
Game Boy Advance Critic Reviews
Filter by platform
81
Metascore
Generally Favorable
positive
12(71%)
mixed
5(29%)
negative
0(0%)
Showing 17 Critic Reviews
100
Visually, the game is amazingly detailed and incredibly animated; in terms of level design and obstacle placement, it is superb. [Oct 2003, p.71]
91
Just what I want to see happen to the Mega Man series - classic gameplay with extra enhancements for more depth, Zero 2 is a fantastic step in the right direction. [Nov 2003, p.70]
90
It doesn't play with the formula too much, which is both a good thing and a bad thing.
90
To date, the Zero series has really become the gem in the series, with its incredibly fun gameplay, immersive backgrounds and storyline, and a hero who, in my opinion, is a lot cooler than Mega Man.
90
It's very demanding and frequently frustrating, but it's a lot of fun (more fun than the original, for sure) for those who have what it takes. The game also rewards the elite more than any other game of its type.
86
The intense difficulty may turn some people off, but, otherwise, Mega Man Zero 2 is the kind of game that belongs in the collection of anyone who considers themselves an aficionado of action games.
85
The level design more than makes up for any sort of qualm you might have with originality since the extreme difficulty will keep you on edge and playing for plenty of hours.
85
Despite its daunting start, in the single-player mode, MMZ2 plays very much like an enhanced version of its predecessor, which is a good thing.
85
The chain-rod, (though not perfect) as well as the other new features add just enough to keep the formula from getting stale. The fast and exciting gameplay will keep you on your toes and immersed in the game.
80
What it lacks in new elements it makes up for it in tighter design and more ass-kicking level designs...don't think for a second that this game is going to be a simple trek through.