65
Lords of Xulima is ugly, some of its elements are too simplistic and the story is poor but you rarely find an RPG that tests you intellect to such a degree, making you count every coin you spend, thoroughly examine every piece of equipment, keep track of food supply, endlessly tackle puzzles, carefully manage characters’ stats, look for alternate routes and find out how to beat different monsters. [08/2015, p.69]
70
Lords of Xulima is an addictive and huge RPG. Numantian Games' production provides hours of engaging gameplay, despite its poor graphic design.
70
Lords of Xulima is strictly for the more masochistic of gamers. Its merciless difficulty that only exponentially spikes the further you play should come as a dream come true for fans who like the ultimate in ball-kicking.
4
The in-game isometric visuals are ok. Exploring and gathering mechanics are actually fine, if a little primitive. The writing is mediocre at best. Instead of creating something unique, the game just combines all of the most tired fantasy cliches. Also, it's one of those games that don't understand that creating a bunch of weird-sounding deity names and toponyms does not equal good fantasy writing. The Lord Of The Rings, Dragon Age and Dark Crystal didn't become fantasy genre icons because they had weird-sounding names and titles, but because they all had some amazing stories and characters at the heart. And this game has neither the story, nor the characters to speak fondly of. There is no role-playing in this allegedly role-playing game. I understand that we play as a set character that comes with a history and a personality, but, damn, even small choices would make a difference. Consider Geralt of Rivia, also a set character, and how many options did he have during the Witcher trilogy. The writers didn't even bother to make a protagonist interesting, much less secondary and episodic characters. The quests are the most generic missions you could ever imagine. Kill X amount of rats, collect Y amount of herbs, etc. However, the biggest letdown is the combat. If the rest of the game was at least serviceable, the combat is frankly just embarrasing. This is some browser game level gameplay. Why couldn't they just keep the combat isometric, like the rest of the game? Were those cheap-a*s 3D models from 2002 really worth it? The combat itself is very primitive and makes something like King's Bounty Legend feel (and look) like a masterpiece in comparison. All in all, I wouldn't exactly call this game absolutely soulless, but it's so lacking in basically every aspect, from sounds and visuals to story and characters to actual gameplay and player engagement, I really don't understand why they even bothered with this 60+ hour open world RPG.
8
This RPG is quite unique in that it combines top-down-view exploration (similar to Baldur's Gate) with blobber-like combat (similar to Wizardry or JRPG's). This combination works surprisingly well. The world of Xulima is huge, ranging from icy regions, to forests, jungles, deserts, as well as towns and castles - all with beautiful, fairy-tale-like graphics. Exploration of extreme weather regions is actually dangerous since you run out of supplies much faster, adding a lot to the fun. What can be criticized about this game is that it has relatively few dungeon areas, as well as a somewhat formulaic design where the same elements are repeated on several maps (one castle, one town, one witch house). Also, the end game is not very well done and could have been trimmed down somewhat.
5
I spent over a week on this game but just got fed up with it and uninstalled it as it was just becoming too much of a chore to play. This is an old-school RPG with combat like Might and Magic but a travel interface like King's Bounty or Diablo. In a nutshell, you play a party of 6 characters (5 of which are customisable) who travel to an island called Xulima to investigate what happened to the temples of the gods who used to live there. The main character of your party is called Gaulen the explorer, a ranger type who receives a vision from his god which then results in him rounding up 5 bold companions and travelling to Xulima to put things right. The game then opens with your party landing on the beach. Pros: - I love the music for this game (at least what I've heard so far). - There is a lot to do (but it can get quite repetitive). - The minigames for lock picking and trap disarming are simple but effective. Cons: - Harsh difficulty. Some people might not see it this way, but getting into the game is difficult, as combat is unforgiving and money and resources are very tight, at least for a while. Enemies can one-shot even your front line warriors with a lucky critical hit early on, and even after a few levels, your squishy mages and clerics can still be one-shotted by ranged or magical attacks. An enemy that should be a reasonable challenge can end up wiping your party out if it happens to get lucky with its RNG rolls. Your party needs to consume food as they travel, so this has to be carefully managed. You also have to ensure you keep a good supply of healing potions, torches and lockpicks, and this is made even more taxing by the fact that the developers decided it would be a great idea to have some of these items increase in cost as the party gains levels, so a lockpick that costed 40 gold pieces when your characters were 1st level goes up to over 200 gold pieces by the time they're about 10th level. Consequently, money is fairly tight most of the time. Also, the game forces certain encounters on you periodically which cannot be avoided, which is a real pain in the butt. - Loot. Very limited. Merchants will typically only stock around 10 each of randomly generated weapons, armour pieces, and cloaks/rings/amulets, and