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Mobile Suit Gundam: Extreme VS-Force
It never felt like the game would be substantially better if I had an intimate knowledge of what was going on. It felt like it would be better if it was, you know, a better game.
The very definition of a missed opportunity. Thirsty mecha fans are still stuck in that same desert, and they’ll have to wait for something to quench their desires a while longer.
Given the lack of online play and some of the bland presentation, it's difficult for even the biggest Gundam fan to get behind this title.
5
blakfayt
The average critic score for this game is surprisingly accurate. Extreme VS Force is decent. It's not good, it's not bad. On the good side, the game looks great, it's vibrant and dark when it's supposed to be, the style translates really well which is a problem for some Vita games. It's likely that some of your favorite gundams are in the game and reliving moments from the series is, as always, enjoyable. Offering to play your own music instead of the series classic is a nice touch as well and a very underutilized idea (I remember when the original Xbox touted playing your own music as a new feature and people loved the idea). However, the controls are stiff, you have to stop after doing ANYTHING including firing a gun, which leaves you far more open than it should. Try playing a melee intensive game like Dark Souls, and stop pressing the attack button for about two seconds after each swing. That's how this plays. Swing, 1, 2, 3, now you can attack again, or move, or whatever. The dash and jump button being the same, only you press twice to dash, is TERRIBLE, as I never find a big reason to jump, but always need to be dashing (Frankly the game should just have dash on ALL OF THE TIME as it's a more comfortable speed for any casual gamer, only a complete newbie to two stick controls would like the sluggish pace). Don't get me wrong, I understand that they're trying to convey a sense of scale, you're controlling a monstrous robot, but ... even Armored Core isn't this slow, and Armored Core is the best Gundam game to ever be made. Aside from that, stopping after attacking during combat is tiresome and while they want you to be strategic with the fights, unless you're playing another person there's no reason to, except for the artificial difficulty inflators known as Haro Medals. Put simply, each mission has 3 sub-objectives that earn you these medals which unlock things like letting you take more mobile suits out on a mission or more missions in general. After a few missions though, you realize there's a theme, every so many missions you can't take damage. And that becomes very hard to do when you have 4 Zaku, which are die in one hit annoyances, that will spam multiple shots at you from several angles, often after you get off your measly single beam shot. Even one hit cancels the don't get hit medals and will lead to frequent groans of irritation as you repeat the stage and its unskippable, untranslated introduction. That's another issue, there's no subtitles during combat. Yeah. Here's Amaro protecting white base, and having a conversation, and unless you speak Japanese, or have seen the anime several times, you have no idea what's going on! I'm sure many of you have always thought, "Wow, if only I had LESS story in my games!" Battles might hold my interest more if I knew what the banter was, but without it they're just clunky messes with unskippable, unreadable intros followed by talking to two of the most annoying characters ever made. (The main story involves these two AI fairies that bicker with each other, and something about evolution.) Finally, the lock on system is ABSOLUTE AND COMPLETE GARBAGE. Your laser fires infinitely in one direction? Cool, there's no manual aim and your lock on range is limited to about thirty feet ahead of you, even when you can physically see the enemy's mobile suit stomping down the path at you. If I can SEE them, if the enemy's model is completely on screen, I should be able to lock on to them. It's simple, and the enemy doesn't seem to have this limitation as I'm locked onto while tapping the lock on button, without tagging them. Overall, if you're a fan of the Gundam series, it's fun at about $20, if you just want some robot fighting action try one of the Warriors Gundam games or maybe import one of the Gundam Breaker games (Monster Hunter crossed with Gundam) they're available with complete English subtitling from play Asia, which is a better subtitle job than Bamco did here. If you don't have an interest in Gundam, try Armored Core. If you're really looking at this game though, be warned about the controls, I've played NES games with more fluid movement and combat.
