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100
Nintendo Power
The stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is ready for the mainstream gamer. [Oct 2007, p.86]
90
On the whole, Corruption takes advantage of the Wii's biggest strength (with its unique controls), and minimizes its greatest weakness (through astounding art direction), while otherwise maintaining or improving upon the high standards and overall polish the series is known for.
The original "Metroid Prime" is one of the highest-rated games in existence, but Metroid Prime 3: Corruption is easily superior. It’s far less frustrating, and more action packed, while managing to redefine console shooting controls in the process.
8
sgema
I liked this one a lot more than Metroid Prime 2. It has a epic premise, and it delivers on it. Amazing soundtrack, with a fun corruption mechanic, that pays off at the end.
8
ItzaRob
This game has some fun ideas, and some cool new areas, but ultimately its linear gameplay makes it not as good as the original two. The lack of any blaster types that you can swap between was a particular disappointment for me. Hypermode, while a cool concept, also feels like an unsuitable replacement for the super missile, asking you to give up your health in order to use its attacks. I didn't mind the new characters, though the bounty hunters were a nice addition. Perhaps the best change was to the controls, finally steering away from tank controls in favor of a new control scheme. While it took time to get used to, I definitely prefer it over the original controls. Overall, this game is definitely a change from the last two, though I feel that it overall is for the worse.
4
Scabdidly
A potentially great game, ruined with terrible controls and gimmicks. The Wiimote was always a terrible controller for traditional video games and that’s especially true in the case of Metroid Prime 3: Corruption. The motion control pointer aiming seems like it’s really cool at first, but it doesn’t take long to discover that it’s both too laggy and too spastic for anything approaching the degree of precision the game will eventually require. The greatest enemy you’ll face in Corruption is the controller in your hand. Even when the controls aren’t giving you a hard time in-game, the controller itself still presents a challenge. The button layout simply wasn’t intended for a game this complicated and demanding, it seems. After all, that’s why Nintendo released the Classic Controller for Wii. The controls, at best, are cumbersome and unintuitive. At worst, they’re aggravating enough to warrant shutting the game off, rather than continuing the frustration of nothing working the way you want it to. You should be able to forget about the controller you’re holding when you’re playing an action-adventure game- that’s what immersion IS, in video games. Prime 3 fails at this, possibility more than any game I’ve ever played.

Metroid Prime 3: Corruption

Released On: 
Aug 27, 2007
Metascore
must-play
90
User score
Generally Favorable
8.5
My Score
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Metascore
90
95% Positive
59 Reviews
5% Mixed
3 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
100
The Wiire
If you're a fan of Metroid, then this should be the easiest decision in the world to make. Buy this game and savor every last drop.
95
Extreme Gamer
Now that Prime 3 is at our disposal, it is quite safe to say that Wii has an official flagship title that was built from the ground up to take advantage of the Wii’s control scheme and graphical capabilities.
User score
Generally Favorable
8.5
86% Positive
452 Ratings
8% Mixed
41 Ratings
6% Negative
31 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 28, 2025
10
Stefan84
This was my first experience with the Metroid universe, and I was simply drawn into it's amazing world almost instantly! What really clicked with me was the ingenious level design, and how puzzles are integrated into the world in such an interesting way. The pacing is near perfect, the way you slowly discover new suit and weapon upgrades, and use them to progress through earlier non-reachable areas is so masterfully planned out. I also particularly loved how they implemented Samus' ship into some of the puzzles, as well as used it for fast travel between areas. There's a bit less back-tracking in this one, compared to Prime 1 & 2. I have since played most of the games in the Metroid franchise - both 3D and 2D, and it's one of my favorites of all time, and this game in particular holds a special place in my heart. I have finished it several times over the years!
Dec 8, 2025
10
CriticdeLunar
A truly great ending to the Metroid Prime Trilogy having finished the game almost 4 times the game is both graphically impressive for the Wii hardware and manages to be an essential for anyone who has a Wii or wants one. The inclusion of phazon being implemented into your weapon systems made this game feel like the proper ending to the phazon trilogy that will hopefully be fully remastered on the Nintendo switch. And you cannot forget the awesome boss battles that really shaped this game especially the hunter who with each defeat makes you more and more eager to finish off Dark Samus and the curse of phazon once and for all. Exploration In this game follows the Metroid formula of backtracking very seriously but at least you won't be using an elevator you will be flying around planets with the newly revised gunship of Samus whom has a fully interactive cockpit a first for the series and a lovely, unfortunately one-time addition to the Metroid prime series. Possibly the only issue I had with this game was beam selection once you unlocked a beam you could not revert back to the original power beam which I understand why they may have done it but nonetheless it has no effect on the fun you will have playing this game.