this only refreshes every few days. It will take several levels just to get your characters reasonably outfitted with suitable armour/weapons because the merchants will not stock what you are looking for or else you can't afford it. Weapons and armour are also stat and skill locked (eg. a longsword might require a Swords skill of 6 and an Agility score of 16 to use) which also restricts their usage. Enemy loot drops are pathetic, but this is a problem in a number of CRPGs. How many times have you defeated a small army of heavily armed and armoured soldiers just to get a couple of dozen gold pieces for your troubles? - Game mechanics ****. Speed is by far the most important character attribute as it affects how soon your character takes their turn in combat as well as how many times they can attack during a battle. Even with you regularly putting points into your characters' Speed stats every level, you still encounter super fast enemies like giant wasps that literally attack several times before your fastest character even gets to take their turn. Min-maxing is encouraged over role playing as even your doddering elderly mage ends up having to become a literal speed ninja just to remain reasonably effective in a combat. Dual wielding or bonuses for just using a single weapon are not supported so a thief character ends up having to be played like a warrior, either using a shield or a two-handed weapon. The RNG system in combat seems (to me, anyway) to favour your enemies, as your characters seem to end up missing or fumbling their attacks (which causes damage to themselves) more often than what enemies do. - Writing - could be better, as there are a number of spelling mistakes and grammatical errors. Story seems quite thin. Almost no backstory given for Gaulen and his companions just to flesh them out a little more and better explain their background, motivations etc. - Repetitiveness. Combat gets very repetitive after a while, as the process remains mostly the same with just the numbers increasing. Towns seem fairly similar - same merchants, same places to explore etc. Even the main quest itself is repetitive in what you need to do. - Gaulen: You're stuck with him in your party as he is critical to the main story. He is the only character in your party who can take the Explorer class, but thankfully you can decide where his skill points go as he levels up. Unfortunately, even though he possesses a number of very useful non-combat skills, he never ends up being as useful in combat as your other characters. Summary: Old-school RPG which you will enjoy if you're familiar with the older Might & Magic games and are prepared to put up with frequent game saving and reloading.
Lords of Xulima
Released On:
Aug 8, 2014
Metascore
Mixed or Average
71
User score
Generally Favorable
7.8
My Score
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Metascore
Mixed or Average
33% Positive
3 Reviews
3 Reviews
67% Mixed
6 Reviews
6 Reviews
0% Negative
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0 Reviews
Nov 24, 2014
82
It's a solid RPG meant to relieve the classic experiences of the genre. Consequently, there's nothing 'new' here but a tribute to the genre.
User score
Generally Favorable
72% Positive
93 Ratings
93 Ratings
18% Mixed
23 Ratings
23 Ratings
11% Negative
14 Ratings
14 Ratings
Nov 2, 2015
10
Xulima: Not for the modern gamer. Let me explain. The game is very forgiving on the lower difficulties and significantly less so on the higher difficulties. On all of them however it is at least somewhat complex, requiring some degree of planning and common sense from you. There are no green arrows that tell you where you should go next. At the same time it's not entirely without direction, as NPCs will tell you about other regions of the world. Many call this game linear because "Titanic" encounters block all the "incorrect" paths. First, those are blocking shortcuts and not paths. Second, most of them are defeatable early anyways even on the highest difficulty allowing for a great deal of sequence breaking at least on par with that of a Souls game. The second thing a lot of people have trouble with is the presentation. Yes, the graphics are simple and the animations a bit clunky. This is an indie game made on a tiny budget and one of the very few Early Access success stories that exist. Sacrifices must be made. Likewise the story is fairly generic... this game is focused on the game mechanics first and everything else second and as a result the core game is solid. The third thing is the difficulty. As I mentioned the low difficulties are very forgiving. A lot of modern gamers will struggle even there as even the "Casual" difficulty still demands something from you and most modern games do not. Exercise even a little forethought however and you'll be right at home on the middle difficulty for your first run and either after completing it, or hitting the halfway point and finding it easy you can then charge right back in on the highest difficulty and complete that. And then if that's STILL easy, some crazy guy (me) is making a mod that makes it harder still. I've easily gotten 450 hours out of this game and I am nowhere near done with it. Forget all that pretentious generic crap, this is the best game I've tried all year.
Oct 15, 2015
10
Am about 15 hours into this and love it. Some of my recent favorites include Wastland 2, Divinity: Original Sin, Skyrim, Paper Sorcerer,Fallout 3 and Fallout 3 NV, and Xcom. After hearing about it on some forum I almost overlooked it because of a review and how slow movment was in a trailer which you can change by the way. I think the game could have used some more publicity but in any case its loads of fun and so far not that difficult to get into. Hope to see a Lords of Xulima 2 !!!!