10
Zerofgame
Animaniac2012 there isn't much of a difference between this and the breaker series... no really..... breaker series focus more on just hack and slash element while this one has more of a one vs one element to it... Yes you can made your own gundam in breaker, but is that the only reason you gave it a 0? Also why bring a completely different game into this review when you know.... you can acualy review the game... I acualy had to give this game a 10 just to improve the user score from people like Animaniac who did that for no reason. The real score is 8 out of 10. Its a hack and slash game but focus more on taking one enemy at a time rather than just murdering hundreds of NCPS in like dynasty warriors. The levels can time around 1 to 10 minutes each.... they aren't really long. There is some kind of strategy here for when you have groups of gundams roaming in the battlefield. They can die pretty quick so you have to make sure that you manage the groups well and use these special battlefield abilities. Graphics wise? this is acualy better looking than gundam breaker 3 vita version.... im pretty impressed that it dosn't look bad at all acualy. Sound is pretty great too, all the sounds are quite satisfying when your using some gun or a beam saber. The roster for the gundams really only comes around 40... but they pretty much include at least one gundam from pretty much all the gundam series. Even the gundam from iron-blooded orphans is here. Really just an overall treat to play for a gundam fan.
0
Animaniac2012
what is this garbage. first Gundam game that comes over is this? Bandai Namco could have chosen a better one to bring over. Like any of the Breaker series.

Mobile Suit Gundam: Extreme VS-Force

Released On: 
Jul 12, 2016
Metascore
57
User score
Mixed or Average
6.5
My Score
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Metascore
4% Positive
1 Review
76% Mixed
19 Reviews
20% Negative
5 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 4, 2016
70
Brash Games
It’s not the best game in the series by any stretch of the imagination, but that fantastic, fast paced, arcade-style gameplay is fully intact with Mobile Suit Gundam Extreme VS Force delivering one of the most enjoyable gaming experiences I have had on the Vita in quite some time.
User score
Mixed or Average
53% Positive
9 Ratings
24% Mixed
4 Ratings
24% Negative
4 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 11, 2016
10
Zerofgame
Animaniac2012 there isn't much of a difference between this and the breaker series... no really..... breaker series focus more on just hack and slash element while this one has more of a one vs one element to it... Yes you can made your own gundam in breaker, but is that the only reason you gave it a 0? Also why bring a completely different game into this review when you know.... you can acualy review the game... I acualy had to give this game a 10 just to improve the user score from people like Animaniac who did that for no reason. The real score is 8 out of 10. Its a hack and slash game but focus more on taking one enemy at a time rather than just murdering hundreds of NCPS in like dynasty warriors. The levels can time around 1 to 10 minutes each.... they aren't really long. There is some kind of strategy here for when you have groups of gundams roaming in the battlefield. They can die pretty quick so you have to make sure that you manage the groups well and use these special battlefield abilities. Graphics wise? this is acualy better looking than gundam breaker 3 vita version.... im pretty impressed that it dosn't look bad at all acualy. Sound is pretty great too, all the sounds are quite satisfying when your using some gun or a beam saber. The roster for the gundams really only comes around 40... but they pretty much include at least one gundam from pretty much all the gundam series. Even the gundam from iron-blooded orphans is here. Really just an overall treat to play for a gundam fan.
