than Monster Boy. It delivers some good puzzles and platforming but the linearity and weak combat dragged it down for me. One major flaw that almost ruined the game for me is the health system. It is just impossible to get your health back. Enemies will drop health occasionally but it's nowhere near enough to compensate for the damage they'll do to you. The platforming and puzzles can also drain your health in a hurry. You can buy and upgrade shields and armor but it never seemed to make much of a difference. By my count, there are 3 ways around the health system. You can go back to a store to purchase a health potion, which is often very out of your way and will waste a lot of time. However, you actually keep all of your progress when you die so you can usually just brute force it until you win (frustrating), or kill yourself after using your potion to get it back (tedious and immersion-breaking). All 3 of these strategies are a pain in the butt and easily could have been remedied by enemies simply dropping more health. I'm all for challenge, I already recommended you play Hollow Knight instead of this game. The important difference is that this game's challenge comes from tedium. Another user review mentioned the Volcano dungeon and this was the exact moment where the game fell apart for me too, almost entirely because of the health system. I know it seems ridiculous for me to spend half my review talking about health but it really turned the game into a slog in the second half and made me question how good the first half had actually been. It never stops your progress outright but it's always a lingering annoyance. Monster Boy is a Nintendo-style side-scrolling adventure that has a lot going for it but can never quite reach the heights of the big N.
Feb 24, 2019
3
mbrt
I have fond memories of playing the game on Master System with my brother, and I enjoyed the remake a lot, so I had high hopes for this. And in regards to animation and artwork, the game delivers - it looks gorgeous. But the game mechanics are so bad, I dropped it after few hours. Many of its flaws seem like botched features from the original. For example, in the original, enemies sometimes reappeared from outside the screen - here, they just pop up out of thin air, right next to you. Or the "puzzles", where it pretty much tells you which form you need to change to next: In the original, you could instantly change form only towards the end of the game, which allowed you to explore freely. Here, it is a core mechanic of the game, and half of your time is spent switching to the next form in a sequence the game shows you - become snake to enter hole, become frog to leap upwards, become snake again to exit through hole. Since it takes a bit of time to change form (there even is a noticeable lag when you change using the menu), it is just tedious. Overall it feels like the game does not rely on skill, but on patience. You fail a lot of challenges because you grew impatient at the third or fourth repetition, and the game punishes you by setting you back to zero. It is mind-numbing. Ultimately, I wonder who this game is for. It is too hard for children, but too linear and simplistic for adults. I wanted to like this, but I thoroughly didn't.
Jan 26, 2019
9
denisferro
Jogo incrível! Mapa bem grande com uma excelente variedade, inclusive de inimigos! Dificuldade elevada... Não é qualquer "gamer" que irá conseguir zerar. Gráficos 2D bem bonitos! A cada novo personagem desbloqueado é quase como se um novo jogo estivesse surgindo! Ou seja, você não vai enjoar tão cedo! Trilha sonora incrível, sem palavras! Acredito que o único ponto negativo do jogo é que quantidade de horas para zerar passou um pouco do ponto... Perto do final você se sente meio "cansado"... Se o jogo tivesse umas 5h a menos, seria perfeito... De qualquer forma, é um dos melhores jogos da biblioteca do Switch! Com certeza vale a pena jogar! A diversão é garantida!
Jan 16, 2019
6
Ypp
I came in expecting a successor to 'Wonderboy : the dragon's trap' that I enjoyed a lot. And in some aspects this game really delivers : the soundtrack is nice, the character design and animations are flawless. The scenario is pretty conventional and without surprises, and the cutscenes a bit too "talky" to my tastes but still fine. However, when in Wonderboy the level design felt hard but rewarding, there are lots of time where I felt that MonsterBoy was actively punishing me for playing it. From ennemies that remove 2/3 of your life bar in one hit to ennemies that respawn without warning ON THE CHARACTER, there are a lot of times where I was about to throw my console on the ground. Some parts of the game lit a pure and undistilled rage in my heart until I unlocked a specific power, by which time it becomes trivial. In general, past the first dungeon, there's really no in-between in this game : either you die a thousand times on the same screen or it is totally trivial. Most checkpoints don't refill your lifebar, and you restart at the last checkpoint with only a small portion of your hearts, which means most of the time you're chain-dying and reloading only to get one-shot a few screens down the road. I thoroughly enjoyed Hollow Knight and Wonderboy. I can handle a hard game. But *this* is not hard. This is *pain*.
Jan 14, 2019
5
TsukasaHiiragi
Pros Detailed 2D graphics, bright and vivid Good soundtrack Cons Frustratingly difficult at times Pro controller recommended I have never seen a game more unfairly given praise than this game, Monster Boy is honestly a complete mixed bag. I honestly think bl1rt review is fairly accurate, Monster Boy is a brutally punishing game that rewards the patient player rather than charging head on into all the outlandish and often, frustrating puzzles. There are literally respawn points all over the place, and seemly few during difficult and downright frustrating puzzle or pixel perfect platforming scenes where dying is all too easy and some areas are so difficult that they require exceptionally fast reflexes to change form/jump/special/change form/special etc etc to get through some puzzles and again honestly.... The stock controller makes it even more frustrating, this is totally best played with a pro controller, just to save on some of the more frustrating areas. Boss battles are really easy, yes you might die once or twice but once you figure out the pattern they become a literally a cakewalk, which is a shame because you could die 500 times trying to reach the boss battle. I would be wary of this title, even for Metroidvania and fans of Wonderboy series in general, this requires patience rather than skill, and more importantly requires a cool head because it will frustrate you quite often as several areas are down right evil in terms of difficulty. Some monster forms like pig are annoying, and it takes a fair while before you start to unlock other forms. Enemies often are placed in areas where they can spring out of thin air to instantly damage you with giving you absolutely no chance to react, unless you already died to them and know they are there! This aspect is unfortunate because the early sequences of the game are exceptionally difficult due to limited form options, once the game opens up more it does get better until later in the game where a few more areas become frustrating again.