Apr 24, 2015
70
Lords of Xulima is an addictive and huge RPG. Numantian Games' production provides hours of engaging gameplay, despite its poor graphic design.
Feb 12, 2015
70
Lords of Xulima is strictly for the more masochistic of gamers. Its merciless difficulty that only exponentially spikes the further you play should come as a dream come true for fans who like the ultimate in ball-kicking.
Jan 25, 2015
70
Lords of Xulima is really an old-school RPG experience. Don’t skimp on reading the manual, or your adventure will end quickly and painfully.
Jul 27, 2015
65
Lords of Xulima is ugly, some of its elements are too simplistic and the story is poor but you rarely find an RPG that tests you intellect to such a degree, making you count every coin you spend, thoroughly examine every piece of equipment, keep track of food supply, endlessly tackle puzzles, carefully manage characters’ stats, look for alternate routes and find out how to beat different monsters. [08/2015, p.69]
Feb 2, 2015
60
Veteran players will be pleased, the others not so much. Xulima’s tribute to the old times means mostly the extreme difficulty and uncompromising approach in every detail. [Issue#249]
Dec 6, 2014
10
A fantastic master piece oldchool RPG: + 150 hours of oldschool style gameplay + Total freedom, the only limit is the quality fo your party. + Brilliant HD isometric graphics. No pixelation. + Funny minigames and riddles (lockpicking, disarm traps, etc.) + Turn based combat in 3D simulated screen. + Perfect sound effects and music. + Great writing. + Hardcore but playable without frustation. + Rewarded exploration. + Many secrets. + challenging extra bosses in secondary quests. + many classes to build your party, but you must build it carefully to make it useful. + Food system addition. - For some people will be too hardcore, but you know where are you entering. - More people to talk in towns. - More types of weapons and armors. - At some time you'll ended ;-). - Food will be a problem for some tu The best classic rpg from Wizardry VIII.
Jan 7, 2016
7
After The Video Review: Lords Of Xulima Hours Played: 12 hours Price: $19.99 USD I normally do this anyways and I had a lot to say so I just kept it in this format. The Good: Old school style with new school mechanics: it has kind of an old school feel of ultima in a way but it’s supported by new age combat and graphics. Interesting combat game-play: basically if your enemy is using a melee weapon and he’s to the far left of the screen he can’t attack the far right without moving first, which costs half a turn to move. In addition to that it’s all turn based combat with weapons and skills that can stun and while not as comprehensive as say final fantasy x and it’s turn based system it’s still pretty good. The voice overs are pretty good: often the proper voice can make or break a game, but they pretty much nailed it here the narrator and the voice of god sound very appropriate and usually are dipping with dramatic feel to it. The environments are pretty well detailed and everything looks good: it actually a good thing to be a developer on Steam and not have your game look like it was done in MS Paint and here it looks really well done, with good detail in pretty much everything you encounter and every where you go. It has a Steam workshop: there is too many mods and for the most part they haven’t done too much in terms of really outlandish stuff, but it’s always nice to have. The Bad: The outright necessary grinding: I’m not kidding here you WILL grind in this game you WILL kill every enemy in every area if you want to continue on your quest there is no maybe here. but wait there’s more! the enemy's are finite and you get a bonus for killing all of them that you will need, so you LITTERY have to go everywhere to fight every enemy. The lack of skills: the ones they do have are more trial and error and outside of the divine summoner class it feels like most characters really don’t have a lot of skills in the beginning and as they level up they still feel really under powered. Complete lack of explanations: most of the skill icons you can’t click on so you don’t know what they do same with the icons on the weapon stat’s, even concepts like when poison or bleeding will affect you is never explained, Also it never gives you a look at what skills you character will receive way down the line so you're never sure what you're building towards. Often times completely unrealistic with its difficulty: somehow even after you take down nearly EVERY enemy in EVERY part you can go in a map if you didn’t build you didn’t min/max your characters correctly then congrats you get to start all over again from the beginning of the game. it has such an unforgiving difficulty that even if you have been playing CRPG’s your entire life you're still going to lose, that being said however you're probably going to restart to get your revenge (after you buy a new keyboard). The DLC feels like a slap in the face: I swear it like the devs when they making them were like “aww is it too hard for you? that’s ok you can just spend more of your money too make it allll better.” It has a weird stutter when you run: this could just be my computer but it has a really weird jerky stutter when your character starts running again it could be just me but it’s weird. The Summary: This game just is not approachable by anybody who isn’t direly serious about needing a challenge in a CRPG and Dark Souls & Bloodborne just aren’t your thing, everybody else just needs to stay away from this title because the only thing you’ll find with this game is frustration and a lot of broken keyboards, but if you can make it past all that there is a good game here albeit one I can’t recommend but a good game all the same.