91
Gaming Age
It makes the strongest argument yet for bringing over this style of gameplay to the motion control set up, and does a good job of washing out the horrible taste that titles like Red Steel and Far Cry might have left for early Wii adopters.
90
VideoGamer
The streamlined, pin-point accurate controls set a new precedent for first-person games on the Wii, and the game itself will keep you busy for more than a few weekends with its excellent achievement-like reward system and lengthy quest that easily took us 20 hours to collect every item, scan every object and obtain the best ending.
90
GameSpy
Even with its great new controls, decent story and amazing visuals, there are some annoyances that have bled through from the other games...The biggest offender is the way the game streams new levels.
85
Worth Playing
Even with a low difficulty level, lackluster story and flawed unlockables, Metroid Prime 3 is certainly a must-play for Wii owners.
60
NTSC-uk
The controls are heavenly but the game isn’t.
See All 62 Critic Reviews
Dec 5, 2025
10
MagicHayabusa
Honestly, I love this game a lot, it doesn;t quite hit the atmosphere of the first 2 games, but it is definitely the most enjoyable to play. I can't quite sit down and play this game in one sitting like I can with Prime 1, but I think the level design, story with the other bounty hunters, and general vibes are fantastic.
Dec 19, 2025
7
Red9ine
A lot to say about this one. In the beginning, Prime 1 massively took from Super Metroid, watering down some aspects, but increasing the immersion, and integrating many fantastic new ideas in its place to create something new, as the jump to 3D should. Prime 2, an iterative sequel, increased the puzzles, the quality, the bosses, and the immersion. Prime 3 however, improved most of the visuals and not much else. Enemy design was far worse, level design much the same, and many new gimmicks implemented that did nothing for the formula or overall game design, instead butchering what had defined Metroid at its core. Interplanetary and Fast travel that broke the seamless transitions between areas, NPCs that talk at you without your consent (both of which crippled any atmosphere and immersion), motion control gimmicks that were never fun, weapon restrictions in lieu of a single weapon that the game had to be redesigned around (to poor execution), bland story, typical console-generation-7 scripted set-pieces, a mostly horrendous soundtrack (did Yamamoto get bored of this series, too?), flat environment design, aaaand so on... The fact people hold this game in reverance and remember it as fondly as its predecessors absolutely baffles me to this day. It bewilders me moreso that Prime 4 somehow ended up 3 times worse.
Sep 27, 2015
7
TharosTheDragon
Metroid Prime 3 takes the franchise in some bad directions and not only includes much more character interaction but makes the dialogue infantile and stupid. I can see how 3 might be seen as paving the way for Other M. But it's still worth a play for Metroid fans. (copied from my trilogy review)
Feb 16, 2026
4
Scabdidly
A potentially great game, ruined with terrible controls and gimmicks. The Wiimote was always a terrible controller for traditional video games and that’s especially true in the case of Metroid Prime 3: Corruption. The motion control pointer aiming seems like it’s really cool at first, but it doesn’t take long to discover that it’s both too laggy and too spastic for anything approaching the degree of precision the game will eventually require. The greatest enemy you’ll face in Corruption is the controller in your hand. Even when the controls aren’t giving you a hard time in-game, the controller itself still presents a challenge. The button layout simply wasn’t intended for a game this complicated and demanding, it seems. After all, that’s why Nintendo released the Classic Controller for Wii. The controls, at best, are cumbersome and unintuitive. At worst, they’re aggravating enough to warrant shutting the game off, rather than continuing the frustration of nothing working the way you want it to. You should be able to forget about the controller you’re holding when you’re playing an action-adventure game- that’s what immersion IS, in video games. Prime 3 fails at this, possibility more than any game I’ve ever played.
Dec 22, 2025
4
Promotheus
Slightly better than the atrocity that is MP2, but not very good. Puzzles have taken a step back from MP2 thank heavens, but at least one very frustrating puzzle remains. The obligatory fetch quest at the end of MP2 was the worst, but somehow they decided to keep it in this one, although not as extremely frustrating and cryptic (minus one of them as mentioned). The gimicky Wii motion controls are not very good, but not as bad as they could've been, also interesting that the controls in MP4 are not much better. The game is a lot more linear than MP2 which is a good thing. All in all I think this one just doesn't improve or try to do much different than the first game which doesn't really warrant its existence. The best thing anyone can do is play through Metroid Prime 1 which is a great Metroid game, and just not bother with the rest, including part 4. There is a really cool sequence in the beginning with a returning boss which I loved, certainly the high point of the game, but also a sequence that has little to do with Metroid as it was mostly an action set piece.
See All 524 User Reviews
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SummaryIf you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller. Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes o... Read More
Rated Tfor Teen
  • Wii
  • GameCube
Aug 27, 2007
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