Jan 8, 2019
10
flowbeus
This game is a dream come true for me, I've been waiting a long time for a game with Wonder Boy III style gameplay. This game blew away all my expectations and delivered awesome platforming gold. The graphics are amazingly detailed, the music is phenomenal and the world is nicely fleshed out more than previous Wonder Boy games. The obvious criticism is that it is a bit too hard, it's easy to get lost or confused about what to do next. I embarrassingly got stuck for 30 minutes in the church trying to figure out what to do in there to progress the game. I spent another 40 minutes trying to find an optional hidden room in one of the dungeons. I also encountered a puzzle where I had a solution that should have worked, but the game seemed to not accept my solution and wanted me to find its intended solution. I think some of these puzzles should have more clues to help the player if they get stuck or there should be more than one solution to some of them. Also starting over with just 3 hearts from the last checkpoint is kind of a joke, it's very difficult to progress with just 3 hearts from a checkpoint, especially later in the game like in the fire area where there is fire everywhere. Yes there is a time-comsuming way to heal yourself that I won't get into due to spoilers, but I think if you started with more hearts - maybe half your max hearts (if that's greater than 3) at checkpoints it would make a lot more sense. Or just space out the checkpoints more and make more of them fully heal you. Or have Zeke deliver a potion to you after respawning too many times. Or make an easy mode where all the checkpoints heal you perhaps. Anyway, despite the difficult sections, the large majority of the game is platforming bliss and I'm really sad that it's over. I really hope that we see a sequel in the future! I'm giving this a 10 since it is such an over-the-top joy to play this game.
Dec 30, 2018
10
Anon1024
A true revival of a platforming legend, Monster Boy does for the Wonder Boy saga what Sonic Mania did for Sonic, but to a much greater and deeper extent. Rendered in amazing, 1080p hand-drawn, perfectly animated visuals and with a memorable, if upbeat and perhaps too modern soundtrack, this game does not only get a technical update, but a much deeper gameplay update where gameplay is now less about repeated fighting against the same kinds of enemies in the same situations, but a combination of simpler and more complex puzzles requiring strategy, precision, speed and, most often, careful exploitation of different character traits and perks. On top of this, the game is huge, accounting for about 6 times the size of the MegaDrive games, and has more secrets and collectibles than ever. Wonder Boy has grown up, and it did so masterfully at the hands of people that very clearly played and loved the original games. You can tell the amount of love this team put into this project, which is clearly an "I want to create the perfect game"-type project, not a "let's sell another hedgehog thing to random kids; add swords, whatever, just get it done, it will sell anyways"-type business. There's no shortage of fan service and references to the previous games too!
Dec 18, 2018
10
Lightwing
Best platformer game ever! Inspired of the classic with a new take. Extremly fun with great game play!
Dec 10, 2018
10
Frogacuda
As a long time fan of the Wonder Boy/Monster World series, I was surely not going to miss the first official new entry in the series in decades, but Monster Boy has blown away my expectations. While it does manage to tickle all the nostalgia you would expect, with tons of references to the past games both big and small, classic music tracks, familiar enemies, etc, I'm also really impressed with what a great game it is on its own merits. This one packs a ton of mechanics -- almost everything from the past games and then some -- and exploits them all with a lot of polished and clever level design. Dungeons are packed with puzzles, and they're well designed and smart, but never frustrating. While Metroidvania comparisons are apt, this game is really almost like a side-scrolling Zelda, with a focus on clever puzzles and simple hack-and-slash combat. It's similar to other WB-influenced games like Shantae, but honestly, this game is better than the Shantae series.
Dec 7, 2018
10
TheDahaka
A superb Metroidvania style platformer and an absolute blast for fans of Wonderboy. This was a long time coming. The devs knocked this one out of the park!
Dec 4, 2018
10
dimzic
The game provides an excellent challenge and while it is fun, it gives to the players some hard times, but never frustrating. It makes the game feel more substantial and provides a feeling of accomplishment. The form swapping complaints come from people who do not know that you can toggle settings to become able to change forms on the fly, without having to pause every single time. One thing that I really liked was the innovative and fresh, yet still wonderboy escue level design. I cannot see how the reviewer thinks that the level design is "BAD". The work and devotion to perfection are evident. Being a wonderboy fan I would give a 9.5 out of 10. As an unbiased reviewer, who has never played/heard the old games my scores would be: Graphics: 9.8 out of 10, Music/Sounds: 9.3 out of 10, Controls: 9 out of 10, Level Design: 8.8 out of 10, Pace/Addiction: 9 out of 10, VERDICT: 9 OUT OF 10
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