Jan 28, 2015
7
First 10 hours with that game are like "wow, it's 1998 again and I'm exploring new Baldur's Game for the first time". But after that, you come to the town looking exactly as the first one and you have to do... almost exactly the same things. Just in different locations. So, this game is awesome, but it's getting boring and schematic. I really liked this game, but to be fair, I cant' rate it higher than 7, because it started to bore me after first few hours and finally I couldn't even finish it.
Sep 1, 2023
4
The in-game isometric visuals are ok. Exploring and gathering mechanics are actually fine, if a little primitive. The writing is mediocre at best. Instead of creating something unique, the game just combines all of the most tired fantasy cliches. Also, it's one of those games that don't understand that creating a bunch of weird-sounding deity names and toponyms does not equal good fantasy writing. The Lord Of The Rings, Dragon Age and Dark Crystal didn't become fantasy genre icons because they had weird-sounding names and titles, but because they all had some amazing stories and characters at the heart. And this game has neither the story, nor the characters to speak fondly of. There is no role-playing in this allegedly role-playing game. I understand that we play as a set character that comes with a history and a personality, but, damn, even small choices would make a difference. Consider Geralt of Rivia, also a set character, and how many options did he have during the Witcher trilogy. The writers didn't even bother to make a protagonist interesting, much less secondary and episodic characters. The quests are the most generic missions you could ever imagine. Kill X amount of rats, collect Y amount of herbs, etc. However, the biggest letdown is the combat. If the rest of the game was at least serviceable, the combat is frankly just embarrasing. This is some browser game level gameplay. Why couldn't they just keep the combat isometric, like the rest of the game? Were those cheap-a*s 3D models from 2002 really worth it? The combat itself is very primitive and makes something like King's Bounty Legend feel (and look) like a masterpiece in comparison. All in all, I wouldn't exactly call this game absolutely soulless, but it's so lacking in basically every aspect, from sounds and visuals to story and characters to actual gameplay and player engagement, I really don't understand why they even bothered with this 60+ hour open world RPG.
Apr 8, 2015
1
This tedious, linear grindfest celebrates its flaws by hiding them with the tired "it's meant to be hard" and "it's meant to be old-school" clichés. Most of the positive reviews were written mere days after release, which is a red flag for a game as big as LoX. The game purports to have 100 or more hours of gameplay, but all of that gameplay lacks much nuance or variety. The first couple of hours are the only fun hours. It boasts an "open world", but in reality, where you can go and what you can do is strictly limited by what level you are and what you have already done. The quest and dialogue options are pointless, usually not even giving you the illusion of control. Poorly written quests and dialogue contain quest information that you have to piece together, so just breezing past all of it is not always an option. While monsters aren't level-ramped, the in-game economy is, so as your level goes up, your costs go up, too, even for what should be fixed costs, like food. Given how important food is in this game and how little of it you can carry, and how much pointless walking there is in this game, the game feels like it punishes you for success. Having the right mix of character types is critical, but this is hampered by having the main character loaded with essential support skills that if you don't pick will make the game pointlessly difficult. The tradeoff is that if you do choose these skills, the character is nearly useless in combat. The items boil down to a dozen or so basic items, the only difference being the amount of stat bonuses they give you. There are no weapons or armor which, for instance, will make you use a given character differently. The entire game feels very incremental, and there is never a satisfying feeling at getting a new item - it's just always a matter of trivial increase, over and over. The game is profoundly buggy, which sometimes results in over-paying the player for items, locking up fights before they start, or skipping key fights. The balance is completely out of whack, with the game being at once very linear in what it expects you to do next, but very arbitrary in where it has put the next place you need to do it. This often results in your party finding itself in an area where every fight is a 100% chance of losing until you find the area you're "supposed" to be in. This gives the lie to the claim that there is anything truly non-linear or open about the game. Skip this celebration of everything bad about the worst RPGs of the 1980s and 1990s. You can find better for your time and money.
SummaryAn RPG set on the fictional continent of Xulima, where Gods and man once walked the land together. Features over one hundred hours of gameplay.
Platforms:
- PC
Initial Release Date:Aug 8, 2014
Developer:
Publisher:





