Sep 4, 2016
5
blakfayt
The average critic score for this game is surprisingly accurate. Extreme VS Force is decent. It's not good, it's not bad. On the good side, the game looks great, it's vibrant and dark when it's supposed to be, the style translates really well which is a problem for some Vita games. It's likely that some of your favorite gundams are in the game and reliving moments from the series is, as always, enjoyable. Offering to play your own music instead of the series classic is a nice touch as well and a very underutilized idea (I remember when the original Xbox touted playing your own music as a new feature and people loved the idea). However, the controls are stiff, you have to stop after doing ANYTHING including firing a gun, which leaves you far more open than it should. Try playing a melee intensive game like Dark Souls, and stop pressing the attack button for about two seconds after each swing. That's how this plays. Swing, 1, 2, 3, now you can attack again, or move, or whatever. The dash and jump button being the same, only you press twice to dash, is TERRIBLE, as I never find a big reason to jump, but always need to be dashing (Frankly the game should just have dash on ALL OF THE TIME as it's a more comfortable speed for any casual gamer, only a complete newbie to two stick controls would like the sluggish pace). Don't get me wrong, I understand that they're trying to convey a sense of scale, you're controlling a monstrous robot, but ... even Armored Core isn't this slow, and Armored Core is the best Gundam game to ever be made. Aside from that, stopping after attacking during combat is tiresome and while they want you to be strategic with the fights, unless you're playing another person there's no reason to, except for the artificial difficulty inflators known as Haro Medals. Put simply, each mission has 3 sub-objectives that earn you these medals which unlock things like letting you take more mobile suits out on a mission or more missions in general. After a few missions though, you realize there's a theme, every so many missions you can't take damage. And that becomes very hard to do when you have 4 Zaku, which are die in one hit annoyances, that will spam multiple shots at you from several angles, often after you get off your measly single beam shot. Even one hit cancels the don't get hit medals and will lead to frequent groans of irritation as you repeat the stage and its unskippable, untranslated introduction. That's another issue, there's no subtitles during combat. Yeah. Here's Amaro protecting white base, and having a conversation, and unless you speak Japanese, or have seen the anime several times, you have no idea what's going on! I'm sure many of you have always thought, "Wow, if only I had LESS story in my games!" Battles might hold my interest more if I knew what the banter was, but without it they're just clunky messes with unskippable, unreadable intros followed by talking to two of the most annoying characters ever made. (The main story involves these two AI fairies that bicker with each other, and something about evolution.) Finally, the lock on system is ABSOLUTE AND COMPLETE GARBAGE. Your laser fires infinitely in one direction? Cool, there's no manual aim and your lock on range is limited to about thirty feet ahead of you, even when you can physically see the enemy's mobile suit stomping down the path at you. If I can SEE them, if the enemy's model is completely on screen, I should be able to lock on to them. It's simple, and the enemy doesn't seem to have this limitation as I'm locked onto while tapping the lock on button, without tagging them. Overall, if you're a fan of the Gundam series, it's fun at about $20, if you just want some robot fighting action try one of the Warriors Gundam games or maybe import one of the Gundam Breaker games (Monster Hunter crossed with Gundam) they're available with complete English subtitling from play Asia, which is a better subtitle job than Bamco did here. If you don't have an interest in Gundam, try Armored Core. If you're really looking at this game though, be warned about the controls, I've played NES games with more fluid movement and combat.
Jul 29, 2016
60
High-Def Digest
A good way to experience the basics of the terrific 'Extreme VS' games, but it absolutely falters compared to the rest of the series due to the lack of any sort of online play and a far smaller roster than it deserves. There's a long, content-rich campaign mode that ends up being far more fun than I'd ever expected. I sincerely hope later entries have a similar mode, but then also have online multiplayer.
Jul 14, 2016
60
Game Rant
Bandai Namco’s first attempt at localizing a Gundam game in many years comes with mixed results, as Mobile Suit Gundam Extreme Vs-Force is a largely average experience.
Jul 18, 2016
55
GamingTrend
At best, Mobile Suit Gundam: Extreme VS Force is a competent but dull beat-em-up with a few neat mechanics, and at worst a cluster of battles mostly controlled by the game’s AI, with only a small amount of help from the player.
Aug 11, 2016
40
PlayStation Universe
Even the most hardcore Gundam fans will find it hard to say they enjoyed VS-Force. It may look and sound like a good game but it doesn't play like one. Poor controls, pointless story, and some crazy difficulty spikes leaves VS-Force missing the mark in almost every way.
Jul 17, 2016
30
We Got This Covered
Gundam fans who have been waiting for the series to come West should temper their expectations for Extreme VS Force — it's a clunky and uninspired mess.
See All 25 Critic Reviews
Jul 19, 2016
0
Animaniac2012
what is this garbage. first Gundam game that comes over is this? Bandai Namco could have chosen a better one to bring over. Like any of the Breaker series.
See All 3 User Reviews
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SummaryMExtreme VS Force is an action game developed and published by Bandai Namco Games, which was released in Japan in 2015.
Rated E +10for Everyone +10
  • PlayStation Vita
Jul 12, 2016
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